Hopefully fixes the "bots can't harm" bug.

This commit is contained in:
Johnny Bergström 2004-07-13 21:26:38 +00:00
parent 4003204ffe
commit aaa1e781c2

View File

@ -871,7 +871,7 @@ void PlayerPreThink(edict_t *pEntity)
RETURN_META(MRES_IGNORED);
}
int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
int FN_ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
// Reset stuff:
FUNUTIL_ResetPlayer(ENTINDEX(pPlayer));
@ -879,7 +879,7 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress,
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
TRACE_LINE(v1, v2, fNoMonsters, e, ptr);
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&e&&(e->v.flags & (FL_CLIENT | FL_FAKECLIENT) )) {
@ -892,7 +892,24 @@ void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *e, Tr
RETURN_META(MRES_SUPERCEDE);
}
void OnAmxxAttach()
void FN_AMXX_ATTACH()
{
MF_AddNatives(fun_Exports);
// Reset stuff - hopefully this should
for (int i = 1; i <= 32; i++) {
// Reset all hitzones
memset(g_bodyhits[i], 0xFF, sizeof(char)*33);
// Reset all silent slippers
g_silent[i] = false;
}
}
/*
void ClientConnectFakeBot(int index)
{
FUNUTIL_ResetPlayer(index);
//MF_Log("A bot connects, forwarded to fun! The bot is %d!", index);
//CPlayer* player;
}
*/