mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-26 06:45:37 +03:00
Added get_orig_retval for retrieving the original return value of an engine function
Reformatted comments in fakemeta include files so they look a bit neater
This commit is contained in:
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@ -52,6 +52,15 @@ native unregister_forward(_forwardType, registerId, post=0);
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/* Returns data for metamod */
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native forward_return(type,{Float,Sql,Result,_}:...);
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/* Returns the original return value of an engine function.
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* This is only valid in forwards that were registered as post.
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*
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* get_orig_retval() - no params, retrieves integer return value
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* get_orig_retval(&Float:value) - retrieves float return value by reference
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* get_orig_retval(value[], len) - retrives string return value
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*/
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native get_orig_retval({Float,_}:...)
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native engfunc(type,{Float,Sql,Result,_}:...);
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native dllfunc(type,{Float,Sql,Result,_}:...);
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@ -51,8 +51,9 @@ enum {
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EngFunc_DropToFloor, // int ) (edict_t *e);
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EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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//With 1.71 you can pass an optional TraceLine ptr for trace natives
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// it can be 0, for meaning "global tr handle" (for get/set_tr2), or
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// it can be any other TR handle (such as one from a TR hook)
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@ -63,6 +64,7 @@ enum {
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EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t *ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char *val);
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@ -91,18 +93,18 @@ enum {
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EngFunc_GetPhysicsInfoString, // const char *) (const edict_t *pClient);
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EngFunc_PrecacheEvent, // unsigned short) (int type, const char*psz);
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EngFunc_PlaybackEvent, // void ) (int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
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EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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EngFunc_GetCurrentPlayer, //) ( void );
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EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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EngFunc_SetGroupMask, //) ( int mask, int op );
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EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void (float)
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EngFunc_WriteAngle, // void (float)
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EngFunc_CheckVisibility, // int ) (const edict_t *entity, unsigned char *pset);
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EngFunc_GetCurrentPlayer, // int ) ( void );
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EngFunc_CanSkipPlayer, // int ) (const edict_t *player);
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EngFunc_SetGroupMask, // void ) (int mask, int op);
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EngFunc_GetClientListening, // bool ) (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool ) (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void ) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void ) (float flValue)
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EngFunc_WriteAngle, // void ) (float flValue)
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EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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};
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/* Used with dllfunc()
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@ -136,6 +138,7 @@ enum
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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// This also gets called when the server is queried for information (for example, by a server browser tool)
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DLLFunc_GetGameDescription, // const char *) ( void );
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// Spectator funcs
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@ -153,11 +156,11 @@ enum
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DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaseline, // void ) ( void );
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void (idplayer)
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void ) (idplayer)
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};
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enum {
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@ -360,141 +363,140 @@ enum
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/* Used with register_forward()
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*/
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enum {
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FM_PrecacheModel = 1, // done
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FM_PrecacheSound, // done
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FM_SetModel, // done
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FM_ModelIndex, // done
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FM_ModelFrames, // done
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FM_SetSize, // done
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FM_ChangeLevel, // done
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FM_VecToYaw, // done
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FM_VecToAngles, // done
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FM_MoveToOrigin, // done
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FM_ChangeYaw, // done
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FM_ChangePitch, // done
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FM_FindEntityByString, // done
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FM_GetEntityIllum, // done
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FM_FindEntityInSphere, // done
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FM_FindClientInPVS, // done
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FM_EntitiesInPVS, // done
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FM_MakeVectors, // done
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FM_AngleVectors, // done
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FM_CreateEntity, // done
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FM_RemoveEntity, // done
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FM_CreateNamedEntity, // done
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FM_MakeStatic, // done
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FM_EntIsOnFloor, // done
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FM_DropToFloor, // done
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FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
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FM_SetOrigin, // done
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FM_EmitSound, // done
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FM_EmitAmbientSound, // done
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FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
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FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_GetAimVector, // done
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FM_ParticleEffect, // done
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FM_LightStyle, // done
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FM_DecalIndex, // done
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FM_PointContents, // done
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FM_MessageBegin, // done
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FM_MessageEnd, // done
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FM_WriteByte, // done
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FM_WriteChar, // done
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FM_WriteShort, // done
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FM_WriteLong, // done
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FM_WriteAngle, // done
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FM_WriteCoord, // done
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FM_WriteString, // done
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FM_WriteEntity, // done
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FM_CVarGetFloat, // done
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FM_CVarGetString, // done
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FM_CVarSetFloat, // done
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FM_CVarSetString, // done
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FM_FreeEntPrivateData, // done
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FM_SzFromIndex, // done
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FM_AllocString, // done
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FM_RegUserMsg, // done
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FM_AnimationAutomove, // done
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FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
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FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
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FM_SetView, // done
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FM_Time, // done
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FM_CrosshairAngle, // done
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FM_FadeClientVolume, // done
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FM_SetClientMaxspeed, // done
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FM_CreateFakeClient, // done
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FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
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FM_NumberOfEntities, // done
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FM_StaticDecal, // done
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FM_PrecacheGeneric, // done
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FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
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FM_GetPhysicsKeyValue, // done
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FM_SetPhysicsKeyValue, // done
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FM_GetPhysicsInfoString,// done
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FM_PrecacheEvent, // done
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FM_PlaybackEvent, // done
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FM_CheckVisibility, //) (
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FM_GetCurrentPlayer, // done
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FM_CanSkipPlayer, // done
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FM_SetGroupMask, //done
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FM_Voice_GetClientListening, // done
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FM_Voice_SetClientListening, // done
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FM_InfoKeyValue, // done
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FM_SetKeyValue, // done
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FM_SetClientKeyValue, // done
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FM_GetPlayerAuthId, // done
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FM_GetPlayerWONId, // done
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FM_IsMapValid, // done
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FM_PrecacheModel = 1,
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FM_PrecacheSound,
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FM_SetModel,
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FM_ModelIndex,
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FM_ModelFrames,
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FM_SetSize,
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FM_ChangeLevel,
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FM_VecToYaw,
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FM_VecToAngles,
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FM_MoveToOrigin,
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FM_ChangeYaw,
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FM_ChangePitch,
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FM_FindEntityByString,
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FM_GetEntityIllum,
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FM_FindEntityInSphere,
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FM_FindClientInPVS,
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FM_EntitiesInPVS,
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FM_MakeVectors,
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FM_AngleVectors,
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FM_CreateEntity,
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FM_RemoveEntity,
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FM_CreateNamedEntity,
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FM_MakeStatic,
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FM_EntIsOnFloor,
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FM_DropToFloor,
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FM_WalkMove,
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FM_SetOrigin,
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FM_EmitSound,
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FM_EmitAmbientSound,
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FM_TraceLine,
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FM_TraceToss,
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FM_TraceMonsterHull,
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FM_TraceHull,
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FM_TraceModel,
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FM_TraceTexture,
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FM_TraceSphere,
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FM_GetAimVector,
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FM_ParticleEffect,
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FM_LightStyle,
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FM_DecalIndex,
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FM_PointContents,
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FM_MessageBegin,
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FM_MessageEnd,
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FM_WriteByte,
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FM_WriteChar,
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FM_WriteShort,
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FM_WriteLong,
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FM_WriteAngle,
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FM_WriteCoord,
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FM_WriteString,
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FM_WriteEntity,
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FM_CVarGetFloat,
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FM_CVarGetString,
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FM_CVarSetFloat,
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FM_CVarSetString,
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FM_FreeEntPrivateData,
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FM_SzFromIndex,
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FM_AllocString,
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FM_RegUserMsg,
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FM_AnimationAutomove,
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FM_GetBonePosition,
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FM_GetAttachment,
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FM_SetView,
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FM_Time,
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FM_CrosshairAngle,
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FM_FadeClientVolume,
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FM_SetClientMaxspeed,
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FM_CreateFakeClient,
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FM_RunPlayerMove,
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FM_NumberOfEntities,
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FM_StaticDecal,
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FM_PrecacheGeneric,
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FM_BuildSoundMsg,
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FM_GetPhysicsKeyValue,
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FM_SetPhysicsKeyValue,
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FM_GetPhysicsInfoString,
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FM_PrecacheEvent,
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FM_PlaybackEvent,
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FM_CheckVisibility,
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FM_GetCurrentPlayer,
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FM_CanSkipPlayer,
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FM_SetGroupMask,
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FM_Voice_GetClientListening,
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FM_Voice_SetClientListening,
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FM_InfoKeyValue,
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FM_SetKeyValue,
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FM_SetClientKeyValue,
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FM_GetPlayerAuthId,
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FM_GetPlayerWONId,
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FM_IsMapValid,
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FM_Spawn,
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FM_Think,
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FM_Use,
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FM_Touch,
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FM_Blocked,
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FM_KeyValue,
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FM_SetAbsBox,
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FM_ClientConnect,
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FM_Spawn, // done
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FM_Think, // done
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FM_Use, // done
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FM_Touch, // done
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FM_Blocked, // done
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FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
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FM_SetAbsBox, // done
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FM_ClientConnect, // done
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FM_ClientDisconnect,
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FM_ClientKill,
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FM_ClientPutInServer,
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FM_ClientCommand,
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FM_ClientDisconnect, // done
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FM_ClientKill, // done
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FM_ClientPutInServer, // done
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FM_ClientCommand, // done
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FM_ServerDeactivate,
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FM_ServerDeactivate, // done
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FM_PlayerPreThink,
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FM_PlayerPostThink,
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FM_PlayerPreThink, // done
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FM_PlayerPostThink, // done
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FM_StartFrame, // done
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FM_ParmsNewLevel, // done
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FM_ParmsChangeLevel, // done
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FM_StartFrame,
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FM_ParmsNewLevel,
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FM_ParmsChangeLevel,
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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FM_GetGameDescription, // done
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// This also gets called when the server is queried for information (for example, by a server browser tool)
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FM_GetGameDescription,
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// Spectator funcs
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FM_SpectatorConnect, // done
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FM_SpectatorDisconnect, // done
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FM_SpectatorThink, // done
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FM_SpectatorConnect,
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FM_SpectatorDisconnect,
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FM_SpectatorThink,
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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FM_Sys_Error, // done
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FM_Sys_Error,
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FM_PM_FindTextureType, // done
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FM_RegisterEncoders, // done
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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FM_PM_FindTextureType,
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FM_RegisterEncoders,
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// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaseline, // done
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FM_AllowLagCompensation, // done
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FM_AlertMessage, //done (at_type, message[])
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FM_CreateInstancedBaselines,
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FM_AllowLagCompensation,
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FM_AlertMessage,
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// NEW_DLL_FUNCTIONS:
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FM_OnFreeEntPrivateData,
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@ -241,8 +241,8 @@ stock DF_RegisterEncoders()
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stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
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return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
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stock DF_CreateInstancedBaseline()
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return dllfunc(DLLFunc_CreateInstancedBaseline)
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stock DF_CreateInstancedBaselines()
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return dllfunc(DLLFunc_CreateInstancedBaselines)
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stock DF_pfnAllowLagCompensation()
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return dllfunc(DLLFunc_pfnAllowLagCompensation)
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stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
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