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https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 14:25:38 +03:00
fixed problems with wrong weapon id ( enfield & fg42 )
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79268c5316
commit
76505f172a
@ -81,6 +81,7 @@ weapon_t weaponData[] = {
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/* Function will select correct id */
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int get_weaponid(CPlayer* pPlayer){
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int weapon = pPlayer->current;
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const char *sz;
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switch(weapon) {
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case 1: if ( g_map.detect_allies_country ) weapon = 37; break;
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case 5: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 38; break;
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@ -89,20 +90,25 @@ int get_weaponid(CPlayer* pPlayer){
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if ( g_map.detect_allies_paras ) weapon = 33;
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break;
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case 23:
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if ( pPlayer->pEdict->v.weaponmodel )
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pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel;
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if ( !( pPlayer->wpnModel&(1<<3) ) )
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sz = STRING(pPlayer->pEdict->v.weaponmodel);
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if ( sz[13] == 's' )
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weapon = 32;
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break;
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case 24: if ( pPlayer->pEdict->v.button&IN_ATTACK2 ) weapon = 41; break;
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case 25:
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if ( pPlayer->pEdict->v.weaponmodel )
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pPlayer->wpnModel = pPlayer->pEdict->v.weaponmodel;
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if ( pPlayer->wpnModel&(1<<3) )
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sz = STRING(pPlayer->pEdict->v.weaponmodel);
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if ( sz[16] == 's' )
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weapon = 35;
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else if ( pPlayer->pEdict->v.button&IN_ATTACK2 )
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weapon = 39;
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break;
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case 15:
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weapon = 14;
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break;
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case 16:
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if ( g_map.detect_allies_country ) weapon = 36;
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else weapon = 13;
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break;
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}
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return weapon;
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}
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