mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 06:15:37 +03:00
Added sockets module.
This commit is contained in:
parent
e60d1c815c
commit
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2990
dlls/sockets/amxxmodule.cpp
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2990
dlls/sockets/amxxmodule.cpp
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File diff suppressed because it is too large
Load Diff
2152
dlls/sockets/amxxmodule.h
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2152
dlls/sockets/amxxmodule.h
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Load Diff
462
dlls/sockets/moduleconfig.h
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462
dlls/sockets/moduleconfig.h
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@ -0,0 +1,462 @@
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// Configuration
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#ifndef __MODULECONFIG_H__
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#define __MODULECONFIG_H__
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// Module info
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#define MODULE_NAME "Sockets"
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#define MODULE_VERSION "0.10"
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#define MODULE_AUTHOR "HLSW Dev Team"
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#define MODULE_URL "http://www.hlsw.net/"
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#define MODULE_LOGTAG "SOCKET"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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#else // __DATE__
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#define MODULE_DATE "Unknown"
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#endif // __DATE__
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// metamod plugin?
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// #define USE_METAMOD
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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//#define FN_AMXX_QUERY OnAmxxQuery
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// AMXX attach
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// Do native functions init here (MF_AddNatives)
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#define FN_AMXX_ATTACH OnAmxxAttach
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// AMXX detach
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#define FN_AMXX_DETACH OnAmxxDetach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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#ifdef USE_METAMOD
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// ----
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// Hook Functions
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// Uncomment these to be called
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// You can also change the function name
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// - Metamod init functions
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// Also consider using FN_AMXX_*
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// Meta query
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//#define FN_META_QUERY OnMetaQuery
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// Meta attach
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//#define FN_META_ATTACH OnMetaAttach
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// Meta detach
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//#define FN_META_DETACH OnMetaDetach
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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// #define FN_DispatchThink DispatchThink /* pfnThink() */
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
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// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
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// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
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// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
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// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
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// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
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// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
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// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
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// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
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// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
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// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
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// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
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// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
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// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
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// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
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// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
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// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
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// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
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// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
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// - GetEntityAPI2_Post functions
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// #define FN_GameDLLInit_Post GameDLLInit_Post
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// #define FN_DispatchSpawn_Post DispatchSpawn_Post
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// #define FN_DispatchThink_Post DispatchThink_Post
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// #define FN_DispatchUse_Post DispatchUse_Post
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// #define FN_DispatchTouch_Post DispatchTouch_Post
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// #define FN_DispatchBlocked_Post DispatchBlocked_Post
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// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
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// #define FN_DispatchSave_Post DispatchSave_Post
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// #define FN_DispatchRestore_Post DispatchRestore_Post
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// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
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// #define FN_SaveWriteFields_Post SaveWriteFields_Post
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// #define FN_SaveReadFields_Post SaveReadFields_Post
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// #define FN_SaveGlobalState_Post SaveGlobalState_Post
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// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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// #define FN_PlayerCustomization_Post PlayerCustomization_Post
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// #define FN_SpectatorConnect_Post SpectatorConnect_Post
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// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
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// #define FN_SpectatorThink_Post SpectatorThink_Post
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// #define FN_Sys_Error_Post Sys_Error_Post
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// #define FN_PM_Move_Post PM_Move_Post
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// #define FN_PM_Init_Post PM_Init_Post
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// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
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// #define FN_SetupVisibility_Post SetupVisibility_Post
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// #define FN_UpdateClientData_Post UpdateClientData_Post
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// #define FN_AddToFullPack_Post AddToFullPack_Post
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// #define FN_CreateBaseline_Post CreateBaseline_Post
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// #define FN_RegisterEncoders_Post RegisterEncoders_Post
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// #define FN_GetWeaponData_Post GetWeaponData_Post
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// #define FN_CmdStart_Post CmdStart_Post
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// #define FN_CmdEnd_Post CmdEnd_Post
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// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
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// #define FN_GetHullBounds_Post GetHullBounds_Post
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// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
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// #define FN_InconsistentFile_Post InconsistentFile_Post
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// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
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// - GetEngineAPI functions
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// #define FN_PrecacheModel PrecacheModel
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// #define FN_PrecacheSound PrecacheSound
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// #define FN_SetModel SetModel
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// #define FN_ModelIndex ModelIndex
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// #define FN_ModelFrames ModelFrames
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// #define FN_SetSize SetSize
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// #define FN_ChangeLevel ChangeLevel
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// #define FN_GetSpawnParms GetSpawnParms
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// #define FN_SaveSpawnParms SaveSpawnParms
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// #define FN_VecToYaw VecToYaw
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// #define FN_VecToAngles VecToAngles
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// #define FN_MoveToOrigin MoveToOrigin
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// #define FN_ChangeYaw ChangeYaw
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// #define FN_ChangePitch ChangePitch
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// #define FN_FindEntityByString FindEntityByString
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// #define FN_GetEntityIllum GetEntityIllum
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// #define FN_FindEntityInSphere FindEntityInSphere
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// #define FN_FindClientInPVS FindClientInPVS
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// #define FN_EntitiesInPVS EntitiesInPVS
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// #define FN_MakeVectors MakeVectors
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// #define FN_AngleVectors AngleVectors
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// #define FN_CreateEntity CreateEntity
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// #define FN_RemoveEntity RemoveEntity
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// #define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_MakeStatic MakeStatic
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// #define FN_EntIsOnFloor EntIsOnFloor
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// #define FN_DropToFloor DropToFloor
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// #define FN_WalkMove WalkMove
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// #define FN_SetOrigin SetOrigin
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// #define FN_EmitSound EmitSound
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// #define FN_EmitAmbientSound EmitAmbientSound
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// #define FN_TraceLine TraceLine
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// #define FN_TraceToss TraceToss
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// #define FN_TraceMonsterHull TraceMonsterHull
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// #define FN_TraceHull TraceHull
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// #define FN_TraceModel TraceModel
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// #define FN_TraceTexture TraceTexture
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// #define FN_TraceSphere TraceSphere
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// #define FN_GetAimVector GetAimVector
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// #define FN_ServerCommand ServerCommand
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// #define FN_ServerExecute ServerExecute
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// #define FN_engClientCommand engClientCommand
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// #define FN_ParticleEffect ParticleEffect
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// #define FN_LightStyle LightStyle
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// #define FN_DecalIndex DecalIndex
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// #define FN_PointContents PointContents
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// #define FN_MessageBegin MessageBegin
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// #define FN_MessageEnd MessageEnd
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// #define FN_WriteByte WriteByte
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// #define FN_WriteChar WriteChar
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// #define FN_WriteShort WriteShort
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// #define FN_WriteLong WriteLong
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// #define FN_WriteAngle WriteAngle
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// #define FN_WriteCoord WriteCoord
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// #define FN_WriteString WriteString
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// #define FN_WriteEntity WriteEntity
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// #define FN_CVarRegister CVarRegister
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// #define FN_CVarGetFloat CVarGetFloat
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// #define FN_CVarGetString CVarGetString
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// #define FN_CVarSetFloat CVarSetFloat
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// #define FN_CVarSetString CVarSetString
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// #define FN_AlertMessage AlertMessage
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// #define FN_EngineFprintf EngineFprintf
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// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
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// #define FN_PvEntPrivateData PvEntPrivateData
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// #define FN_FreeEntPrivateData FreeEntPrivateData
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// #define FN_SzFromIndex SzFromIndex
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// #define FN_AllocString AllocString
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// #define FN_GetVarsOfEnt GetVarsOfEnt
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// #define FN_PEntityOfEntOffset PEntityOfEntOffset
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// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
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// #define FN_IndexOfEdict IndexOfEdict
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// #define FN_PEntityOfEntIndex PEntityOfEntIndex
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// #define FN_FindEntityByVars FindEntityByVars
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// #define FN_GetModelPtr GetModelPtr
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// #define FN_RegUserMsg RegUserMsg
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// #define FN_AnimationAutomove AnimationAutomove
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// #define FN_GetBonePosition GetBonePosition
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// #define FN_FunctionFromName FunctionFromName
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// #define FN_NameForFunction NameForFunction
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// #define FN_ClientPrintf ClientPrintf
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// #define FN_ServerPrint ServerPrint
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// #define FN_Cmd_Args Cmd_Args
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// #define FN_Cmd_Argv Cmd_Argv
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// #define FN_Cmd_Argc Cmd_Argc
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// #define FN_GetAttachment GetAttachment
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// #define FN_CRC32_Init CRC32_Init
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// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
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// #define FN_CRC32_ProcessByte CRC32_ProcessByte
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// #define FN_CRC32_Final CRC32_Final
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// #define FN_RandomLong RandomLong
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// #define FN_RandomFloat RandomFloat
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// #define FN_SetView SetView
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// #define FN_Time Time
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// #define FN_CrosshairAngle CrosshairAngle
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// #define FN_LoadFileForMe LoadFileForMe
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// #define FN_FreeFile FreeFile
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// #define FN_EndSection EndSection
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// #define FN_CompareFileTime CompareFileTime
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// #define FN_GetGameDir GetGameDir
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// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
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// #define FN_FadeClientVolume FadeClientVolume
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// #define FN_SetClientMaxspeed SetClientMaxspeed
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// #define FN_CreateFakeClient CreateFakeClient
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// #define FN_RunPlayerMove RunPlayerMove
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// #define FN_NumberOfEntities NumberOfEntities
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// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
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// #define FN_InfoKeyValue InfoKeyValue
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// #define FN_SetKeyValue SetKeyValue
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// #define FN_SetClientKeyValue SetClientKeyValue
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// #define FN_IsMapValid IsMapValid
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// #define FN_StaticDecal StaticDecal
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// #define FN_PrecacheGeneric PrecacheGeneric
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// #define FN_GetPlayerUserId GetPlayerUserId
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// #define FN_BuildSoundMsg BuildSoundMsg
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// #define FN_IsDedicatedServer IsDedicatedServer
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// #define FN_CVarGetPointer CVarGetPointer
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// #define FN_GetPlayerWONId GetPlayerWONId
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// #define FN_Info_RemoveKey Info_RemoveKey
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// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
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// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
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// #define FN_GetPhysicsInfoString GetPhysicsInfoString
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// #define FN_PrecacheEvent PrecacheEvent
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// #define FN_PlaybackEvent PlaybackEvent
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// #define FN_SetFatPVS SetFatPVS
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// #define FN_SetFatPAS SetFatPAS
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// #define FN_CheckVisibility CheckVisibility
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// #define FN_DeltaSetField DeltaSetField
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// #define FN_DeltaUnsetField DeltaUnsetField
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// #define FN_DeltaAddEncoder DeltaAddEncoder
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// #define FN_GetCurrentPlayer GetCurrentPlayer
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// #define FN_CanSkipPlayer CanSkipPlayer
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// #define FN_DeltaFindField DeltaFindField
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// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
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// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
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// #define FN_SetGroupMask SetGroupMask
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// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
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// #define FN_Cvar_DirectSet Cvar_DirectSet
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// #define FN_ForceUnmodified ForceUnmodified
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// #define FN_GetPlayerStats GetPlayerStats
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// #define FN_AddServerCommand AddServerCommand
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// #define FN_Voice_GetClientListening Voice_GetClientListening
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// #define FN_Voice_SetClientListening Voice_SetClientListening
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// #define FN_GetPlayerAuthId GetPlayerAuthId
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// - GetEngineAPI_Post functions
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// #define FN_PrecacheModel_Post PrecacheModel_Post
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// #define FN_PrecacheSound_Post PrecacheSound_Post
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// #define FN_SetModel_Post SetModel_Post
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// #define FN_ModelIndex_Post ModelIndex_Post
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// #define FN_ModelFrames_Post ModelFrames_Post
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// #define FN_SetSize_Post SetSize_Post
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// #define FN_ChangeLevel_Post ChangeLevel_Post
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// #define FN_GetSpawnParms_Post GetSpawnParms_Post
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// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
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// #define FN_VecToYaw_Post VecToYaw_Post
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// #define FN_VecToAngles_Post VecToAngles_Post
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// #define FN_MoveToOrigin_Post MoveToOrigin_Post
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// #define FN_ChangeYaw_Post ChangeYaw_Post
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// #define FN_ChangePitch_Post ChangePitch_Post
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// #define FN_FindEntityByString_Post FindEntityByString_Post
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// #define FN_GetEntityIllum_Post GetEntityIllum_Post
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// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
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// #define FN_FindClientInPVS_Post FindClientInPVS_Post
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// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
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// #define FN_MakeVectors_Post MakeVectors_Post
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// #define FN_AngleVectors_Post AngleVectors_Post
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// #define FN_CreateEntity_Post CreateEntity_Post
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// #define FN_RemoveEntity_Post RemoveEntity_Post
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// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
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// #define FN_MakeStatic_Post MakeStatic_Post
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// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
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// #define FN_DropToFloor_Post DropToFloor_Post
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// #define FN_WalkMove_Post WalkMove_Post
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// #define FN_SetOrigin_Post SetOrigin_Post
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// #define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
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// #define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceToss_Post TraceToss_Post
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// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
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// #define FN_TraceHull_Post TraceHull_Post
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// #define FN_TraceModel_Post TraceModel_Post
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// #define FN_TraceTexture_Post TraceTexture_Post
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// #define FN_TraceSphere_Post TraceSphere_Post
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// #define FN_GetAimVector_Post GetAimVector_Post
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// #define FN_ServerCommand_Post ServerCommand_Post
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// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
212
dlls/sockets/sockets.cpp
Executable file
212
dlls/sockets/sockets.cpp
Executable file
@ -0,0 +1,212 @@
|
||||
/*
|
||||
*
|
||||
* AMX Mod X Module
|
||||
* Basic Socket Functions
|
||||
*
|
||||
* Codebase from Ivan, -g-s-ivan@web.de (AMX 0.9.3)
|
||||
* Modification by Olaf Reusch, kenterfie@hlsw.de (AMXX 0.16, AMX 0.96)
|
||||
* Modification by David Anderson, dvander@tcwonline.org (AMXx 0.20)
|
||||
*
|
||||
* Bugs/Fixes
|
||||
*
|
||||
* v0.1
|
||||
* - code structure renewed
|
||||
*/
|
||||
|
||||
#include <iostream>
|
||||
#include <stdlib.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
#include <string>
|
||||
|
||||
#ifdef _WIN32
|
||||
/* Windows */
|
||||
#include <winsock.h>
|
||||
#include <io.h>
|
||||
#define socklen_t int
|
||||
#else
|
||||
/* Unix/Linux */
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <arpa/inet.h>
|
||||
#define closesocket(s) close(s)
|
||||
#endif
|
||||
|
||||
// AMX Headers
|
||||
#include "amxxmodule.h"
|
||||
|
||||
#define SOCKET_TCP 1
|
||||
#define SOCKET_UDP 2
|
||||
|
||||
// And global Variables:
|
||||
|
||||
// native socket_open(_hostname[], _port, _protocol = SOCKET_TCP, &_error);
|
||||
static cell AMX_NATIVE_CALL socket_open(AMX *amx, cell *params) /* 2 param */
|
||||
{
|
||||
unsigned int port = params[2];
|
||||
int len;
|
||||
char* hostname = MF_GetAmxString(amx,params[1],0,&len); // Get the hostname from AMX
|
||||
if(len == 0) { // just to prevent to work with a nonset hostname
|
||||
params[4] = 2; // server unknown
|
||||
return -1;
|
||||
}
|
||||
params[4] = 0; // params[4] is error backchannel
|
||||
struct sockaddr_in server;
|
||||
struct hostent *host_info;
|
||||
unsigned long addr;
|
||||
int sock=-1;
|
||||
int contr;
|
||||
// Create a Socket
|
||||
sock = socket(AF_INET, params[3]==SOCKET_TCP?SOCK_STREAM:SOCK_DGRAM, 0);
|
||||
if (sock < 0) {
|
||||
// Error, couldn't create a socket, so set an error and return.
|
||||
params[4] = 1;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Clear the server structure (set everything to 0)
|
||||
memset( &server, 0, sizeof (server));
|
||||
// Test the hostname, and resolve if needed
|
||||
if ((addr = inet_addr(hostname)) != INADDR_NONE) {
|
||||
// seems like hostname is a numeric ip, so put it into the structure
|
||||
memcpy( (char *)&server.sin_addr, &addr, sizeof(addr));
|
||||
}
|
||||
else {
|
||||
// hostname is a domain, so resolve it to an ip
|
||||
host_info = gethostbyname(hostname);
|
||||
if (host_info == NULL) {
|
||||
// an error occured, the hostname is unknown
|
||||
params[4] = 2; // server unknown
|
||||
return -1;
|
||||
}
|
||||
// If not, put it in the Server structure
|
||||
memcpy( (char *)&server.sin_addr, host_info->h_addr, host_info->h_length);
|
||||
}
|
||||
// Set the type of the Socket
|
||||
server.sin_family = AF_INET;
|
||||
// Change the port to network byte order, and put it into the structure
|
||||
server.sin_port = htons(port);
|
||||
|
||||
// Not, let's try to open a connection to the server
|
||||
contr = connect(sock, (struct sockaddr*)&server, sizeof( server));
|
||||
if (contr < 0) {
|
||||
// If an error occured cancel
|
||||
params[4] = 3; //error while connecting
|
||||
return -1;
|
||||
}
|
||||
// Everything went well, so return the socket
|
||||
return sock;
|
||||
}
|
||||
|
||||
// native socket_close(_socket);
|
||||
static cell AMX_NATIVE_CALL socket_close(AMX *amx, cell *params) /* 2 param */
|
||||
{
|
||||
int socket = params[1];
|
||||
//PRINT_CONSOLE("Function: Close | Socket: %i\n", socket);
|
||||
#ifdef _WIN32 // On windows, check whether the sockets are initialized correctly
|
||||
closesocket(socket);
|
||||
#else
|
||||
// Close the socket (linux/unix styled systems)
|
||||
close(socket);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
// native socket_change(_socket, _timeout=100000);
|
||||
// 1 sec =1000000 usec
|
||||
static cell AMX_NATIVE_CALL socket_change(AMX *amx, cell *params) /* 2 param */
|
||||
{
|
||||
int socket = params[1];
|
||||
unsigned int timeout = params[2];
|
||||
//PRINT_CONSOLE("Function: Change | Socket: %i | Timeout: %i\n", socket, timeout);
|
||||
// We need both a timeout structure and a fdset for our filedescriptor
|
||||
fd_set rfds;
|
||||
struct timeval tv;
|
||||
// Fill in ...
|
||||
FD_ZERO(&rfds);
|
||||
FD_SET(socket, &rfds);
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = timeout;
|
||||
// Now we "select", which will show us if new data is waiting in the socket's buffer
|
||||
if (select(socket+1, &rfds, NULL, NULL, &tv))
|
||||
return 1; // Ok, new data, return it
|
||||
else
|
||||
return 0; // No new data, return it
|
||||
}
|
||||
|
||||
// native socket_recv(_socket, _data[], _length);
|
||||
static cell AMX_NATIVE_CALL socket_recv(AMX *amx, cell *params) /* 2 param */
|
||||
{
|
||||
int socket = params[1];
|
||||
int length = params[3];
|
||||
int tmp = -1;
|
||||
// First we dynamicly allocate a block of heap memory for recieving our data
|
||||
char *tmpchar = new char[length];
|
||||
if(tmpchar == NULL) return -1; // If we didn't got a block, we have to quit here to avoid sigsegv
|
||||
// And set it all to 0, because the memory could contain old trash
|
||||
memset(tmpchar, 0, length);
|
||||
// Now we recieve
|
||||
tmp = recv(socket, tmpchar, length-1, 0);
|
||||
// And put a copy of our recieved data into amx's string
|
||||
tmpchar[tmp]='\0';
|
||||
int nlen = 0;
|
||||
//int max = params[3];
|
||||
int max = length-1;
|
||||
const char* src = tmpchar;
|
||||
cell* dest = MF_GetAmxAddr(amx,params[2]);
|
||||
while(max--&&nlen<tmp){
|
||||
*dest++ = (cell)*src++;
|
||||
nlen++;
|
||||
}
|
||||
*dest = 0;
|
||||
// And we need to free up the space to avoid wasting memory
|
||||
delete [] tmpchar;
|
||||
// And finnally, return the what recv returnd
|
||||
return tmp;
|
||||
}
|
||||
|
||||
// native socket_send(_socket, _data[], _length);
|
||||
static cell AMX_NATIVE_CALL socket_send(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
// We get the string from amx
|
||||
int len;
|
||||
int socket = params[1];
|
||||
char* data = MF_GetAmxString(amx,params[2],0,&len);
|
||||
// And send it to the socket
|
||||
return send(socket, data, len, 0);
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO sockets_natives[] = {
|
||||
{"socket_open", socket_open},
|
||||
{"socket_close", socket_close},
|
||||
{"socket_change", socket_change},
|
||||
{"socket_recv", socket_recv},
|
||||
{"socket_send", socket_send},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives(sockets_natives);
|
||||
// And, if win32, we have to specially start up the winsock environment
|
||||
#ifdef _WIN32
|
||||
short wVersionRequested;
|
||||
WSADATA wsaData;
|
||||
wVersionRequested = MAKEWORD (1, 1);
|
||||
if (WSAStartup (wVersionRequested, &wsaData) != 0) {
|
||||
MF_Log("Sockets Module: Error while starting up winsock environment.!");
|
||||
}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
void OnAmxxDetach()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
return;
|
||||
}
|
149
dlls/sockets/sockets.vcproj
Executable file
149
dlls/sockets/sockets.vcproj
Executable file
@ -0,0 +1,149 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="sockets"
|
||||
ProjectGUID="{F15BBA96-2F66-44BB-9DDF-D91AE6D33AE7}"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOCKETS_EXPORTS"
|
||||
MinimalRebuild="TRUE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="wsock32.lib"
|
||||
OutputFile="$(OutDir)/sockets_amxx.dll"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/sockets.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="$(OutDir)/sockets.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOCKETS_EXPORTS"
|
||||
RuntimeLibrary="4"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="wsock32.lib"
|
||||
OutputFile="$(OutDir)/sockets_amxx.dll"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
ImportLibrary="$(OutDir)/sockets.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<File
|
||||
RelativePath=".\sockets.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<Filter
|
||||
Name="SDK"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\amxxmodule.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\amxxmodule.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\moduleconfig.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
Loading…
Reference in New Issue
Block a user