Committed new SDK function for player property mappings

This commit is contained in:
David Anderson 2005-11-19 00:33:51 +00:00
parent 23fb93a3cc
commit a8bb28caa4
4 changed files with 107 additions and 0 deletions

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@ -1594,6 +1594,60 @@ int MNF_SetPlayerTeamInfo(int player, int teamid, const char *teamname)
return 1;
}
void *MFN_PlayerPropAddr(int id, int prop)
{
if (id < 1 || id > gpGlobals->maxClients)
return NULL;
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
switch (prop)
{
case Player_Name:
return &pPlayer->name;
case Player_Ip:
return &pPlayer->ip;
case Player_Team:
return &pPlayer->team;
case Player_Ingame:
return &pPlayer->ingame;
case Player_Authorized:
return &pPlayer->authorized;
case Player_Vgui:
return &pPlayer->vgui;
case Player_Time:
return &pPlayer->time;
case Player_Playtime:
return &pPlayer->playtime;
case Player_MenuExpire:
return &pPlayer->menuexpire;
case Player_Weapons:
return &pPlayer->weapons[0];
case Player_CurrentWeapon:
return &pPlayer->current;
case Player_TeamID:
return &pPlayer->teamId;
case Player_Deaths:
return &pPlayer->deaths;
case Player_Aiming:
return &pPlayer->aiming;
case Player_Menu:
return &pPlayer->menu;
case Player_Keys:
return &pPlayer->keys;
case Player_Flags:
return &pPlayer->flags[0];
case Player_Newmenu:
return &pPlayer->newmenu;
case Player_NewmenuPage:
return &pPlayer->page;
default:
return NULL;
}
return NULL;
}
int amx_Execv()
{
return AMX_ERR_NOTFOUND;
@ -1676,6 +1730,7 @@ void Module_CacheFunctions()
REGISTER_FUNC("CellToReal", MNF_CellToReal)
REGISTER_FUNC("RealToCell", MNF_RealToCell)
REGISTER_FUNC("SetPlayerTeamInfo", MNF_SetPlayerTeamInfo)
REGISTER_FUNC("PlayerPropAddr", MFN_PlayerPropAddr)
#ifdef MEMORY_TEST
REGISTER_FUNC("Allocator", m_allocator)

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@ -48,6 +48,29 @@
#define RELOAD_MODULE 0
#define STATIC_MODULE 1
typedef enum
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
} PlayerProp;
int CheckModules(AMX *amx, char error[128]);
const char *StrCaseStr(const char *as, const char *bs);
void DisableDebugHandler(AMX *amx);

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@ -2503,6 +2503,7 @@ PFN_REGISTERFUNCTION g_fn_RegisterFunction;
PFN_REQ_FNPTR g_fn_RequestFunction;
PFN_AMX_PUSH g_fn_AmxPush;
PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
// *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
@ -2613,6 +2614,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT);
REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
#ifdef MEMORY_TEST
// Memory
@ -2736,6 +2738,7 @@ void ValidateMacros_DontCallThis_Smiley()
MF_Format("", 4, "str");
MF_RegisterFunction(NULL, "");
MF_SetPlayerTeamInfo(0, 0, "");
MF_PlayerPropAddr(0, 0);
}
#endif

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@ -1927,6 +1927,28 @@ enum ForwardParam
FP_ARRAY, // array; use the return value of prepareArray.
};
enum PlayerProp
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
};
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
@ -1978,6 +2000,7 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#else
typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#endif
typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
#ifdef MEMORY_TEST
typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
@ -2068,6 +2091,7 @@ extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
extern PFN_REQ_FNPTR g_fn_RequestFunction;
extern PFN_AMX_PUSH g_fn_AmxPush;
extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
@ -2129,6 +2153,7 @@ void * MF_RequestFunction (const char *description) { }
int MF_AmxPush (AMX *amx, cell *params) { }
int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
void * MF_PlayerPropAddr (int id, int prop) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
@ -2195,6 +2220,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RequestFunction g_fn_RequestFunction;
#define MF_AmxPush g_fn_AmxPush
#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
#define MF_PlayerPropAddr g_fn_PlayerPropAddr
#ifdef MEMORY_TEST
/*** Memory ***/