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Cstrike: Move game datas in its own file.
This commit is contained in:
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257
dlls/cstrike/cstrike/CstrikeDatas.h
Normal file
257
dlls/cstrike/cstrike/CstrikeDatas.h
Normal file
@ -0,0 +1,257 @@
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#ifndef CSTRIKE_DATA_H
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#define CSTRIKE_DATA_H
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#include "amxxmodule.h"
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#if defined(__linux__) || defined (__APPLE__)
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
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#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
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#else
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#define EXTRAOFFSET 0 // no change in Windows builds
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#define EXTRAOFFSET_WEAPONS 0
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#define ACTUAL_EXTRA_OFFSET 0
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#endif
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/*
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Offset history:
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041029:
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Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
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Found out that weapon offsets are only +4 higher on Linux.
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Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
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*/
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// "player" entities
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#if !defined __amd64__
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// 32 bit offsets here
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
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#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_VIP 209 + EXTRAOFFSET
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#define OFFSET_TK 216 + EXTRAOFFSET // 040926
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#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
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#define OFFSET_MAPZONE 235 + EXTRAOFFSET
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#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
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#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
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#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
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#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
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#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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// "armoury_entity"
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#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
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// C4 offsets
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#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
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#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
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#else
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// Amd64 offsets here
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
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#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
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#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
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#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
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#define OFFSET_VIP 242 + EXTRAOFFSET // +27
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#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
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#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
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#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
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#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
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#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
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#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
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#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
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#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
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#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
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#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
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#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
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#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
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#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
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#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
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#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
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#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
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#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
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#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
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#endif
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#if defined __linux__
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#define CS_DETOURCOPYBYTES_CLIENTCOMMAND 6
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#elif defined __APPLE__
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#define CS_DETOURCOPYBYTES_CLIENTCOMMAND 5
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#else
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#define CS_DETOURCOPYBYTES_CLIENTCOMMAND 6
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#define CS_CLICMD_OFFS_USEBOTARGS 2
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#define CS_CLICMD_OFFS_BOTARGS 22
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#endif
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// Ids of weapons in CS
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#define CSW_P228 1
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//#define CSW_SHIELD 2
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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#define CSW_M4A1 22
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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//#define CSW_KNIFE 29
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#define CSW_P90 30
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#define CSW_VEST 31 // Brand new invention!
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#define CSW_VESTHELM 32 // Brand new invention!
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// These are used with armoury_entity:s.
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#define CSA_MP5NAVY 0
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#define CSA_TMP 1
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#define CSA_P90 2
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#define CSA_MAC10 3
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#define CSA_AK47 4
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#define CSA_SG552 5
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#define CSA_M4A1 6
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#define CSA_AUG 7
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#define CSA_SCOUT 8
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#define CSA_G3SG1 9
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#define CSA_AWP 10
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#define CSA_M3 11
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#define CSA_XM1014 12
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#define CSA_M249 13
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#define CSA_FLASHBANG 14
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#define CSA_HEGRENADE 15
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#define CSA_VEST 16
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#define CSA_VESTHELM 17
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#define CSA_SMOKEGRENADE 18
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#define M4A1_SILENCED (1<<2)
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#define M4A1_ATTACHSILENCEANIM 6
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#define M4A1_DETACHSILENCEANIM 13
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#define USP_SILENCED (1<<0)
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#define USP_ATTACHSILENCEANIM 7
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#define USP_DETACHSILENCEANIM 15
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#define GLOCK_SEMIAUTOMATIC 0
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#define GLOCK_BURSTMODE 2
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#define FAMAS_AUTOMATIC 0
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#define FAMAS_BURSTMODE 16
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#define PLAYER_IS_VIP (1<<8)
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#define PLAYER_IN_BUYZONE (1<<0)
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#define TEAM_UNASSIGNED 0
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#define TEAM_T 1
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#define TEAM_CT 2
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#define TEAM_SPECTATOR 3
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#define CAN_PLANT_BOMB (1<<8) // 256
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#define HAS_DEFUSE_KIT (1<<16) // 65536
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#define DEFUSER_COLOUR_R 0
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#define DEFUSER_COLOUR_G 160
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#define DEFUSER_COLOUR_B 0
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#define HAS_NVGOGGLES (1<<0)
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#define SCOREATTRIB_NOTHING 0
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#define SCOREATTRIB_DEAD 1
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#define SCOREATTRIB_BOMB 2 // t only
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#define SCOREATTRIB_VIP 4 // ct only
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#define AMD64_STATIONARY_NO 2
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#define AMD64_STATIONARY_YES 3
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#define CS_ARMOR_NONE 0
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#define CS_ARMOR_KEVLAR 1
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#define CS_ARMOR_ASSAULTSUIT 2
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#define CS_FIRST_ZOOM 0x28
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#define CS_SECOND_AWP_ZOOM 0xA
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#define CS_SECOND_NONAWP_ZOOM 0xF
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#define CS_AUGSG552_ZOOM 0x37
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#define CS_NO_ZOOM 0x5A
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#define HAS_SHIELD (1<<24) //16777216
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enum CS_Internal_Models {
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9,
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CZ_T_MILITIA = 10,
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CZ_CT_SPETSNAZ = 11
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};
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enum
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{
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CS_RESET_ZOOM = 0,
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CS_SET_NO_ZOOM,
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CS_SET_FIRST_ZOOM,
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CS_SET_SECOND_ZOOM,
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CS_SET_AUGSG552_ZOOM,
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};
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#endif // CSTRIKE_DATA_H
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@ -1,6 +1,6 @@
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#include <assert.h>
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#include <stdlib.h>
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#include "CstrikeNatives.h"
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#include "CstrikeDatas.h"
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#if defined(__linux__) || defined(__APPLE__)
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#include <sys/mman.h>
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@ -31,6 +31,7 @@
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* version.
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*/
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#include "CstrikeNatives.h"
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#include "CstrikeDatas.h"
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CCstrikePlayer g_players[33];
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int g_zooming[33] = {0};
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@ -35,8 +35,6 @@
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// This implementation uses Vexd's way (lightly modified) of setting models on players.
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#include "amxxmodule.h"
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#include <extdll.h>
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#include <meta_api.h>
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#include "CstrikePlayer.h"
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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@ -44,257 +42,6 @@
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#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
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#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
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#if defined(__linux__) || defined (__APPLE__)
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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#define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux!
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#define ACTUAL_EXTRA_OFFSET 20 // actual, byte-addressable offset
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#else
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#define EXTRAOFFSET 0 // no change in Windows builds
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#define EXTRAOFFSET_WEAPONS 0
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#define ACTUAL_EXTRA_OFFSET 0
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#endif // defined(__linux__) || defined(__APPLE__)
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/*
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Offset history:
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041029:
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Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them).
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Found out that weapon offsets are only +4 higher on Linux.
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Also backpack ammo offsets were all obviously 5 steps too high since unknown time...
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*/
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#define HAS_SHIELD (1<<24) //16777216
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// "player" entities
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#if !defined __amd64__
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// 32 bit offsets here
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET
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#define OFFSET_LASTACTIVITY 124 + EXTRAOFFSET
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_VIP 209 + EXTRAOFFSET
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#define OFFSET_TK 216 + EXTRAOFFSET // 040926
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#define OFFSET_HOSTAGEKILLS 217 + EXTRAOFFSET
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#define OFFSET_MAPZONE 235 + EXTRAOFFSET
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#define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926
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#define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!)
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#define OFFSET_ZOOMTYPE 363 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5
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#define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET
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#define OFFSET_PARA_AMMO 379 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 381 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 382 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 385 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 388 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_NEXTUSE 100 + EXTRAOFFSET
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#define OFFSET_HOSTAGE_LASTUSE 483 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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// "armoury_entity"
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#define OFFSET_ARMOURY_TYPE 34 + EXTRAOFFSET_WEAPONS
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// C4 offsets
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#define OFFSET_C4_EXPLODE_TIME 100 + EXTRAOFFSET
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#define OFFSET_C4_DEFUSING 0x181 + ACTUAL_EXTRA_OFFSET
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#else
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// Amd64 offsets here
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
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#define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26
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#define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26
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#define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26
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#define OFFSET_VIP 242 + EXTRAOFFSET // +27
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#define OFFSET_TK 249 + EXTRAOFFSET // +33 040927
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#define OFFSET_MAPZONE 268 + EXTRAOFFSET // +27
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#define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927
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#define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also)
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#define OFFSET_ZOOMTYPE 402 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44
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#define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44
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#define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44
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#define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44
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#define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44
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#define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44
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#define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44
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#define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44
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#define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44
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#define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44
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#define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44
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#define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44
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#define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14
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// "hostage_entity" entities
|
||||
#define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.)
|
||||
#define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29
|
||||
#endif
|
||||
|
||||
#if defined __linux__
|
||||
#define CS_DETOURCOPYBYTES_CLIENTCOMMAND 6
|
||||
#elif defined __APPLE__
|
||||
#define CS_DETOURCOPYBYTES_CLIENTCOMMAND 5
|
||||
#else
|
||||
#define CS_DETOURCOPYBYTES_CLIENTCOMMAND 6
|
||||
#define CS_CLICMD_OFFS_USEBOTARGS 2
|
||||
#define CS_CLICMD_OFFS_BOTARGS 22
|
||||
#endif
|
||||
|
||||
|
||||
// Ids of weapons in CS
|
||||
#define CSW_P228 1
|
||||
//#define CSW_SHIELD 2
|
||||
#define CSW_SCOUT 3
|
||||
#define CSW_HEGRENADE 4
|
||||
#define CSW_XM1014 5
|
||||
#define CSW_C4 6
|
||||
#define CSW_MAC10 7
|
||||
#define CSW_AUG 8
|
||||
#define CSW_SMOKEGRENADE 9
|
||||
#define CSW_ELITE 10
|
||||
#define CSW_FIVESEVEN 11
|
||||
#define CSW_UMP45 12
|
||||
#define CSW_SG550 13
|
||||
#define CSW_GALI 14
|
||||
#define CSW_FAMAS 15
|
||||
#define CSW_USP 16
|
||||
#define CSW_GLOCK18 17
|
||||
#define CSW_AWP 18
|
||||
#define CSW_MP5NAVY 19
|
||||
#define CSW_M249 20
|
||||
#define CSW_M3 21
|
||||
#define CSW_M4A1 22
|
||||
#define CSW_TMP 23
|
||||
#define CSW_G3SG1 24
|
||||
#define CSW_FLASHBANG 25
|
||||
#define CSW_DEAGLE 26
|
||||
#define CSW_SG552 27
|
||||
#define CSW_AK47 28
|
||||
//#define CSW_KNIFE 29
|
||||
#define CSW_P90 30
|
||||
#define CSW_VEST 31 // Brand new invention!
|
||||
#define CSW_VESTHELM 32 // Brand new invention!
|
||||
|
||||
// These are used with armoury_entity:s.
|
||||
#define CSA_MP5NAVY 0
|
||||
#define CSA_TMP 1
|
||||
#define CSA_P90 2
|
||||
#define CSA_MAC10 3
|
||||
#define CSA_AK47 4
|
||||
#define CSA_SG552 5
|
||||
#define CSA_M4A1 6
|
||||
#define CSA_AUG 7
|
||||
#define CSA_SCOUT 8
|
||||
#define CSA_G3SG1 9
|
||||
#define CSA_AWP 10
|
||||
#define CSA_M3 11
|
||||
#define CSA_XM1014 12
|
||||
#define CSA_M249 13
|
||||
#define CSA_FLASHBANG 14
|
||||
#define CSA_HEGRENADE 15
|
||||
#define CSA_VEST 16
|
||||
#define CSA_VESTHELM 17
|
||||
#define CSA_SMOKEGRENADE 18
|
||||
|
||||
#define M4A1_SILENCED (1<<2)
|
||||
#define M4A1_ATTACHSILENCEANIM 6
|
||||
#define M4A1_DETACHSILENCEANIM 13
|
||||
#define USP_SILENCED (1<<0)
|
||||
#define USP_ATTACHSILENCEANIM 7
|
||||
#define USP_DETACHSILENCEANIM 15
|
||||
|
||||
#define GLOCK_SEMIAUTOMATIC 0
|
||||
#define GLOCK_BURSTMODE 2
|
||||
#define FAMAS_AUTOMATIC 0
|
||||
#define FAMAS_BURSTMODE 16
|
||||
|
||||
#define PLAYER_IS_VIP (1<<8)
|
||||
|
||||
#define PLAYER_IN_BUYZONE (1<<0)
|
||||
|
||||
#define TEAM_UNASSIGNED 0
|
||||
#define TEAM_T 1
|
||||
#define TEAM_CT 2
|
||||
#define TEAM_SPECTATOR 3
|
||||
|
||||
#define CAN_PLANT_BOMB (1<<8) // 256
|
||||
#define HAS_DEFUSE_KIT (1<<16) // 65536
|
||||
|
||||
#define DEFUSER_COLOUR_R 0
|
||||
#define DEFUSER_COLOUR_G 160
|
||||
#define DEFUSER_COLOUR_B 0
|
||||
|
||||
#define HAS_NVGOGGLES (1<<0)
|
||||
|
||||
#define SCOREATTRIB_NOTHING 0
|
||||
#define SCOREATTRIB_DEAD 1
|
||||
#define SCOREATTRIB_BOMB 2 // t only
|
||||
#define SCOREATTRIB_VIP 4 // ct only
|
||||
|
||||
#define AMD64_STATIONARY_NO 2
|
||||
#define AMD64_STATIONARY_YES 3
|
||||
|
||||
#define CS_ARMOR_NONE 0
|
||||
#define CS_ARMOR_KEVLAR 1
|
||||
#define CS_ARMOR_ASSAULTSUIT 2
|
||||
|
||||
#define CS_FIRST_ZOOM 0x28
|
||||
#define CS_SECOND_AWP_ZOOM 0xA
|
||||
#define CS_SECOND_NONAWP_ZOOM 0xF
|
||||
#define CS_AUGSG552_ZOOM 0x37
|
||||
#define CS_NO_ZOOM 0x5A
|
||||
|
||||
enum CS_Internal_Models {
|
||||
CS_DONTCHANGE = 0,
|
||||
CS_CT_URBAN = 1,
|
||||
CS_T_TERROR = 2,
|
||||
CS_T_LEET = 3,
|
||||
CS_T_ARCTIC = 4,
|
||||
CS_CT_GSG9 = 5,
|
||||
CS_CT_GIGN = 6,
|
||||
CS_CT_SAS = 7,
|
||||
CS_T_GUERILLA = 8,
|
||||
CS_CT_VIP = 9,
|
||||
CZ_T_MILITIA = 10,
|
||||
CZ_CT_SPETSNAZ = 11
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CS_RESET_ZOOM = 0,
|
||||
CS_SET_NO_ZOOM,
|
||||
CS_SET_FIRST_ZOOM,
|
||||
CS_SET_SECOND_ZOOM,
|
||||
CS_SET_AUGSG552_ZOOM,
|
||||
};
|
||||
// cstrike-specific defines above
|
||||
|
||||
extern CCstrikePlayer g_players[33];
|
||||
extern int g_zooming[33];
|
||||
extern bool g_precachedknife;
|
||||
|
@ -142,6 +142,7 @@
|
||||
<ClCompile Include="..\sdk\amxxmodule.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CstrikeDatas.h" />
|
||||
<ClInclude Include="..\CstrikeNatives.h" />
|
||||
<ClInclude Include="..\CstrikePlayer.h" />
|
||||
<ClInclude Include="..\svn_version.h" />
|
||||
|
@ -52,6 +52,9 @@
|
||||
<ClInclude Include="..\CstrikeNatives.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CstrikeDatas.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\plugins\include\cstrike.inc">
|
||||
|
Loading…
Reference in New Issue
Block a user