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https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
some changes in bot's code
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parent
3155a300c6
commit
796a7ad4d7
@ -91,7 +91,6 @@ void CPlayer::PutInServer(){
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}
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void CPlayer::Connect(const char* address ){
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bot = IsBot();
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strcpy(ip,address);
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rank = 0;
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clearStats = 0.0f;
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@ -21,7 +21,6 @@ struct CPlayer {
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int index;
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int aiming;
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int current;
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bool bot;
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float clearStats;
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RankSystem::RankStats* rank;
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@ -38,7 +38,7 @@
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// *****************************************************
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void CPlayer::Disconnect(){
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ingame = staminaSet = fuseSet = false;
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ingame = staminaSet = fuseSet = bot = false;
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}
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void CPlayer::PutInServer(){
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@ -55,7 +55,7 @@ void CPlayer::Init( int pi, edict_t* pe )
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pEdict = pe;
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index = pi;
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current = 0;
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ingame = staminaSet = false;
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ingame = staminaSet = fuseSet = bot = false;
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}
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@ -90,6 +90,7 @@ void Grenades::clear()
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void CPlayer::Disconnect(){
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ingame = false;
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bot = false;
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savedScore = 0;
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if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
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@ -150,6 +151,7 @@ void CPlayer::Init( int pi, edict_t* pe )
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current = 0;
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clearStats = 0.0f;
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ingame = false;
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bot = false;
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savedScore = 0;
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}
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@ -195,13 +195,13 @@ void ServerDeactivate() {
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BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
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GET_PLAYER_POINTER(pEntity)->Connect(pszName,pszAddress);
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RETURN_META_VALUE(MRES_IGNORED, TRUE);
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}
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void ClientDisconnect( edict_t *pEntity ) {
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (pPlayer->ingame)
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pPlayer->Disconnect();
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@ -93,6 +93,7 @@ void Grenades::clear()
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void CPlayer::Disconnect(){
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ingame = false;
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bot = false;
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if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
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return;
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@ -145,6 +146,8 @@ void CPlayer::Init( int pi, edict_t* pe )
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current = 0;
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clearStats = 0.0f;
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rank = 0;
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ingame = false;
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bot = false;
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}
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void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
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@ -75,7 +75,6 @@ void CPlayer::PutInServer(){
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ingame = false;
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}
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void CPlayer::Connect( const char* ippp ){
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bot = IsBot();
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strcpy(ip,ippp);
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}
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@ -90,7 +90,6 @@ struct CPlayer {
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int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
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bool ingame;
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bool bot;
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float clearStats;
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struct PlayerWeapon : public Stats {
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@ -117,6 +116,7 @@ struct CPlayer {
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void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
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void saveShot(int weapon);
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void restartStats(bool all = true);
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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@ -188,7 +188,7 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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const char* name = INFOKEY_VALUE(infobuffer,"name");
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const char* oldname = STRING(pEntity->v.netname);
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if ( pPlayer->ingame){
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if ( pPlayer->ingame ){
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if ( strcmp(oldname,name) ) {
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if (!tsstats_rank->value)
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pPlayer->rank = g_rank.findEntryInRank( name, name );
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@ -197,7 +197,6 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
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}
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}
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else if ( pPlayer->IsBot() ) {
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pPlayer->Connect( "127.0.0.1" );
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pPlayer->PutInServer();
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}
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