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commented message_begin() etc
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@ -17,6 +17,7 @@
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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/* REMOVED (remove this comment section later when moving this back to amxx) /jghg
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native message_begin( dest, msg_type, origin[3]={0,0,0},player=0);
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native message_end();
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native write_byte( x );
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@ -27,6 +28,7 @@ native write_entity( x );
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native write_angle( x );
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native write_coord( x );
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native write_string( x[] );
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*/
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/* This is a highly experimental command that will directly hook a message in the engine!
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* You can overwrite the message before anything happens and either let the message continue
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