Added cs_get_weapon_ammo/cs_set_weapon_ammo

This commit is contained in:
Johnny Bergström 2004-03-22 08:57:23 +00:00
parent b21bbcbf90
commit bbbe0cda78
2 changed files with 56 additions and 2 deletions

View File

@ -1185,6 +1185,57 @@ static cell AMX_NATIVE_CALL cs_set_hostage_follow(AMX *amx, cell *params) // cs_
return 1;
}
static cell AMX_NATIVE_CALL cs_get_weapon_ammo(AMX *amx, cell *params) // cs_get_weapon_ammo(index); = 1 param
{
// Get amount of ammo in weapon's clip
// params[1] = weapon index
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
return *(int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO;
}
static cell AMX_NATIVE_CALL cs_set_weapon_ammo(AMX *amx, cell *params) // cs_set_weapon_ammo(index, newammo); = 2 params
{
// Set amount of ammo in weapon's clip
// params[1] = weapon index
// params[2] = newammo
// Valid entity should be within range
if (params[1] < 1 || params[1] > gpGlobals->maxEntities)
{
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
// Make into edict pointer
edict_t *pWeapon = INDEXENT(params[1]);
// Check entity validity
if (FNullEnt(pWeapon)) {
AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
return 0;
}
*((int *)pWeapon->pvPrivateData + OFFSET_CLIPAMMO) = params[2];
return 1;
}
AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_set_user_money", cs_set_user_money},
{"cs_get_user_money", cs_get_user_money},
@ -1213,6 +1264,8 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
{"cs_get_user_model", cs_get_user_model},
{"cs_set_user_model", cs_set_user_model},
{"cs_reset_user_model", cs_reset_user_model},
{"cs_set_weapon_ammo", cs_set_weapon_ammo},
{"cs_get_weapon_ammo", cs_get_weapon_ammo},
//------------------- <-- max 19 characters!
{NULL, NULL}
};

View File

@ -1,4 +1,4 @@
#define __cswonbuild__ // comment when compiling for STEAM
//#define __cswonbuild__ // comment when compiling for STEAM
#define CS_WON_BUILD
/* AMX Mod X
@ -113,9 +113,9 @@ pfnmodule_engine_g* g_engModuleFunc;
#define OFFSET_CSDEATHS 448 + EXTRAOFFSET // differs -1 from STEAM
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM
//#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET // not tested under WON!!!!!!!!!!!!!!!!!!
#define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // NOT YET CHECKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! find out before build
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM
#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM
#else // from here STEAM build looks for offsets
@ -145,6 +145,7 @@ pfnmodule_engine_g* g_engModuleFunc;
#define OFFSET_CSDEATHS 449 + EXTRAOFFSET
// "weapon_*" entities
#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET
#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET
#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET