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Add amxclient_cmd native (bug 5887, r=Nextra)
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@ -2532,19 +2532,20 @@ static cell AMX_NATIVE_CALL set_user_info(AMX *amx, cell *params) /* 3 param */
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static cell AMX_NATIVE_CALL read_argc(AMX *amx, cell *params)
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{
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return CMD_ARGC();
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return g_fakecmd.notify ? g_fakecmd.argc : CMD_ARGC();
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}
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static cell AMX_NATIVE_CALL read_argv(AMX *amx, cell *params) /* 3 param */
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{
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const char *value = CMD_ARGV(params[1]);
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return set_amxstring_utf8(amx, params[2], /*(params[1] < 0 ||
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params[1] >= CMD_ARGC()) ? "" : */value, strlen(value), params[3] + 1); // + EOS
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int argc = params[1];
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const char *value = g_fakecmd.notify ? (argc >= 0 && argc < 3 ? g_fakecmd.argv[argc] : "") : CMD_ARGV(argc);
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return set_amxstring_utf8(amx, params[2], value, strlen(value), params[3] + 1); // + EOS
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}
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static cell AMX_NATIVE_CALL read_args(AMX *amx, cell *params) /* 2 param */
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{
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const char* sValue = CMD_ARGS();
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const char* sValue = g_fakecmd.notify ? (g_fakecmd.argc > 1 ? g_fakecmd.args : g_fakecmd.argv[0]) : CMD_ARGS();
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return set_amxstring_utf8(amx, params[1], sValue ? sValue : "", sValue ? strlen(sValue) : 0, params[2] + 1); // +EOS
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}
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@ -2715,7 +2716,7 @@ static cell AMX_NATIVE_CALL server_exec(AMX *amx, cell *params)
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return 1;
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}
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static cell AMX_NATIVE_CALL engclient_cmd(AMX *amx, cell *params) /* 4 param */
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int sendFakeCommand(AMX *amx, cell *params, bool fwd = false)
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{
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int ilen;
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const char* szCmd = get_amxstring(amx, params[2], 0, ilen);
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@ -2736,7 +2737,7 @@ static cell AMX_NATIVE_CALL engclient_cmd(AMX *amx, cell *params) /* 4 param */
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->ingame /*&& pPlayer->initialized */)
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UTIL_FakeClientCommand(pPlayer->pEdict, szCmd, sArg1, sArg2);
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UTIL_FakeClientCommand(pPlayer->pEdict, szCmd, sArg1, sArg2, fwd);
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}
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} else {
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int index = params[1];
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@ -2750,11 +2751,20 @@ static cell AMX_NATIVE_CALL engclient_cmd(AMX *amx, cell *params) /* 4 param */
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (/*pPlayer->initialized && */pPlayer->ingame)
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UTIL_FakeClientCommand(pPlayer->pEdict, szCmd, sArg1, sArg2);
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UTIL_FakeClientCommand(pPlayer->pEdict, szCmd, sArg1, sArg2, fwd);
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}
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return 1;
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}
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static cell AMX_NATIVE_CALL engclient_cmd(AMX *amx, cell *params) /* 4 param */
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{
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return sendFakeCommand(amx, params);
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}
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static cell AMX_NATIVE_CALL amxclient_cmd(AMX *amx, cell *params) /* 4 param */
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{
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return sendFakeCommand(amx, params, true);
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}
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static cell AMX_NATIVE_CALL pause(AMX *amx, cell *params) /* 3 param */
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{
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@ -4886,6 +4896,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
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{"admins_lookup", admins_lookup},
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{"admins_num", admins_num},
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{"admins_push", admins_push},
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{"amxclient_cmd", amxclient_cmd},
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{"amxx_setpl_curweap", amxx_setpl_curweap},
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{"arrayset", arrayset},
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{"get_addr_val", get_addr_val},
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@ -137,7 +137,7 @@ char* UTIL_SplitHudMessage(register const char *src);
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int UTIL_ReadFlags(const char* c);
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void UTIL_ClientPrint(edict_t *pEntity, int msg_dest, char *msg);
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void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1 = NULL, const char *arg2 = NULL);
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void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1 = NULL, const char *arg2 = NULL, bool fwd = false);
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void UTIL_GetFlags(char* flags, int flag);
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void UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage);
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void UTIL_DHudMessage(edict_t *pEntity, const hudtextparms_t &textparms, const char *pMessage, unsigned int length);
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@ -172,6 +172,7 @@ struct fakecmd_t
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const char *argv[3];
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int argc;
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bool fake;
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bool notify; // notify to plugins.
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};
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extern CLog g_log;
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@ -350,7 +350,7 @@ void UTIL_TeamInfo(edict_t *pEntity, int playerIndex, const char *pszTeamName)
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// 2) Invokes ClientCommand in GameDLL
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// 3) meta_api.cpp overrides Cmd_Args, Cmd_Argv, Cmd_Argc and gives them fake values if the "fake" flag is set
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// 4) unsets the global "fake" flag
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void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1, const char *arg2)
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void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1, const char *arg2, bool fwd)
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{
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if (!cmd)
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return; // no command
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@ -389,6 +389,44 @@ void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1,
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else
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g_fakecmd.argc = 1; // no argmuents -> only one command
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/* Notify plugins about this command */
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if (fwd)
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{
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/* Set flag so read_argc/v/s functions will give proper value */
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g_fakecmd.notify = true;
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if (executeForwards(FF_ClientCommand, static_cast<cell>(GET_PLAYER_POINTER(pEdict)->index)) > 0)
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{
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g_fakecmd.notify = false;
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return;
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}
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/* check for command and if needed also for first argument and call proper function */
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CmdMngr::iterator aa = g_commands.clcmdprefixbegin(cmd);
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if (!aa)
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{
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aa = g_commands.clcmdbegin();
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}
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while (aa)
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{
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if ((*aa).matchCommandLine(cmd, arg1) && (*aa).getPlugin()->isExecutable((*aa).getFunction()))
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{
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if (executeForwards((*aa).getFunction(), static_cast<cell>(GET_PLAYER_POINTER(pEdict)->index)),
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static_cast<cell>((*aa).getFlags()), static_cast<cell>((*aa).getId()) > 0)
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{
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g_fakecmd.notify = false;
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return;
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}
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}
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++aa;
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}
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/* Unset flag */
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g_fakecmd.notify = false;
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}
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// set the global "fake" flag so the Cmd_Arg* functions will be superceded
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g_fakecmd.fake = true;
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// tell the GameDLL that the client sent a command
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@ -446,12 +446,37 @@ native remove_quotes(text[]);
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/* Executes command on player. */
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native client_cmd(index,const command[],any:...);
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/* This is an emulation of a client command (commands aren't send to client!).
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* It allows to execute some commands on players and bots.
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* Function is excellent for forcing to do an action related to a game (not settings!).
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* The command must stand alone but in arguments you can use spaces. */
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/**
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* This is an emulation of a client command (commands aren't send to client!).
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* It allows to execute some commands on players and bots.
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* Function is excellent for forcing to do an action related to a game (not settings!).
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* The command must stand alone but in arguments you can use spaces.
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*
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* @param index Index of the client, use 0 to send to all clients.
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* @param command The client command to execute on.
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* @param arg1 Optionnal. The command arguments.
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* @param arg2 Optionnal. The command arguments.
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* @noreturn
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*/
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native engclient_cmd(index,const command[],const arg1[]="",const arg2[]="");
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/**
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* This is an emulation of a client command (commands aren't send to client!).
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* It allows to execute some commands on players and bots.
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* Function is excellent for forcing to do an action related to a game (not settings!).
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* The command must stand alone but in arguments you can use spaces.
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*
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* @note This is similar to engclient_cmd with the difference all plugins hooking
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* the command will be notified as well.
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*
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* @param index Index of the client, use 0 to send to all clients.
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* @param command The client command to execute on.
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* @param arg1 Optionnal. The command arguments.
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* @param arg2 Optionnal. The command arguments.
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* @noreturn
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*/
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native amxclient_cmd(index, const command[], const arg1[] = "", const arg2[] = "");
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/* Executes command on a server console. */
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native server_cmd(const command[],any:...);
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