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Fixed typo in RadiusDamage (reported by apophis)
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@ -259,7 +259,7 @@ stock get_user_velocity(entity, Float:vec[3])
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/* Backwards compatible */
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/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
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stock RadiusDamage(Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier) {
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return radius_damage(fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
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return radius_damage(fExplodeAt, iDamageMultiplier, iRadiusMultiplier)
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}
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/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
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stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3]) {
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