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@ -65,7 +65,6 @@
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// "player" entities
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// "player" entities
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#if !defined __amd64__
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#if !defined __amd64__
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// 32 bit offsets here
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// 32 bit offsets here
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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@ -95,6 +94,7 @@
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 390 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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// "weapon_*" entities
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS
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@ -104,7 +104,6 @@
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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#else
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#else
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// Amd64 offsets here
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// Amd64 offsets here
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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@ -134,6 +133,7 @@
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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#define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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// "weapon_*" entities
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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#define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14
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