moved some hud messages to avoid more overlapping

This commit is contained in:
Borja Ferrer 2006-06-07 23:22:43 +00:00
parent 8f2c9e9452
commit a19b00fd2f

View File

@ -277,7 +277,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
if (KillingStreak)
{
set_hudmessage(0, 100, 255, 0.05, 0.55, 2, 0.02, 6.0, 0.01, 0.1, -1)
set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
}
@ -446,7 +446,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
replace(message, 127, "$wn", weapon_name)
replace(message, 127, "$kn", killer_name)
set_hudmessage(100, 100, 255, -1.0, 0.29, 0, 6.0, 6.0, 0.5, 0.15, -1)
set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
}
}
@ -591,7 +591,7 @@ public checkKills(param[])
new name[32]
get_user_name(id, name, 31)
set_hudmessage(255, 0, 100, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, -1)
set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
if (a > 6)
a = 6