initial revert to 1.00-era code

This commit is contained in:
David Anderson 2006-02-26 06:42:48 +00:00
parent 4db61f243a
commit 8735bf3df3
15 changed files with 827 additions and 1063 deletions

View File

@ -36,8 +36,7 @@
// class CPlayer
// *****************************************************
void CPlayer::Disconnect()
{
void CPlayer::Disconnect(){
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
rank->updatePosition( &life );

View File

@ -126,9 +126,5 @@ struct CPlayer {
}
};
// *****************************************************
// class Forward
// *****************************************************
#endif // CMISC_H

View File

@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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The hypothetical commands `show w' and `show c' should show the appropriate
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mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@ -36,13 +36,11 @@
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats()
{
Stats::Stats(){
hits = shots = damage = hs = tks = kills = deaths = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a)
{
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
@ -50,14 +48,14 @@ void Stats::commit(Stats* a)
tks += a->tks;
kills += a->kills;
deaths += a->deaths;
for(int i = 1; i < 8; ++i) bodyHits[i] += a->bodyHits[i];
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp )
{
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
@ -69,92 +67,77 @@ RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats()
{
delete name;
delete unique;
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn )
{
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
name = new char[namelen];
if ( name ) strcpy( name , nn );
else namelen = 0;
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn )
{
delete unique;
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique ) strcpy( unique , nn );
else uniquelen = 0;
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem()
{
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem()
{
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr )
{
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr )
{
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else
{
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr )
{
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr )
{
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else
{
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr )
{
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear()
{
while( tail )
{
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
@ -166,8 +149,7 @@ bool RankSystem::loadCalc(const char* filename, char* error)
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE))
{
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
MF_PrintSrvConsole("Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
@ -185,16 +167,14 @@ RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const cha
while ( a )
{
if ( strcmp( a->getUnique() ,unique ) == 0 ) return a;
if ( strcmp( a->getUnique() ,unique ) == 0 )
return a;
a = a->prev;
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
@ -202,8 +182,7 @@ void RankSystem::updatePos( RankStats* rr , Stats* s )
{
rr->addStats( s );
if ( calc.code )
{
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
@ -211,25 +190,20 @@ void RankSystem::updatePos( RankStats* rr , Stats* s )
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
for(int i = 1; i < 8; ++i) calc.physAddr2[i] = rr->bodyHits[i];
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
int err;
MF_AmxPush(&calc.amx, calc.amxAddr2);
MF_AmxPush(&calc.amx, calc.amxAddr1);
if ((err = MF_AmxExec(&calc.amx,&result, calc.func)) != AMX_ERR_NONE)
MF_LogError(&calc.amx, err, "Fatal error calculating stats");
if ((err = MF_AmxExec(&calc.amx, &result, calc.func)) != AMX_ERR_NONE)
MF_Log("Run time error %d on line (plugin \"%s\")", err, LOCALINFO("csstats_score"));
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) )
{ // try to nominate
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
@ -242,14 +216,12 @@ void RankSystem::updatePos( RankStats* rr , Stats* s )
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) )
{ // go down
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev )
{
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}

466
dlls/ts/tsx/NBase.cpp Executable file
View File

@ -0,0 +1,466 @@
/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tsx.h"
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
{ // from id to name 3 params id, name, len
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
{ // from log to name
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=1; i<TSMAX_WEAPONS; i++ ){
if ( strcmp(log,weaponData[i].logname ) == 0 )
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
}
return 0;
}
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
{ // from log to id
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for (i=1; i<TSMAX_WEAPONS; i++ )
{
if ( strcmp(log,weaponData[i].logname) == 0 )
return i;
}
return 0;
}
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
{ // from id to log
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Weapon %d is not valid", id);
return 0;
}
if ( weaponData[id].melee )
return 1;
return 0;
}
static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
cpTemp = MF_GetAmxAddr(amx,params[4]);
*cpTemp = pPlayer->weapons[wpn].mode;
cpTemp = MF_GetAmxAddr(amx,params[5]);
*cpTemp = pPlayer->weapons[wpn].attach;
return wpn;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
return wpn;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->money;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->space;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params){
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->PwUpValue;
return pPlayer->PwUp;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->items;
}
return 0;
}
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->killingSpree;
}
return 0;
}
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
return pPlayer->lastFrag;
}
return 0;
}
static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if ( pPlayer->ingame ){
return pPlayer->killFlags;
}
return 0;
}
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
{ // index,weapon,clips,extra
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (!pPlayer->ingame || !pPlayer->IsAlive())
{
return 0;
}
// can he carry this weapon check ?
string_t item = MAKE_STRING("ts_groundweapon");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) ){
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[2]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "tsweaponid"; // weapon
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wduration"; // duration
pkvd.szValue = "180";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[3]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wextraclip"; // clips
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[4]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = "ts_groundweapon";
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
MDLL_Spawn(pent);
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Use(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params){ // pwup ,origin[3]
string_t item = MAKE_STRING("ts_powerup");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) ){
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[1]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwuptype"; // type
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwupduration"; // duration
pkvd.szValue = "60";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
cell *vInput = MF_GetAmxAddr(amx,params[2]);
float fNewX = *(float *)((void *)&vInput[0]);
float fNewY = *(float *)((void *)&vInput[1]);
float fNewZ = *(float *)((void *)&vInput[2]);
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
MDLL_Spawn(pent);
pent->v.origin = vNewValue;
return ENTINDEX(pent);
}
// create_pwup -> !wait! -> give_pwup
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
{ // index,pwupentindex
edict_t* pent = INDEXENT(params[2]);
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ){
return 0;
}
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (!pPlayer->ingame || !pPlayer->IsAlive())
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame.", id);
return 0;
}
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Touch(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params){ // index,pwupentindex
gKnifeOffset = params[1];
return 1;
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
{ // forward
return 1;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
{
return TSMAX_WEAPONS;
}
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params)
{
return 8;
}
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
{
int weapon = params[1];
if (weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS)
{
return 0;
}
return 1;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "xmod_get_wpnname", get_weapon_name },
{ "xmod_get_wpnlogname", get_weapon_logname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_get_stats_size", get_stats_size },
{ "xmod_is_custom_wpn", is_custom },
{ "ts_wpnlogtoname", wpnlog_to_name },
{ "ts_wpnlogtoid", wpnlog_to_id },
{ "ts_getuserwpn", ts_get_user_weapon },
{ "ts_getusercash", get_user_cash },
{ "ts_getuserspace", get_user_space },
{ "ts_getuserpwup",get_user_pwup },
{ "ts_getuseritems",get_user_items },
{ "ts_getkillingstreak",get_killingStreak },
{ "ts_getuserlastfrag",get_lastFrag },
{ "ts_getuserkillflags",get_killflags },
{ "ts_giveweapon",give_weapon },
{ "ts_createpwup",create_pwup },
{ "ts_givepwup",give_pwup },
{ "ts_setpddata",ts_setup },
{ "register_statsfwd",register_forward },
//****************************************
{ "get_weaponname", get_weapon_name },
{ "get_user_weapon", get_user_weapon },
//"*******************"
{ NULL, NULL }
};

98
dlls/ts/tsx/StatsNatives.h → dlls/ts/tsx/NRank.cpp Normal file → Executable file
View File

@ -1,6 +1,6 @@
/*
* TSX
* Copyright (c) 2005 Twilight Suzuka
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
@ -36,9 +36,15 @@
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int attacker = params[2];
CHECK_PLAYERRANGE(attacker);
if (attacker<0||attacker>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
@ -63,9 +69,15 @@ static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param *
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int victim = params[2];
CHECK_PLAYERRANGE(victim);
if (victim<0||victim>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
@ -90,10 +102,13 @@ static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param *
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2];
if (weapon<0||weapon>=TSMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
@ -118,10 +133,13 @@ static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2];
if (weapon<0||weapon>=TSMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
@ -146,7 +164,10 @@ static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param *
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
GET_PLAYER_POINTER_I(index)->restartStats();
return 1;
}
@ -154,7 +175,10 @@ static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
@ -178,7 +202,10 @@ static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->rank){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
@ -255,25 +282,31 @@ static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logna
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){ // only for custom weapons
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int att = params[2];
CHECK_PLAYERRANGE(att);
if (att<1||att>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int vic = params[3];
CHECK_PLAYERRANGE(vic);
if (vic<1||vic>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int dmg = params[4];
if ( dmg<1 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
@ -287,24 +320,43 @@ static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg
int TA = 0;
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
TA = 1;
MF_ExecuteForward(g_damage_info, pAtt->index, pVic->index, dmg, weapon, aim, TA );
MF_ExecuteForward(g_damage_info,
(cell)pAtt->index,
(cell)pVic->index,
(cell)dmg,
(cell)weapon,
(cell)aim,
(cell)TA);
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, weapon, aim, TA );
MF_ExecuteForward(g_death_info,
(cell)pAtt->index,
(cell)pVic->index,
(cell)weapon,
(cell)aim,
(cell)TA);
return 1;
}
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[2];
CHECK_PLAYERRANGE(index);
if (!MF_IsPlayerIngame(index))
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", index);
return 0;
}
int weapon = params[1];
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
if (weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon %d", weapon);
return 0;
}

View File

@ -1,335 +0,0 @@
/*
* TSX
* Copyright (c) 2005 Twilight Suzuka
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tsx.h"
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int attacker = params[2];
CHECK_PLAYERRANGE(attacker);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && attacker && stats->name )
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int victim = params[2];
CHECK_PLAYERRANGE(victim);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && victim && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int weapon = params[2];
if (weapon<0||weapon>=TSMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsRnd[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsRnd[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
int weapon = params[2];
if (weapon<0||weapon>=TSMAX_WEAPONS){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weapons[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
GET_PLAYER_POINTER_I(index)->restartStats();
return 1;
}
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->rank->kills;
cpStats[1] = pPlayer->rank->deaths;
cpStats[2] = pPlayer->rank->hs;
cpStats[3] = pPlayer->rank->tks;
cpStats[4] = pPlayer->rank->shots;
cpStats[5] = pPlayer->rank->hits;
cpStats[6] = pPlayer->rank->damage;
cpStats[7] = pPlayer->rank->getPosition();
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
return pPlayer->rank->getPosition();
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
CHECK_PLAYERRANGE(index);
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->rank){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->life.kills;
cpStats[1] = pPlayer->life.deaths;
cpStats[2] = pPlayer->life.hs;
cpStats[3] = pPlayer->life.tks;
cpStats[4] = pPlayer->life.shots;
cpStats[5] = pPlayer->life.hits;
cpStats[6] = pPlayer->life.damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->life.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1] + 1;
for(RankSystem::iterator a = g_rank.front(); a ;--a){
if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = (*a).kills;
cpStats[1] = (*a).deaths;
cpStats[2] = (*a).hs;
cpStats[3] = (*a).tks;
cpStats[4] = (*a).shots;
cpStats[5] = (*a).hits;
cpStats[6] = (*a).damage;
cpStats[7] = (*a).getPosition();
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = (*a).bodyHits[i];
return --a ? index : 0;
}
}
return 0;
}
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
{
return g_rank.getRankNum();
}
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
int i;
bool bFree = false;
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++){
if ( !weaponData[i].custom ){
bFree = true;
break;
}
}
if ( !bFree )
return 0;
int iLen;
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
strcpy(weaponData[i].name,szName);
weaponData[i].custom = true;
weaponData[i].melee = params[2] ? true:false;
return i;
}
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){ // only for custom weapons
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
return 0;
}
int att = params[2];
CHECK_PLAYERRANGE(att);
int vic = params[3];
CHECK_PLAYERRANGE(vic);
int dmg = params[4];
if ( dmg<1 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid damage %d", dmg);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim);
return 0;
}
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
pVic->pEdict->v.dmg_inflictor = NULL;
pAtt->saveHit( pVic , weapon , dmg, aim );
if ( !pAtt ) pAtt = pVic;
int TA = 0;
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
TA = 1;
MF_ExecuteForward(g_damage_info, pAtt->index, pVic->index, dmg, weapon, aim, TA );
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, weapon, aim, TA );
return 1;
}
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[2];
CHECK_PLAYERRANGE(index);
int weapon = params[1];
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->saveShot(weapon);
return 1;
}
AMX_NATIVE_INFO stats_Natives[] = {
{ "get_stats", get_stats},
{ "get_statsnum", get_statsnum},
{ "get_user_astats", get_user_astats },
{ "get_user_rstats", get_user_rstats },
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
{ "get_user_stats", get_user_stats },
{ "get_user_vstats", get_user_vstats },
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
{ "get_user_wstats", get_user_wstats},
{ "reset_user_wstats", reset_user_wstats },
// Custom Weapon Support
{ "custom_weapon_add", register_cwpn },
{ "custom_weapon_dmg", cwpn_dmg },
{ "custom_weapon_shot", cwpn_shot },
{ NULL, NULL }
};

View File

@ -1,68 +0,0 @@
/*
* Copyright (c) 2003-2005 Twilight Suzuka
*
* This file is part of TSXMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tsx.h"
#include "MsgFunc.h"
int gmsgResetHUD;
int gmsgWeaponInfo;
int gmsgClipInfo;
int gmsgScoreInfo;
int gmsgTSHealth;
int gmsgWStatus;
int gmsgTSCash;
int gmsgTSSpace;
int gmsgPwUp;
struct sUserMsg
{
const char* name;
int* id;
funEventCall func;
bool endmsg;
}
g_user_msg[] =
{
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "TSCash",&gmsgTSCash,Client_TSCash,false },
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
{ 0,0,0,false }
};

View File

@ -2502,6 +2502,8 @@ PFN_FORMAT g_fn_Format;
PFN_REGISTERFUNCTION g_fn_RegisterFunction;
PFN_REQ_FNPTR g_fn_RequestFunction;
PFN_AMX_PUSH g_fn_AmxPush;
PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
// *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
@ -2611,6 +2613,8 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS);
REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT);
REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
#ifdef MEMORY_TEST
// Memory
@ -2733,6 +2737,8 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetPlayerEdict(0);
MF_Format("", 4, "str");
MF_RegisterFunction(NULL, "");
MF_SetPlayerTeamInfo(0, 0, "");
MF_PlayerPropAddr(0, 0);
}
#endif
@ -2912,20 +2918,20 @@ void operator delete[](void *reportedAddress)
#else
#if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32
void * ::operator new(size_t size) {
void * operator new(size_t size) {
return(calloc(1, size));
}
void * ::operator new[](size_t size) {
void * operator new[](size_t size) {
return(calloc(1, size));
}
void ::operator delete(void * ptr) {
void operator delete(void * ptr) {
if(ptr)
free(ptr);
}
void ::operator delete[](void * ptr) {
void operator delete[](void * ptr) {
if(ptr)
free(ptr);
}

View File

@ -1927,6 +1927,28 @@ enum ForwardParam
FP_ARRAY, // array; use the return value of prepareArray.
};
enum PlayerProp
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
};
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
@ -1978,6 +2000,7 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#else
typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#endif
typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
#ifdef MEMORY_TEST
typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
@ -2003,6 +2026,7 @@ typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */);
extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
@ -2066,6 +2090,8 @@ extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
extern PFN_REQ_FNPTR g_fn_RequestFunction;
extern PFN_AMX_PUSH g_fn_AmxPush;
extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
@ -2126,6 +2152,8 @@ void MF_RegisterFunction (void *pfn, const char *description) { }
void * MF_RequestFunction (const char *description) { }
int MF_AmxPush (AMX *amx, cell *params) { }
int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
void * MF_PlayerPropAddr (int id, int prop) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
@ -2191,6 +2219,8 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RegisterFunction g_fn_RegisterFunction
#define MF_RequestFunction g_fn_RequestFunction;
#define MF_AmxPush g_fn_AmxPush
#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
#define MF_PlayerPropAddr g_fn_PlayerPropAddr
#ifdef MEMORY_TEST
/*** Memory ***/

View File

@ -1,6 +0,0 @@
@echo off
PATH=C:\gcc\bin;%PATH%
make
pause

111
dlls/ts/tsx/tsx.cpp → dlls/ts/tsx/moduleconfig.cpp Normal file → Executable file
View File

@ -30,7 +30,6 @@
*/
#include "tsx.h"
#include "UserMsg.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
@ -44,11 +43,22 @@ CPlayer players[33];
bool is_theonemode;
bool rankBots;
int g_death_info;
int g_damage_info;
int g_death_info = -1;
int g_damage_info = -1;
int gKnifeOffset;
int gmsgResetHUD;
int gmsgWeaponInfo;
int gmsgClipInfo;
int gmsgScoreInfo;
int gmsgTSHealth;
int gmsgWStatus;
int gmsgTSCash;
int gmsgTSSpace;
int gmsgPwUp;
RankSystem g_rank;
cvar_t init_tsstats_maxsize ={"tsstats_maxsize","3500", 0 , 3500.0 };
@ -63,6 +73,27 @@ cvar_t *tsstats_maxsize;
cvar_t *tsstats_reset;
cvar_t *tsstats_rank;
struct sUserMsg
{
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "TSCash",&gmsgTSCash,Client_TSCash,false },
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
{ 0,0,0,false }
};
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
@ -73,16 +104,16 @@ const char* get_localinfo( const char* name , const char* def = 0 )
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[ i ].name; ++i )
{
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
{
for (int i = 0; g_user_msg[ i ].name; ++i ){
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg ) modMsgsEnd[ id ] = g_user_msg[ i ].func;
else modMsgs[ id ] = g_user_msg[ i ].func;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
break;
}
@ -106,14 +137,12 @@ void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
void PlayerPreThink_Post( edict_t *pEntity )
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( !isModuleActive() ) // stats only
return;
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame)
{
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
pPlayer->clearStats = 0.0f;
pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false);
@ -124,14 +153,12 @@ void PlayerPreThink_Post( edict_t *pEntity )
void ServerDeactivate()
{
int i;
for(i = 1;i<=gpGlobals->maxClients; ++i)
{
for(i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->rank) pPlayer->Disconnect();
}
if ( (g_rank.getRankNum() >= (int)tsstats_maxsize->value) || ((int)tsstats_reset->value == 1) )
{
if ( (g_rank.getRankNum() >= (int)tsstats_maxsize->value) || ((int)tsstats_reset->value == 1) ) {
CVAR_SET_FLOAT("tsstats_reset",0.0);
g_rank.clear();
}
@ -142,13 +169,10 @@ void ServerDeactivate()
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
weaponData[i].custom = false;
g_rank.clear();
g_rank.unloadCalc();
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ])
{
GET_PLAYER_POINTER(pEntity)->Connect(pszAddress);
RETURN_META_VALUE(MRES_IGNORED, TRUE);
@ -173,18 +197,15 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer )
const char* name = INFOKEY_VALUE(infobuffer,"name");
const char* oldname = STRING(pEntity->v.netname);
if ( pPlayer->ingame )
{
if ( strcmp(oldname,name) )
{
if ( pPlayer->ingame ){
if ( strcmp(oldname,name) ) {
if (!tsstats_rank->value)
pPlayer->rank = g_rank.findEntryInRank( name, name );
else
pPlayer->rank->setName( name );
}
}
else if ( pPlayer->IsBot() )
{
else if ( pPlayer->IsBot() ) {
pPlayer->PutInServer();
}
@ -193,20 +214,16 @@ void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer )
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
{
if (ed)
{
if (ed){
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
}
else
{
} else {
mPlayerIndex = 0;
mPlayer = NULL;
}
mState = 0;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS ) msg_type = 0;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
@ -269,14 +286,14 @@ void WriteEntity_Post(int iValue)
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr)
{
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) ))
{
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )){
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
}
RETURN_META(MRES_IGNORED);
}
void OnMetaAttach() {
void OnMetaAttach()
{
CVAR_REGISTER (&init_tsstats_maxsize);
CVAR_REGISTER (&init_tsstats_reset);
@ -292,15 +309,19 @@ void OnMetaAttach() {
}
void OnPluginsLoaded()
{
g_damage_info = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
g_death_info = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
}
void OnAmxxAttach() {
void OnAmxxAttach()
{
gKnifeOffset = TSKNIFE_OFFSET;
MF_AddNatives( stats_Natives );
//TSFun does these now
//MF_AddNatives( base_Natives );
MF_AddNatives( base_Natives );
const char* path = get_localinfo("tsstats_score","addons/amxmodx/data/tsstats.amxx");
if ( path && *path )
@ -314,8 +335,8 @@ void OnAmxxAttach() {
}
}
void OnPluginsLoaded()
void OnAmxxDetach()
{
g_damage_info = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
g_death_info = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
g_rank.clear();
g_rank.unloadCalc();
}

View File

@ -6,8 +6,8 @@
// Module info
#define MODULE_NAME "TSX"
#define MODULE_VERSION "1.65"
#define MODULE_AUTHOR "Twilight Suzuka"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "TSX"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
@ -21,6 +21,16 @@
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
@ -28,8 +38,8 @@
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
// #define FN_AMXX_DETACH OnAmxxDetach
// AMXX detach
#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
@ -48,7 +58,7 @@
//#define FN_META_QUERY OnMetaQuery
// Meta attach
#define FN_META_ATTACH OnMetaAttach
// Meta dettach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
@ -460,4 +470,3 @@
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -46,7 +46,29 @@
#endif
extern AMX_NATIVE_INFO stats_Natives[];
//extern AMX_NATIVE_INFO base_Natives[];
extern AMX_NATIVE_INFO base_Natives[];
extern int gmsgResetHUD;
extern int gmsgWeaponInfo;
extern int gmsgClipInfo;
extern int gmsgScoreInfo;
extern int gmsgTSHealth;
extern int gmsgWStatus;
extern int gmsgTSCash;
extern int gmsgTSSpace;
extern int gmsgPwUp;
void Client_ResetHUD_End(void*);
void Client_WeaponInfo(void*);
void Client_ClipInfo(void*);
void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*);
void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue);
void Client_TSSpace(void* mValue);
void Client_PwUp(void* mValue);
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
@ -83,67 +105,8 @@ extern int gKnifeOffset;
extern weapon_t weaponData[TSMAX_WEAPONS];
inline bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL)
{
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) ) return true;
return false;
}
inline bool isModuleActive()
{
if ( !(int)CVAR_GET_FLOAT("tsstats_pause") ) return true;
return false;
}
#define CHECK_ENTITY(x) \
if (x < 0 || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
return 0; \
} else { \
if (x <= gpGlobals->maxClients) { \
if (!MF_IsPlayerIngame(x)) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
return 0; \
} \
} else { \
if (x != 0 && FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
return 0; \
} \
} \
}
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}
#define CHECK_NONPLAYER(x) \
if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \
return 0; \
} else { \
if (FNullEnt(INDEXENT(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \
return 0; \
} \
}
#define CHECK_PLAYERRANGE(x) \
if (x > gpGlobals->maxClients || x < 0) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
}
#define GETEDICT(n) \
((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
bool isModuleActive();
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
#endif //TSX_H

171
dlls/ts/tsx/MsgFunc.h → dlls/ts/tsx/usermsg.cpp Normal file → Executable file
View File

@ -1,7 +1,7 @@
/*
* Copyright (c) 2003-2005 Twilight Suzuka
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TSXMod.
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@ -32,44 +32,41 @@
#include "amxxmodule.h"
#include "tsx.h"
void Client_ResetHUD_End(void* mValue)
{
if ( mPlayer->IsAlive() )
{
mPlayer->clearStats = gpGlobals->time + 0.25f;
void Client_ResetHUD_End(void* mValue){
if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em
mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki
}
else
{
else { // dalej "dead" nie czysc statystyk!
mPlayer->items = 0;
mPlayer->is_specialist = 0;
mPlayer->killingSpree = 0;
mPlayer->killFlags = 0;
mPlayer->frags = (int)mPlayer->pEdict->v.frags;
/*
fix dla user_kill() z addfrag
oraz self kills
*/
}
}
void Client_ScoreInfo(void* mValue)
{
void Client_ScoreInfo(void* mValue){
static int iId;
switch(mState++)
{
switch(mState++){
case 0:
iId = *(int*)mValue;
break;
case 4:
if ( iId && (iId < 33) )
{
if ( iId && (iId < 33) ){
GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
}
break;
}
}
void Client_WeaponInfo(void* mValue)
{
void Client_WeaponInfo(void* mValue){
static int wpn;
switch(mState++)
{
switch(mState++){
case 0:
wpn = *(int*)mValue;
if ( !wpn ) wpn = 36; // kung fu
@ -90,58 +87,51 @@ void Client_WeaponInfo(void* mValue)
}
}
void Client_ClipInfo(void* mValue)
{
void Client_ClipInfo(void* mValue){
int iValue = *(int*)mValue;
if ( iValue < mPlayer->weapons[mPlayer->current].clip )
{
if ( iValue < mPlayer->weapons[mPlayer->current].clip ) {
mPlayer->saveShot(mPlayer->current);
}
mPlayer->weapons[mPlayer->current].clip = iValue;
}
void Client_TSHealth_End(void* mValue)
{
void Client_TSHealth_End(void* mValue){
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
int damage = (int)mPlayer->pEdict->v.dmg_take;
if ( !damage || !enemy ) return;
if ( !damage || !enemy )
return;
int aim = 0;
int weapon = 0;
mPlayer->pEdict->v.dmg_take = 0.0;
CPlayer* pAttacker = NULL;
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
pAttacker = GET_PLAYER_POINTER(enemy);
weapon = pAttacker->current;
aim = pAttacker->aiming;
pAttacker->saveHit( mPlayer , weapon , damage, aim );
}
else
{
else {
char szCName[16];
strcpy( szCName,STRING(enemy->v.classname) );
if ( szCName[0] == 'g' )
{
if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
if ( szCName[0] == 'g' ) {
if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
weapon = 24; // grenade
if ( pAttacker != mPlayer ) pAttacker->saveHit( mPlayer , weapon , damage, 0 );
if ( pAttacker != mPlayer )
pAttacker->saveHit( mPlayer , weapon , damage, 0 );
}
}
else if ( szCName[0] == 'k' )
{
else if ( szCName[0] == 'k' ) {
int pOwner = *( (int*)enemy->pvPrivateData + gKnifeOffset );
if ( FNullEnt( (edict_t*)pOwner) ) return;
if ( FNullEnt( (edict_t*)pOwner) )
return;
pAttacker = GET_PLAYER_POINTER( (edict_t*)pOwner );
//weapon = 37; // throwing knife
weapon = 37; // throwing knife
aim = pAttacker->aiming;
pAttacker->saveHit( mPlayer , weapon , damage, aim );
}
@ -149,74 +139,86 @@ void Client_TSHealth_End(void* mValue)
if ( !pAttacker ) pAttacker = mPlayer;
int TA = 0;
if ( mPlayer->teamId || is_theonemode )
{
if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) ) TA = 1;
if ( mPlayer->teamId || is_theonemode ){
if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) )
TA = 1;
}
if ( weaponData[weapon].melee ) pAttacker->saveShot(weapon);
if ( weaponData[weapon].melee )
pAttacker->saveShot(weapon);
MF_ExecuteForward(g_damage_info, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
MF_ExecuteForward(g_damage_info,
(cell)pAttacker->index,
(cell)mPlayer->index,
(cell)damage,
(cell)weapon,
(cell)aim,
(cell)TA
);
if ( mPlayer->IsAlive() ) return;
if ( mPlayer->IsAlive() )
return;
// death
if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 ) pAttacker = mPlayer;
if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 ) // nie bylo fraga ? jest tak dla bledu z granatem ..
pAttacker = mPlayer;
int killFlags = 0;
if ( !TA && mPlayer!=pAttacker )
{
if ( !TA && mPlayer!=pAttacker ) {
int sflags = pAttacker->pEdict->v.iuser4;
int stuntKill = 0;
int slpos = 0;
if ( weapon == 24 );
else if ( sflags == 20 || sflags == 1028 || sflags == 2052 ) stuntKill = 1;
else if ( sflags == 36) slpos = 1;
if ( weapon == 24 ) // dla granata nie liczy sie sflags
; // nic nie rob..
else if ( sflags == 20 || sflags == 1028 || sflags == 2052 )
stuntKill = 1;
else if ( sflags == 36)
slpos = 1;
int doubleKill = 0;
if ( gpGlobals->time - pAttacker->lastKill < 1.0 ) doubleKill = 1;
if ( gpGlobals->time - pAttacker->lastKill < 1.0 )
doubleKill = 1;
if ( stuntKill ) killFlags |= TSKF_STUNTKILL;
if ( stuntKill )
killFlags |= TSKF_STUNTKILL;
pAttacker->lastKill = gpGlobals->time;
pAttacker->killingSpree++;
if ( pAttacker->killingSpree == 10 ) pAttacker->is_specialist = 1;
if ( pAttacker->killingSpree == 10 )
pAttacker->is_specialist = 1;
pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;
if ( doubleKill )
{
if ( doubleKill ){
pAttacker->lastFrag *= 2;
killFlags |= TSKF_DOUBLEKILL;
}
if ( pAttacker->is_specialist )
{
if ( pAttacker->is_specialist ){
pAttacker->lastFrag *= 2;
killFlags |= TSKF_ISSPEC;
}
if ( mPlayer->is_specialist )
{
if ( mPlayer->is_specialist ){
pAttacker->lastFrag += 5;
killFlags |= TSKF_KILLEDSPEC;
}
pAttacker->frags += pAttacker->lastFrag;
if ( pAttacker->frags != pAttacker->pEdict->v.frags )
{
if ( slpos ) killFlags |= TSKF_SLIDINGKILL;
else weapon = 36;
if ( pAttacker->frags != pAttacker->pEdict->v.frags ){
// moze to sliding kill ?
if ( slpos )
killFlags |= TSKF_SLIDINGKILL;
else // moze to kung fu z bronia ?
weapon = 36;
pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
pAttacker->frags = (int)pAttacker->pEdict->v.frags;
}
@ -224,42 +226,38 @@ void Client_TSHealth_End(void* mValue)
pAttacker->killFlags = killFlags;
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward(g_death_info, pAttacker->index, mPlayer->index, weapon, aim, TA );
MF_ExecuteForward(g_death_info,
(cell)pAttacker->index,
(cell)mPlayer->index,
(cell)weapon,
(cell)aim,
(cell)TA);
}
void Client_WStatus(void* mValue)
{
switch(mState++)
{
void Client_WStatus(void* mValue){
switch(mState++){
case 1:
if ( !*(int*)mValue )
{
if ( !*(int*)mValue ){
mPlayer->current = 36; // fix dla wytraconej broni
}
break;
}
}
void Client_TSCash(void* mValue)
{
void Client_TSCash(void* mValue){
mPlayer->money = *(int*)mValue;
}
void Client_TSSpace(void* mValue)
{
void Client_TSSpace(void* mValue){
mPlayer->space = *(int*)mValue;
}
void Client_PwUp(void* mValue)
{
void Client_PwUp(void* mValue){
static int iPwType;
switch(mState++){
case 0:
iPwType = *(int*)mValue;
switch(iPwType)
{
switch(iPwType){
case TSPWUP_KUNGFU :
mPlayer->items |= TSITEM_KUNGFU;
break;
@ -270,7 +268,8 @@ void Client_PwUp(void* mValue)
}
break;
case 1:
if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP ) mPlayer->PwUpValue = *(int*)mValue;
if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP )
mPlayer->PwUpValue = *(int*)mValue;
break;
}
}