diff --git a/amxmodx/amxmodx.cpp b/amxmodx/amxmodx.cpp index 0eaa3b94..55914ec1 100755 --- a/amxmodx/amxmodx.cpp +++ b/amxmodx/amxmodx.cpp @@ -799,26 +799,6 @@ static cell AMX_NATIVE_CALL is_user_connected(AMX *amx, cell *params) /* 1 param CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); - if(pPlayer->IsBot()) - { - // For legacy bot's - // which are using is_user_connected - // to check out is bot connected to server - return (pPlayer->initialized ? 1 : 0); - } - - return (pPlayer->ingame ? 1 : 0); -} - -static cell AMX_NATIVE_CALL is_user_connected_ex(AMX *amx, cell *params) /* 1 param */ -{ - int index = params[1]; - - if (index < 1 || index > gpGlobals->maxClients) - return 0; - - CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); - return (pPlayer->ingame ? 1 : 0); } @@ -4796,7 +4776,6 @@ AMX_NATIVE_INFO amxmodx_Natives[] = {"is_user_authorized", is_user_authorized}, {"is_user_bot", is_user_bot}, {"is_user_connected", is_user_connected}, - {"is_user_connected_ex", is_user_connected_ex}, {"is_user_connecting", is_user_connecting}, {"is_user_hltv", is_user_hltv}, {"lang_exists", lang_exists}, @@ -4817,7 +4796,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] = {"plugin_flags", plugin_flags}, {"precache_model", precache_model}, {"precache_sound", precache_sound}, - {"precache_generic", precache_generic}, + {"precache_generic", precache_generic}, {"precache_event", precache_event}, {"random_float", random_float}, {"random_num", random_num}, diff --git a/amxmodx/meta_api.cpp b/amxmodx/meta_api.cpp index 9002bca7..1f2ff507 100755 --- a/amxmodx/meta_api.cpp +++ b/amxmodx/meta_api.cpp @@ -1020,20 +1020,8 @@ void C_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer) // Emulate bot connection and putinserver if (pPlayer->ingame) { - pPlayer->name=name; // Make sure player have name up to date - } - else - if(infobuffer /* just for safety */ - && pEntity - && pEntity->pvPrivateData /* have a private data (same as player) */ - && pPlayer->initialized /* needless check due strstr, but we should confirm that there's no putinserver before client_connect */ - && pPlayer->IsBot() && strstr(infobuffer, "\\*bot\\1")) { - - pPlayer->PutInServer(); - ++g_players_num; - executeForwards(FF_ClientPutInServer, static_cast(pPlayer->index)); - } - else if (pEntity && pPlayer->IsBot()) { + pPlayer->name =name; // Make sure player have name up to date + } else if (pEntity && pEntity->pvPrivateData && pPlayer->IsBot()) { pPlayer->Connect(name, "127.0.0.1"/*CVAR_GET_STRING("net_address")*/); executeForwards(FF_ClientConnect, static_cast(pPlayer->index)); @@ -1051,6 +1039,11 @@ void C_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer) } } executeForwards(FF_ClientAuthorized, static_cast(pPlayer->index), authid); + + pPlayer->PutInServer(); + ++g_players_num; + + executeForwards(FF_ClientPutInServer, static_cast(pPlayer->index)); } RETURN_META(MRES_IGNORED); diff --git a/plugins/include/amxmodx.inc b/plugins/include/amxmodx.inc index 16572616..ed1f3ec5 100755 --- a/plugins/include/amxmodx.inc +++ b/plugins/include/amxmodx.inc @@ -943,32 +943,12 @@ native is_user_authorized(index); * 1 to MaxClients range. That means you can safely use this native * without manually verifying that the index is a valid client index. * - * @note Due back-compatibility return's true after bot proceed client_connect - * stage (when bot's pdata isn't created yet). - * - * @note Use is_user_connected_ex to check player against real connection state - * * @param index Client index * * @return 1 if client is connected, 0 otherwise - * always returns 1 if bot passed client_connect stage */ native is_user_connected(index); -/** - * - * Returns if the client is fully connected (proceed client_putinserver state). - * - * @note This does not throw an error if the provided index is out of the - * 1 to MaxClients range. That means you can safely use this native - * without manually verifying that the index is a valid client index. - * - * @param index Client index - * - * @return 1 if bot is connected, 0 otherwise - */ -native is_user_connected_ex(const index); - /** * Returns if the client is connecting. *