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Fixed TE_GLOWSPRITE (vittu) & TE_PLAYERSPRITES examples
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@ -323,6 +323,8 @@ enum
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// write_coord(position.z)
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// write_coord(position.z)
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// write_short(model index)
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// write_short(model index)
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// write_byte(scale / 10)
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// write_byte(scale / 10)
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// write_byte(size)
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// write_byte(brightness)
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#define TE_BEAMRING 24 // Connect a beam ring to two entities
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#define TE_BEAMRING 24 // Connect a beam ring to two entities
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// write_byte(TE_BEAMRING)
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// write_byte(TE_BEAMRING)
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@ -647,7 +649,7 @@ enum
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#define TE_PLAYERSPRITES 121 // Sprites emit from a player's bounding box (ONLY use for players!)
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#define TE_PLAYERSPRITES 121 // Sprites emit from a player's bounding box (ONLY use for players!)
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// write_byte(TE_PLAYERSPRITES)
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// write_byte(TE_PLAYERSPRITES)
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// write_byte(playernum)
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// write_short(playernum)
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// write_short(sprite modelindex)
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// write_short(sprite modelindex)
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// write_byte(count)
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// write_byte(count)
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// write_byte(variance) (0 = no variance in size) (10 = 10% variance in size)
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// write_byte(variance) (0 = no variance in size) (10 = 10% variance in size)
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