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Fix a buffer issue in server_changelevel forward caused by engine_changelevel native (#503)
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@ -2615,11 +2615,11 @@ static cell AMX_NATIVE_CALL change_task(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL engine_changelevel(AMX *amx, cell *params)
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static cell AMX_NATIVE_CALL engine_changelevel(AMX *amx, cell *params)
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{
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{
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int length;
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int length;
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const char* new_map = get_amxstring(amx, params[1], 0, length);
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ke::AString new_map(get_amxstring(amx, params[1], 0, length));
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// Same as calling "changelevel" command but will trigger "server_changelevel" AMXX forward as well.
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// Same as calling "changelevel" command but will trigger "server_changelevel" AMXX forward as well.
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// Filling second param will call "changelevel2" command, but this is not usable in multiplayer game.
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// Filling second param will call "changelevel2" command, but this is not usable in multiplayer game.
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g_pEngTable->pfnChangeLevel(new_map, NULL);
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g_pEngTable->pfnChangeLevel(new_map.chars(), NULL);
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return 1;
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return 1;
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}
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}
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