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https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
Fixed setting players online once again
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52722d7ebf
commit
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@ -1359,12 +1359,27 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
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return(TRUE);
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}
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/****GetEntityAPI2_Post**********************************************************/
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void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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int index = ENTINDEX(pEntity);
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if (!g_players[index].GetOnline())
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// Only BOTs are set online here! Players must not, because then cs_user_* natives will crash in client_connect, possibly also other early forwards.
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if (!g_players[index].GetOnline() && strcmp(GETPLAYERAUTHID(pEntity), "BOT") == 0) {
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g_players[index].SetOnline(true);
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//LOG_CONSOLE(PLID, "CSTRIKE MODULE: ClientUserInfoChanged_Post: %d was set to be online! (Auth: %s)", index, GETPLAYERAUTHID(pEntity));
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}
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RETURN_META(MRES_IGNORED);
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}
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void ClientPutInServer_Post( edict_t *pEntity ) {
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int index = ENTINDEX(pEntity);
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// At this place normal players will be set online. Bots (at least MM bots) don't normally ever get caught here so they can't be set online here.
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// There might be other implementations of bots though that are caught by MM, so they will be set online here if they didn't already
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// in ClientUserInfoChanged_Post above...
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if (!g_players[index].GetOnline()) {
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g_players[index].SetOnline(true);
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//LOG_CONSOLE(PLID, "CSTRIKE MODULE: ClientPutInServer_Post: %d was set to be online! (Auth: %s)", index, GETPLAYERAUTHID(pEntity));
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}
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RETURN_META(MRES_IGNORED);
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}
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@ -1372,6 +1387,7 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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DLL_FUNCTIONS gFunctionTable_Post;
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C_DLLEXPORT int GetEntityAPI2_Post( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ) {
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gFunctionTable_Post.pfnClientUserInfoChanged = ClientUserInfoChanged_Post;
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gFunctionTable_Post.pfnClientPutInServer = ClientPutInServer_Post;
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if(*interfaceVersion!=INTERFACE_VERSION) {
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LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
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@ -1,4 +1,4 @@
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#define __cswonbuild__ // comment when compiling for STEAM
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//#define __cswonbuild__ // comment when compiling for STEAM
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/* AMX Mod X
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* Counter-Strike Module
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@ -151,24 +151,6 @@ pfnmodule_engine_g* g_engModuleFunc;
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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#endif // defined __cswonbuild__
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// Offsets of ammo amount in player entities
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/*
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382 int awm
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383 int scout, ak, g3
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384 int para
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385 int famas, m4a1, aug, sg550, galil, sg552
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386 int m3, xm
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387 int usp, ump, mac
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388 int fiveseven, p90
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389 int deagle
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390 int p228
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391 int glock, mp5, tmp, elites
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392 int flash
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393 int he
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394 int smoke
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395 int c4
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*/
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// Ids of weapons in CS
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#define CSW_P228 1
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//#define CSW_SHIELD 2
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