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ham_const: Fix up headings for proper display in api reference
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@ -6,9 +6,9 @@
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/**
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* Ham return types.
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*
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* Return these from hooks to disable calling the target function.
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* Numbers match up with fakemeta's FMRES_* for clarity. They are interchangable.
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* 0 (or no return) is also interpretted as HAM_IGNORED.
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* @note Return these from hooks to disable calling the target function.
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* Numbers match up with fakemeta's FMRES_* for clarity. They are
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* interchangable. 0 (or no return) is also interpretted as HAM_IGNORED.
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*/
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#define HAM_IGNORED 1 /**< Calls target function, returns normal value */
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#define HAM_HANDLED 2 /**< Tells the module you did something, still calls target function and returns normal value */
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@ -16,30 +16,27 @@
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#define HAM_SUPERCEDE 4 /**< Block the target call, and use your return value (if applicable) (Set with SetHamReturn*()) */
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/**
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* A few notes about all of the following functions:
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* - Not all functions will do as you expect on all mods.
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* If a function does not do what you would believe it should
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* DO NOT file a bug report, you will be ignored.
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* List of virtual functions made available through the hamsandwich module.
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*
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* - Passing invalid parameters has potential to crash the server
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* So be careful, and adequately test!
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*
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* - All functions take (and pass) a "this" index as the first param.
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* This is the entity from which the function is being executed on.
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*
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* - All functions and forwards (eg: {Register,Execute}Ham[B]) require
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* the mod to have the pev and base keys in addition to the function
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* keys for the corresponding mod/operating system in hamdata.ini
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*
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* - Some functions that return booleans may need to be logically ANDed
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* to get the results desired. e.g: if (ExecuteHam(Ham_TS_IsObjective, this) & 0x0000FFFF != 0) { // true.. }
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* because the module will return the full integer value.
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* @note Not all functions will do as you expect on all mods. If a function does
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* not do what you would believe it should DO NOT file a bug report, you
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* will be ignored.
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* @note Passing invalid parameters has potential to crash the server, so be
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* careful, and test carefully and adequately!
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* @note All functions take (and pass) a "this" index as the first param.
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* This is the entity from which the function is being executed on.
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* @note All functions and forwards (eg: {Register,Execute}Ham[B]) require
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* the mod to have the pev and base keys in addition to the function
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* keys for the corresponding mod/operating system in hamdata.ini
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* @note Some functions that return booleans may need to be logically ANDed
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* to get the desired results because the mod will return the full integer
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* value. E.g.: (ExecuteHam(Ham_TS_IsObjective, this) & 0x0000FFFF) != 0
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*/
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enum Ham
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{
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/**
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* Description: This is typically called whenever an entity is created.
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* Description: This is typically called whenever an entity is created.
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* It is the virtual equivilent of spawn from the engine.
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* Some mods call this on player spawns too.
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* Forward params: function(this)
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@ -249,7 +246,7 @@ enum Ham
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*/
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Ham_GetDelay,
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/**
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/**
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* Description: Whether or not the entity is moving.
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* Forward params: function(this);
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* Return type: Integer.
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@ -305,7 +302,7 @@ enum Ham
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*/
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Ham_OnControls,
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/**
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/**
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* Description: Whether or not the entity is sneaking.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -313,7 +310,7 @@ enum Ham
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*/
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Ham_IsSneaking,
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/**
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/**
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* Description: Whether or not the entity is alive.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -321,7 +318,7 @@ enum Ham
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*/
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Ham_IsAlive,
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/**
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/**
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* Description: Whether or not the entity uses a BSP model.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -329,7 +326,7 @@ enum Ham
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*/
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Ham_IsBSPModel,
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/**
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/**
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* Description: Whether or not the entity can reflect gauss shots..
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -348,7 +345,7 @@ enum Ham
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*/
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Ham_HasTarget,
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/**
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/**
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* Description: Whether or not the entity is in the world.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -356,7 +353,7 @@ enum Ham
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*/
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Ham_IsInWorld,
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/**
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/**
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* Description: Whether or not the entity is a player.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -364,7 +361,7 @@ enum Ham
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*/
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Ham_IsPlayer,
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/**
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/**
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* Description: Whether or not the entity is a net client.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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@ -372,7 +369,7 @@ enum Ham
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*/
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Ham_IsNetClient,
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/**
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/**
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* Description: Get the entity's team id.
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* This function is not supported by Team Fortress Classic mod.
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* Forward params: function(this);
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@ -1273,8 +1270,8 @@ enum Ham
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Ham_BestVisibleEnemy,
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/**
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* Description: Returns true if the passed ent is in the caller's forward view cone.
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* The dot product is performed in 2d, making the view cone infinitely tall.
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* Description: Returns true if the passed ent is in the caller's forward view cone.
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* The dot product is performed in 2d, making the view cone infinitely tall.
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* Forward params: function(this, idOther);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_FInViewCone, this, idOther);
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@ -1282,8 +1279,8 @@ enum Ham
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Ham_FInViewCone,
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/**
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* Description: Returns true if the passed ent is in the caller's forward view cone.
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* The dot product is performed in 2d, making the view cone infinitely tall.
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* Description: Returns true if the passed ent is in the caller's forward view cone.
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* The dot product is performed in 2d, making the view cone infinitely tall.
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* Forward params: function(this, const Float:origin[3]);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_FVecInViewCone, this, const Float:origin[3]);
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@ -1433,7 +1430,7 @@ enum Ham
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/**
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* Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is
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* trying to possess it. If DisregardState is set, the monster will be sucked into the script
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* trying to possess it. If DisregardState is set, the monster will be sucked into the script
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* no matter what state it is in. ONLY Scripted AI ents should allow this.
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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* Forward params: function(this, bool:disregardState, interruptLevel);
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@ -1497,7 +1494,7 @@ enum Ham
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Ham_SetActivity,
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/**
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* Description: Part of the condition collection process gets and stores data and conditions
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* Description: Part of the condition collection process gets and stores data and conditions
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* pertaining to a monster's enemy. Returns TRUE if Enemy LKP was updated.
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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* Forward params: function(this, idEnemy);
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@ -1537,7 +1534,7 @@ enum Ham
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Ham_BuildNearestRoute,
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/**
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* Description: Tries to find a nearby node that will hide the caller from its enemy.
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* Description: Tries to find a nearby node that will hide the caller from its enemy.
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* If supplied, search will return a node at least as far away as MinDist from vecThreat, but no farther than minDist.
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* If maxDist isn't supplied, it defaults to a reasonable value.
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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@ -1604,7 +1601,7 @@ enum Ham
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Ham_FCanActiveIdle,
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/**
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* Description: Returns a bit mask indicating which types of sounds this monster regards.
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* Description: Returns a bit mask indicating which types of sounds this monster regards.
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* In the base class implementation, monsters care about all sounds, but no scents.
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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* Forward params: function(this);
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@ -1869,7 +1866,7 @@ enum Ham
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* The following functions are specific to Team Fortress Classic.
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*/
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/**
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/**
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* Description: Get the item name.
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* Forward params: function(this, const buffer[]);
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* Return type: String (string length returned and string byref'd in ExecuteHam).
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@ -2845,8 +2842,8 @@ enum Ham
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*/
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/**
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* Description: Returns the type of group (i.e, "houndeye", or "human military"
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* so that monsters with different classnames still realize that they are teammates.
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* Description: Returns the type of group (i.e, "houndeye", or "human military"
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* so that monsters with different classnames still realize that they are teammates.
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* (overridden for monsters that form groups)
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* Classes list:
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* CLASS_NONE 0
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@ -2861,11 +2858,11 @@ enum Ham
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* CLASS_ALIEN_PREDATOR 9
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* CLASS_INSECT 10
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* CLASS_PLAYER_ALLY 11
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* CLASS_PLAYER_BIOWEAPON 12
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* CLASS_ALIEN_BIOWEAPON 13
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* CLASS_XRACE_PITDRONE 14
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* CLASS_PLAYER_BIOWEAPON 12
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* CLASS_ALIEN_BIOWEAPON 13
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* CLASS_XRACE_PITDRONE 14
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* CLASS_XRACE_SHOCK 15
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* CLASS_BARNACLE 99
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* CLASS_BARNACLE 99
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* Forward params: function(this, class)
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* Return type: Integer.
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* Execute params: ExecuteHam(Ham_SC_GetClassification, this, class)
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@ -3022,7 +3019,7 @@ enum Ham
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Ham_SC_Revive,
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/**
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* Description: Final bit of initization before a monster is turned over to the AI.
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* Description: Final bit of initization before a monster is turned over to the AI.
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* Forward params: function(this)
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* Return type: None.
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* Execute params: ExecuteHam(Ham_SC_StartMonster, this)
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@ -3095,7 +3092,7 @@ enum Ham
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/**
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* Description: Tries to find a nearby node that will hide the caller from its enemy.
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* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
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* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
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* If maxDist isn't supplied, it defaults to a reasonable value.
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* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
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* Return type: Integer (boolean).
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@ -3105,7 +3102,7 @@ enum Ham
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/**
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* Description: Tries to find a nearby node that will hide the caller from its enemy.
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* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
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* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
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* If maxDist isn't supplied, it defaults to a reasonable value.
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* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
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* Return type: Integer (boolean).
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@ -3115,7 +3112,7 @@ enum Ham
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/**
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* Description: Tries to find a nearby node that will hide the caller from its enemy.
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* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
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* If supplied, search will return a node at least as far away as minDist, but no farther than maxDist.
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* If maxDist isn't supplied, it defaults to a reasonable value.
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* Forward params: function(this, const Float:threat[3], const Float:viewOffset[3], Float:minDist, Float:maxDist)
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* Return type: Integer (boolean).
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@ -3124,7 +3121,7 @@ enum Ham
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Ham_SC_FindAttackPoint,
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/**
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* Description: Determines whether or not the chosen cover location is a good one to move to.
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* Description: Determines whether or not the chosen cover location is a good one to move to.
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* Currently based on proximity to others in the squad.
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* Forward params: function(this, const Float:coverLocation[3])
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* Return type: Integer (boolean).
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@ -3308,7 +3305,7 @@ enum Ham
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* Execute params: ExecuteHam(Ham_SC_MedicCallSound, this)
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*/
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Ham_SC_Player_MenuInputPerformed,
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/**
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* Description: -
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* Forward params: function(this)
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@ -3486,7 +3483,7 @@ enum Ham
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* Execute params: ExecuteHam(Ham_SC_Weapon_BurstSupplement, this)
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*/
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Ham_SC_Weapon_BurstSupplement,
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/**
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* Description: -
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* Forward params: function(this, const alternative[] = "")
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@ -3583,7 +3580,7 @@ enum Ham
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*/
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Ham_SC_Weapon_ChangeWeaponSkin,
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/**
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* LATE ADDITIONS (2013)
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*/
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@ -3620,7 +3617,7 @@ enum Ham
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*/
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Ham_TFC_Weapon_GetNextAttackDelay,
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/**
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* Description: Usually called whenever an entity gets a form of a heal.
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* Forward params: function(this, Float:health, damagebits, health_cap);
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@ -3715,7 +3712,7 @@ enum Ham
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*/
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Ham_Item_GetItemInfo,
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/**
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* DONT USE ME LOL
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*/
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@ -3723,7 +3720,7 @@ enum Ham
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};
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/**
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* Ham errors types.
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* Ham error types.
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*/
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enum HamError
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{
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@ -3736,8 +3733,7 @@ enum HamError
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};
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/**
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* To be used with [Get|Set]HamItemInfo.
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* Ham prefix to avoid collision. :(
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* Constants for usage with [Get|Set]HamItemInfo
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*/
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enum HamItemInfo
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{
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