From aa0dc4dbaff263edd8e5ddf0c8d3041e4bf9f506 Mon Sep 17 00:00:00 2001 From: Steve Dudenhoeffer Date: Tue, 28 Sep 2004 07:29:48 +0000 Subject: [PATCH] Fixed a few issues (Damaged Soul) --- plugins/include/engine.inc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/plugins/include/engine.inc b/plugins/include/engine.inc index 2f4670ef..f50094e9 100755 --- a/plugins/include/engine.inc +++ b/plugins/include/engine.inc @@ -249,14 +249,14 @@ forward client_impulse(id, impulse); forward pfn_think(entid); /* Called when an event is played */ -forward PlaybackEvent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam2); +forward pfn_playbackevent(flags, entid, eventid, Float:delay, Float:Origin[3], Float:Angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam2); + +/* Called when an entity gets a keyvalue set on it from the engine (ie: map load) Use copy_keyvalue to get the keyvalue information */ +forward pfn_keyvalue(entid); /* Called when an entity is spawned */ forward pfn_spawn(entid); -/* Called when an object uses another object */ -forward pfn_use(user, used); - //from jghg2 /* As above, but returns number of ents stored in entlist. Use to find a specific type of entity classname (specify in _lookforclassname) around a * certain entity specified in aroundent. All matching ents are stored in entlist. Specify max amount of entities to find in maxents.