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Add likely/unlikely defines for using built-in function provided by GCC
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@ -43,7 +43,7 @@ static cell AMX_NATIVE_CALL get_xvar_id(AMX *amx, cell *params)
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for (auto var : g_sInaccessibleXVars)
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{
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if (!strcmp(sName, var))
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if (likely(!strcmp(sName, var)))
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{
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return -1;
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}
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@ -53,6 +53,7 @@
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#include "CFrameAction.h"
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#include <amxmodx_version.h>
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#include <HLTypeConversion.h>
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#include "extdef.h"
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#define AMXXLOG_Log g_log.Log
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#define AMXXLOG_Error g_log.LogError
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10
amxmodx/extdef.h
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10
amxmodx/extdef.h
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@ -0,0 +1,10 @@
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#pragma once
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// Manual branch optimization for GCC 3.0.0 and newer
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#if !defined(__GNUC__) || __GNUC__ < 3
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#define likely(x) (x)
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#define unlikely(x) (x)
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#else
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#endif
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@ -429,6 +429,7 @@ md -p JIT 2>NUL
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<ClInclude Include="..\CVault.h" />
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<ClInclude Include="..\datastructs.h" />
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<ClInclude Include="..\debugger.h" />
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<ClInclude Include="..\extdef.h" />
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<ClInclude Include="..\fakemeta.h" />
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<ClInclude Include="..\format.h" />
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<ClInclude Include="..\gameconfigs.h" />
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@ -584,6 +584,9 @@
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<ClInclude Include="..\CFrameAction.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\extdef.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\version.rc">
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