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Merge pull request #126 from Arkshine/feature-find-player-engclient_print
Allow some natives to be used on connecting players (bug 6229).
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commit
bd08cc5126
@ -132,6 +132,7 @@ static cell AMX_NATIVE_CALL engclient_print(AMX *amx, cell *params) /* 3 param *
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{
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int len = 0;
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char *msg;
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PRINT_TYPE type = (PRINT_TYPE)params[2];
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if (params[1] == 0)
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{
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@ -139,13 +140,13 @@ static cell AMX_NATIVE_CALL engclient_print(AMX *amx, cell *params) /* 3 param *
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->ingame)
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if ((type == print_console && pPlayer->initialized) || pPlayer->ingame)
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{
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g_langMngr.SetDefLang(i);
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msg = format_amxstring(amx, params, 3, len);
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msg[len++] = '\n';
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msg[len] = 0;
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CLIENT_PRINT(pPlayer->pEdict, (PRINT_TYPE)(int)params[2], msg);
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CLIENT_PRINT(pPlayer->pEdict, type, msg);
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}
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}
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} else {
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@ -159,13 +160,13 @@ static cell AMX_NATIVE_CALL engclient_print(AMX *amx, cell *params) /* 3 param *
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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if ((type == print_console && pPlayer->initialized) || pPlayer->ingame)
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{
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g_langMngr.SetDefLang(index);
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msg = format_amxstring(amx, params, 3, len);
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msg[len++] = '\n';
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msg[len] = 0;
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CLIENT_PRINT(pPlayer->pEdict, (PRINT_TYPE)(int)params[2], msg);
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CLIENT_PRINT(pPlayer->pEdict, type, msg);
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}
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}
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@ -2260,7 +2261,7 @@ static cell AMX_NATIVE_CALL get_players(AMX *amx, cell *params) /* 4 param */
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->ingame)
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if (pPlayer->ingame || ((flags & 256) && pPlayer->initialized))
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{
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if (pPlayer->IsAlive() ? (flags & 2) : (flags & 1))
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continue;
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@ -2316,7 +2317,7 @@ static cell AMX_NATIVE_CALL find_player(AMX *amx, cell *params) /* 1 param */
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->ingame)
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if (pPlayer->ingame || ((flags & 4096) && pPlayer->initialized))
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{
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if (pPlayer->IsAlive() ? (flags & 64) : (flags & 32))
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continue;
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@ -1215,6 +1215,7 @@ native get_playersnum(flag=0);
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* "f" - match with part of name
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* "g" - match case insensitive
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* "h" - do not include HLTV proxies
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* "i" - include connecting clients
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* @param team String to match against if the "e" or "f" flag is specified
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*
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* @noreturn
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@ -1301,8 +1302,10 @@ native get_flags(flags, output[], len);
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* "j" - return last matched client instead of the first
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* "k" - match with userid
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* "l" - match case insensitively
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* "m" - include connecting clients
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* @param ... String to match against (integer if "k" flag is specified)
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*
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* @return Client index, or 0 if no client was found
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*/
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native find_player(const flags[], ...);
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