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Committed new SDK function for player property mappings
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@ -1594,6 +1594,60 @@ int MNF_SetPlayerTeamInfo(int player, int teamid, const char *teamname)
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return 1;
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}
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void *MFN_PlayerPropAddr(int id, int prop)
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{
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if (id < 1 || id > gpGlobals->maxClients)
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return NULL;
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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switch (prop)
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{
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case Player_Name:
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return &pPlayer->name;
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case Player_Ip:
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return &pPlayer->ip;
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case Player_Team:
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return &pPlayer->team;
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case Player_Ingame:
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return &pPlayer->ingame;
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case Player_Authorized:
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return &pPlayer->authorized;
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case Player_Vgui:
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return &pPlayer->vgui;
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case Player_Time:
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return &pPlayer->time;
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case Player_Playtime:
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return &pPlayer->playtime;
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case Player_MenuExpire:
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return &pPlayer->menuexpire;
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case Player_Weapons:
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return &pPlayer->weapons[0];
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case Player_CurrentWeapon:
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return &pPlayer->current;
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case Player_TeamID:
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return &pPlayer->teamId;
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case Player_Deaths:
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return &pPlayer->deaths;
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case Player_Aiming:
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return &pPlayer->aiming;
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case Player_Menu:
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return &pPlayer->menu;
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case Player_Keys:
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return &pPlayer->keys;
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case Player_Flags:
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return &pPlayer->flags[0];
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case Player_Newmenu:
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return &pPlayer->newmenu;
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case Player_NewmenuPage:
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return &pPlayer->page;
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default:
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return NULL;
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}
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return NULL;
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}
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int amx_Execv()
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{
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return AMX_ERR_NOTFOUND;
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@ -1676,6 +1730,7 @@ void Module_CacheFunctions()
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REGISTER_FUNC("CellToReal", MNF_CellToReal)
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REGISTER_FUNC("RealToCell", MNF_RealToCell)
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REGISTER_FUNC("SetPlayerTeamInfo", MNF_SetPlayerTeamInfo)
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REGISTER_FUNC("PlayerPropAddr", MFN_PlayerPropAddr)
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#ifdef MEMORY_TEST
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REGISTER_FUNC("Allocator", m_allocator)
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@ -48,6 +48,29 @@
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#define RELOAD_MODULE 0
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#define STATIC_MODULE 1
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typedef enum
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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} PlayerProp;
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int CheckModules(AMX *amx, char error[128]);
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const char *StrCaseStr(const char *as, const char *bs);
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void DisableDebugHandler(AMX *amx);
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@ -2503,6 +2503,7 @@ PFN_REGISTERFUNCTION g_fn_RegisterFunction;
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PFN_REQ_FNPTR g_fn_RequestFunction;
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PFN_AMX_PUSH g_fn_AmxPush;
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PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
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PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
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// *** Exports ***
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C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
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@ -2613,6 +2614,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
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REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT);
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REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
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REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
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REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
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#ifdef MEMORY_TEST
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// Memory
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@ -2736,6 +2738,7 @@ void ValidateMacros_DontCallThis_Smiley()
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MF_Format("", 4, "str");
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MF_RegisterFunction(NULL, "");
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MF_SetPlayerTeamInfo(0, 0, "");
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MF_PlayerPropAddr(0, 0);
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}
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#endif
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@ -1927,6 +1927,28 @@ enum ForwardParam
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FP_ARRAY, // array; use the return value of prepareArray.
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};
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enum PlayerProp
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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};
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typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
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typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
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@ -1978,6 +2000,7 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
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#else
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typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
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#endif
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typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
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#ifdef MEMORY_TEST
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typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
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@ -2068,6 +2091,7 @@ extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
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extern PFN_REQ_FNPTR g_fn_RequestFunction;
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extern PFN_AMX_PUSH g_fn_AmxPush;
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extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
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extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
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#ifdef MAY_NEVER_BE_DEFINED
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// Function prototypes for intellisense and similar systems
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@ -2129,6 +2153,7 @@ void * MF_RequestFunction (const char *description) { }
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int MF_AmxPush (AMX *amx, cell *params) { }
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int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
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int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
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void * MF_PlayerPropAddr (int id, int prop) { }
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#endif // MAY_NEVER_BE_DEFINED
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#define MF_AddNatives g_fn_AddNatives
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@ -2195,6 +2220,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
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#define MF_RequestFunction g_fn_RequestFunction;
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#define MF_AmxPush g_fn_AmxPush
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#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
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#define MF_PlayerPropAddr g_fn_PlayerPropAddr
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#ifdef MEMORY_TEST
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/*** Memory ***/
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