Working at time of commission

This commit is contained in:
Twilight Suzuka 2006-02-08 02:14:15 +00:00
parent b381fc9141
commit 60586fdda4
2 changed files with 69 additions and 0 deletions

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/* Sven Coop Constants
*
* This file is provided as is (no warranties).
*/
#if defined _svencoop_const_included
#endinput
#endif
#define _svencoop_const_included
// The PDATA defines are for using with FM
// The SVEN_WEP_* defines are for sc_ weapon natives
// Please, use the provided stocks.
#define PDATA_FRAGS 0x9
#define PDATA_DEATHS 0x21B0
#define PDATA_ALLY 0x28
#define SVEN_WEP_9MM 0
#define PDATA_9MM 0x216D
#define PDATA_9MM2 0x218D
#define SVEN_WEP_SHOTGUN 1
#define PDATA_SHOTGUN 0x216E
#define PDATA_SHOTGUN2 0x218E
#define SVEN_WEP_RPG 2
#define PDATA_RPG 0x2195
#define PDATA_RPG2 0x21B5
#define SVEN_WEP_RADIO 3
#define PDATA_RADIO 0x217A
#define PDATA_RADIO2 0x219A
#define SVEN_WEP_SNARK 4
#define PDATA_SNARK 0x217A
#define PDATA_SNARK2 0x219A

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/* Sven Coop Stocks
*
* This file is provided as is (no warranties).
*/
#if defined _svencoop_stocks_included
#endinput
#endif
#define _svencoop_stocks_included
#include <svencoop_const>
//Stocks for 9mm ammo (mp5, uzi(akimbo))
stock sc_get_bpammo_9mm(id) { return sc_get_weapon_ammo(id,SVEN_WEP_9MM; }
stock sc_set_bpammo_9mm(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_9MM; }
//Stocks for RPG ammo (RPG launcher)
stock sc_get_bpammo_rpg(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RPG; }
stock sc_set_bpammo_rpg(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RPG; }
//Stocks for radioactive ammo (gauss, egon)
stock sc_get_bpammo_radio(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RADIO; }
stock sc_set_bpammo_radio(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RADIO; }
//Stocks for snark ammo
stock sc_get_bpammo_snark(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SNARK; }
stock sc_set_bpammo_snark(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SNARK; }
//Stocks for shotgun ammo
stock sc_get_bpammo_shot(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SHOTGUN; }
stock sc_set_bpammo_shot(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SHOTGUN; }