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Fixed SetView (by always hooking Spawn and precaching the needed dummy model rpgrocket.mdl)
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@ -90,8 +90,8 @@ void OnPluginsLoaded()
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g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
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g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
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g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
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g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
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if (CheckForPublic("pfn_spawn"))
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//if (CheckForPublic("pfn_spawn")) // JGHG: I commented this if out because we always need the Spawn to precache the rocket mdl used with SetView native
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g_pFunctionTable->pfnSpawn=Spawn;
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g_pFunctionTable->pfnSpawn=Spawn;
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g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
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g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
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if (CheckForPublic("client_kill"))
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if (CheckForPublic("client_kill"))
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@ -20,6 +20,7 @@ CVector<EntClass *> Thinks;
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CVector<Touch *> Touches;
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CVector<Touch *> Touches;
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KeyValueData *g_pkvd;
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KeyValueData *g_pkvd;
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bool g_inKeyValue=false;
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bool g_inKeyValue=false;
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bool g_precachedStuff = false;
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int fstrcmp(const char *s1, const char *s2)
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int fstrcmp(const char *s1, const char *s2)
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{
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{
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@ -37,6 +38,11 @@ int fstrcmp(const char *s1, const char *s2)
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}
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}
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int Spawn(edict_t *pEntity) {
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int Spawn(edict_t *pEntity) {
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if (!g_precachedStuff) {
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// Used for SetView, added by JGHG
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int returnValue = PRECACHE_MODEL("models/rpgrocket.mdl");
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g_precachedStuff = true;
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}
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if (SpawnForward != -1) {
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if (SpawnForward != -1) {
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int retVal = 0;
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int retVal = 0;
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int id = ENTINDEX(pEntity);
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int id = ENTINDEX(pEntity);
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