Update docs and fix AMBuild

Updated documentation following the guidelines
This commit is contained in:
Javivi 2015-10-12 00:32:56 +02:00
parent 533e858ab9
commit 9674e13cfb
2 changed files with 142 additions and 25 deletions

View File

@ -8,6 +8,10 @@ binary.sources = [
'sockets.cpp',
]
binary.compiler.defines += [
'HAVE_STDINT_H',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']

View File

@ -3,9 +3,6 @@
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// Codebase from Ivan, -g-s-ivan@web.de (AMX 0.9.3)
// Modification by Olaf Reusch, kenterfie@hlsw.de (AMXX 0.16, AMX 0.96)
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
@ -24,43 +21,159 @@
#pragma loadlib sockets
#endif
// Use SOCKET_TCP for TCP Socket connections
// Backwards compatibility and error reporting
#define ERROR_CREATE_SOCKET 1 // Couldn't create a socket
#define ERROR_SERVER_UNKNOWN 2 // Server unknown
#define ERROR_WHILE_CONNECTING 3 // Error while connecting
#define DISABLE_LIBC_ERRORS 0 // Old, default error reporting
#define ENABLE_LIBC_ERRORS 1 // Enable libc error reporting
// Use SOCKET_TCP for TCP Socket connections
#define SOCKET_TCP 1
// Use SOCKET_UDP for UDP Socket connections
#define SOCKET_UDP 2
/* Opens a new connection to hostname:port via protocol (either SOCKET_TCP or SOCKET_UDP),
* returns a socket (positive) or negative or zero on error.
* States of error:
* 0 - no error
* 1 - error while creating socket
* 2 - couldn't resolve hostname
* 3 - couldn't connect to given hostname:port
/**
* Connects to the given node and service via TCP/UDP.
*
* @note There's 2 types of error reporting on this function that you can use, for backwards compatibility reasons libc errors are disabled by default
* @note Old, default error codes:
* 0 - No error
* 1 - Error while creating socket
* 2 - Couldn't resolve hostname
* 3 - Couldn't connect
* @note New, libc error codes:
* https://www.gnu.org/software/libc/manual/html_node/Error-Codes.html
* https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/errno.h
* https://msdn.microsoft.com/en-us/library/ms740668.aspx
*
* @param _hostname Node to connect to
* @param _port Service to connect to
* @param _protocol Connect via SOCKET_TCP or SOCKET_UDP
* @param _error Set an error code here if anything goes wrong
* @param _libc_errors Optional parameter that defaults to DISABLE_LIBC_ERRORS. If set to ENABLE_LIBC_ERRORS the new libc errors will be set on _error instead of the old, made up ones
*
* @return A socket descriptor (a positive integer) on success
* -1 on failure
*/
native socket_open(const _hostname[], _port, _protocol = SOCKET_TCP, &_error, _libc_errors = DISABLE_LIBC_ERRORS);
native socket_open(const _hostname[], _port, _protocol = SOCKET_TCP, &_error);
/**
* Connects on nonblocking mode to the given node and service via TCP/UDP.
*
* @note _hostname should be numeric to avoid calling the name resolution server and potentially blocking the call
* @note The returned socket descriptor may be still connecting, further checks should be done with socket_is_writable()
* @note Unlike in socket_open() libc error codes are used. They can be found at:
* https://www.gnu.org/software/libc/manual/html_node/Error-Codes.html
* https://github.com/torvalds/linux/blob/master/include/uapi/asm-generic/errno.h
* https://msdn.microsoft.com/en-us/library/ms740668.aspx
*
* @param _hostname Node to connect to
* @param _port Service to connect to
* @param _protocol Connect via SOCKET_TCP or SOCKET_UDP
* @param _error Set an error code here if anything goes wrong
/* Closes a Socket */
* @return A socket descriptor (a positive integer) on success
* -1 on failure
*/
native socket_open_nb(const _hostname[], _port, _protocol = SOCKET_TCP, &_error);
/**
* Closes a socket
*
* @param _socket Socket descriptor
*
* @return 1 on success
* -1 on failure
*/
native socket_close(_socket);
/* Recieves Data to string with the given length */
/**
* Receives data.
*
* @note The ammount of bytes than you end up receiving can be less than the one you expected
*
* @param _socket Socket descriptor
* @param _data Array to save the data
* @param _length Length of the array
*
* @return Ammount of bytes received
* 0 if the peer closed the connection
* -1 on failure
*/
native socket_recv(_socket, _data[], _length);
/* Sends data to the Socket */
/**
* Sends data.
*
* @note The ammount of bytes than you end up sending can be less than expected, you're responsible of sending the rest later
*
* @param _socket Socket descriptor
* @param _data Array with the data to send
* @param _length Length of the array
*
* @return Ammount of bytes sent
* -1 on failure
*/
native socket_send(_socket, const _data[], _length);
/* Same as socket_send but Data can contain null bytes */
/**
* Sends data that can contain null bytes.
*
* @note The ammount of bytes than you end up sending can be less than expected, you're responsible of sending the rest later
*
* @param _socket Socket descriptor
* @param _data Array with the data to send
* @param _length Length of the array
*
* @return Ammount of bytes sent
* -1 on failure
*/
native socket_send2(_socket, const _data[], _length);
/* This function will return true if the state (buffer content) have changed within the last recieve or
* the timeout, where timeout is a value in µSeconds, (1 sec =1000000 µsec).
* Use to check if new data is in your socket. */
/**
* Check if a socket is marked as readable.
*
* @note You can use this function to make sure there's something on the socket and avoiding a blocking call
* @note Set _timeout to 0 avoid blocking the call
* @note A socket will become readable if there's any data or an EOF
*
* @param _socket Socket descriptor
* @param _timeout Ammount of time to block the call waiting for the socket to be marked as readable or for the timeout to expire, in µSeconds (1 sec = 1000000 µsec)
*
* @return 1 if the socket is marked as readable
* -1 otherwise
*/
native socket_change(_socket, _timeout = 100000);
/**
* Check if a socket is marked as readable.
*
* @note You can use this function to make sure there's something on the socket and avoiding a blocking call
* @note Set _timeout to 0 avoid blocking the call
* @note A socket will become readable if there's any data or an EOF
*
* @param _socket Socket descriptor
* @param _timeout Ammount of time to block the call waiting for the socket to be marked as readable or for the timeout to expire, in µSeconds (1 sec = 1000000 µsec)
*
* @return 1 if the socket is marked as readable
* -1 otherwise
*/
native socket_is_readable(_socket, _timeout = 100000);
/**
* Check if a socket is marked as writable.
*
* @note Use this function to check if a nonblocking socket is ready to be used
* @note Set _timeout to 0 avoid blocking the call
* @note An UDP socket is always writable
*
* @param _socket Socket descriptor
* @param _timeout Ammount of time to block the call waiting for the socket to be marked as writable or for the timeout to expire, in µSeconds (1 sec = 1000000 µsec)
*
* @return 1 if the socket is marked as writable
* -1 otherwise
*/
native socket_is_writable(_socket, _timeout = 100000);