diff --git a/dlls/ts/tsx/CMisc.cpp b/dlls/ts/tsx/CMisc.cpp
index e1f44281..ff6e5c31 100755
--- a/dlls/ts/tsx/CMisc.cpp
+++ b/dlls/ts/tsx/CMisc.cpp
@@ -36,13 +36,15 @@
// class CPlayer
// *****************************************************
-void CPlayer::Disconnect(){
+void CPlayer::Disconnect()
+{
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
rank->updatePosition( &life );
ingame = false;
}
-void CPlayer::PutInServer(){
+void CPlayer::PutInServer()
+{
restartStats();
ingame = true;
@@ -74,7 +76,8 @@ void CPlayer::PutInServer(){
if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 )
ingame = false;
}
-void CPlayer::Connect( const char* ippp ){
+void CPlayer::Connect(const char* ippp)
+{
strcpy(ip,ippp);
}
@@ -96,7 +99,8 @@ void CPlayer::Init( int pi, edict_t* pe )
ingame = false;
}
-void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
+void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
+{
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
@@ -144,7 +148,8 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
life.tks += ttk;
}
-void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
+void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
+{
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
@@ -183,7 +188,8 @@ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
life.bodyHits[bbody]++;
}
-void CPlayer::saveShot(int weapon){
+void CPlayer::saveShot(int weapon)
+{
if ( ignoreBots(pEdict) )
return;
@@ -196,3 +202,44 @@ void CPlayer::saveShot(int weapon){
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
}
+void CPlayer::SetOffsetF(int offs, float val)
+{
+ *((float *)pEdict->pvPrivateData + offs) = val;
+}
+
+void CPlayer::SetOffset(int offs, int val)
+{
+ *((int *)pEdict->pvPrivateData + offs) = val;
+}
+
+float CPlayer::GetOffsetF(int offs)
+{
+ return *((float *)pEdict->pvPrivateData + offs);
+}
+
+int CPlayer::GetOffset(int offs)
+{
+ return *((int *)pEdict->pvPrivateData + offs);
+}
+
+float CPlayer::GetTime()
+{
+ return GetOffsetF(TSX_TIME_OFFSET);
+}
+
+void CPlayer::SetMoney(int money)
+{
+ SetOffset(TSX_MONEY_OFFSET, money);
+}
+
+void CPlayer::SetSlots(int slots)
+{
+ SetOffset(TSX_SLOTS_OFFSET, slots);
+}
+
+int CPlayer::GetSlots()
+{
+ return GetOffset(TSX_SLOTS_OFFSET);
+}
+
+
diff --git a/dlls/ts/tsx/CMisc.h b/dlls/ts/tsx/CMisc.h
index 0e9f1084..1a107319 100755
--- a/dlls/ts/tsx/CMisc.h
+++ b/dlls/ts/tsx/CMisc.h
@@ -52,6 +52,26 @@
#define TSPWUP_DFIRERATE 16
#define TSPWUP_SJUMP 256
+#if defined __linux__
+#define EXTRAOFFSET 5
+#else
+#define EXTRAOFFSET 0
+#endif
+
+#define TSX_SDUCK_OFFSET (27+EXTRAOFFSET)
+#define TSX_SPEED1_OFFSET (85+EXTRAOFFSET)
+#define TSX_PHYSICS_OFFSET (86+EXTRAOFFSET)
+#define TSX_BTRAIL_OFFSET (87+EXTRAOFFSET)
+#define TSX_ISSLO_OFFSET (89+EXTRAOFFSET)
+#define TSX_SPEED2_OFFSET (90+EXTRAOFFSET)
+#define TSX_SROLL_OFFSET (158+EXTRAOFFSET)
+#define TSX_MONEY_OFFSET (301+EXTRAOFFSET)
+#define TSX_SLOTS_OFFSET (304+EXTRAOFFSET)
+#define TSX_SLOMO1_OFFSET (423+EXTRAOFFSET)
+#define TSX_SLOMO2_OFFSET (425+EXTRAOFFSET)
+#define TSX_MSG_OFFSET (433+EXTRAOFFSET)
+#define TSX_TIME_OFFSET (444+EXTRAOFFSET)
+
#define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1
@@ -91,6 +111,10 @@ struct CPlayer {
bool ingame;
float clearStats;
+
+ int checkstate;
+ int state;
+ int oldstate;
struct PlayerWeapon : public Stats {
char* name;
@@ -116,6 +140,14 @@ struct CPlayer {
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void restartStats(bool all = true);
+ void SetMoney(int money);
+ void SetSlots(int slots);
+ int GetSlots();
+ void SetOffset(int offs, int val);
+ int GetOffset(int offs);
+ void SetOffsetF(int offs, float val);
+ float GetOffsetF(int offs);
+ float GetTime();
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
diff --git a/dlls/ts/tsx/NBase.cpp b/dlls/ts/tsx/NBase.cpp
index f2b6d761..7edad2df 100755
--- a/dlls/ts/tsx/NBase.cpp
+++ b/dlls/ts/tsx/NBase.cpp
@@ -137,7 +137,118 @@ static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
return 0;
}
-static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params){
+#define BEGIN_USER_FUNC(__name) \
+ static cell AMX_NATIVE_CALL __name(AMX *amx, cell *params) { \
+ int id = params[1]; \
+ if (id<1 || id>gpGlobals->maxClients) { \
+ MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id); \
+ return 0; } \
+ CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); \
+ if (!pPlayer->ingame) { \
+ MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame", id); \
+ }
+#define END_USER_FUNC() \
+ }
+
+BEGIN_USER_FUNC(get_user_slots)
+ return pPlayer->GetSlots();
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_user_slots)
+ pPlayer->SetSlots(params[2]);
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(get_user_state)
+ return pPlayer->state;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(get_user_message)
+ int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
+ return (val & 15);
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_user_message)
+ int message = params[2];
+ if (message < 1 || message > 16)
+ {
+ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid message id: %d", message);
+ return 0;
+ }
+ int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
+ pPlayer->SetOffset(TSX_MSG_OFFSET, (val & ~15)^message);
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_bullettrail)
+ int bullettrail = params[2] * 256;
+ pPlayer->SetOffset(TSX_BTRAIL_OFFSET, bullettrail);
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_fake_slowmo)
+ float time = amx_ctof(params[2]);
+ pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWMO);
+ float prev = pPlayer->GetTime();
+ pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_fake_slowpause)
+ float time = amx_ctof(params[2]);
+ pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWPAUSE);
+ float prev = pPlayer->GetTime();
+ pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(is_in_slowmo)
+ if (pPlayer->GetOffsetF(TSX_ISSLO_OFFSET))
+ return pPlayer->GetOffsetF(TSX_SLOMO2_OFFSET);
+ return 0;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_speed)
+ pPlayer->SetOffsetF(TSX_ISSLO_OFFSET, amx_ctof(params[2]));
+ pPlayer->SetOffsetF(TSX_SPEED2_OFFSET, amx_ctof(params[3]));
+ pPlayer->SetOffsetF(TSX_SPEED1_OFFSET, amx_ctof(params[3]));
+ pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, amx_ctof(params[4]));
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(set_physics_speed)
+ pPlayer->SetOffsetF(TSX_PHYSICS_OFFSET, amx_ctof(params[2]));
+ return 1;
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(is_running_powerup)
+ return pPlayer->GetOffset(TSX_SLOMO1_OFFSET);
+END_USER_FUNC()
+
+BEGIN_USER_FUNC(force_powerup_run)
+ pPlayer->SetOffset(TSX_SLOMO1_OFFSET, params[2]);
+ return 1;
+END_USER_FUNC()
+
+static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
+{
+ int id = params[1];
+ if (id<1 || id>gpGlobals->maxClients)
+ {
+ MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
+ return 0;
+ }
+ CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
+ if (pPlayer->ingame)
+ {
+ pPlayer->SetMoney(params[2]);
+ pPlayer->money = params[2];
+ }
+ return 0;
+}
+
+static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
+{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
@@ -442,20 +553,37 @@ AMX_NATIVE_INFO base_Natives[] = {
{ "ts_getuserwpn", ts_get_user_weapon },
{ "ts_getusercash", get_user_cash },
+ { "ts_setusercash", set_user_cash },
{ "ts_getuserspace", get_user_space },
- { "ts_getuserpwup",get_user_pwup },
- { "ts_getuseritems",get_user_items },
- { "ts_getkillingstreak",get_killingStreak },
- { "ts_getuserlastfrag",get_lastFrag },
- { "ts_getuserkillflags",get_killflags },
+ { "ts_getuserpwup", get_user_pwup },
+ { "ts_getuseritems", get_user_items },
+ { "ts_getkillingstreak", get_killingStreak },
+ { "ts_getuserlastfrag", get_lastFrag },
+ { "ts_getuserkillflags", get_killflags },
+ { "ts_getuserslots", get_user_slots },
+ {" ts_setuserslots", set_user_slots },
+
+ { "ts_getuserstate", get_user_state },
{ "ts_giveweapon",give_weapon },
{ "ts_createpwup",create_pwup },
{ "ts_givepwup",give_pwup },
+ { "ts_set_message", set_user_message },
+ { "ts_get_message", get_user_message },
+
{ "ts_setpddata",ts_setup },
- { "register_statsfwd",register_forward },
+ { "register_statsfwd", register_forward },
+
+ { "ts_set_bullettrail",set_bullettrail },
+ { "ts_set_fakeslowmo",set_fake_slowmo },
+ { "ts_set_fakeslowpause",set_fake_slowpause },
+ { "ts_is_in_slowmo",is_in_slowmo },
+ { "ts_set_speed",set_speed },
+ { "ts_set_physics_speed",set_physics_speed },
+ { "ts_is_running_powerup",is_running_powerup},
+ { "ts_force_run_powerup",force_powerup_run},
//****************************************
{ "get_weaponname", get_weapon_name },
diff --git a/dlls/ts/tsx/moduleconfig.cpp b/dlls/ts/tsx/moduleconfig.cpp
index f821e39f..bc8bb8b3 100755
--- a/dlls/ts/tsx/moduleconfig.cpp
+++ b/dlls/ts/tsx/moduleconfig.cpp
@@ -53,6 +53,7 @@ int gmsgWeaponInfo;
int gmsgClipInfo;
int gmsgScoreInfo;
int gmsgTSHealth;
+int gmsgTSState;
int gmsgWStatus;
int gmsgTSCash;
@@ -85,7 +86,7 @@ struct sUserMsg
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
-
+ { "TSState",&gmsgTSState,Client_TSState,false },
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "TSCash",&gmsgTSCash,Client_TSCash,false },
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
@@ -122,6 +123,28 @@ int RegUserMsg_Post(const char *pszName, int iSize)
RETURN_META_VALUE(MRES_IGNORED, 0);
}
+void check_stunts(edict_s *player)
+{
+ CPlayer *pPlayer = GET_PLAYER_POINTER(player);
+
+ if(pPlayer->checkstate == 0) return;
+
+ int stunttype;
+ int newstate = pPlayer->state;
+ int oldstate = pPlayer->oldstate;
+
+ if(newstate == 0) stunttype = STUNT_NONE;
+ else if(newstate == 2) stunttype = STUNT_DIVE;
+ else if(oldstate == 2) stunttype = STUNT_GETUP;
+ else if( pPlayer->GetOffset(TSX_SROLL_OFFSET) == 1) stunttype = STUNT_ROLL;
+ else if( pPlayer->GetOffset(TSX_SDUCK_OFFSET) == 1 ) stunttype = STUNT_DUCK;
+ else stunttype = STUNT_FLIP;
+
+ pPlayer->checkstate = 0;
+
+ //MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
+}
+
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
{
@@ -139,14 +162,18 @@ void PlayerPreThink_Post( edict_t *pEntity )
{
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
+ check_stunts(pEntity);
+
if ( !isModuleActive() ) // stats only
return;
- if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
+ if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame)
+ {
pPlayer->clearStats = 0.0f;
pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false);
}
+
RETURN_META(MRES_IGNORED);
}
diff --git a/dlls/ts/tsx/msvc/tsx_amxx.vcproj b/dlls/ts/tsx/msvc/tsx_amxx.vcproj
index baba8217..68d62e88 100755
--- a/dlls/ts/tsx/msvc/tsx_amxx.vcproj
+++ b/dlls/ts/tsx/msvc/tsx_amxx.vcproj
@@ -264,12 +264,6 @@
-
-
-
-
diff --git a/dlls/ts/tsx/tsx.h b/dlls/ts/tsx/tsx.h
index 0aa58498..186e7d21 100755
--- a/dlls/ts/tsx/tsx.h
+++ b/dlls/ts/tsx/tsx.h
@@ -45,6 +45,13 @@
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
+#define STUNT_NONE 0
+#define STUNT_DUCK 1
+#define STUNT_ROLL 2
+#define STUNT_DIVE 3
+#define STUNT_GETUP 4
+#define STUNT_FLIP 5
+
extern AMX_NATIVE_INFO stats_Natives[];
extern AMX_NATIVE_INFO base_Natives[];
@@ -53,6 +60,7 @@ extern int gmsgWeaponInfo;
extern int gmsgClipInfo;
extern int gmsgScoreInfo;
extern int gmsgTSHealth;
+extern int gmsgTSState;
extern int gmsgWStatus;
extern int gmsgTSCash;
@@ -64,7 +72,7 @@ void Client_WeaponInfo(void*);
void Client_ClipInfo(void*);
void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*);
-
+void Client_TSState(void*);
void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue);
void Client_TSSpace(void* mValue);
diff --git a/dlls/ts/tsx/usermsg.cpp b/dlls/ts/tsx/usermsg.cpp
index 0d3f5e5e..b553cb45 100755
--- a/dlls/ts/tsx/usermsg.cpp
+++ b/dlls/ts/tsx/usermsg.cpp
@@ -33,7 +33,8 @@
#include "tsx.h"
-void Client_ResetHUD_End(void* mValue){
+void Client_ResetHUD_End(void* mValue)
+{
if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em
mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki
}
@@ -50,7 +51,8 @@ void Client_ResetHUD_End(void* mValue){
}
}
-void Client_ScoreInfo(void* mValue){
+void Client_ScoreInfo(void* mValue)
+{
static int iId;
switch(mState++){
case 0:
@@ -64,7 +66,8 @@ void Client_ScoreInfo(void* mValue){
}
}
-void Client_WeaponInfo(void* mValue){
+void Client_WeaponInfo(void* mValue)
+{
static int wpn;
switch(mState++){
case 0:
@@ -87,7 +90,8 @@ void Client_WeaponInfo(void* mValue){
}
}
-void Client_ClipInfo(void* mValue){
+void Client_ClipInfo(void* mValue)
+{
int iValue = *(int*)mValue;
if ( iValue < mPlayer->weapons[mPlayer->current].clip ) {
mPlayer->saveShot(mPlayer->current);
@@ -234,7 +238,15 @@ void Client_TSHealth_End(void* mValue){
(cell)TA);
}
-void Client_WStatus(void* mValue){
+void Client_TSState(void* mValue)
+{
+ mPlayer->oldstate = mPlayer->state;
+ mPlayer->checkstate = 1;
+ mPlayer->state = *(int*)mValue;
+}
+
+void Client_WStatus(void* mValue)
+{
switch(mState++){
case 1:
if ( !*(int*)mValue ){
@@ -244,15 +256,18 @@ void Client_WStatus(void* mValue){
}
}
-void Client_TSCash(void* mValue){
+void Client_TSCash(void* mValue)
+{
mPlayer->money = *(int*)mValue;
}
-void Client_TSSpace(void* mValue){
+void Client_TSSpace(void* mValue)
+{
mPlayer->space = *(int*)mValue;
}
-void Client_PwUp(void* mValue){
+void Client_PwUp(void* mValue)
+{
static int iPwType;
switch(mState++){
case 0: