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fixed a forward bug causing client_death to pass weapindex as the damage
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@ -293,7 +293,7 @@ static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg
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return 1;
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pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
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MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, dmg, weapon, aim, TA);
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MF_ExecuteForward(g_death_info, pAtt->index, pVic->index, weapon, aim, TA);
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return 1;
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}
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@ -354,5 +354,5 @@ void OnAmxxAttach() {
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void OnPluginsLoaded()
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{
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g_damage_info = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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g_death_info = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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g_death_info = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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}
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@ -232,7 +232,7 @@ void Client_Damage_End(void* mValue){
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pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
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if (g_death_info > 0)
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MF_ExecuteForward(g_death_info, pAttacker->index, mPlayer->index, damage, weapon, aim, TA);
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MF_ExecuteForward(g_death_info, pAttacker->index, mPlayer->index, weapon, aim, TA);
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}
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}
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