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Cstrike: Make CS_OnBuy forward more reliable - part 1
Purpose is to have the forward be called only on actual buying. This has been requested on the forum.
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@ -165,16 +165,22 @@
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#define CS_IDENT_CANBUYTHIS "_Z10CanBuyThisP11CBasePlayeri"
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#define CS_IDENT_BUYITEM "_Z7BuyItemP11CBasePlayeri"
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#define CS_IDENT_BUYGUNAMMO "_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb"
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
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#define CS_IDENT_HIDDEN_STATE false
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#elif defined(__APPLE__)
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#define CS_IDENT_CANBUYTHIS "_Z10CanBuyThisP11CBasePlayeri"
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#define CS_IDENT_BUYITEM "_Z7BuyItemP11CBasePlayeri"
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#define CS_IDENT_BUYGUNAMMO "_Z10BuyGunAmmoR11CBasePlayerR15CBasePlayerItemb"
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#define CS_IDENT_GIVENAMEDITEM "_ZN11CBasePlayer13GiveNamedItemEPKc"
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#define CS_IDENT_ADDACCOUNT "_ZN11CBasePlayer10AddAccountEib"
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#define CS_IDENT_HIDDEN_STATE true
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#elif defined(WIN32)
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#define CS_IDENT_CANBUYTHIS "\\x53\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x2A\\x2A\\x57"
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#define CS_IDENT_BUYITEM "\\x53\\x56\\x8B\\x2A\\x2A\\x2A\\xBB\\x2A\\x2A\\x2A\\x2A\\x57\\x53"
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#define CS_IDENT_BUYGUNAMMO "\\x56\\x57\\x8B\\x2A\\x2A\\x2A\\x6A\\x2A\\x8B\\x2A\\xE8\\x2A\\x2A\\x2A\\x2A\\x84\\x2A\\x0F"
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#define CS_IDENT_GIVENAMEDITEM "\\x8B\\x2A\\x2A\\x2A\\x56\\x57\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x2B"
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#define CS_IDENT_ADDACCOUNT "\\x8B\\x2A\\x2A\\x2A\\x56\\x8B\\x2A\\x8B\\x2A\\x2A\\x2A\\x2A\\x2A\\x03"
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#define CS_IDENT_HIDDEN_STATE false
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#endif
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@ -47,7 +47,8 @@ CDetour *g_ClientCommandDetour = NULL;
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CDetour *g_CanBuyThisDetour = NULL;
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CDetour *g_BuyItemDetour = NULL;
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CDetour *g_BuyGunAmmoDetour = NULL;
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CDetour *g_GiveNamedItemDetour = NULL;
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CDetour *g_AddAccountDetour = NULL;
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void InitializeHacks()
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{
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@ -137,6 +138,17 @@ DETOUR_DECL_STATIC3(BuyGunAmmo, bool, void*, pvPlayer, void*, pvWeapon, bool, bB
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return DETOUR_STATIC_CALL(BuyGunAmmo)(pvPlayer, pvWeapon, bBlinkMoney);
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}
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DETOUR_DECL_MEMBER1(GiveNamedItem, void, const char*, pszName) // void CBasePlayer::GiveNamedItem(const char *pszName)
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{
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DETOUR_MEMBER_CALL(GiveNamedItem)(pszName);
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}
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DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void CBasePlayer::AddAccount(int amount, bool bTrackChange)
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{
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DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
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}
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void CtrlDetours_ClientCommand(bool set)
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{
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@ -180,15 +192,23 @@ void CtrlDetours_BuyCommands(bool set)
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{
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if (set)
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{
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void *canBuyThisAddress = UTIL_FindAddressFromEntry(CS_IDENT_CANBUYTHIS, CS_IDENT_HIDDEN_STATE);
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void *buyItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYITEM, CS_IDENT_HIDDEN_STATE);
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void *buyGunAmmoAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYGUNAMMO, CS_IDENT_HIDDEN_STATE);
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void *canBuyThisAddress = UTIL_FindAddressFromEntry(CS_IDENT_CANBUYTHIS , CS_IDENT_HIDDEN_STATE);
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void *buyItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYITEM , CS_IDENT_HIDDEN_STATE);
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void *buyGunAmmoAddress = UTIL_FindAddressFromEntry(CS_IDENT_BUYGUNAMMO , CS_IDENT_HIDDEN_STATE);
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void *giveNamedItemAddress = UTIL_FindAddressFromEntry(CS_IDENT_GIVENAMEDITEM, CS_IDENT_HIDDEN_STATE);
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void *addAccountAddress = UTIL_FindAddressFromEntry(CS_IDENT_ADDACCOUNT , CS_IDENT_HIDDEN_STATE);
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g_CanBuyThisDetour = DETOUR_CREATE_STATIC_FIXED(CanBuyThis, canBuyThisAddress);
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g_BuyItemDetour = DETOUR_CREATE_STATIC_FIXED(BuyItem, buyItemAddress);
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g_BuyGunAmmoDetour = DETOUR_CREATE_STATIC_FIXED(BuyGunAmmo, buyGunAmmoAddress);
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g_CanBuyThisDetour = DETOUR_CREATE_STATIC_FIXED(CanBuyThis, canBuyThisAddress);
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g_BuyItemDetour = DETOUR_CREATE_STATIC_FIXED(BuyItem, buyItemAddress);
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g_BuyGunAmmoDetour = DETOUR_CREATE_STATIC_FIXED(BuyGunAmmo, buyGunAmmoAddress);
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g_GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, giveNamedItemAddress);
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g_AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, addAccountAddress);
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if (g_CanBuyThisDetour == NULL || g_BuyItemDetour == NULL || g_BuyGunAmmoDetour == NULL)
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if (g_CanBuyThisDetour == NULL ||
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g_BuyItemDetour == NULL ||
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g_BuyGunAmmoDetour == NULL ||
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g_GiveNamedItemDetour == NULL ||
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g_AddAccountDetour == NULL)
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{
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MF_Log("No Buy Commands detours could be initialized - Disabled Buy forward.");
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}
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@ -203,6 +223,12 @@ void CtrlDetours_BuyCommands(bool set)
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if (g_BuyGunAmmoDetour)
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g_BuyGunAmmoDetour->Destroy();
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if (g_GiveNamedItemDetour)
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g_GiveNamedItemDetour->Destroy();
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if (g_AddAccountDetour)
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g_AddAccountDetour->Destroy();
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}
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}
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@ -216,4 +242,10 @@ void ToggleDetour_BuyCommands(bool enable)
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if (g_BuyGunAmmoDetour)
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(enable) ? g_BuyGunAmmoDetour->EnableDetour() : g_BuyGunAmmoDetour->DisableDetour();
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if (g_GiveNamedItemDetour)
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(enable) ? g_GiveNamedItemDetour->EnableDetour() : g_GiveNamedItemDetour->DisableDetour();
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if (g_AddAccountDetour)
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(enable) ? g_AddAccountDetour->EnableDetour() : g_AddAccountDetour->DisableDetour();
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}
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@ -136,6 +136,7 @@ ret name##Class::name(p1type p1name, p2type p2name, p3type p3name, p4type p4name
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#define GET_STATIC_TRAMPOLINE(name) (void **)&name##_Actual
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#define DETOUR_CREATE_MEMBER(name, gamedata, target) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), gamedata, target);
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#define DETOUR_CREATE_MEMBER_FIXED(name, address) CDetourManager::CreateDetour(GET_MEMBER_CALLBACK(name), GET_MEMBER_TRAMPOLINE(name), address);
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#define DETOUR_CREATE_STATIC(name, gamedata, target) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), gamedata, target);
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#define DETOUR_CREATE_STATIC_FIXED(name, address) CDetourManager::CreateDetour(GET_STATIC_CALLBACK(name), GET_STATIC_TRAMPOLINE(name), address);
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