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Update vector.inc
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@ -36,12 +36,12 @@ native get_distance(const origin1[3], const origin2[3]);
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/**
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* Calculates the distance between two input float vectors.
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*
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* @param origin1 The first vector
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* @param origin2 The second vector
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* @param Origin1 The first vector
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* @param Origin2 The second vector
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*
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* @return The distance between two input vectors
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*/
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native Float:get_distance_f(const Float:origin1[3], const Float:origin2[3]);
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native Float:get_distance_f(const Float:Origin1[3], const Float:Origin2[3]);
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/**
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* Calculates velocity in the direction player is looking.
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