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https://github.com/alliedmodders/amxmodx.git
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Fixed vtable for TFC and NS
This commit is contained in:
parent
1081e84981
commit
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@ -550,38 +550,38 @@
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player_shouldfadeondeath 69
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player_impulsecommands 139
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item_addtoplayer 58
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item_addduplicate 59
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item_getiteminfo 61
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item_candeploy 62
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item_deploy 63
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item_canholster 64
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item_holster 65
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item_updateiteminfo 66
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item_preframe 67
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item_postframe 68
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item_drop 69
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item_kill 70
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item_attachtoplayer 71
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item_primaryammoindex 72
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item_secondaryammoindex 73
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item_updateclientdata 74
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item_getweaponptr 75
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item_itemslot 60
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item_addtoplayer 67
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item_addduplicate 68
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item_getiteminfo 70
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item_candeploy 71
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item_deploy 72
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item_canholster 73
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item_holster 74
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item_updateiteminfo 75
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item_preframe 76
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item_postframe 77
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item_drop 78
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item_kill 79
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item_attachtoplayer 80
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item_primaryammoindex 81
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item_secondaryammoindex 82
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item_updateclientdata 83
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item_getweaponptr 84
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item_itemslot 69
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weapon_extractammo 76
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weapon_extractclipammo 77
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weapon_addweapon 78
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weapon_playemptysound 79
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weapon_resetemptysound 80
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weapon_sendweaponanim 81
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weapon_isusable 82
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weapon_primaryattack 83
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weapon_secondaryattack 84
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weapon_reload 85
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weapon_weaponidle 86
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weapon_retireweapon 87
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weapon_shouldweaponidle 88
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weapon_extractammo 85
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weapon_extractclipammo 86
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weapon_addweapon 87
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weapon_playemptysound 88
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weapon_resetemptysound 89
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weapon_sendweaponanim 90
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weapon_isusable 91
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weapon_primaryattack 92
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weapon_secondaryattack 93
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weapon_reload 94
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weapon_weaponidle 95
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weapon_retireweapon 96
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weapon_shouldweaponidle 97
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tfc_engineeruse 58
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tfc_finished 59
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@ -649,6 +649,7 @@
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fvisible 54
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fvecvisible 55
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player_jump 133
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player_duck 134
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player_prethink 135
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@ -656,38 +657,38 @@
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player_shouldfadeondeath 67
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player_impulsecommands 137
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item_addtoplayer 56
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item_addduplicate 57
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item_getiteminfo 59
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item_candeploy 60
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item_deploy 61
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item_canholster 62
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item_holster 63
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item_updateiteminfo 64
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item_preframe 65
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item_postframe 66
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item_drop 67
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item_kill 68
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item_attachtoplayer 69
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item_primaryammoindex 70
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item_secondaryammoindex 71
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item_updateclientdata 72
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item_getweaponptr 73
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item_itemslot 58
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item_addtoplayer 65
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item_addduplicate 66
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item_getiteminfo 68
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item_candeploy 69
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item_deploy 70
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item_canholster 71
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item_holster 72
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item_updateiteminfo 73
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item_preframe 74
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item_postframe 75
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item_drop 76
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item_kill 77
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item_attachtoplayer 78
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item_primaryammoindex 79
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item_secondaryammoindex 80
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item_updateclientdata 81
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item_getweaponptr 82
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item_itemslot 67
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weapon_extractammo 74
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weapon_extractclipammo 75
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weapon_addweapon 76
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weapon_playemptysound 77
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weapon_resetemptysound 78
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weapon_sendweaponanim 79
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weapon_isusable 80
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weapon_primaryattack 81
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weapon_secondaryattack 82
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weapon_reload 83
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weapon_weaponidle 84
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weapon_retireweapon 85
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weapon_shouldweaponidle 86
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weapon_extractammo 83
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weapon_extractclipammo 84
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weapon_addweapon 85
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weapon_playemptysound 86
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weapon_resetemptysound 87
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weapon_sendweaponanim 88
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weapon_isusable 89
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weapon_primaryattack 90
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weapon_secondaryattack 91
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weapon_reload 92
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weapon_weaponidle 93
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weapon_retireweapon 94
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weapon_shouldweaponidle 95
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tfc_engineeruse 56
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tfc_finished 57
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@ -703,109 +704,109 @@
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pev 4
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base 0x0
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spawn 1
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precache 2
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keyvalue 3
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objectcaps 6
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activate 7
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setobjectcollisionbox 8
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classify 9
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deathnotice 10
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traceattack 11
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takedamage 12
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takehealth 13
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killed 15
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bloodcolor 17
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tracebleed 18
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istriggered 19
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mymonsterpointer 20
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mysquadmonsterpointer 21
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gettogglestate 22
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addpoints 23
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addpointstoteam 24
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addplayeritem 25
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removeplayeritem 26
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giveammo 27
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getdelay 28
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ismoving 29
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overridereset 30
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damagedecal 31
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settogglestate 32
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startsneaking 33
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stopsneaking 34
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oncontrols 35
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issneaking 36
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isalive 37
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isbspmodel 38
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reflectgauss 39
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hastarget 40
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isinworld 41
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isplayer 42
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isnetclient 43
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teamid 44
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getnexttarget 47
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think 48
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touch 49
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use 50
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blocked 51
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respawn 53
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updateowner 54
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fbecomeprone 55
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center 56
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eyeposition 57
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earposition 58
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bodytarget 59
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illumination 60
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fvisible 61
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fvecvisible 62
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spawn 0
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precache 1
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keyvalue 2
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objectcaps 5
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activate 6
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setobjectcollisionbox 7
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classify 8
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deathnotice 9
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traceattack 10
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takedamage 11
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takehealth 12
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killed 14
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bloodcolor 16
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tracebleed 17
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istriggered 18
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mymonsterpointer 19
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mysquadmonsterpointer 20
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gettogglestate 21
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addpoints 22
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addpointstoteam 23
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addplayeritem 24
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removeplayeritem 25
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giveammo 26
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getdelay 27
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ismoving 28
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overridereset 29
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damagedecal 30
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settogglestate 31
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startsneaking 32
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stopsneaking 33
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oncontrols 34
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issneaking 35
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isalive 36
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isbspmodel 37
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reflectgauss 38
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hastarget 39
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isinworld 40
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isplayer 41
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isnetclient 42
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teamid 43
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getnexttarget 46
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think 47
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touch 48
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use 49
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blocked 50
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respawn 52
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updateowner 53
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fbecomeprone 54
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center 55
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eyeposition 56
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earposition 57
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bodytarget 58
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illumination 59
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fvisible 60
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fvecvisible 61
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player_jump 84
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player_duck 85
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player_prethink 86
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player_postthink 87
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player_getgunposition 88
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player_shouldfadeondeath 73
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player_impulsecommands 102
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player_updateclientdata 100
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player_jump 83
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player_duck 84
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player_prethink 85
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player_postthink 86
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player_getgunposition 87
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player_shouldfadeondeath 72
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player_impulsecommands 101
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player_updateclientdata 99
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item_addtoplayer 65
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item_addduplicate 66
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item_getiteminfo 69
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item_candeploy 70
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item_deploy 71
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item_canholster 72
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item_holster 73
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item_updateiteminfo 75
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item_preframe 76
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item_postframe 77
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item_drop 78
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item_kill 79
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item_attachtoplayer 80
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item_primaryammoindex 81
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item_secondaryammoindex 82
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item_updateclientdata 83
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item_getweaponptr 84
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item_itemslot 85
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item_addtoplayer 64
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item_addduplicate 65
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item_getiteminfo 68
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item_candeploy 69
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item_deploy 70
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item_canholster 71
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item_holster 72
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item_updateiteminfo 74
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item_preframe 75
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item_postframe 76
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item_drop 77
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item_kill 78
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item_attachtoplayer 79
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item_primaryammoindex 80
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item_secondaryammoindex 81
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item_updateclientdata 82
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item_getweaponptr 83
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item_itemslot 84
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weapon_extractammo 86
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weapon_extractclipammo 87
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weapon_addweapon 88
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weapon_playemptysound 89
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weapon_resetemptysound 90
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weapon_sendweaponanim 95
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weapon_isusable 74
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weapon_primaryattack 99
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weapon_secondaryattack 100
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weapon_reload 101
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weapon_weaponidle 102
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weapon_retireweapon 103
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weapon_shouldweaponidle 104
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weapon_usedecrement 105
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weapon_extractammo 85
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weapon_extractclipammo 86
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weapon_addweapon 87
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weapon_playemptysound 88
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weapon_resetemptysound 89
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weapon_sendweaponanim 94
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weapon_isusable 73
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weapon_primaryattack 98
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weapon_secondaryattack 99
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weapon_reload 100
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weapon_weaponidle 101
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weapon_retireweapon 102
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weapon_shouldweaponidle 103
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weapon_usedecrement 104
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ns_getpointvalue 14
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ns_awardkill 16
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ns_resetentity 46
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ns_updateonremove 52
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ns_getpointvalue 13
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ns_awardkill 15
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ns_resetentity 45
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ns_updateonremove 51
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@end
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@section ns windows
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pev 4
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@ -666,7 +666,7 @@ public __fatal_ham_error(Ham:id, HamError:err, const reason[])
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new func=get_func_id("HamFilter", -1);
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new bool:fail=true;
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if (callfunc_begin_i(func, -1)==1)
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if (func != -1 && callfunc_begin_i(func, -1)==1)
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{
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callfunc_push_int(_:id);
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callfunc_push_int(_:err);
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