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register_statsfwd
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2a57fa02ca
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@ -70,8 +70,17 @@ native custom_wpn_shot( index,wid );
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native get_custom_wpnname( wId,name[],len );
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/*
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* Usefull forwards
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* Forwards
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*/
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forward grenade_throw( index,greindex,wId );
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enum {
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CSF_DAMAGE = 0,
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CSF_DEATH,
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}
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/* You must register client_* forwards using register_statsfwd native */
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native register_statsfwd( ftype )
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forward client_damage( attacker,victim,damage,wpnindex,hitplace,TA );
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forward client_death( killer,victim,wpnindex,hitplace,TK );
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forward grenade_throw( index,greindex,wId );
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@ -1,7 +1,10 @@
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#include <amxmodx>
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#include <csstats>
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public plugin_init() {
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register_plugin("Stats Test","0.1","SidLuke")
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register_statsfwd( CSF_DAMAGE )
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register_statsfwd( CSF_DEATH )
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}
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public client_damage( attacker,victim,damage,wpnindex,hitplace,TA ){
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@ -243,6 +243,49 @@ void CPlayer::saveBDefused(){
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}
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// *****************************************************
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// class Forward
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// *****************************************************
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void Forward::put( AMX *a , int i ){
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head = new AmxCall( a, i , head );
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}
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void Forward::clear(){
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while ( head ) {
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AmxCall* a = head->next;
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delete head;
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head = a;
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}
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}
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void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
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AmxCall* a = head;
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while ( a ){
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MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
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a = a->next;
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}
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}
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void Forward::exec(int p1,int p2,int p3,int p4,int p5){
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AmxCall* a = head;
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while ( a ){
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MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
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a = a->next;
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}
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}
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void Forward::exec(int p1,int p2){
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AmxCall* a = head;
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while ( a ){
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MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
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a = a->next;
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}
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}
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// *****************************************************
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bool ignoreBots (edict_t *pEnt, edict_t *pOther){
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if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
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return true;
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@ -87,6 +87,28 @@ public:
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void clear();
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};
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// *****************************************************
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// class Forward
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// *****************************************************
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class Forward
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{
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struct AmxCall {
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AMX *amx;
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int iFunctionIdx;
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AmxCall* next;
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AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
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} *head;
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public:
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Forward() { head = 0; }
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~Forward() { clear(); }
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void clear();
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void put( AMX *a , int i );
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void exec(int p1,int p2,int p3,int p4,int p5,int p6);
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void exec(int p1,int p2,int p3,int p4,int p5);
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void exec(int p1,int p2);
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};
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#endif // CMISC_H
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@ -21,8 +21,9 @@ RankSystem g_rank;
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Grenades g_grenades;
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int iFDeath;
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int iFDamage;
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Forward g_death_info;
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Forward g_damage_info;
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int iFGrenade;
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bool rankBots;
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@ -141,9 +142,14 @@ void ServerDeactivate() {
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g_rank.clear(); // clear before save to file
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}
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g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) );
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g_damage_info.clear();
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g_death_info.clear();
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// clear custom weapons info
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for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
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weaponData[i].ammoSlot = 0;
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RETURN_META(MRES_IGNORED);
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}
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@ -327,7 +333,5 @@ void OnAmxxDetach() {
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}
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void OnPluginsLoaded(){
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iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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}
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@ -5,9 +5,9 @@
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// Module info
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#define MODULE_NAME "CS Stats"
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#define MODULE_VERSION "0.1"
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#define MODULE_AUTHOR ""
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#define MODULE_URL "www.amxmodx.org"
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#define MODULE_VERSION "0.20"
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#define MODULE_AUTHOR "AMXx Dev Team"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "CSSTATS"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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@ -339,13 +339,13 @@ static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,v
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int TA = 0;
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if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
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TA = 1;
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MF_ExecuteForward( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA );
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g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA );
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if ( pVic->IsAlive() )
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return 1;
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pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
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MF_ExecuteForward( iFDeath, pAtt->index, pVic->index, weapon, aim, TA );
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g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA );
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return 1;
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}
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@ -380,6 +380,30 @@ static cell AMX_NATIVE_CALL get_custom_wpnname(AMX *amx, cell *params){
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
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int iFunctionIndex;
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switch( params[1] ){
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case 0:
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if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
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g_damage_info.put( amx , iFunctionIndex );
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else
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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break;
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case 1:
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if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
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g_death_info.put( amx , iFunctionIndex );
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else
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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break;
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default:
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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return 0;
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}
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return 1;
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}
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AMX_NATIVE_INFO stats_Natives[] = {
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{ "get_stats", get_stats},
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{ "get_stats2", get_stats2},
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@ -400,6 +424,8 @@ AMX_NATIVE_INFO stats_Natives[] = {
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{ "custom_wpn_shot", custom_wpn_shot },
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{ "get_custom_wpnname", get_custom_wpnname },
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{"register_statsfwd",register_forward },
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///*******************
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{ NULL, NULL }
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};
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@ -26,8 +26,9 @@ extern bool rankBots;
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extern cvar_t* csstats_rankbots;
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extern cvar_t* csstats_pause;
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extern int iFDeath;
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extern int iFDamage;
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extern Forward g_death_info;
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extern Forward g_damage_info;
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extern int iFGrenade;
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extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
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@ -90,11 +90,12 @@ void Client_Damage_End(void* mValue){
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TA = 0;
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if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
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TA = 1;
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MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
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g_damage_info.exec( pAttacker->index , mPlayer->index , damage, weapon, aim, TA );
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if ( !mPlayer->IsAlive() ){
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pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
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MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA );
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g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, TA );
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}
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}
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@ -148,7 +149,6 @@ void Client_AmmoPickup(void* mValue){
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}
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}
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void Client_ScoreInfo(void* mValue){
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static int index;
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switch (mState++){
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@ -219,7 +219,7 @@ AMX_NATIVE_INFO base_Natives[] = {
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{ "dod_user_kill", user_kill },
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{ "dod_get_pronestate", get_user_pronestate },
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{"register_forward",register_forward },
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{"register_statsfwd",register_forward },
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///*******************
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{ NULL, NULL }
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@ -5,9 +5,9 @@
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// Module info
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#define MODULE_NAME "DoDX"
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#define MODULE_VERSION "0.1"
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#define MODULE_VERSION "0.20"
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#define MODULE_AUTHOR "SidLuke"
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#define MODULE_URL "www.amxmodx.org"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "DODX"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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@ -431,7 +431,7 @@ AMX_NATIVE_INFO base_Natives[] = {
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{"tfc_setpddata", TFC_SetPDdata },
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{"register_forward",register_forward },
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{"register_statsfwd",register_forward },
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//******************* 19 :)
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{NULL, NULL}
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};
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@ -5,9 +5,9 @@
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// Module info
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#define MODULE_NAME "TFCX"
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#define MODULE_VERSION "0.1"
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#define MODULE_AUTHOR "SidLuke"
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#define MODULE_URL "www.amxmodx.org"
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#define MODULE_VERSION "0.20"
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#define MODULE_AUTHOR "AMXx Dev Team"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "TFCX"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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@ -381,7 +381,7 @@ AMX_NATIVE_INFO base_Natives[] = {
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{ "ts_setpddata",ts_setup },
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{ "register_forward",register_forward },
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{ "register_statsfwd",register_forward },
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//"*******************"
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{ NULL, NULL }
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@ -5,9 +5,9 @@
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// Module info
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#define MODULE_NAME "TSX"
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#define MODULE_VERSION "0.1"
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#define MODULE_AUTHOR "SidLuke"
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#define MODULE_URL "www.amxmodx.org"
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#define MODULE_VERSION "0.2"
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#define MODULE_AUTHOR "AMXx Dev Team"
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#define MODULE_URL "http://www.amxmodx.org/"
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#define MODULE_LOGTAG "TSX"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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