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https://github.com/alliedmodders/amxmodx.git
synced 2024-12-25 06:15:37 +03:00
engine can now catch impulses
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add9b1126a
commit
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@ -90,6 +90,7 @@ AmxCallList preThink;
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AmxCallList postThink;
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AmxCallList postThink;
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AmxCallList clientKill;
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AmxCallList clientKill;
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AmxCallList Msgs;
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AmxCallList Msgs;
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AmxCallList clientImpulse;
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meta_globals_t *gpMetaGlobals;
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meta_globals_t *gpMetaGlobals;
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gamedll_funcs_t *gpGamedllFuncs;
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gamedll_funcs_t *gpGamedllFuncs;
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@ -33,6 +33,7 @@
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*/
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*/
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#include <extdll.h>
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#include <extdll.h>
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#include <usercmd.h>
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#include <meta_api.h>
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#include <meta_api.h>
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#include <dllapi.h>
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#include <dllapi.h>
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#include "sdk_util.h"
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#include "sdk_util.h"
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@ -3202,6 +3203,23 @@ void MessageEnd(void) {
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RETURN_META(result);
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RETURN_META(result);
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}
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}
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void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed)
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{
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edict_t *pEntity = (edict_t *)player;
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struct usercmd_s *cmd = (struct usercmd_s *)_cmd;
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META_RES result = MRES_IGNORED;
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cell iResult;
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for (AmxCallList::AmxCall* i = clientImpulse.head; i; i = i->next) {
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AMX_EXEC(i->amx, &iResult, i->iFunctionIdx, 2, ENTINDEX(pEntity), cmd->impulse);
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if (iResult & 2) {
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RETURN_META(MRES_SUPERCEDE);
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} else if (iResult & 1) {
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result = MRES_SUPERCEDE;
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}
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}
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}
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void WriteByte(int iValue) {
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void WriteByte(int iValue) {
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if(GlInfo.bBlocking) {
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if(GlInfo.bBlocking) {
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RETURN_META(MRES_SUPERCEDE);
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RETURN_META(MRES_SUPERCEDE);
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@ -3327,6 +3345,9 @@ void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax ){
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if (AMX_FINDPUBLIC(amx, "client_kill", &iFunctionIndex) == AMX_ERR_NONE) {
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if (AMX_FINDPUBLIC(amx, "client_kill", &iFunctionIndex) == AMX_ERR_NONE) {
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clientKill.put(amx, iFunctionIndex);
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clientKill.put(amx, iFunctionIndex);
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}
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}
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if (AMX_FINDPUBLIC(amx, "client_impulse",&iFunctionIndex) == AMX_ERR_NONE) {
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clientImpulse.put(amx, iFunctionIndex);
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}
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}
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}
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inHookProcess = 0;
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inHookProcess = 0;
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@ -3463,7 +3484,7 @@ void ClientPutInServer_Post( edict_t *pEntity ) {
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DLL_FUNCTIONS gFunctionTable;
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DLL_FUNCTIONS gFunctionTable;
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C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ){
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C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion ){
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gFunctionTable.pfnCmdStart = CmdStart;
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gFunctionTable.pfnGameInit = GameInit;
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gFunctionTable.pfnGameInit = GameInit;
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gFunctionTable.pfnStartFrame = StartFrame;
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gFunctionTable.pfnStartFrame = StartFrame;
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gFunctionTable.pfnTouch = Touch;
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gFunctionTable.pfnTouch = Touch;
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