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Telemenu: Add the ability to save the view and use it during teleportation
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9c93cd1283
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@ -42,6 +42,7 @@ new g_menuPlayers[MAX_PLAYERS][32]
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new g_menuPlayersNum[MAX_PLAYERS]
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new g_menuPlayersNum[MAX_PLAYERS]
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new g_menuOption[MAX_PLAYERS] = {-1, ...}
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new g_menuOption[MAX_PLAYERS] = {-1, ...}
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new Float:g_menuOrigin[MAX_PLAYERS][3]
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new Float:g_menuOrigin[MAX_PLAYERS][3]
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new Float:g_menuVAngle[MAX_PLAYERS][3]
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new g_coloredMenus
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new g_coloredMenus
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public plugin_init()
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public plugin_init()
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@ -70,6 +71,7 @@ public actionTelMenu(id, key)
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g_menuOption[id] = 0
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g_menuOption[id] = 0
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pev(id, pev_origin, g_menuOrigin[id])
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pev(id, pev_origin, g_menuOrigin[id])
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pev(id, pev_v_angle, g_menuVAngle[id])
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displayTelMenu(id, g_menuPosition[id])
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displayTelMenu(id, g_menuPosition[id])
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}
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}
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case 8: displayTelMenu(id, ++g_menuPosition[id])
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case 8: displayTelMenu(id, ++g_menuPosition[id])
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@ -92,12 +94,17 @@ public actionTelMenu(id, key)
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{
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{
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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engfunc(EngFunc_SetOrigin, player, g_menuOrigin[id])
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engfunc(EngFunc_SetOrigin, player, g_menuOrigin[id])
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set_pev(player, pev_angles, g_menuVAngle[id])
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set_pev(player, pev_fixangle, 1)
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} else {
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} else {
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new Float:f_origin[3]
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new Float:f_origin[3], Float:f_vangle[3]
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pev(id, pev_origin, f_origin)
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pev(id, pev_origin, f_origin)
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pev(id, pev_v_angle, f_vangle)
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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set_pev(player, pev_flags, pev(player, pev_flags) | FL_DUCKING)
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engfunc(EngFunc_SetOrigin, player, f_origin)
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engfunc(EngFunc_SetOrigin, player, f_origin)
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set_pev(player, pev_angles, f_vangle)
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set_pev(player, pev_fixangle, 1)
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}
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}
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new authid[32], authid2[32], name[32]
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new authid[32], authid2[32], name[32]
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