mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 06:45:37 +03:00
Merge pull request #264 from Arkshine/fix/dropclient
Fix player not being internally disconnected in some situation and add client_disconnected forward
This commit is contained in:
commit
a9b183612b
@ -13,6 +13,7 @@
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CGameConfigManager ConfigManager;
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static CGameMasterReader MasterReader;
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IGameConfig *CommonConfig;
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//
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// GAME CONFIG
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@ -886,6 +887,17 @@ CGameConfigManager::~CGameConfigManager()
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{
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}
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void CGameConfigManager::OnAmxxStartup()
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{
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char error[256] = "";
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if (!LoadGameConfigFile("common.games", &CommonConfig, error, sizeof(error)))
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{
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AMXXLOG_Log("Could not read common.games gamedata: %s", error);
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return;
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}
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}
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bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
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{
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CGameConfig *configFromCache;
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@ -152,6 +152,7 @@ class CGameConfigManager : public IGameConfigManager
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public:
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void OnAmxxStartup();
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void RemoveCachedConfig(CGameConfig *config);
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private:
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@ -164,5 +165,6 @@ class CGameConfigManager : public IGameConfigManager
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};
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extern CGameConfigManager ConfigManager;
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extern IGameConfig *CommonConfig;
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#endif // _INCLUDE_GAMECONFIG_H_
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@ -20,6 +20,7 @@ void CPlayer::Init(edict_t* e, int i)
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initialized = false;
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ingame = false;
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authorized = false;
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disconnecting = false;
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teamIdsInitialized = false;
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current = 0;
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@ -42,6 +43,7 @@ void CPlayer::Disconnect()
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ingame = false;
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initialized = false;
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authorized = false;
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disconnecting = false;
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teamIdsInitialized = false;
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if (Menu *pMenu = get_menu_by_id(newmenu))
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@ -37,6 +37,7 @@ public:
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bool initialized;
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bool ingame;
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bool authorized;
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bool disconnecting;
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bool vgui;
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bool teamIdsInitialized;
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@ -28,6 +28,9 @@
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#include "CLibrarySys.h"
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#include "CFileSystem.h"
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#include "gameconfigs.h"
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#include "CGameConfigs.h"
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#include <engine_strucs.h>
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#include <CDetour/detours.h>
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plugin_info_t Plugin_info =
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{
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@ -112,6 +115,8 @@ int mPlayerIndex;
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int mState;
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int g_srvindex;
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CDetour *DropClientDetour;
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cvar_t init_amxmodx_version = {"amxmodx_version", "", FCVAR_SERVER | FCVAR_SPONLY};
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cvar_t init_amxmodx_modules = {"amxmodx_modules", "", FCVAR_SPONLY};
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cvar_t init_amxmodx_debug = {"amx_debug", "1", FCVAR_SPONLY};
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@ -128,6 +133,7 @@ cvar_t* mp_timelimit = NULL;
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int FF_ClientCommand = -1;
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int FF_ClientConnect = -1;
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int FF_ClientDisconnect = -1;
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int FF_ClientDisconnected = -1;
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int FF_ClientInfoChanged = -1;
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int FF_ClientPutInServer = -1;
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int FF_PluginInit = -1;
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@ -487,6 +493,7 @@ int C_Spawn(edict_t *pent)
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FF_ClientCommand = registerForward("client_command", ET_STOP, FP_CELL, FP_DONE);
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FF_ClientConnect = registerForward("client_connect", ET_IGNORE, FP_CELL, FP_DONE);
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FF_ClientDisconnect = registerForward("client_disconnect", ET_IGNORE, FP_CELL, FP_DONE);
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FF_ClientDisconnected = registerForward("client_disconnected", ET_IGNORE, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
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FF_ClientInfoChanged = registerForward("client_infochanged", ET_IGNORE, FP_CELL, FP_DONE);
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FF_ClientPutInServer = registerForward("client_putinserver", ET_IGNORE, FP_CELL, FP_DONE);
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FF_PluginCfg = registerForward("plugin_cfg", ET_IGNORE, FP_DONE);
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@ -648,9 +655,18 @@ void C_ServerDeactivate()
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->initialized)
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{
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// deprecated
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executeForwards(FF_ClientDisconnect, static_cast<cell>(pPlayer->index));
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if (DropClientDetour && !pPlayer->disconnecting)
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{
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executeForwards(FF_ClientDisconnected, static_cast<cell>(pPlayer->index), FALSE, prepareCharArray(const_cast<char*>(""), 0), 0);
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}
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}
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if (pPlayer->ingame)
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{
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pPlayer->Disconnect();
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@ -811,18 +827,59 @@ BOOL C_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *psz
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void C_ClientDisconnect(edict_t *pEntity)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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if (pPlayer->initialized)
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{
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// deprecated
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executeForwards(FF_ClientDisconnect, static_cast<cell>(pPlayer->index));
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if (DropClientDetour && !pPlayer->disconnecting)
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{
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executeForwards(FF_ClientDisconnected, static_cast<cell>(pPlayer->index), FALSE, prepareCharArray(const_cast<char*>(""), 0), 0);
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}
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}
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if (pPlayer->ingame)
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{
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--g_players_num;
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}
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pPlayer->Disconnect();
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RETURN_META(MRES_IGNORED);
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}
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// void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
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DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, const char*, format)
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{
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char buffer[1024];
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va_list ap;
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va_start(ap, format);
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ke::SafeVsnprintf(buffer, sizeof(buffer) - 1, format, ap);
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va_end(ap);
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CPlayer *pPlayer;
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if (cl->edict)
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{
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pPlayer = GET_PLAYER_POINTER(cl->edict);
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if (pPlayer->initialized)
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{
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pPlayer->disconnecting = true;
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executeForwards(FF_ClientDisconnected, pPlayer->index, TRUE, prepareCharArray(buffer, sizeof(buffer), true), sizeof(buffer) - 1);
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}
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}
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DETOUR_STATIC_CALL(SV_DropClient)(cl, crash, "%s", buffer);
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if (cl->edict)
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{
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pPlayer->Disconnect();
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}
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}
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void C_ClientPutInServer_Post(edict_t *pEntity)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
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@ -1489,6 +1546,20 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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g_CvarManager.CreateCvarHook();
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ConfigManager.OnAmxxStartup();
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void *address = nullptr;
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if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address))
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{
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DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
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DropClientDetour->EnableDetour();
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}
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else
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{
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AMXXLOG_Log("client_disconnected forward has been disabled - check your gamedata files.");
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}
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GET_IFACE<IFileSystem>("filesystem_stdio", g_FileSystem, FILESYSTEM_INTERFACE_VERSION);
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return (TRUE);
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@ -1534,6 +1605,11 @@ C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
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ClearLibraries(LibSource_Plugin);
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ClearLibraries(LibSource_Module);
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if (DropClientDetour)
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{
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DropClientDetour->Destroy();
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}
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return (TRUE);
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}
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27
gamedata/common.games/functions.engine.txt
Normal file
27
gamedata/common.games/functions.engine.txt
Normal file
@ -0,0 +1,27 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Signatures"
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{
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"SV_DropClient" // void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
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{
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"library" "engine"
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"windows" "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x56\x8D"
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"linux" "@SV_DropClient"
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"mac" "@SV_DropClient"
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}
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}
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}
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}
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@ -21,6 +21,13 @@
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"engine" "engine_ls"
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}
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"functions.engine.txt"
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{
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"engine" "engine_ds"
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"engine" "engine_ls"
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}
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//
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// Counter-Strike
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@ -125,7 +125,7 @@ stock GetInfo(i, name[], namesize, auth[], authsize, ip[], ipsize, &access)
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access = g_Access[target];
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (!is_user_bot(id))
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{
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@ -34,7 +34,7 @@ public client_putinserver(id)
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}
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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remove_task(id)
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}
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@ -56,7 +56,7 @@ public client_authorized(id)
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server_cmd("kick #%d ^"%L^"", get_user_userid(id), id, "DROPPED_RES")
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (get_pcvar_num(g_HidePtr))
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{
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@ -472,7 +472,7 @@ public client_putinserver(id)
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g_connected[id] = true
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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g_connected[id] = false
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}
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@ -23,7 +23,7 @@ public plugin_init()
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register_plugin("CS Stats Logging", AMXX_VERSION_STR, "AMXX Dev Team")
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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if (!g_inGame[id])
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return
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@ -819,7 +819,7 @@ new NumOfLeaders
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new LeaderID
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new PScore[MAX_PLAYERS + 1]
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( !LeadSounds || isDSMActive() ) return PLUGIN_CONTINUE
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if ( PScore[id] == LeaderScore && LeaderScore > 0 ){
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NumOfLeaders --
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@ -21,7 +21,7 @@ new g_pingCount[MAX_PLAYERS + 1]
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public plugin_init()
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register_plugin("Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( is_user_bot( id ) || !is_user_connected(id) || !isDSMActive() ) return PLUGIN_CONTINUE
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remove_task( id )
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new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[9], iHits[8], szWeapon[16]
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@ -156,16 +156,28 @@ forward client_connect(id);
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forward client_authorized(id);
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/**
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* Called when a client is disconnecting from the server.
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* @deprecated This function does not catch all cases.
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*/
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#pragma deprecated Use client_disconnected() instead.
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forward client_disconnect(id);
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/**
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* Called when a client is disconnected from the server.
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*
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* @note This will be called in some additional cases that client_disconnect doesn't cover,
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* most notably when a client aborts the connection process. It is guaranteed to pair
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* with the client_connect() forward.
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* @note By this point it is already too late to do anything that directly
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* affects the client.
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*
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* @param id Client index
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* @param drop If true, client has been explicitly dropped by game
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* @param message If drop is true, a disconnected message or buffer to copy a new message to
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* @param maxlen Maximum size of buffer
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*
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* @noreturn
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*/
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forward client_disconnect(id);
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forward client_disconnected(id, bool:drop, message[], maxlen);
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/**
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* Called when a client attempts to execute a command.
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@ -48,7 +48,7 @@ public client_putinserver(id)
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}
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}
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public client_disconnect(id)
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public client_disconnected(id)
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{
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remove_task(id)
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}
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@ -100,7 +100,7 @@ public msgScoreInfo() {
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g_Class[id]=read_data(g_ScoreInfo_Class);
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g_Team[id]=read_data(g_ScoreInfo_Team);
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}
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public client_disconnect(id) {
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public client_disconnected(id) {
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g_Class[id]=0;
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g_Team[id]=-1;
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}
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@ -20,7 +20,7 @@ new g_pingCount[MAX_PLAYERS + 1]
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public plugin_init()
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register_plugin("TFC Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( is_user_bot( id ) ) return PLUGIN_CONTINUE
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remove_task( id )
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new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[8], iHits[8], szWeapon[24]
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@ -22,7 +22,7 @@ new g_pingCount[MAX_PLAYERS + 1]
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public plugin_init()
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register_plugin("Stats Logging",AMXX_VERSION_STR,"AMXX Dev Team")
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public client_disconnect(id) {
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public client_disconnected(id) {
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if ( is_user_bot( id ) ) return PLUGIN_CONTINUE
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remove_task( id )
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new szTeam[16],szName[MAX_NAME_LENGTH],szAuthid[32], iStats[8], iHits[8], szWeapon[16]
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@ -70,6 +70,10 @@ ret name(p1type p1name, p2type p2name, p3type p3name)
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ret (*name##_Actual)(p1type, p2type, p3type, p4type) = NULL; \
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ret name(p1type p1name, p2type p2name, p3type p3name, p4type p4name)
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#define DETOUR_DECL_STATIC3_VAR(name, ret, p1type, p1name, p2type, p2name, p3type, p3name) \
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ret (*name##_Actual)(p1type, p2type, p3type, ...) = NULL; \
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ret name(p1type p1name, p2type p2name, p3type p3name, ...)
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#define DETOUR_DECL_MEMBER0(name, ret) \
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class name##Class \
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{ \
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@ -400,6 +400,7 @@ CopyFiles('gamedata/modules.games', 'base/addons/amxmodx/data/gamedata/modules.g
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CopyFiles('gamedata/common.games', 'base/addons/amxmodx/data/gamedata/common.games',
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[
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'master.games.txt',
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'functions.engine.txt',
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'globalvars.engine.txt',
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]
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)
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|
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