diff --git a/plugins/include/fakemeta_stocks.inc b/plugins/include/fakemeta_stocks.inc new file mode 100755 index 00000000..16c0c361 --- /dev/null +++ b/plugins/include/fakemeta_stocks.inc @@ -0,0 +1,263 @@ +/* +To do: +- all dllfuncs +*/ + +/* Fakemeta stocks +* +* by the AMX Mod X Development Team +* +* This file is provided as is (no warranties). +*/ + +#if !defined _fakemeta_included + #include +#endif + +#if defined _fakemeta_stocks_included + #endinput +#endif +#define _fakemeta_stocks_included + +stock EF_PrecacheModel(string[]) + return engfunc(EngFunc_PrecacheModel, string) + +stock EF_PrecacheSound(string[]) + return engfunc(EngFunc_PrecacheSound, string) + +stock EF_SetModel(const ID, const STRING[]) + return engfunc(EngFunc_SetModel, ID, STRING) + +stock EF_ModelIndex(const STRING[]) + return engfunc(EngFunc_ModelIndex, STRING) + +stock EF_ModelFrames(modelIndex) + return engfunc(EngFunc_ModelFrames, modelIndex) + + +stock EF_SetSize(const STRING[]) + return engfunc(EngFunc_SetSize, STRING) + +stock EF_ChangeLevel(const S1[], const S2[]) + return engfunc(EngFunc_ChangeLevel, S1, S2) + +stock EF_VecToYaw(const Float:VECTOR[3], &Float:returnValue) + return engfunc(EngFunc_VecToYaw, VECTOR) + +stock EF_VecToAngles(const Float:VECTORIN[3], const Float:VECTOROUT[3]) + return engfunc(EngFunc_VecToAngles, VECTORIN, VECTOROUT) + +stock EF_MoveToOrigin(const ENTITY, const Float:GOAL[3], const Float:DISTANCE, const MOVETYPE) + return engfunc(EngFunc_MoveToOrigin, ENTITY, GOAL, DISTANCE, MOVETYPE) + + +stock EF_ChangeYaw(const ENTITY) + return engfunc(EngFunc_ChangeYaw, ENTITY) + +stock EF_ChangePitch(const ENTITY) + return engfunc(EngFunc_ChangePitch, ENTITY) + +stock EF_FindEntityByString(const STARTSEARCHAFTER, const FIELD[], const VALUE[]) + return engfunc(EngFunc_FindEntityByString, STARTSEARCHAFTER, FIELD, VALUE) + +stock EF_GetEntityIllum(const ENTITY) + return engfunc(EngFunc_GetEntityIllum, ENTITY) + +stock EF_FindEntityInSphere(const STARTSEARCHAFTER, const Float:ORIGIN[3], Float:radius) + return engfunc(EngFunc_FindEntityInSphere, STARTSEARCHAFTER, ORIGIN, radius) + + +stock EF_FindClientInPVS(const CLIENT) + return engfunc(EngFunc_FindClientInPVS, CLIENT) + +stock EF_EntitiesInPVS(const CLIENT) + return engfunc(EngFunc_EntitiesInPVS, CLIENT) + +stock EF_MakeVectors(const Float:VECTOR[3]) + return engfunc(EngFunc_MakeVectors, VECTOR) + +stock EF_AngleVectors(const Float:VECTOR[3], Float:forward_[3], Float:right[3], Float:up[3]) + return engfunc(EngFunc_AngleVectors, VECTOR, forward_, right, up) + +stock EF_CreateEntity() + return engfunc(EngFunc_CreateEntity) + + +stock EF_RemoveEntity(const ENTITY) + return engfunc(EngFunc_RemoveEntity, ENTITY) + +stock EF_CreateNamedEntity(const CLASSNAME) + return engfunc(EngFunc_CreateNamedEntity, CLASSNAME) + +stock EF_MakeStatic(const ENTITY) + return engfunc(EngFunc_MakeStatic, ENTITY) + +stock EF_EntIsOnFloor(const ENTITY) + return engfunc(EngFunc_EntIsOnFloor, ENTITY) + +stock EF_DropToFloor(const ENTITY) + return engfunc(EngFunc_DropToFloor, ENTITY) + + +stock EF_WalkMove(const ENTITY, Float:yaw, Float:distance, iMode) + return engfunc(EngFunc_WalkMove, ENTITY, yaw, distance, iMode) + +stock EF_SetOrigin(const ENTITY, const Float:ORIGIN[3]) + return engfunc(EngFunc_SetOrigin, ENTITY, ORIGIN) + +stock EF_EmitSound(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch) + return engfunc(EngFunc_EmitSound, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch) + +stock EF_EmitAmbientSound(const ENTITY, Float:pos[3], const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch) + return engfunc(EngFunc_EmitAmbientSound, ENTITY, pos, SAMPLE, volume, attenuation, fFlags, pitch) + +stock EF_TraceLine(const Float:V1[3], const Float:V2[3], fNoMonsters, const ENT_TO_SKIP) + return engfunc(EngFunc_TraceLine, V1, V2, fNoMonsters, ENT_TO_SKIP) + + +stock EF_TraceToss(const ENTITY, const ENTITY_TO_IGNORE) + return engfunc(EngFunc_TraceToss, ENTITY, ENTITY_TO_IGNORE) + +stock EF_TraceMonsterHull(const ENTITY, const Float:V1[3], const Float:V2[3], fNoMonsters, const ENTITY_TO_SKIP) + return engfunc(EngFunc_TraceMonsterHull, ENTITY, V1, V2, fNoMonsters, ENTITY_TO_SKIP) + +stock EF_TraceHull(const Float:V1[3], const Float:V2[3], fNoMonsters, hullNumber, const ENTITY_TO_SKIP) + return engfunc(EngFunc_TraceHull, V1, V2, fNoMonsters, hullNumber, ENTITY_TO_SKIP) + +stock EF_TraceModel(const Float:V1[3], const Float:V2[3], hullNumber, const ENTITY) + return engfunc(EngFunc_TraceModel, V1, V2, hullNumber, ENTITY) + +stock EF_TraceTexture(const TEXTURE_ENTITY, const Float:V1[3], const Float:V2[3]) + return engfunc(EngFunc_TraceTexture, TEXTURE_ENTITY, V1, V2) + + +stock EF_TraceSphere(const Float:V1[3], const Float:V2[3], fNoMonsters, Float:radius, const ENTITY_TO_SKIP) + return engfunc(EngFunc_TraceSphere, V1, V2, fNoMonsters, radius, ENTITY_TO_SKIP) + +stock EF_GetAimVector(const ENTITY, Float:speed, Float:returnVector[3]) + return engfunc(EngFunc_GetAimVector, ENTITY, speed, returnVector) + +stock EF_ParticleEffect(const Float:ORIGIN[3], const Float:DIRECTION[3], Float:color, Float:count) + return engfunc(EngFunc_ParticleEffect, ORIGIN, DIRECTION, color, count) + +stock EF_LightStyle(style, val[]) + return engfunc(EngFunc_LightStyle, style, val) + +stock EF_DecalIndex(const NAME[]) + return engfunc(EngFunc_DecalIndex, NAME) + + +stock EF_PointContents(const Float:VECTOR[3]) + return engfunc(EngFunc_PointContents, VECTOR) + +stock EF_FreeEntPrivateData(const ENTITY) + return engfunc(EngFunc_FreeEntPrivateData, ENTITY) + +stock EF_SzFromIndex(iString) + return engfunc(EngFunc_SzFromIndex, iString) + +stock EF_AllocString(const STRING[]) + return engfunc(EngFunc_AllocString, STRING) + +stock EF_RegUserMsg(const NAME[], iSize) + return engfunc(EngFunc_RegUserMsg, NAME, iSize) + + +stock EF_AnimationAutomove(const ENTITY, Float:flTime) + return engfunc(EngFunc_AnimationAutomove, ENTITY, flTime) + +stock EF_GetBonePosition(const ENTITY, iBone, Float:origin[3], Float:angles[3]) + return engfunc(EngFunc_GetBonePosition, ENTITY, iBone, origin, angles) + +stock EF_GetAttachment(const ENTITY, iAttachment, Float:origin[3], Float:angles[3]) + return engfunc(EngFunc_GetAttachment, ENTITY, iAttachment, origin, angles) + +stock EF_SetView(const CLIENT, const VIEW_ENTITY) + return engfunc(EngFunc_SetView, CLIENT, VIEW_ENTITY) + +stock EF_Time(&Float:returnValue) + return engfunc(EngFunc_Time, returnValue) + + +stock EF_CrosshairAngle(const CLIENT, Float:pitch, Float:yaw) + return engfunc(EngFunc_CrosshairAngle, CLIENT, pitch, yaw) + +stock EF_FadeClientVolume(const ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds) + return engfunc(EngFunc_FadeClientVolume, ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds) + +stock EF_SetClientMaxspeed(const ENTITY, Float:newMaxspeed) + return engfunc(EngFunc_SetClientMaxspeed, ENTITY, newMaxspeed) + +stock EF_CreateFakeClient(const NETNAME[]) + return engfunc(EngFunc_CreateFakeClient, NETNAME) + +stock EF_RunPlayerMove(const FAKECLIENT, const Float:VIEWANGLES[3], Float:forwardmove, Float:sidemove, Float:upmove, buttons, impulse, msec) + return engfunc(EngFunc_RunPlayerMove, FAKECLIENT, VIEWANGLES, forwardmove, sidemove, upmove, buttons, impulse, msec) + + +stock EF_NumberOfEntities() + return engfunc(EngFunc_NumberOfEntities) + +stock EF_StaticDecal(const Float:ORIGIN[3], decalIndex, entityIndex, modelIndex) + return engfunc(EngFunc_StaticDecal, ORIGIN, decalIndex, entityIndex, modelIndex) + +stock EF_PrecacheGeneric(const STRING[]) + return engfunc(EngFunc_PrecacheGeneric, STRING) + +stock EF_BuildSoundMSG(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED) + return engfunc(EngFunc_BuildSoundMsg, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch, msg_dest, msg_type, ORIGIN, ED) + +stock EF_GetPhysicsKeyValue(const CLIENT, const KEY[]) + return engfunc(EngFunc_GetPhysicsKeyValue, CLIENT, KEY) + + +stock EF_SetPhysicsKeyValue(const CLIENT, const KEY[], const VALUE[]) + return engfunc(EngFunc_SetPhysicsKeyValue, CLIENT, KEY, VALUE) + +stock EF_GetPhysicsInfoString(const CLIENT, returnString[], maxLength) + return engfunc(EngFunc_GetPhysicsInfoString, CLIENT, returnString, maxLength) + +stock EF_PrecacheEvent(type, const STRING[]) + return engfunc(EngFunc_PrecacheEvent, type, STRING) + +stock EF_PlaybackEvent(flags, const INVOKER, eventindex, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2) + return engfunc(EngFunc_PlaybackEvent, flags, INVOKER, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2) + +stock EF_CheckVisibility(const ENTITY, set[]) + return engfunc(EngFunc_CheckVisibility, ENTITY, set) + + +stock EF_GetCurrentPlayer() + return engfunc(EngFunc_GetCurrentPlayer) + +stock EF_CanSkipPlayer(const PLAYER) + return engfunc(EngFunc_CanSkipPlayer, PLAYER) + +stock EF_SetGroupMask(mask, op) + return engfunc(EngFunc_SetGroupMask, mask, op) + +stock EF_GetClientListening(receiver, sender) + return engfunc(EngFunc_GetClientListening, receiver, sender); + +stock EF_SetClientListening(receiver, sender, bool:listen) + return engfunc(EngFunc_SetClientListening, receiver, sender, listen); + + +stock EF_MessageBegin(msg_dest, msg_type, const Float:ORIGIN[3], const ED) + return engfunc(EngFunc_MessageBegin, msg_dest, msg_type, ORIGIN, ED) + +stock EF_WriteCoord(Float:value) + return engfunc(EngFunc_WriteCoord, value) + +stock EF_WriteAngle(Float:value) + return engfunc(EngFunc_WriteAngle, value) + + +stock EF_InfoKeyValue(const CLIENT, const KEY[], returnValue[], maxLength) + return engfunc(EngFunc_InfoKeyValue, CLIENT, KEY, returnValue, maxLength) + +stock EF_SetKeyValue(const BUFFER[], const KEY[], const VALUE[]) + return engfunc(EngFunc_SetKeyValue, BUFFER, KEY, VALUE) + +stock EF_SetClientKeyValue(const ID, const KEY[], const VALUE[]) + return engfunc(EngFunc_SetClientKeyValue, ID, KEY, VALUE)