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Added get_orig_retval for retrieving the original return value of an engine function
Reformatted comments in fakemeta include files so they look a bit neater
This commit is contained in:
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82a739a95e
commit
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@ -52,6 +52,15 @@ native unregister_forward(_forwardType, registerId, post=0);
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/* Returns data for metamod */
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native forward_return(type,{Float,Sql,Result,_}:...);
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/* Returns the original return value of an engine function.
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* This is only valid in forwards that were registered as post.
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*
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* get_orig_retval() - no params, retrieves integer return value
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* get_orig_retval(&Float:value) - retrieves float return value by reference
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* get_orig_retval(value[], len) - retrives string return value
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*/
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native get_orig_retval({Float,_}:...)
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native engfunc(type,{Float,Sql,Result,_}:...);
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native dllfunc(type,{Float,Sql,Result,_}:...);
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@ -24,8 +24,8 @@
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/* Used with engfunc()
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*/
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enum {
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EngFunc_PrecacheModel, // int ) (char* s);
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EngFunc_PrecacheSound, // int ) (char* s);
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EngFunc_PrecacheModel, // int ) (char *s);
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EngFunc_PrecacheSound, // int ) (char *s);
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EngFunc_SetModel, // void ) (edict_t *e, const char *m);
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EngFunc_ModelIndex, // int ) (const char *m);
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EngFunc_ModelFrames, // int ) (int modelIndex);
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@ -44,120 +44,123 @@ enum {
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EngFunc_MakeVectors, // void ) (const float *rgflVector);
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EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
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EngFunc_CreateEntity, // edict) (void);
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EngFunc_RemoveEntity, // void ) (edict_t* e);
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EngFunc_RemoveEntity, // void ) (edict_t *e);
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EngFunc_CreateNamedEntity, // edict) (int className);
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EngFunc_MakeStatic, // void ) (edict_t *ent);
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EngFunc_EntIsOnFloor, // int ) (edict_t *e);
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EngFunc_DropToFloor, // int ) (edict_t* e);
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EngFunc_DropToFloor, // int ) (edict_t *e);
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EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
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EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch);
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EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
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//With 1.71 you can pass an optional TraceLine ptr for trace natives
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// it can be 0, for meaning "global tr handle" (for get/set_tr2), or
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// it can be any other TR handle (such as one from a TR hook)
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EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
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EngFunc_TraceToss, // void ) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
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EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
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EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
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EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
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EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
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EngFunc_GetAimVector, // void ) (edict_t *ent, float speed, float *rgflReturn);
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EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
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EngFunc_LightStyle, // void ) (int style, char* val);
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EngFunc_LightStyle, // void ) (int style, char *val);
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EngFunc_DecalIndex, // int ) (const char *name);
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EngFunc_PointContents, // int ) (const float *rgflVector);
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EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
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EngFunc_SzFromIndex, // const char * ) (int iString);
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EngFunc_SzFromIndex, // const char *) (int iString);
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EngFunc_AllocString, // int ) (const char *szValue);
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EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
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EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
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EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
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EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
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EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
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EngFunc_AnimationAutomove, // void ) (const edict_t *pEdict, float flTime);
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EngFunc_GetBonePosition, // void ) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
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EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles);
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EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent);
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EngFunc_Time, // float) ( void );
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EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
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EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
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EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
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EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
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EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
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EngFunc_NumberOfEntities, // int ) (void);
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EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
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EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
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EngFunc_NumberOfEntities, // int ) ( void );
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EngFunc_StaticDecal, // void ) (const float *origin, int decalIndex, int entityIndex, int modelIndex);
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EngFunc_PrecacheGeneric, // int ) (char* s);
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EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
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EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
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EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
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EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
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EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
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EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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EngFunc_GetCurrentPlayer, //) ( void );
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EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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EngFunc_SetGroupMask, //) ( int mask, int op );
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EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void (float)
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EngFunc_WriteAngle, // void (float)
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EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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EngFunc_GetPhysicsKeyValue, // const char *) (const edict_t *pClient, const char *key);
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EngFunc_SetPhysicsKeyValue, // void ) (const edict_t *pClient, const char *key, const char *value);
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EngFunc_GetPhysicsInfoString, // const char *) (const edict_t *pClient);
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EngFunc_PrecacheEvent, // unsigned short) (int type, const char*psz);
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EngFunc_PlaybackEvent, // void ) (int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
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EngFunc_CheckVisibility, // int ) (const edict_t *entity, unsigned char *pset);
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EngFunc_GetCurrentPlayer, // int ) ( void );
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EngFunc_CanSkipPlayer, // int ) (const edict_t *player);
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EngFunc_SetGroupMask, // void ) (int mask, int op);
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EngFunc_GetClientListening, // bool ) (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool ) (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void ) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void ) (float flValue)
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EngFunc_WriteAngle, // void ) (float flValue)
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EngFunc_InfoKeyValue, // char*) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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};
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/* Used with dllfunc()
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*/
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enum
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{
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_Spawn, // int ) ( edict_t *pent );
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DLLFunc_Think, // void ) ( edict_t *pent );
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DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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DLLFunc_GameInit, // void ) ( void );
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DLLFunc_Spawn, // int ) (edict_t *pent);
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DLLFunc_Think, // void ) (edict_t *pent);
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DLLFunc_Use, // void ) (edict_t *pentUsed, edict_t *pentOther);
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DLLFunc_Touch, // void ) (edict_t *pentTouched, edict_t *pentOther);
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DLLFunc_Blocked, // void ) (edict_t *pentBlocked, edict_t *pentOther);
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//You can pass in 0 for glb kvd handle or a kvd handle here
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DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_KeyValue, // void ) (edict_t *pentKeyvalue, KeyValueData *pkvd);
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DLLFunc_SetAbsBox, // void ) (edict_t *pent);
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DLLFunc_ClientConnect, // bool ) (edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]);
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DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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DLLFunc_ClientDisconnect, // void ) (edict_t *pEntity);
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DLLFunc_ClientKill, // void ) (edict_t *pEntity);
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DLLFunc_ClientPutInServer, // void ) (edict_t *pEntity);
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DLLFunc_ClientCommand, // void ) (edict_t *pEntity);
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DLLFunc_ServerDeactivate, // void) ( void );
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DLLFunc_ServerDeactivate, // void ) ( void );
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DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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DLLFunc_PlayerPreThink, // void ) (edict_t *pEntity);
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DLLFunc_PlayerPostThink, // void ) (edict_t *pEntity);
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DLLFunc_StartFrame, // void ) ( void );
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DLLFunc_ParmsNewLevel, // void ) ( void );
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription, // const char * )( void );
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// This also gets called when the server is queried for information (for example, by a server browser tool)
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DLLFunc_GetGameDescription, // const char *) ( void );
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
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DLLFunc_SpectatorConnect, // void ) (edict_t *pEntity);
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DLLFunc_SpectatorDisconnect, // void ) (edict_t *pEntity);
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DLLFunc_SpectatorThink, // void ) (edict_t *pEntity);
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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DLLFunc_Sys_Error, // void ) ( const char *error_string );
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DLLFunc_Sys_Error, // void ) (const char *error_string);
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DLLFunc_PM_FindTextureType, // char )( char *name );
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DLLFunc_PM_FindTextureType, // char ) (char *name);
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DLLFunc_RegisterEncoders, // void ) ( void );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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DLLFunc_GetHullBounds, // int ) (int hullnumber, float *mins, float *maxs);
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaseline, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int ) ( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void (idplayer)
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MetaFunc_CallGameEntity, // bool ) (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void ) (idplayer)
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};
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enum {
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@ -360,141 +363,140 @@ enum
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/* Used with register_forward()
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*/
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enum {
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FM_PrecacheModel = 1, // done
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FM_PrecacheSound, // done
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FM_SetModel, // done
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FM_ModelIndex, // done
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FM_ModelFrames, // done
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FM_SetSize, // done
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FM_ChangeLevel, // done
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FM_VecToYaw, // done
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FM_VecToAngles, // done
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FM_MoveToOrigin, // done
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FM_ChangeYaw, // done
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FM_ChangePitch, // done
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FM_FindEntityByString, // done
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FM_GetEntityIllum, // done
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FM_FindEntityInSphere, // done
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FM_FindClientInPVS, // done
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FM_EntitiesInPVS, // done
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FM_MakeVectors, // done
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FM_AngleVectors, // done
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FM_CreateEntity, // done
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FM_RemoveEntity, // done
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FM_CreateNamedEntity, // done
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FM_MakeStatic, // done
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FM_EntIsOnFloor, // done
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FM_DropToFloor, // done
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FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
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FM_SetOrigin, // done
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FM_EmitSound, // done
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FM_EmitAmbientSound, // done
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FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
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FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
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FM_GetAimVector, // done
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FM_ParticleEffect, // done
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FM_LightStyle, // done
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FM_DecalIndex, // done
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FM_PointContents, // done
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FM_MessageBegin, // done
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FM_MessageEnd, // done
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FM_WriteByte, // done
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FM_WriteChar, // done
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FM_WriteShort, // done
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FM_WriteLong, // done
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FM_WriteAngle, // done
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FM_WriteCoord, // done
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FM_WriteString, // done
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FM_WriteEntity, // done
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FM_CVarGetFloat, // done
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FM_CVarGetString, // done
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FM_CVarSetFloat, // done
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FM_CVarSetString, // done
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FM_FreeEntPrivateData, // done
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FM_SzFromIndex, // done
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FM_AllocString, // done
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FM_RegUserMsg, // done
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FM_AnimationAutomove, // done
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FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
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FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
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FM_SetView, // done
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FM_Time, // done
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FM_CrosshairAngle, // done
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FM_FadeClientVolume, // done
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FM_SetClientMaxspeed, // done
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FM_CreateFakeClient, // done
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FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
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FM_NumberOfEntities, // done
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FM_StaticDecal, // done
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FM_PrecacheGeneric, // done
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FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
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FM_GetPhysicsKeyValue, // done
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FM_SetPhysicsKeyValue, // done
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FM_GetPhysicsInfoString,// done
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FM_PrecacheEvent, // done
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FM_PlaybackEvent, // done
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FM_CheckVisibility, //) (
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FM_GetCurrentPlayer, // done
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FM_CanSkipPlayer, // done
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FM_SetGroupMask, //done
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FM_Voice_GetClientListening, // done
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FM_Voice_SetClientListening, // done
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FM_InfoKeyValue, // done
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FM_SetKeyValue, // done
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FM_SetClientKeyValue, // done
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FM_GetPlayerAuthId, // done
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FM_GetPlayerWONId, // done
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FM_IsMapValid, // done
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FM_PrecacheModel = 1,
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FM_PrecacheSound,
|
||||
FM_SetModel,
|
||||
FM_ModelIndex,
|
||||
FM_ModelFrames,
|
||||
FM_SetSize,
|
||||
FM_ChangeLevel,
|
||||
FM_VecToYaw,
|
||||
FM_VecToAngles,
|
||||
FM_MoveToOrigin,
|
||||
FM_ChangeYaw,
|
||||
FM_ChangePitch,
|
||||
FM_FindEntityByString,
|
||||
FM_GetEntityIllum,
|
||||
FM_FindEntityInSphere,
|
||||
FM_FindClientInPVS,
|
||||
FM_EntitiesInPVS,
|
||||
FM_MakeVectors,
|
||||
FM_AngleVectors,
|
||||
FM_CreateEntity,
|
||||
FM_RemoveEntity,
|
||||
FM_CreateNamedEntity,
|
||||
FM_MakeStatic,
|
||||
FM_EntIsOnFloor,
|
||||
FM_DropToFloor,
|
||||
FM_WalkMove,
|
||||
FM_SetOrigin,
|
||||
FM_EmitSound,
|
||||
FM_EmitAmbientSound,
|
||||
FM_TraceLine,
|
||||
FM_TraceToss,
|
||||
FM_TraceMonsterHull,
|
||||
FM_TraceHull,
|
||||
FM_TraceModel,
|
||||
FM_TraceTexture,
|
||||
FM_TraceSphere,
|
||||
FM_GetAimVector,
|
||||
FM_ParticleEffect,
|
||||
FM_LightStyle,
|
||||
FM_DecalIndex,
|
||||
FM_PointContents,
|
||||
FM_MessageBegin,
|
||||
FM_MessageEnd,
|
||||
FM_WriteByte,
|
||||
FM_WriteChar,
|
||||
FM_WriteShort,
|
||||
FM_WriteLong,
|
||||
FM_WriteAngle,
|
||||
FM_WriteCoord,
|
||||
FM_WriteString,
|
||||
FM_WriteEntity,
|
||||
FM_CVarGetFloat,
|
||||
FM_CVarGetString,
|
||||
FM_CVarSetFloat,
|
||||
FM_CVarSetString,
|
||||
FM_FreeEntPrivateData,
|
||||
FM_SzFromIndex,
|
||||
FM_AllocString,
|
||||
FM_RegUserMsg,
|
||||
FM_AnimationAutomove,
|
||||
FM_GetBonePosition,
|
||||
FM_GetAttachment,
|
||||
FM_SetView,
|
||||
FM_Time,
|
||||
FM_CrosshairAngle,
|
||||
FM_FadeClientVolume,
|
||||
FM_SetClientMaxspeed,
|
||||
FM_CreateFakeClient,
|
||||
FM_RunPlayerMove,
|
||||
FM_NumberOfEntities,
|
||||
FM_StaticDecal,
|
||||
FM_PrecacheGeneric,
|
||||
FM_BuildSoundMsg,
|
||||
FM_GetPhysicsKeyValue,
|
||||
FM_SetPhysicsKeyValue,
|
||||
FM_GetPhysicsInfoString,
|
||||
FM_PrecacheEvent,
|
||||
FM_PlaybackEvent,
|
||||
FM_CheckVisibility,
|
||||
FM_GetCurrentPlayer,
|
||||
FM_CanSkipPlayer,
|
||||
FM_SetGroupMask,
|
||||
FM_Voice_GetClientListening,
|
||||
FM_Voice_SetClientListening,
|
||||
FM_InfoKeyValue,
|
||||
FM_SetKeyValue,
|
||||
FM_SetClientKeyValue,
|
||||
FM_GetPlayerAuthId,
|
||||
FM_GetPlayerWONId,
|
||||
FM_IsMapValid,
|
||||
|
||||
FM_Spawn,
|
||||
FM_Think,
|
||||
FM_Use,
|
||||
FM_Touch,
|
||||
FM_Blocked,
|
||||
FM_KeyValue,
|
||||
FM_SetAbsBox,
|
||||
FM_ClientConnect,
|
||||
|
||||
FM_Spawn, // done
|
||||
FM_Think, // done
|
||||
FM_Use, // done
|
||||
FM_Touch, // done
|
||||
FM_Blocked, // done
|
||||
FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
|
||||
FM_SetAbsBox, // done
|
||||
FM_ClientConnect, // done
|
||||
FM_ClientDisconnect,
|
||||
FM_ClientKill,
|
||||
FM_ClientPutInServer,
|
||||
FM_ClientCommand,
|
||||
|
||||
FM_ClientDisconnect, // done
|
||||
FM_ClientKill, // done
|
||||
FM_ClientPutInServer, // done
|
||||
FM_ClientCommand, // done
|
||||
FM_ServerDeactivate,
|
||||
|
||||
FM_ServerDeactivate, // done
|
||||
FM_PlayerPreThink,
|
||||
FM_PlayerPostThink,
|
||||
|
||||
FM_PlayerPreThink, // done
|
||||
FM_PlayerPostThink, // done
|
||||
|
||||
FM_StartFrame, // done
|
||||
FM_ParmsNewLevel, // done
|
||||
FM_ParmsChangeLevel, // done
|
||||
FM_StartFrame,
|
||||
FM_ParmsNewLevel,
|
||||
FM_ParmsChangeLevel,
|
||||
|
||||
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
|
||||
FM_GetGameDescription, // done
|
||||
// This also gets called when the server is queried for information (for example, by a server browser tool)
|
||||
FM_GetGameDescription,
|
||||
|
||||
// Spectator funcs
|
||||
FM_SpectatorConnect, // done
|
||||
FM_SpectatorDisconnect, // done
|
||||
FM_SpectatorThink, // done
|
||||
FM_SpectatorConnect,
|
||||
FM_SpectatorDisconnect,
|
||||
FM_SpectatorThink,
|
||||
|
||||
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
|
||||
FM_Sys_Error, // done
|
||||
FM_Sys_Error,
|
||||
|
||||
FM_PM_FindTextureType, // done
|
||||
FM_RegisterEncoders, // done
|
||||
|
||||
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
|
||||
FM_PM_FindTextureType,
|
||||
FM_RegisterEncoders,
|
||||
|
||||
// Create baselines for certain "unplaced" items.
|
||||
FM_CreateInstancedBaseline, // done
|
||||
FM_AllowLagCompensation, // done
|
||||
FM_AlertMessage, //done (at_type, message[])
|
||||
FM_CreateInstancedBaselines,
|
||||
|
||||
FM_AllowLagCompensation,
|
||||
FM_AlertMessage,
|
||||
|
||||
// NEW_DLL_FUNCTIONS:
|
||||
FM_OnFreeEntPrivateData,
|
||||
|
@ -241,8 +241,8 @@ stock DF_RegisterEncoders()
|
||||
|
||||
stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
|
||||
return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
|
||||
stock DF_CreateInstancedBaseline()
|
||||
return dllfunc(DLLFunc_CreateInstancedBaseline)
|
||||
stock DF_CreateInstancedBaselines()
|
||||
return dllfunc(DLLFunc_CreateInstancedBaselines)
|
||||
stock DF_pfnAllowLagCompensation()
|
||||
return dllfunc(DLLFunc_pfnAllowLagCompensation)
|
||||
stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
|
||||
|
Loading…
Reference in New Issue
Block a user