diff --git a/dlls/ts/tsconst.inc b/dlls/ts/tsconst.inc new file mode 100644 index 00000000..5e0927a0 --- /dev/null +++ b/dlls/ts/tsconst.inc @@ -0,0 +1,146 @@ +/* TSFUN constants + * + * (c) 2005, Suzuka + * This file is provided as is (no warranties). + */ + +#if defined _tsconst_included + #endinput +#endif +#define _tsconst_included + +#define TSMAX_WEAPONS 44 // 37 + throwing knife + brekable + 5 custom weapon slots + +#define TSPWUP_NONE 0 +#define TSPWUP_RANDOM 0 +#define TSPWUP_SLOWMO 1 +#define TSPWUP_INFAMMO 2 +#define TSPWUP_KUNGFU 4 +#define TSPWUP_SLOWPAUSE 8 +#define TSPWUP_DFIRERATE 16 +#define TSPWUP_GRENADE 32 +#define TSPWUP_HEALTH 64 +#define TSPWUP_ARMOR 128 +#define TSPWUP_SUPERJUMP 256 + +#define TSITEM_KUNGFU 1<<0 +#define TSITEM_SUPERJUMP 1<<1 + +#define TSKF_STUNTKILL 1<<0 +#define TSKF_SLIDINGKILL 1<<1 +#define TSKF_DOUBLEKILL 1<<2 +#define TSKF_ISSPEC 1<<3 +#define TSKF_KILLEDSPEC 1<<4 + +#define TSA_SILENCER 1 +#define TSA_LASERSIGHT 2 +#define TSA_FLASHLIGHT 4 +#define TSA_SCOPE 8 + +#define TSMSG_NORMAL 6 +#define TSMSG_WAITING 11 +#define TSMSG_DEAD 1 +#define TSMSG_KILLER 2 +#define TSMSG_DEMOLITION 3 +#define TSMSG_SPECIALIST 4 +#define TSMSG_UNSTOPPABLE 5 +#define TSMSG_THEONE 10 + +#define STUNT_NONE 0 +#define STUNT_DUCK 1 +#define STUNT_ROLL 2 +#define STUNT_DIVE 3 +#define STUNT_GETUP 4 +#define STUNT_FLIP 5 + +enum { + TSW_GLOCK18 = 1, + TSW_UNK1, + TSW_UZI, + TSW_M3, + TSW_M4A1, + TSW_MP5SD, + TSW_MP5K, + TSW_ABERETTAS, + TSW_MK23, + TSW_AMK23, + TSW_USAS, + TSW_DEAGLE, + TSW_AK47, + TSW_57, + TSW_AUG, + TSW_AUZI, + TSW_TMP, + TSW_M82A1, + TSW_MP7, + TSW_SPAS, + TSW_GCOLTS, + TSW_GLOCK20, + TSW_UMP, + TSW_M61GRENADE, + TSW_CKNIFE, + TSW_MOSSBERG, + TSW_M16A4, + TSW_MK1, + TSW_C4, + TSW_A57, + TSW_RBULL, + TSW_M60E3, + TSW_SAWED_OFF, + TSW_KATANA, + TSW_SKNIFE, + TSW_KUNG_FU, + TSW_TKNIFE, +} + +/* +valid tsweaponid in TS_GiveWeapon + +1: "Glock 18" +3: "Mini Uzi" +4: "Benelli M3" +5: "M4A1" +6: "MP5SD" +7: "MP5K" +8: "Akimbo Berettas" +9: "Socom Mk23" +11: "Usas12" +12: "Desert Eagle" +13: "Ak47" +14: "FiveSeven" +15: "Steyr Aug" +17: "Steyr Tmp" +18: "Barrett M82" +19: "HK Pdw" +20: "Spas12" +21: "Akimbo colts" +22: "Glock 20" +23: "Mac10" +25: "Combat Knife" +26: "Mossberg 500" +27: "M16A4" +28: "Ruger Mk1" +24: "M61 Grenade" +29: "C4" +31: "Raging Bull" +32: "M60" +33: "Sawed off" +34: "Katana" +35: "Seal Knife" + +valid pwuptype in TS_GivePwUp + +0: "Random" +1: "Slow Motion" +2: "Infinite Clip" +4: "Kung Fu" +8: "Slow Pause" +16: "Double Firerate" +32: "Grenade" +64: "Health" +128: "Armor" +256: "Superjump" + +*/ + + diff --git a/dlls/ts/tsfun.inc b/dlls/ts/tsfun.inc new file mode 100644 index 00000000..5d13e9fa --- /dev/null +++ b/dlls/ts/tsfun.inc @@ -0,0 +1,154 @@ +/* TSFUN + * + * (c) 2005, Twilight Suzuka + * This file is provided as is (no warranties). + */ + +#if defined _tsxfun_included + #endinput +#endif +#define _tsxfun_included + +#include + +/************* Shared Natives Start ********************************/ + +/* Forward types */ +enum { + XMF_DAMAGE = 0, + XMF_DEATH, +} + +#pragma library tsfun + +/************* Shared Natives End ********************************/ + +/* function will return 1 if true */ +native xmod_is_melee_wpn(wpnindex); + +/* Returns weapon name. */ +native xmod_get_wpnname(wpnindex,name[],len); + +/* Returns weapon logname. */ +native xmod_get_wpnlogname(wpnindex,name[],len); + +/* Returns weapons array size */ +native xmod_get_maxweapons(); + +/* Returns stats array size ex. 8 in TS , 9 in DoD */ +stock xmod_get_stats_size() return 8; + +/* Returns 1 if true */ +native xmod_is_custom_wpn(wpnindex); + +/* Function is called just before a kung foo attack is done, +* damage and time length may be altered with natives. +* Return PLUGIN_HANDLED to stop attack. */ +forward Melee_Attack(id,Float:time,Float:damage); + +// Returns when someone stunts, after they do it. +forward client_stunt(id,stunttype); + +/* Function is called when powerups are ran, +* Returns value of powerup. Use TSPWUP_*'s +* to find exactly which one it is. */ +forward client_powerup(id,powerup); + +/* weapon logname to weapon name convertion */ +native ts_wpnlogtoname(logname[],name[],len); + +/* weapon logname to weapon index convertion */ +native ts_wpnlogtoid(logname[]); + +native Float:ts_getusertime( index ); +native ts_setusertime( index, Float:time ); + +native ts_getusercash( index ); +native ts_setusercash( index, money ); + +native ts_getuserslots( index ); +native ts_setuserslots( index, slots ); + +native ts_getuserstate( index ); +native ts_getuserwpn( index,&ammo,&clip,&mode,&extra ); +native ts_getuserspace( index ); + +native ts_getuserkillflags(killer); +native ts_getkillingstreak( index ); +native ts_getuserlastfrag( index ); + +native ts_giveweapon( index,weapon,clips,extra ); + +native ts_getuserpwup( index ); + +stock ts_has_slowmo(id) return (ts_getuserpwup(id) &TSPWUP_SLOWMO); +stock ts_has_infammo(id) return (ts_getuserpwup(id) &TSPWUP_INFAMMO); +stock ts_has_slowpause(id) return (ts_getuserpwup(id) &TSPWUP_SLOWPAUSE); +stock ts_has_dfirerate(id) return (ts_getuserpwup(id) &TSPWUP_DFIRERATE); +stock ts_has_grenade(id) return (ts_getuserpwup(id) &TSPWUP_GRENADE); +stock ts_has_health(id) return (ts_getuserpwup(id) &TSPWUP_HEALTH); +stock ts_has_armor(id) return (ts_getuserpwup(id) &TSPWUP_ARMOR); + +/* Function will create pwup entity and return its index (pwupent) */ +native ts_createpwup( pwup ); + +native ts_givepwup( index,pwupent ); + +native ts_setpddata( knifeoffset ); + +// Alters a fu attack. Use with fu forward +native ts_set_fuattack(id,Float:time,Float:damage) + +// Changes board message +native ts_set_message(id,message) + +// Gets the message board message +native ts_get_message(id) + +stock ts_is_normal(id) +{ + new msg = ts_get_message(id) + if( (msg > 11) || (msg > 6 && msg < 10) ) return 1; + return 0; +} +stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING) +stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD) +stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER) +stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION) +stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST) +stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE) +stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE) + +// Return one on true, 0 on false +native ts_has_superjump(id) +native ts_has_fupowerup(id) +native ts_is_in_slowmo(id) + +// Get and set consecutive frags +native ts_get_cons_frags(id) +native ts_set_cons_frags(id,num) + +// Set to see cool bullet trails. Only id will see them. +native ts_set_bullettrail(id,yesorno) + +// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options. +native ts_set_fakeslowmo(id,Float:time) +native ts_set_fakeslowpause(id,Float:time) + +/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower +* and put in higher numbers for higher speeds. Aura is how far things around you are effected +* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */ + +native ts_set_speed(id,Float:speed,Float:auradist,Float:time) + +/* Sets physics speed artificially. Things like sparks and sounds will be effected. +* Any negative number will render all physics paused. */ +native ts_set_physics_speed(id,Float:speed) + +// Returns 0 if no powerup is running. Returns the powerup type otherwise. +native ts_is_running_powerup(id) + +// Highly experimental command which overrides powerup types. +// Use if a powerup is already running, or if a powerup is not running. +// Safe to use in powerup forward. +native ts_force_run_powerup(id,PWUP_TYPE) \ No newline at end of file diff --git a/dlls/ts/tsstats.inc b/dlls/ts/tsstats.inc new file mode 100644 index 00000000..7ec543f9 --- /dev/null +++ b/dlls/ts/tsstats.inc @@ -0,0 +1,58 @@ +/* TSXMod Stats functions + * + * (c) 2004, SidLuke + * This file is provided as is (no warranties). + */ + +#if defined _tsstats_included + #endinput +#endif +#define _tsstats_included + +/* Gets stats from given weapon index. If wpnindex is 0 +* then the stats are from all weapons. If weapon has not been used function +* returns 0 in other case 1. Fields in stats are: +* 0 - kills +* 1 - deaths +* 2 - headshots +* 3 - teamkilling +* 4 - shots +* 5 - hits +* 6 - damage +* For body hits fields see amxconst.inc. */ +native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); + +/* Gets round stats from given weapon index.*/ +native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); + +/* Gets life (from spawn to spawn) stats from given weapon index.*/ +native get_user_wlstats(index,wpnindex,stats[8],bodyhits[8]); + +/* Gets overall stats which are stored in file on server +* and updated on every respawn or user disconnect. +* Function returns the position in stats by diff. kills to deaths. */ +native get_user_stats(index,stats[8],bodyhits[8]); + +/* Gets round stats of player. */ +native get_user_rstats(index,stats[8],bodyhits[8]); + +/* Gets stats with which user have killed/hurt his victim. If victim is 0 +* then stats are from all victims. If victim has not been hurt, function +* returns 0 in other case 1. User stats are reset on his respawn. */ +native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); + +/* Gets stats with which user have been killed/hurt. If killer is 0 +* then stats are from all attacks. If killer has not hurt user, function +* returns 0 in other case 1. User stats are reset on his respawn. */ +native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); + +/* Resets life, weapon, victims and attackers user stats. */ +native reset_user_wstats(index); + +/* Gets overall stats which stored in stats.dat file in amx folder +* and updated on every mapchange or user disconnect. +* Function returns next index of stats entry or 0 if no more exists. */ +native get_stats(index,stats[8],bodyhits[8],name[],len); + +/* Returns number of all entries in stats. */ +native get_statsnum(); diff --git a/dlls/ts/tsx.inc b/dlls/ts/tsx.inc new file mode 100644 index 00000000..cd9f05de --- /dev/null +++ b/dlls/ts/tsx.inc @@ -0,0 +1,45 @@ +/* TSXMod functions + * + * (c) 2004, SidLuke + * This file is provided as is (no warranties). + */ + +#if defined _tsx_included + #endinput +#endif +#define _tsx_included + +#include +#include + +#pragma library tsx + +/************* Shared Natives Start ********************************/ + +/* Forward types */ +enum { + XMF_DAMAGE = 0, + XMF_DEATH, +} + +/* Use this function to register forwards */ +native register_statsfwd( ftype ); + +/* Function is called after player to player attacks , +* if players were damaged by teammate TA is set to 1 */ +forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA); + +/* Function is called after player death , +* if player was killed by teammate TK is set to 1 */ +forward client_death(killer,victim,wpnindex,hitplace,TK); + +/* Custom Weapon Support */ +/* function will return index of new weapon */ +native custom_weapon_add( wpnname[],melee = 0,logname[]="" ); +/* Function will pass damage done by this custom weapon to stats module and other plugins */ +native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 ); +/* Function will pass info about custom weapon shot to stats module */ +native custom_weapon_shot( weapon,index ); // weapon id , player id + + +/************* Shared Natives End ********************************/ \ No newline at end of file