From a17b8793803010e82e1057aa5f39c24d442d2191 Mon Sep 17 00:00:00 2001 From: David Anderson Date: Thu, 25 Aug 2005 07:09:16 +0000 Subject: [PATCH] Merged in original TSFun --- dlls/ts/tsfun/CMessage.cpp | 1 - dlls/ts/tsfun/CNatives.h | 391 +++++++++++++++++++++++++++++++++++ dlls/ts/tsfun/moduleconfig.h | 6 +- dlls/ts/tsx/moduleconfig.cpp | 3 +- 4 files changed, 396 insertions(+), 5 deletions(-) diff --git a/dlls/ts/tsfun/CMessage.cpp b/dlls/ts/tsfun/CMessage.cpp index 49f56477..47393c29 100755 --- a/dlls/ts/tsfun/CMessage.cpp +++ b/dlls/ts/tsfun/CMessage.cpp @@ -32,7 +32,6 @@ #include "amxxmodule.h" #include "tsfun.h" - void Client_ResetHUD_End(void* mValue) { if ( mPlayer->IsAlive() ) diff --git a/dlls/ts/tsfun/CNatives.h b/dlls/ts/tsfun/CNatives.h index df4bb163..342e893f 100755 --- a/dlls/ts/tsfun/CNatives.h +++ b/dlls/ts/tsfun/CNatives.h @@ -44,6 +44,137 @@ #define TSPWUP_ARMOR 128 #define TSPWUP_SUPERJUMP 256 +static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params) +{ // from id to name 3 params id, name, len + + int id = params[1]; + if (id<0 || id>=TSMAX_WEAPONS) + { + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); + return 0; + } + return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]); +} + +static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params) +{ // from log to name + + int iLen; + char *log = MF_GetAmxString(amx,params[1],0,&iLen); + int i; + for ( i=1; i=TSMAX_WEAPONS) + { + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); + return 0; + } + return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]); +} + +static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params) +{ + int id = params[1]; + if (id<1 || id>=TSMAX_WEAPONS) + { + MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id); + return 0; + } + + if ( weaponData[id].melee ) + return 1; + + return 0; +} + +static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + int wpn = pPlayer->current; + + cell *cpTemp = MF_GetAmxAddr(amx,params[2]); + *cpTemp = pPlayer->weapons[wpn].clip; + + cpTemp = MF_GetAmxAddr(amx,params[3]); + *cpTemp = pPlayer->weapons[wpn].ammo; + + cpTemp = MF_GetAmxAddr(amx,params[4]); + *cpTemp = pPlayer->weapons[wpn].mode; + + cpTemp = MF_GetAmxAddr(amx,params[5]); + *cpTemp = pPlayer->weapons[wpn].attach; + + return wpn; + +} + +static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + int wpn = pPlayer->current; + + cell *cpTemp = MF_GetAmxAddr(amx,params[2]); + *cpTemp = pPlayer->weapons[wpn].clip; + + cpTemp = MF_GetAmxAddr(amx,params[3]); + *cpTemp = pPlayer->weapons[wpn].ammo; + + return wpn; + +} + +static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + pPlayer->SetMoney(params[2]); + return 1; + +} + +static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + return pPlayer->GetMoney(); + +} + + static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params) { int id = params[1]; @@ -63,6 +194,231 @@ static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params) return pPlayer->GetSlots(); } +static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){ + int id = params[1]; + CHECK_PLAYER(id); + + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + return pPlayer->space; +} + +static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + cell *cpTemp = MF_GetAmxAddr(amx,params[2]); + *cpTemp = pPlayer->PwUpValue; + + return pPlayer->PwUp; + +} + +static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + return pPlayer->items; + +} + +static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + return pPlayer->killingSpree; + +} + +static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + return pPlayer->lastFrag; + +} + +static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + return pPlayer->killFlags; + +} + +static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params) +{ + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + if ( !pPlayer->IsAlive() ) + { + return 0; + } + + // can he carry this weapon check ? + + string_t item = MAKE_STRING("ts_groundweapon"); + edict_t *pent = CREATE_NAMED_ENTITY( item ); + if ( FNullEnt( pent ) ) + { + return 0; + } + + KeyValueData pkvd; + char szTemp[16]; + + sprintf(szTemp,"%d",(int)params[2]); + + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "tsweaponid"; // weapon + pkvd.szValue = szTemp; + pkvd.fHandled = false; + MDLL_KeyValue(pent, &pkvd); + + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "wduration"; // duration + pkvd.szValue = "180"; + pkvd.fHandled = false; + MDLL_KeyValue(pent, &pkvd); + + sprintf(szTemp,"%d",(int)params[3]); + + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "wextraclip"; // clips + pkvd.szValue = szTemp; + pkvd.fHandled = false; + MDLL_KeyValue(pent, &pkvd); + + sprintf(szTemp,"%d",(int)params[4]); + + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope.. + pkvd.szValue = szTemp; + pkvd.fHandled = false; + MDLL_KeyValue(pent, &pkvd); + +/* + pkvd.szClassName = "ts_groundweapon"; + pkvd.szKeyName = "message"; + pkvd.szValue = ""; + pMDLL_KeyValue(pEntity, &pkvd); +*/ + + MDLL_Spawn(pent); + + pent->v.origin = pPlayer->pEdict->v.origin; + + MDLL_Use(pent, pPlayer->pEdict); + + REMOVE_ENTITY(pent); + + return 1; + +} + +static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params) +{ + + string_t item = MAKE_STRING("ts_powerup"); + edict_t *pent = CREATE_NAMED_ENTITY( item ); + if ( FNullEnt( pent ) ) + { + return 0; + } + + KeyValueData pkvd; + char szTemp[16]; + + sprintf(szTemp,"%d",(int)params[1]); + + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "pwuptype"; // type + pkvd.szValue = szTemp; + pkvd.fHandled = false; + MDLL_KeyValue(pent, &pkvd); + + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "pwupduration"; // duration + pkvd.szValue = "60"; + pkvd.fHandled = false; + MDLL_KeyValue(pent, &pkvd); + +/* + pkvd.szClassName = (char *)STRING(pent->v.classname); + pkvd.szKeyName = "message"; + pkvd.szValue = ""; + pMDLL_KeyValue(pEntity, &pkvd); +*/ + cell *vInput = MF_GetAmxAddr(amx,params[2]); + + float fNewX = *(float *)((void *)&vInput[0]); + float fNewY = *(float *)((void *)&vInput[1]); + float fNewZ = *(float *)((void *)&vInput[2]); + + vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ); + + MDLL_Spawn(pent); + pent->v.origin = vNewValue; + + return ENTINDEX(pent); +} + +// create_pwup -> !wait! -> give_pwup +static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params) +{ + + edict_t* pent = INDEXENT(params[2]); + if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ) + { + return 0; + } + + int id = params[1]; + CHECK_PLAYER(id); + CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); + + if ( !pPlayer->IsAlive() ) + { + REMOVE_ENTITY(pent); + return 0; + } + + pent->v.origin = pPlayer->pEdict->v.origin; + + MDLL_Touch(pent, pPlayer->pEdict); + + REMOVE_ENTITY(pent); + + return 1; + +} + +static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params) +{ + return TSMAX_WEAPONS; +} + +static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params) +{ + int weapon = params[1]; + if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ) + { + return 0; + } + return 1; +} + // set_fuattack(Float:time,Float:damage) static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params) { @@ -303,12 +659,47 @@ static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params) AMX_NATIVE_INFO base_Natives[] = { + + { "xmod_get_wpnname", get_weapon_name }, + { "xmod_get_wpnlogname", get_weapon_logname }, + { "xmod_is_melee_wpn", is_melee }, + { "xmod_get_maxweapons", get_maxweapons }, + { "xmod_is_custom_wpn", is_custom }, + + //**************************************** + + { "ts_giveweapon",give_weapon }, + { "ts_createpwup",create_pwup }, + { "ts_givepwup",give_pwup }, + + { "get_weaponname", get_weapon_name }, + { "get_user_weapon", get_user_weapon }, + + { "ts_wpnlogtoname", wpnlog_to_name }, + { "ts_wpnlogtoid", wpnlog_to_id }, + { "ts_getuserwpn", ts_get_user_weapon }, + + //**************************************** + + { "ts_getusercash", get_user_cash }, + { "ts_setusercash", set_user_cash }, + { "ts_getuserslots", get_user_slots }, { "ts_setuserslots", set_user_slots }, { "ts_getusertime",get_usertime }, { "ts_setusertime",set_usertime}, + { "ts_getuserspace", get_user_space }, + { "ts_getuserpwup",get_user_pwup }, + { "ts_getuseritems",get_user_items }, + + { "ts_getkillingstreak",get_killingStreak }, + { "ts_getuserlastfrag",get_lastFrag }, + { "ts_getuserkillflags",get_killflags }, + + //**************************************** + { "ts_set_fuattack", set_fuattack }, { "ts_set_message", set_user_message }, { "ts_get_message", get_user_message }, diff --git a/dlls/ts/tsfun/moduleconfig.h b/dlls/ts/tsfun/moduleconfig.h index 4445727b..2fafefba 100755 --- a/dlls/ts/tsfun/moduleconfig.h +++ b/dlls/ts/tsfun/moduleconfig.h @@ -4,13 +4,13 @@ #define __MODULECONFIG_H__ // Module info -#define MODULE_NAME "TSFUN" -#define MODULE_VERSION "1.00" +#define MODULE_NAME "TSFun" +#define MODULE_VERSION "1.55" #define MODULE_AUTHOR "Twilight Suzuka" #define MODULE_URL "http://www.amxmodx.org" #define MODULE_LOGTAG "TSFUN" // If you want the module not to be reloaded on mapchange, remove / comment out the next line -// #define MODULE_RELOAD_ON_MAPCHANGE +#define MODULE_RELOAD_ON_MAPCHANGE #ifdef __DATE__ #define MODULE_DATE __DATE__ diff --git a/dlls/ts/tsx/moduleconfig.cpp b/dlls/ts/tsx/moduleconfig.cpp index de31ba9d..8c049357 100755 --- a/dlls/ts/tsx/moduleconfig.cpp +++ b/dlls/ts/tsx/moduleconfig.cpp @@ -297,7 +297,8 @@ void OnAmxxAttach() { gKnifeOffset = TSKNIFE_OFFSET; MF_AddNatives( stats_Natives ); - MF_AddNatives( base_Natives ); + //TSFun does these now + //MF_AddNatives( base_Natives ); const char* path = get_localinfo("tsstats_score","addons/amxmodx/data/tsstats.amxx"); if ( path && *path )