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@ -6,12 +6,12 @@ EXTRA_LIBS_WIN32 =
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EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
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EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
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EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
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EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
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EXTRA_INCLUDEDIRS = -Iextra/include
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EXTRA_INCLUDEDIRS = -Iextra/include -I../amxmodx
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EXTRA_FLAGS = -Dstrcmpi=strcasecmp
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EXTRA_FLAGS = -Dstrcmpi=strcasecmp
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SDKTOP=../hlsdk
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SDKTOP=../hlsdk
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METADIR=../metamod/metamod
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METADIR=../metamodx
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SDKSRC=$(SDKTOP)/SourceCode
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SDKSRC=$(SDKTOP)/SourceCode
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@ -1,4 +1,5 @@
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//#define __cswonbuild__ // comment when compiling for STEAM
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#define __cswonbuild__ // comment when compiling for STEAM
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#define CS_WON_BUILD
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/* AMX Mod X
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/* AMX Mod X
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* Counter-Strike Module
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* Counter-Strike Module
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@ -114,7 +115,9 @@ pfnmodule_engine_g* g_engModuleFunc;
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM
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#define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM
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#define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM
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// "hostage_entity" entities
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // NOT YET CHECKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! find out before build
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM
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>>>>>>> 1.10
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM
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#else // from here STEAM build looks for offsets
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#else // from here STEAM build looks for offsets
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// "player" entities
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// "player" entities
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