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Update lang.inc
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@ -16,19 +16,43 @@
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#endif
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#define _lang_included
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//return the number of languages loaded
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/**
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* Returns the number of languages loaded.
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*
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* @return Number of languages loaded.
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*/
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native get_langsnum();
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//sets name to the two-letter name of a language returned by get_langsnum
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//index starts at 0
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/**
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* Returns the two-letter name of a language returned by get_langsnum()
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*
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* @param id Language index, starting at 0
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* @param name Buffer to store the name in
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*
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* @noreturn
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*/
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native get_lang(id, name[3]);
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//registers a dictionary file, making sure the words are in the dictionary
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// the file should be in "addons/amxx/data/lang/", but only the name needs to be
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// given. (e.g. register_dictionary("file.txt") will be addons/amxx/data/file.txt).
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/**
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* Registers a dictionary file, making sure the words are in the dictionary.
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*
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* @note The file should be in "addons/amxmodx/data/lang", but only the name
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* needs to be given. For example, register_dictionary("file.txt") will
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* be "addons/amxmodx/data/lang/file.txt".
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*
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* @param filename Dictionary file name
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*
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* @return On success, the function will return 1, otherwise it will
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* return 0 if the file couldn't be found or opened, and -1 if
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* the dictionary was already registered by a plugin
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*/
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native register_dictionary(const filename[]);
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//returns 1 if the language is loaded, 0 otherwise.
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/**
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* Checks if the language is loaded.
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*
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* @return 1 if it is, 0 otherwise
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*/
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native lang_exists(const name[]);
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enum TransKey
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@ -37,27 +61,52 @@ enum TransKey
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};
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/**
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* Adds or finds a translation key.
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* Creates a new or finds an existing translation key.
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*
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* @param key Key to create or find
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*
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* @return Key index
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*/
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native TransKey:CreateLangKey(const key[]);
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/**
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* Finds a translation key id without adding on failure.
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*
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* Returns -1 on not found.
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*/
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/**
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* Finds a translation key index without adding on failure.
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*
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* @param key Key to search for
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*
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* @return Key index, or -1 if not found
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*/
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native TransKey:GetLangTransKey(const key[]);
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/**
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* Adds a translation.
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* Adds a new translation.
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*
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* @param lang Two-letter language name
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* @param key Language key
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* @param phrase Translated text
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*
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* @noreturn
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*/
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native AddTranslation(const lang[3], TransKey:key, const phrase[]);
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/**
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* Looks up the translation of the key for the given type
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* This does NOT format the output text.
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* eg: If the key includes %s, the outputted text will also contain %s.
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* NOTE: LANG_PLAYER is invalid in this, use a player index
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* or LANG_SERVER
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* Looks up the translation of the key for the given type.
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*
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* @note This does NOT format the output text! For example, if the key
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* contains %s, the outputted text will also contain %s.
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* @note LANG_PLAYER is invalid in this, use a player index or LANG_SERVER.
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*
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* @param Output Buffer to store the output in
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* @param OutputSize Maximum buffer size
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* @param Key Language key
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* @param id Client index or LANG_SERVER
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*
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* @return 1 on success, 0 otherwise
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*/
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native LookupLangKey(Output[], OutputSize, const Key[], &id);
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