mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
Fixed bug amb70 - include files not semicolon-correct
Also, removed OLOcode from amxmisc.inc
This commit is contained in:
parent
39e6d958bf
commit
bd412d7204
@ -13,7 +13,7 @@
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#define AMXX_VERSION 1.764
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#define AMXX_VERSION 1.764
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#define AMXX_VERSION_NUM 176
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#define AMXX_VERSION_NUM 176
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stock const AMXX_VERSION_STR[]="1.76d"
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stock const AMXX_VERSION_STR[]="1.76d";
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#define M_PI 3.1415926535
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#define M_PI 3.1415926535
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@ -29,48 +29,64 @@
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stock is_user_admin(id)
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stock is_user_admin(id)
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{
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{
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return ( get_user_flags(id)>0 && !(get_user_flags(id)&ADMIN_USER) )
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return ( get_user_flags(id)>0 && !(get_user_flags(id)&ADMIN_USER) );
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}
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}
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stock cmd_access(id,level,cid,num) {
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stock cmd_access(id,level,cid,num)
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new has_access = 0
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{
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if ( id==(is_dedicated_server()?0:1) ) {
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new has_access = 0;
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has_access = 1
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if ( id==(is_dedicated_server()?0:1) )
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} else if ( level==ADMIN_ADMIN ) {
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{
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if ( is_user_admin(id) )
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has_access = 1;
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has_access = 1
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}
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} else if ( get_user_flags(id) & level ) {
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else if ( level==ADMIN_ADMIN )
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has_access = 1
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{
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} else if (level == ADMIN_ALL) {
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if ( is_user_admin(id) )
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has_access = 1
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{
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}
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has_access = 1;
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}
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}
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else if ( get_user_flags(id) & level )
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{
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has_access = 1;
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}
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else if (level == ADMIN_ALL)
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{
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has_access = 1;
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}
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if ( has_access==0 ) {
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if ( has_access==0 )
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{
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("You have no access to that command."))
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console_print(id, SIMPLE_T("You have no access to that command."));
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#else
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#else
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console_print(id,"%L",id,"NO_ACC_COM")
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console_print(id,"%L",id,"NO_ACC_COM");
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#endif
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#endif
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return 0
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return 0;
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}
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}
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if (read_argc() < num) {
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if (read_argc() < num)
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new hcmd[32], hinfo[128], hflag
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{
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get_concmd(cid,hcmd,31,hflag,hinfo,127,level)
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new hcmd[32], hinfo[128], hflag;
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get_concmd(cid,hcmd,31,hflag,hinfo,127,level);
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("Usage: %s %s"), hcmd, SIMPLE_T(hinfo))
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console_print(id, SIMPLE_T("Usage: %s %s"), hcmd, SIMPLE_T(hinfo));
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#else
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#else
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console_print(id,"%L: %s %s",id,"USAGE",hcmd,hinfo)
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console_print(id,"%L: %s %s",id,"USAGE",hcmd,hinfo);
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#endif
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#endif
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return 0
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return 0;
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}
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}
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return 1
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return 1;
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}
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}
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stock access(id,level) {
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stock access(id,level)
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if ( level==ADMIN_ADMIN )
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{
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return is_user_admin(id)
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if ( level==ADMIN_ADMIN )
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{
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return is_user_admin(id);
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}
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return (get_user_flags(id) & level)
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return (get_user_flags(id) & level);
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}
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}
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/* Flags:
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/* Flags:
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@ -78,124 +94,150 @@ stock access(id,level) {
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* 2 - allow yourself
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* 2 - allow yourself
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* 4 - must be alive
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* 4 - must be alive
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* 8 - can't be bot */
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* 8 - can't be bot */
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stock cmd_target(id,const arg[],flags = 1) {
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stock cmd_target(id,const arg[],flags = 1)
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new player = find_player("bl",arg)
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{
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if (player) {
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new player = find_player("bl",arg);
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if ( player != find_player("blj",arg) ) {
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if (player)
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{
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if ( player != find_player("blj",arg) )
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{
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("There are more clients matching to your argument"))
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console_print(id, SIMPLE_T("There are more clients matching to your argument"));
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#else
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#else
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console_print(id,"%L",id,"MORE_CL_MATCHT")
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console_print(id,"%L",id,"MORE_CL_MATCHT");
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#endif
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#endif
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return 0
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return 0;
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}
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}
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}
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}
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else if ( ( player = find_player("c",arg) )==0 && arg[0]=='#' && arg[1] )
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else if ( ( player = find_player("c",arg) )==0 && arg[0]=='#' && arg[1] )
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player = find_player("k",str_to_num(arg[1]))
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{
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if (!player) {
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player = find_player("k",str_to_num(arg[1]));
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}
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if (!player)
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{
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("Client with that name or userid not found"))
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console_print(id, SIMPLE_T("Client with that name or userid not found"));
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#else
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#else
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console_print(id,"%L",id,"CL_NOT_FOUND")
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console_print(id,"%L",id,"CL_NOT_FOUND");
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#endif
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#endif
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return 0
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return 0;
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}
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}
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if (flags & 1) {
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if (flags & 1)
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if ((get_user_flags(player)&ADMIN_IMMUNITY) && ((flags&2)?(id!=player):true) ) {
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{
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new imname[32]
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if ((get_user_flags(player)&ADMIN_IMMUNITY) && ((flags&2)?(id!=player):true) )
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get_user_name(player,imname,31)
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{
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new imname[32];
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get_user_name(player,imname,31);
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("Client ^"%s^" has immunity"), imname)
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console_print(id, SIMPLE_T("Client ^"%s^" has immunity"), imname);
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#else
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#else
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console_print(id,"%L",id,"CLIENT_IMM",imname)
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console_print(id,"%L",id,"CLIENT_IMM",imname);
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#endif
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#endif
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return 0
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return 0;
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}
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}
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}
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}
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if (flags & 4) {
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if (flags & 4)
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if (!is_user_alive(player)) {
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{
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new imname[32]
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if (!is_user_alive(player))
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get_user_name(player,imname,31)
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{
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new imname[32];
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get_user_name(player,imname,31);
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("That action can't be performed on dead client ^"%s^""), imname)
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console_print(id, SIMPLE_T("That action can't be performed on dead client ^"%s^""), imname);
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#else
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#else
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console_print(id,"%L",id,"CANT_PERF_DEAD",imname)
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console_print(id,"%L",id,"CANT_PERF_DEAD",imname);
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#endif
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#endif
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return 0
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return 0;
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}
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}
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}
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}
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if (flags & 8) {
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if (flags & 8)
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if (is_user_bot(player)) {
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{
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new imname[32]
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if (is_user_bot(player))
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get_user_name(player,imname,31)
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{
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new imname[32];
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get_user_name(player,imname,31);
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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console_print(id, SIMPLE_T("That action can't be performed on bot ^"%s^""), imname)
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console_print(id, SIMPLE_T("That action can't be performed on bot ^"%s^""), imname);
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#else
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#else
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console_print(id,"%L",id,"CANT_PERF_BOT",imname)
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console_print(id,"%L",id,"CANT_PERF_BOT",imname);
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#endif
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#endif
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return 0
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return 0;
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}
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}
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}
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}
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return player
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return player;
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}
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}
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stock show_activity( id, const name[], {Float,_}: ... ) {
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stock show_activity( id, const name[], {Float,_}: ... )
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new buffer[128]
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{
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format_args( buffer , 127 , 2 )
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new buffer[128];
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switch(get_cvar_num("amx_show_activity"))
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format_args( buffer , 127 , 2 );
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{
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switch(get_cvar_num("amx_show_activity"))
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case 2:
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{
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case 2:
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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client_print(0, print_chat, "%s %s: %s", is_user_admin(id) ? SIMPLE_T("ADMIN") : SIMPLE_T("PLAYER"), name, buffer)
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client_print(0, print_chat, "%s %s: %s", is_user_admin(id) ? SIMPLE_T("ADMIN") : SIMPLE_T("PLAYER"), name, buffer);
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#else
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#else
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client_print(0, print_chat, "%L %s: %s", id, is_user_admin(id) ? "ADMIN" : "PLAYER" , name , buffer )
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client_print(0, print_chat, "%L %s: %s", id, is_user_admin(id) ? "ADMIN" : "PLAYER" , name , buffer );
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#endif
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#endif
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case 1:
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case 1:
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#if defined AMXMOD_BCOMPAT
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#if defined AMXMOD_BCOMPAT
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client_print(0, print_chat, "%s: %s", is_user_admin(id) ? SIMPLE_T("ADMIN") : SIMPLE_T("PLAYER"), buffer)
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client_print(0, print_chat, "%s: %s", is_user_admin(id) ? SIMPLE_T("ADMIN") : SIMPLE_T("PLAYER"), buffer);
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#else
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#else
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client_print(0, print_chat, "%L: %s", id, is_user_admin(id) ? "ADMIN" : "PLAYER", buffer )
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client_print(0, print_chat, "%L: %s", id, is_user_admin(id) ? "ADMIN" : "PLAYER", buffer );
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#endif
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#endif
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}
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}
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}
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}
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stock colored_menus() {
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stock colored_menus()
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new mod_name[32]
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{
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get_modname(mod_name,31)
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new mod_name[32];
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get_modname(mod_name,31);
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return ( equal(mod_name,"cstrike") || equal(mod_name,"czero") || equal(mod_name,"dod") )
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return ( equal(mod_name,"cstrike") || equal(mod_name,"czero") || equal(mod_name,"dod") );
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}
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}
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stock cstrike_running() {
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stock cstrike_running()
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new mod_name[32]
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{
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get_modname(mod_name,31)
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new mod_name[32];
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get_modname(mod_name,31);
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return ( equal(mod_name,"cstrike") || equal(mod_name,"czero") || equal(mod_name,"csv15") || equal(mod_name,"cs13") )
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return ( equal(mod_name,"cstrike") || equal(mod_name,"czero") || equal(mod_name,"csv15") || equal(mod_name,"cs13") );
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}
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}
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stock is_running(const mod[]) {
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stock is_running(const mod[])
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new mod_name[32]
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{
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get_modname(mod_name,31)
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new mod_name[32];
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get_modname(mod_name,31);
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return equal(mod_name,mod)
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return equal(mod_name,mod);
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}
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}
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stock get_basedir(name[],len)
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stock get_basedir(name[],len)
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return get_localinfo("amxx_basedir",name,len)
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{
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return get_localinfo("amxx_basedir",name,len);
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}
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stock get_configsdir(name[],len)
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stock get_configsdir(name[],len)
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return get_localinfo("amxx_configsdir",name,len)
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{
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return get_localinfo("amxx_configsdir",name,len);
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}
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stock get_datadir(name[],len)
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stock get_datadir(name[],len)
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return get_localinfo("amxx_datadir",name,len)
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{
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return get_localinfo("amxx_datadir",name,len);
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}
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stock register_menu(const title[],keys,const function[],outside=0)
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stock register_menu(const title[],keys,const function[],outside=0)
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register_menucmd(register_menuid(title,outside),keys,function)
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{
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register_menucmd(register_menuid(title,outside),keys,function);
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}
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/* Backwards Compatibility
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/* Backwards Compatibility
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* don't use it! */
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* don't use it! */
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stock get_customdir(name[],len)
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stock get_customdir(name[],len)
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return get_localinfo("amxx_configsdir",name,len)
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{
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return get_localinfo("amxx_configsdir",name,len);
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}
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/* Add a menu item to Menus Front-End plugin ("amxmodmenu"):
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/* Add a menu item to Menus Front-End plugin ("amxmodmenu"):
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* MENU_TEXT: Text that will be shown for this item in menu
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* MENU_TEXT: Text that will be shown for this item in menu
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@ -203,57 +245,68 @@ stock get_customdir(name[],len)
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* MENU_ACCESS: Access required for menu
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* MENU_ACCESS: Access required for menu
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* MENU_PLUGIN: The exact case-insensitive name of plugin holding the menu command
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* MENU_PLUGIN: The exact case-insensitive name of plugin holding the menu command
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*/
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*/
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stock AddMenuItem(const MENU_TEXT[], const MENU_CMD[], const MENU_ACCESS, const MENU_PLUGIN[]) {
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stock AddMenuItem(const MENU_TEXT[], const MENU_CMD[], const MENU_ACCESS, const MENU_PLUGIN[])
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AddMenuItem_call(MENU_TEXT, MENU_CMD, MENU_ACCESS, MENU_PLUGIN, false)
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{
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AddMenuItem_call(MENU_TEXT, MENU_CMD, MENU_ACCESS, MENU_PLUGIN, false);
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}
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}
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/* Just like above, but add menu item to "amx_menu", that should also be accessible by non-admins.
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/* Just like above, but add menu item to "amx_menu", that should also be accessible by non-admins.
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*/
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*/
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stock AddClientMenuItem(const MENU_TEXT[], const MENU_CMD[], const MENU_ACCESS, const MENU_PLUGIN[]) {
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stock AddClientMenuItem(const MENU_TEXT[], const MENU_CMD[], const MENU_ACCESS, const MENU_PLUGIN[])
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AddMenuItem_call(MENU_TEXT, MENU_CMD, MENU_ACCESS, MENU_PLUGIN, true)
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{
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AddMenuItem_call(MENU_TEXT, MENU_CMD, MENU_ACCESS, MENU_PLUGIN, true);
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}
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}
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// Internal function used by above stocks.
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// Internal function used by above stocks.
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stock AddMenuItem_call(const MENU_TEXT[], const MENU_CMD[], const MENU_ACCESS, const MENU_PLUGIN[], const bool:ADD_TO_CLIENT_MENU) {
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stock AddMenuItem_call(const MENU_TEXT[], const MENU_CMD[], const MENU_ACCESS, const MENU_PLUGIN[], const bool:ADD_TO_CLIENT_MENU)
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new pluginid = is_plugin_loaded("Menus Front-End")
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{
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new pluginid = is_plugin_loaded("Menus Front-End");
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if (pluginid == -1) {
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if (pluginid == -1) {
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log_amx("Can't add menu item ^"%s^" from plugin ^"%s^" to menu set because the Menus Front-End plugin itself is not loaded!", MENU_TEXT, MENU_PLUGIN)
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log_amx("Can't add menu item ^"%s^" from plugin ^"%s^" to menu set because the Menus Front-End plugin itself is not loaded!", MENU_TEXT, MENU_PLUGIN);
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return // Menus Front-End doesn't exist, return.
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return; // Menus Front-End doesn't exist, return.
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}
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}
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new filename[64], b[1]
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new filename[64], b[1];
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get_plugin(pluginid, filename, 63, b, 0, b, 0, b, 0, b, 0)
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get_plugin(pluginid, filename, 63, b, 0, b, 0, b, 0, b, 0);
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new status = callfunc_begin(ADD_TO_CLIENT_MENU ? "AddClientMenu" : "AddMenu", filename)
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new status = callfunc_begin(ADD_TO_CLIENT_MENU ? "AddClientMenu" : "AddMenu", filename);
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new bool:failed = true
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new bool:failed = true;
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switch (status) {
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switch (status)
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case 1: failed = false
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{
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case 0: log_amx("Run time error! (AddMenuItem_call failed)")
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case 1: failed = false;
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case -2: log_amx("Function not found! (AddMenuItem_call failed)")
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case 0: log_amx("Run time error! (AddMenuItem_call failed)");
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case -1: log_amx("Plugin not found! (AddMenuItem_call failed)")
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case -2: log_amx("Function not found! (AddMenuItem_call failed)");
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case -1: log_amx("Plugin not found! (AddMenuItem_call failed)");
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}
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}
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if (failed)
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if (failed)
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return
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{
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return;
|
||||||
|
}
|
||||||
// Item text
|
// Item text
|
||||||
callfunc_push_str(MENU_TEXT)
|
callfunc_push_str(MENU_TEXT);
|
||||||
// Cmd
|
// Cmd
|
||||||
callfunc_push_str(MENU_CMD)
|
callfunc_push_str(MENU_CMD);
|
||||||
// Access
|
// Access
|
||||||
callfunc_push_int(MENU_ACCESS)
|
callfunc_push_int(MENU_ACCESS);
|
||||||
// Menu exists in this plugin
|
// Menu exists in this plugin
|
||||||
callfunc_push_str(MENU_PLUGIN)
|
callfunc_push_str(MENU_PLUGIN);
|
||||||
|
|
||||||
callfunc_end()
|
callfunc_end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
stock constraint_offset(low, high, seed, offset)
|
stock constraint_offset(low, high, seed, offset)
|
||||||
{
|
{
|
||||||
new numElements = high - low + 1;
|
new numElements = high - low + 1;
|
||||||
offset += seed - low;
|
offset += seed - low;
|
||||||
|
|
||||||
if (offset >= 0)
|
if (offset >= 0)
|
||||||
return low + (offset % numElements);
|
{
|
||||||
else
|
return low + (offset % numElements);
|
||||||
return high - (abs(offset) % numElements) + 1;
|
}
|
||||||
return 0; // Makes the compiler happy -_-
|
else
|
||||||
|
{
|
||||||
|
return high - (abs(offset) % numElements) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0; // Makes the compiler happy -_-
|
||||||
}
|
}
|
||||||
|
@ -119,20 +119,27 @@ native dbi_field_name(Result:result, field, name[], maxLength);
|
|||||||
|
|
||||||
/* This function can be used to find out if a table in a Sqlite database exists.
|
/* This function can be used to find out if a table in a Sqlite database exists.
|
||||||
*/
|
*/
|
||||||
stock bool:sqlite_table_exists(Sql:sql, table[]) {
|
stock bool:sqlite_table_exists(Sql:sql, table[])
|
||||||
new bool:exists
|
{
|
||||||
new query[128]
|
new bool:exists;
|
||||||
format(query, 127, "SELECT name FROM sqlite_master WHERE type='table' AND name='%s' LIMIT 1;", table)
|
new query[128];
|
||||||
|
format(query, 127, "SELECT name FROM sqlite_master WHERE type='table' AND name='%s' LIMIT 1;", table);
|
||||||
|
|
||||||
new Result:result = dbi_query(sql, query)
|
new Result:result = dbi_query(sql, query);
|
||||||
|
|
||||||
if (dbi_nextrow(result))
|
if (dbi_nextrow(result))
|
||||||
exists = true
|
{
|
||||||
|
exists = true;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
exists = false
|
{
|
||||||
|
exists = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (result > RESULT_NONE)
|
if (result > RESULT_NONE)
|
||||||
dbi_free_result(result)
|
{
|
||||||
|
dbi_free_result(result);
|
||||||
|
}
|
||||||
|
|
||||||
return exists
|
return exists;
|
||||||
}
|
}
|
||||||
|
@ -42,11 +42,11 @@ native register_think(const Classname[], const function[]);
|
|||||||
native precache_event(type, const Name[], {Float,Sql,Result,_}:...);
|
native precache_event(type, const Name[], {Float,Sql,Result,_}:...);
|
||||||
|
|
||||||
/* set/get a user's speak flags */
|
/* set/get a user's speak flags */
|
||||||
native set_speak(iIndex, iSpeakFlags)
|
native set_speak(iIndex, iSpeakFlags);
|
||||||
native get_speak(iIndex)
|
native get_speak(iIndex);
|
||||||
|
|
||||||
/* Drops an entity to the floor (work?) */
|
/* Drops an entity to the floor (work?) */
|
||||||
native drop_to_floor(entity)
|
native drop_to_floor(entity);
|
||||||
|
|
||||||
/* Get whole buffer containing keys and their data. */
|
/* Get whole buffer containing keys and their data. */
|
||||||
native get_info_keybuffer(id, buffer[], length);
|
native get_info_keybuffer(id, buffer[], length);
|
||||||
@ -98,7 +98,7 @@ native find_ent_by_model(iIndex, const szClass[], const szModel[]);
|
|||||||
native find_ent_in_sphere(start_from_ent, const Float:origin[3], Float:radius);
|
native find_ent_in_sphere(start_from_ent, const Float:origin[3], Float:radius);
|
||||||
|
|
||||||
//this will CBaseEntity::Think() or something from the entity
|
//this will CBaseEntity::Think() or something from the entity
|
||||||
native call_think(entity)
|
native call_think(entity);
|
||||||
|
|
||||||
/* Is entity valid? */
|
/* Is entity valid? */
|
||||||
native is_valid_ent(iIndex);
|
native is_valid_ent(iIndex);
|
||||||
|
@ -21,125 +21,131 @@
|
|||||||
|
|
||||||
stock fakedamage(idvictim,const szClassname[],Float:takedmgdamage,damagetype)
|
stock fakedamage(idvictim,const szClassname[],Float:takedmgdamage,damagetype)
|
||||||
{
|
{
|
||||||
new entity = create_entity("trigger_hurt")
|
new entity = create_entity("trigger_hurt");
|
||||||
if (entity)
|
if (entity)
|
||||||
{
|
{
|
||||||
DispatchKeyValue(entity,"classname","trigger_hurt")
|
DispatchKeyValue(entity,"classname","trigger_hurt");
|
||||||
new szDamage[16]
|
new szDamage[16];
|
||||||
// Takedamages only do half damage per attack (damage is damage per second, and it's triggered in 0.5 second intervals).
|
// Takedamages only do half damage per attack (damage is damage per second, and it's triggered in 0.5 second intervals).
|
||||||
// Compensate for that.
|
// Compensate for that.
|
||||||
format(szDamage,15,"%f",takedmgdamage * 2)
|
format(szDamage,15,"%f",takedmgdamage * 2);
|
||||||
DispatchKeyValue(entity,"dmg",szDamage)
|
DispatchKeyValue(entity,"dmg",szDamage);
|
||||||
format(szDamage,15,"%i",damagetype)
|
format(szDamage,15,"%i",damagetype);
|
||||||
DispatchKeyValue(entity,"damagetype",szDamage)
|
DispatchKeyValue(entity,"damagetype",szDamage);
|
||||||
DispatchKeyValue(entity,"origin","8192 8192 8192")
|
DispatchKeyValue(entity,"origin","8192 8192 8192");
|
||||||
DispatchSpawn(entity)
|
DispatchSpawn(entity);
|
||||||
entity_set_string(entity, EV_SZ_classname, szClassname)
|
entity_set_string(entity, EV_SZ_classname, szClassname);
|
||||||
fake_touch(entity,idvictim)
|
fake_touch(entity,idvictim);
|
||||||
remove_entity(entity)
|
remove_entity(entity);
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
return 0
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
//wrapper for find_ent_by_class
|
//wrapper for find_ent_by_class
|
||||||
stock find_ent(iStart, const szClassname[])
|
stock find_ent(iStart, const szClassname[])
|
||||||
{
|
{
|
||||||
return find_ent_by_class(iStart, szClassname)
|
return find_ent_by_class(iStart, szClassname);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Get the Button(s) user is pressing */
|
/* Get the Button(s) user is pressing */
|
||||||
stock get_user_button(id)
|
stock get_user_button(id)
|
||||||
return entity_get_int(id, EV_INT_button)
|
{
|
||||||
|
return entity_get_int(id, EV_INT_button);
|
||||||
|
}
|
||||||
|
|
||||||
stock get_user_oldbutton(id)
|
stock get_user_oldbutton(id)
|
||||||
return entity_get_int(id, EV_INT_oldbuttons)
|
{
|
||||||
|
return entity_get_int(id, EV_INT_oldbuttons);
|
||||||
|
}
|
||||||
|
|
||||||
/* Get flags an entity is flagged with */
|
/* Get flags an entity is flagged with */
|
||||||
stock get_entity_flags(ent)
|
stock get_entity_flags(ent)
|
||||||
return entity_get_int(ent, EV_INT_flags)
|
{
|
||||||
|
return entity_get_int(ent, EV_INT_flags);
|
||||||
|
}
|
||||||
|
|
||||||
/* Get the distance between two entities */
|
/* Get the distance between two entities */
|
||||||
stock get_entity_distance(ent1, ent2)
|
stock get_entity_distance(ent1, ent2)
|
||||||
{
|
{
|
||||||
return floatround(entity_range(ent1, ent2))
|
return floatround(entity_range(ent1, ent2));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Get grenade thrown by this user */
|
/* Get grenade thrown by this user */
|
||||||
stock get_grenade(id)
|
stock get_grenade(id)
|
||||||
{
|
{
|
||||||
new iGrenade = find_ent_by_class(-1, "grenade")
|
new iGrenade = find_ent_by_class(-1, "grenade");
|
||||||
while(iGrenade > 0)
|
while(iGrenade > 0)
|
||||||
{
|
{
|
||||||
if(entity_get_edict(iGrenade, EV_ENT_owner) == id)
|
if(entity_get_edict(iGrenade, EV_ENT_owner) == id)
|
||||||
return iGrenade
|
return iGrenade;
|
||||||
|
|
||||||
iGrenade = find_ent_by_class(iGrenade, "grenade")
|
iGrenade = find_ent_by_class(iGrenade, "grenade");
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Get origin of a brush entity */
|
/* Get origin of a brush entity */
|
||||||
stock get_brush_entity_origin(ent, Float:orig[3])
|
stock get_brush_entity_origin(ent, Float:orig[3])
|
||||||
{
|
{
|
||||||
new Float:Min[3], Float:Max[3]
|
new Float:Min[3], Float:Max[3];
|
||||||
entity_get_vector(ent, EV_VEC_mins, Min)
|
entity_get_vector(ent, EV_VEC_mins, Min);
|
||||||
entity_get_vector(ent, EV_VEC_maxs, Max)
|
entity_get_vector(ent, EV_VEC_maxs, Max);
|
||||||
|
|
||||||
orig[0] = (Min[0] + Max[0]) * 0.5
|
orig[0] = (Min[0] + Max[0]) * 0.5;
|
||||||
orig[1] = (Min[1] + Max[1]) * 0.5
|
orig[1] = (Min[1] + Max[1]) * 0.5;
|
||||||
orig[2] = (Min[2] + Max[2]) * 0.5
|
orig[2] = (Min[2] + Max[2]) * 0.5;
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Remove entity by name */
|
/* Remove entity by name */
|
||||||
stock remove_entity_name(const eName[])
|
stock remove_entity_name(const eName[])
|
||||||
{
|
{
|
||||||
new iEntity = find_ent_by_class(-1, eName)
|
new iEntity = find_ent_by_class(-1, eName);
|
||||||
while (iEntity > 0)
|
while (iEntity > 0)
|
||||||
{
|
{
|
||||||
remove_entity(iEntity)
|
remove_entity(iEntity);
|
||||||
iEntity = find_ent_by_class(-1, eName)
|
iEntity = find_ent_by_class(-1, eName);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Get the contents of the point a user is aiming at */
|
/* Get the contents of the point a user is aiming at */
|
||||||
stock ViewContents(id)
|
stock ViewContents(id)
|
||||||
{
|
{
|
||||||
new origin[3], Float:Orig[3]
|
new origin[3], Float:Orig[3];
|
||||||
get_user_origin(id, origin, 3)
|
get_user_origin(id, origin, 3);
|
||||||
Orig[0] = float(origin[0])
|
Orig[0] = float(origin[0]);
|
||||||
Orig[1] = float(origin[1])
|
Orig[1] = float(origin[1]);
|
||||||
Orig[2] = float(origin[2])
|
Orig[2] = float(origin[2]);
|
||||||
|
|
||||||
return point_contents(Orig)
|
return point_contents(Orig);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock get_speed(ent)
|
stock get_speed(ent)
|
||||||
{
|
{
|
||||||
new Float:Vel[3]
|
new Float:Vel[3];
|
||||||
entity_get_vector(ent, EV_VEC_velocity, Vel)
|
entity_get_vector(ent, EV_VEC_velocity, Vel);
|
||||||
|
|
||||||
return floatround(vector_length(Vel))
|
return floatround(vector_length(Vel));
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Set rendering of an entity */
|
/* Set rendering of an entity */
|
||||||
stock set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
|
stock set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
|
||||||
{
|
{
|
||||||
entity_set_int(index,EV_INT_renderfx,fx)
|
entity_set_int(index,EV_INT_renderfx,fx);
|
||||||
new Float:RenderColor[3]
|
new Float:RenderColor[3];
|
||||||
RenderColor[0] = float(r)
|
RenderColor[0] = float(r);
|
||||||
RenderColor[1] = float(g)
|
RenderColor[1] = float(g);
|
||||||
RenderColor[2] = float(b)
|
RenderColor[2] = float(b);
|
||||||
entity_set_vector(index,EV_VEC_rendercolor,RenderColor)
|
entity_set_vector(index,EV_VEC_rendercolor,RenderColor);
|
||||||
entity_set_int(index,EV_INT_rendermode,render)
|
entity_set_int(index,EV_INT_rendermode,render);
|
||||||
entity_set_float(index,EV_FL_renderamt,float(amount))
|
entity_set_float(index,EV_FL_renderamt,float(amount));
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Set flags on an entity */
|
/* Set flags on an entity */
|
||||||
@ -149,76 +155,82 @@ stock set_entity_flags(ent,flag,onoff)
|
|||||||
{
|
{
|
||||||
if (onoff == 1)
|
if (onoff == 1)
|
||||||
{
|
{
|
||||||
return 2
|
return 2;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entity_set_int(ent,EV_INT_flags,entity_get_int(ent,EV_INT_flags)-flag)
|
entity_set_int(ent,EV_INT_flags,entity_get_int(ent,EV_INT_flags)-flag);
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (onoff == 0)
|
if (onoff == 0)
|
||||||
{
|
{
|
||||||
return 2
|
return 2;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
entity_set_int(ent,EV_INT_flags,entity_get_int(ent,EV_INT_flags)+flag)
|
entity_set_int(ent,EV_INT_flags,entity_get_int(ent,EV_INT_flags)+flag);
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* If visible = 1, entity will be set to be visible, else invisible. */
|
/* If visible = 1, entity will be set to be visible, else invisible. */
|
||||||
stock set_entity_visibility(entity, visible = 1) {
|
stock set_entity_visibility(entity, visible = 1)
|
||||||
entity_set_int(entity, EV_INT_effects, visible == 1 ? entity_get_int(entity, EV_INT_effects) & ~EF_NODRAW : entity_get_int(entity, EV_INT_effects) | EF_NODRAW)
|
{
|
||||||
|
entity_set_int(entity, EV_INT_effects, visible == 1 ? entity_get_int(entity, EV_INT_effects) & ~EF_NODRAW : entity_get_int(entity, EV_INT_effects) | EF_NODRAW);
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Returns 1 if entity is visible. */
|
/* Returns 1 if entity is visible. */
|
||||||
stock get_entity_visibility(entity) {
|
stock get_entity_visibility(entity)
|
||||||
return !(entity_get_int(entity, EV_INT_effects) & EF_NODRAW)
|
{
|
||||||
|
return !(entity_get_int(entity, EV_INT_effects) & EF_NODRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock set_user_velocity(entity, const Float:vec[3])
|
stock set_user_velocity(entity, const Float:vec[3])
|
||||||
{
|
{
|
||||||
return entity_set_vector(entity, EV_VEC_velocity, vec)
|
return entity_set_vector(entity, EV_VEC_velocity, vec);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock get_user_velocity(entity, Float:vec[3])
|
stock get_user_velocity(entity, Float:vec[3])
|
||||||
{
|
{
|
||||||
return entity_get_vector(entity, EV_VEC_velocity, vec)
|
return entity_get_vector(entity, EV_VEC_velocity, vec);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Backwards compatible */
|
/* Backwards compatible */
|
||||||
/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
|
/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
|
||||||
stock RadiusDamage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier) {
|
stock RadiusDamage(const Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier)
|
||||||
return radius_damage(fExplodeAt, iDamageMultiplier, iRadiusMultiplier)
|
{
|
||||||
|
return radius_damage(fExplodeAt, iDamageMultiplier, iRadiusMultiplier);
|
||||||
}
|
}
|
||||||
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
|
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
|
||||||
stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3]) {
|
stock VelocityByAim(iIndex,iVelocity, Float:vRetValue[3])
|
||||||
return velocity_by_aim(iIndex,iVelocity,vRetValue)
|
{
|
||||||
|
return velocity_by_aim(iIndex,iVelocity,vRetValue);
|
||||||
}
|
}
|
||||||
/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
|
/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
|
||||||
stock PointContents(const Float:fCheckAt[3]) {
|
stock PointContents(const Float:fCheckAt[3])
|
||||||
return point_contents(fCheckAt);
|
{
|
||||||
|
return point_contents(fCheckAt);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock set_size(index, const Float:mins[3], const Float:maxs[3]) {
|
stock set_size(index, const Float:mins[3], const Float:maxs[3])
|
||||||
return entity_set_size(index,mins,maxs)
|
{
|
||||||
|
return entity_set_size(index,mins,maxs);
|
||||||
}
|
}
|
||||||
|
|
||||||
//by Twilight Suzuka, request addition at29428
|
//by Twilight Suzuka, request addition at29428
|
||||||
//"Lifted from HLSDK"
|
//"Lifted from HLSDK"
|
||||||
stock IsInWorld( ent )
|
stock IsInWorld( ent )
|
||||||
{
|
{
|
||||||
new Float:origin[3]
|
new Float:origin[3];
|
||||||
entity_get_vector(ent,EV_VEC_origin,origin)
|
entity_get_vector(ent,EV_VEC_origin,origin);
|
||||||
|
|
||||||
if (origin[0] >= 4096.0) return 0;
|
if (origin[0] >= 4096.0) return 0;
|
||||||
if (origin[1] >= 4096.0) return 0;
|
if (origin[1] >= 4096.0) return 0;
|
||||||
@ -227,8 +239,8 @@ stock IsInWorld( ent )
|
|||||||
if (origin[1] <= -4096.0) return 0;
|
if (origin[1] <= -4096.0) return 0;
|
||||||
if (origin[2] <= -4096.0) return 0;
|
if (origin[2] <= -4096.0) return 0;
|
||||||
|
|
||||||
new Float:velocity[3]
|
new Float:velocity[3];
|
||||||
entity_get_vector(ent,EV_VEC_velocity,velocity)
|
entity_get_vector(ent,EV_VEC_velocity,velocity);
|
||||||
|
|
||||||
if (velocity[0] >= 2000) return 0;
|
if (velocity[0] >= 2000) return 0;
|
||||||
if (velocity[1] >= 2000) return 0;
|
if (velocity[1] >= 2000) return 0;
|
||||||
|
@ -86,7 +86,7 @@ native forward_return(type,{Float,Sql,Result,_}:...);
|
|||||||
* get_orig_retval(&Float:value) - retrieves float return value by reference
|
* get_orig_retval(&Float:value) - retrieves float return value by reference
|
||||||
* get_orig_retval(value[], len) - retrives string return value
|
* get_orig_retval(value[], len) - retrives string return value
|
||||||
*/
|
*/
|
||||||
native get_orig_retval({Float,_}:...)
|
native get_orig_retval({Float,_}:...);
|
||||||
|
|
||||||
native engfunc(type,{Float,Sql,Result,AlertType,_}:...);
|
native engfunc(type,{Float,Sql,Result,AlertType,_}:...);
|
||||||
native dllfunc(type,{Float,Sql,Result,_}:...);
|
native dllfunc(type,{Float,Sql,Result,_}:...);
|
||||||
|
@ -16,257 +16,258 @@
|
|||||||
|
|
||||||
// EngFuncs
|
// EngFuncs
|
||||||
stock EF_PrecacheModel(const string[])
|
stock EF_PrecacheModel(const string[])
|
||||||
return engfunc(EngFunc_PrecacheModel, string)
|
return engfunc(EngFunc_PrecacheModel, string);
|
||||||
|
|
||||||
stock EF_PrecacheSound(const string[])
|
stock EF_PrecacheSound(const string[])
|
||||||
return engfunc(EngFunc_PrecacheSound, string)
|
return engfunc(EngFunc_PrecacheSound, string);
|
||||||
stock EF_SetModel(const ID, const STRING[])
|
stock EF_SetModel(const ID, const STRING[])
|
||||||
return engfunc(EngFunc_SetModel, ID, STRING)
|
return engfunc(EngFunc_SetModel, ID, STRING);
|
||||||
stock EF_ModelIndex(const STRING[])
|
stock EF_ModelIndex(const STRING[])
|
||||||
return engfunc(EngFunc_ModelIndex, STRING)
|
return engfunc(EngFunc_ModelIndex, STRING);
|
||||||
stock EF_ModelFrames(modelIndex)
|
stock EF_ModelFrames(modelIndex)
|
||||||
return engfunc(EngFunc_ModelFrames, modelIndex)
|
return engfunc(EngFunc_ModelFrames, modelIndex);
|
||||||
|
|
||||||
stock EF_SetSize(const STRING[])
|
stock EF_SetSize(const STRING[])
|
||||||
return engfunc(EngFunc_SetSize, STRING)
|
return engfunc(EngFunc_SetSize, STRING);
|
||||||
stock EF_ChangeLevel(const S1[], const S2[])
|
stock EF_ChangeLevel(const S1[], const S2[])
|
||||||
return engfunc(EngFunc_ChangeLevel, S1, S2)
|
return engfunc(EngFunc_ChangeLevel, S1, S2);
|
||||||
stock EF_VecToYaw(const Float:VECTOR[3], &Float:returnValue)
|
stock EF_VecToYaw(const Float:VECTOR[3], &Float:returnValue)
|
||||||
return engfunc(EngFunc_VecToYaw, VECTOR, returnValue)
|
return engfunc(EngFunc_VecToYaw, VECTOR, returnValue);
|
||||||
stock EF_VecToAngles(const Float:VECTORIN[3], const Float:VECTOROUT[3])
|
stock EF_VecToAngles(const Float:VECTORIN[3], const Float:VECTOROUT[3])
|
||||||
return engfunc(EngFunc_VecToAngles, VECTORIN, VECTOROUT)
|
return engfunc(EngFunc_VecToAngles, VECTORIN, VECTOROUT);
|
||||||
stock EF_MoveToOrigin(const ENTITY, const Float:GOAL[3], const Float:DISTANCE, const MOVETYPE)
|
stock EF_MoveToOrigin(const ENTITY, const Float:GOAL[3], const Float:DISTANCE, const MOVETYPE)
|
||||||
return engfunc(EngFunc_MoveToOrigin, ENTITY, GOAL, DISTANCE, MOVETYPE)
|
return engfunc(EngFunc_MoveToOrigin, ENTITY, GOAL, DISTANCE, MOVETYPE);
|
||||||
|
|
||||||
stock EF_ChangeYaw(const ENTITY)
|
stock EF_ChangeYaw(const ENTITY)
|
||||||
return engfunc(EngFunc_ChangeYaw, ENTITY)
|
return engfunc(EngFunc_ChangeYaw, ENTITY);
|
||||||
stock EF_ChangePitch(const ENTITY)
|
stock EF_ChangePitch(const ENTITY)
|
||||||
return engfunc(EngFunc_ChangePitch, ENTITY)
|
return engfunc(EngFunc_ChangePitch, ENTITY);
|
||||||
stock EF_FindEntityByString(const STARTSEARCHAFTER, const FIELD[], const VALUE[])
|
stock EF_FindEntityByString(const STARTSEARCHAFTER, const FIELD[], const VALUE[])
|
||||||
return engfunc(EngFunc_FindEntityByString, STARTSEARCHAFTER, FIELD, VALUE)
|
return engfunc(EngFunc_FindEntityByString, STARTSEARCHAFTER, FIELD, VALUE);
|
||||||
stock EF_GetEntityIllum(const ENTITY)
|
stock EF_GetEntityIllum(const ENTITY)
|
||||||
return engfunc(EngFunc_GetEntityIllum, ENTITY)
|
return engfunc(EngFunc_GetEntityIllum, ENTITY);
|
||||||
stock EF_FindEntityInSphere(const STARTSEARCHAFTER, const Float:ORIGIN[3], Float:radius)
|
stock EF_FindEntityInSphere(const STARTSEARCHAFTER, const Float:ORIGIN[3], Float:radius)
|
||||||
return engfunc(EngFunc_FindEntityInSphere, STARTSEARCHAFTER, ORIGIN, radius)
|
return engfunc(EngFunc_FindEntityInSphere, STARTSEARCHAFTER, ORIGIN, radius);
|
||||||
|
|
||||||
stock EF_FindClientInPVS(const CLIENT)
|
stock EF_FindClientInPVS(const CLIENT)
|
||||||
return engfunc(EngFunc_FindClientInPVS, CLIENT)
|
return engfunc(EngFunc_FindClientInPVS, CLIENT);
|
||||||
stock EF_EntitiesInPVS(const CLIENT)
|
stock EF_EntitiesInPVS(const CLIENT)
|
||||||
return engfunc(EngFunc_EntitiesInPVS, CLIENT)
|
return engfunc(EngFunc_EntitiesInPVS, CLIENT);
|
||||||
stock EF_MakeVectors(const Float:VECTOR[3])
|
stock EF_MakeVectors(const Float:VECTOR[3])
|
||||||
return engfunc(EngFunc_MakeVectors, VECTOR)
|
return engfunc(EngFunc_MakeVectors, VECTOR);
|
||||||
stock EF_AngleVectors(const Float:VECTOR[3], Float:forward_[3], Float:right[3], Float:up[3])
|
stock EF_AngleVectors(const Float:VECTOR[3], Float:forward_[3], Float:right[3], Float:up[3])
|
||||||
return engfunc(EngFunc_AngleVectors, VECTOR, forward_, right, up)
|
return engfunc(EngFunc_AngleVectors, VECTOR, forward_, right, up);
|
||||||
stock EF_CreateEntity()
|
stock EF_CreateEntity()
|
||||||
return engfunc(EngFunc_CreateEntity)
|
return engfunc(EngFunc_CreateEntity);
|
||||||
|
|
||||||
stock EF_RemoveEntity(const ENTITY)
|
stock EF_RemoveEntity(const ENTITY)
|
||||||
return engfunc(EngFunc_RemoveEntity, ENTITY)
|
return engfunc(EngFunc_RemoveEntity, ENTITY);
|
||||||
stock EF_CreateNamedEntity(const CLASSNAME)
|
stock EF_CreateNamedEntity(const CLASSNAME)
|
||||||
return engfunc(EngFunc_CreateNamedEntity, CLASSNAME)
|
return engfunc(EngFunc_CreateNamedEntity, CLASSNAME);
|
||||||
stock EF_MakeStatic(const ENTITY)
|
stock EF_MakeStatic(const ENTITY)
|
||||||
return engfunc(EngFunc_MakeStatic, ENTITY)
|
return engfunc(EngFunc_MakeStatic, ENTITY);
|
||||||
stock EF_EntIsOnFloor(const ENTITY)
|
stock EF_EntIsOnFloor(const ENTITY)
|
||||||
return engfunc(EngFunc_EntIsOnFloor, ENTITY)
|
return engfunc(EngFunc_EntIsOnFloor, ENTITY);
|
||||||
stock EF_DropToFloor(const ENTITY)
|
stock EF_DropToFloor(const ENTITY)
|
||||||
return engfunc(EngFunc_DropToFloor, ENTITY)
|
return engfunc(EngFunc_DropToFloor, ENTITY);
|
||||||
|
|
||||||
stock EF_WalkMove(const ENTITY, Float:yaw, Float:distance, iMode)
|
stock EF_WalkMove(const ENTITY, Float:yaw, Float:distance, iMode)
|
||||||
return engfunc(EngFunc_WalkMove, ENTITY, yaw, distance, iMode)
|
return engfunc(EngFunc_WalkMove, ENTITY, yaw, distance, iMode);
|
||||||
stock EF_SetOrigin(const ENTITY, const Float:ORIGIN[3])
|
stock EF_SetOrigin(const ENTITY, const Float:ORIGIN[3])
|
||||||
return engfunc(EngFunc_SetOrigin, ENTITY, ORIGIN)
|
return engfunc(EngFunc_SetOrigin, ENTITY, ORIGIN);
|
||||||
stock EF_EmitSound(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
|
stock EF_EmitSound(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
|
||||||
return engfunc(EngFunc_EmitSound, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch)
|
return engfunc(EngFunc_EmitSound, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch);
|
||||||
stock EF_EmitAmbientSound(const ENTITY, Float:pos[3], const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
|
stock EF_EmitAmbientSound(const ENTITY, Float:pos[3], const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
|
||||||
return engfunc(EngFunc_EmitAmbientSound, ENTITY, pos, SAMPLE, volume, attenuation, fFlags, pitch)
|
return engfunc(EngFunc_EmitAmbientSound, ENTITY, pos, SAMPLE, volume, attenuation, fFlags, pitch);
|
||||||
stock EF_TraceLine(const Float:V1[3], const Float:V2[3], fNoMonsters, const ENT_TO_SKIP)
|
stock EF_TraceLine(const Float:V1[3], const Float:V2[3], fNoMonsters, const ENT_TO_SKIP)
|
||||||
return engfunc(EngFunc_TraceLine, V1, V2, fNoMonsters, ENT_TO_SKIP)
|
return engfunc(EngFunc_TraceLine, V1, V2, fNoMonsters, ENT_TO_SKIP);
|
||||||
|
|
||||||
stock EF_TraceToss(const ENTITY, const ENTITY_TO_IGNORE)
|
stock EF_TraceToss(const ENTITY, const ENTITY_TO_IGNORE)
|
||||||
return engfunc(EngFunc_TraceToss, ENTITY, ENTITY_TO_IGNORE)
|
return engfunc(EngFunc_TraceToss, ENTITY, ENTITY_TO_IGNORE);
|
||||||
stock EF_TraceMonsterHull(const ENTITY, const Float:V1[3], const Float:V2[3], fNoMonsters, const ENTITY_TO_SKIP)
|
stock EF_TraceMonsterHull(const ENTITY, const Float:V1[3], const Float:V2[3], fNoMonsters, const ENTITY_TO_SKIP)
|
||||||
return engfunc(EngFunc_TraceMonsterHull, ENTITY, V1, V2, fNoMonsters, ENTITY_TO_SKIP)
|
return engfunc(EngFunc_TraceMonsterHull, ENTITY, V1, V2, fNoMonsters, ENTITY_TO_SKIP);
|
||||||
stock EF_TraceHull(const Float:V1[3], const Float:V2[3], fNoMonsters, hullNumber, const ENTITY_TO_SKIP)
|
stock EF_TraceHull(const Float:V1[3], const Float:V2[3], fNoMonsters, hullNumber, const ENTITY_TO_SKIP)
|
||||||
return engfunc(EngFunc_TraceHull, V1, V2, fNoMonsters, hullNumber, ENTITY_TO_SKIP)
|
return engfunc(EngFunc_TraceHull, V1, V2, fNoMonsters, hullNumber, ENTITY_TO_SKIP);
|
||||||
stock EF_TraceModel(const Float:V1[3], const Float:V2[3], hullNumber, const ENTITY)
|
stock EF_TraceModel(const Float:V1[3], const Float:V2[3], hullNumber, const ENTITY)
|
||||||
return engfunc(EngFunc_TraceModel, V1, V2, hullNumber, ENTITY)
|
return engfunc(EngFunc_TraceModel, V1, V2, hullNumber, ENTITY);
|
||||||
stock EF_TraceTexture(const TEXTURE_ENTITY, const Float:V1[3], const Float:V2[3])
|
stock EF_TraceTexture(const TEXTURE_ENTITY, const Float:V1[3], const Float:V2[3])
|
||||||
return engfunc(EngFunc_TraceTexture, TEXTURE_ENTITY, V1, V2)
|
return engfunc(EngFunc_TraceTexture, TEXTURE_ENTITY, V1, V2);
|
||||||
|
|
||||||
stock EF_TraceSphere(const Float:V1[3], const Float:V2[3], fNoMonsters, Float:radius, const ENTITY_TO_SKIP)
|
stock EF_TraceSphere(const Float:V1[3], const Float:V2[3], fNoMonsters, Float:radius, const ENTITY_TO_SKIP)
|
||||||
return engfunc(EngFunc_TraceSphere, V1, V2, fNoMonsters, radius, ENTITY_TO_SKIP)
|
return engfunc(EngFunc_TraceSphere, V1, V2, fNoMonsters, radius, ENTITY_TO_SKIP);
|
||||||
stock EF_GetAimVector(const ENTITY, Float:speed, Float:returnVector[3])
|
stock EF_GetAimVector(const ENTITY, Float:speed, Float:returnVector[3])
|
||||||
return engfunc(EngFunc_GetAimVector, ENTITY, speed, returnVector)
|
return engfunc(EngFunc_GetAimVector, ENTITY, speed, returnVector);
|
||||||
stock EF_ParticleEffect(const Float:ORIGIN[3], const Float:DIRECTION[3], Float:color, Float:count)
|
stock EF_ParticleEffect(const Float:ORIGIN[3], const Float:DIRECTION[3], Float:color, Float:count)
|
||||||
return engfunc(EngFunc_ParticleEffect, ORIGIN, DIRECTION, color, count)
|
return engfunc(EngFunc_ParticleEffect, ORIGIN, DIRECTION, color, count);
|
||||||
stock EF_LightStyle(style, val[])
|
stock EF_LightStyle(style, val[])
|
||||||
return engfunc(EngFunc_LightStyle, style, val)
|
return engfunc(EngFunc_LightStyle, style, val);
|
||||||
stock EF_DecalIndex(const NAME[])
|
stock EF_DecalIndex(const NAME[])
|
||||||
return engfunc(EngFunc_DecalIndex, NAME)
|
return engfunc(EngFunc_DecalIndex, NAME);
|
||||||
|
|
||||||
stock EF_PointContents(const Float:VECTOR[3])
|
stock EF_PointContents(const Float:VECTOR[3])
|
||||||
return engfunc(EngFunc_PointContents, VECTOR)
|
return engfunc(EngFunc_PointContents, VECTOR);
|
||||||
stock EF_FreeEntPrivateData(const ENTITY)
|
stock EF_FreeEntPrivateData(const ENTITY)
|
||||||
return engfunc(EngFunc_FreeEntPrivateData, ENTITY)
|
return engfunc(EngFunc_FreeEntPrivateData, ENTITY);
|
||||||
stock EF_SzFromIndex(iString)
|
stock EF_SzFromIndex(iString)
|
||||||
return engfunc(EngFunc_SzFromIndex, iString)
|
return engfunc(EngFunc_SzFromIndex, iString);
|
||||||
stock EF_AllocString(const STRING[])
|
stock EF_AllocString(const STRING[])
|
||||||
return engfunc(EngFunc_AllocString, STRING)
|
return engfunc(EngFunc_AllocString, STRING);
|
||||||
stock EF_RegUserMsg(const NAME[], iSize)
|
stock EF_RegUserMsg(const NAME[], iSize)
|
||||||
return engfunc(EngFunc_RegUserMsg, NAME, iSize)
|
return engfunc(EngFunc_RegUserMsg, NAME, iSize);
|
||||||
|
|
||||||
stock EF_AnimationAutomove(const ENTITY, Float:flTime)
|
stock EF_AnimationAutomove(const ENTITY, Float:flTime)
|
||||||
return engfunc(EngFunc_AnimationAutomove, ENTITY, flTime)
|
return engfunc(EngFunc_AnimationAutomove, ENTITY, flTime);
|
||||||
stock EF_GetBonePosition(const ENTITY, iBone, Float:origin[3], Float:angles[3])
|
stock EF_GetBonePosition(const ENTITY, iBone, Float:origin[3], Float:angles[3])
|
||||||
return engfunc(EngFunc_GetBonePosition, ENTITY, iBone, origin, angles)
|
return engfunc(EngFunc_GetBonePosition, ENTITY, iBone, origin, angles);
|
||||||
stock EF_GetAttachment(const ENTITY, iAttachment, Float:origin[3], Float:angles[3])
|
stock EF_GetAttachment(const ENTITY, iAttachment, Float:origin[3], Float:angles[3])
|
||||||
return engfunc(EngFunc_GetAttachment, ENTITY, iAttachment, origin, angles)
|
return engfunc(EngFunc_GetAttachment, ENTITY, iAttachment, origin, angles);
|
||||||
stock EF_SetView(const CLIENT, const VIEW_ENTITY)
|
stock EF_SetView(const CLIENT, const VIEW_ENTITY)
|
||||||
return engfunc(EngFunc_SetView, CLIENT, VIEW_ENTITY)
|
return engfunc(EngFunc_SetView, CLIENT, VIEW_ENTITY);
|
||||||
stock EF_Time(&Float:returnValue)
|
stock EF_Time(&Float:returnValue)
|
||||||
return engfunc(EngFunc_Time, returnValue)
|
return engfunc(EngFunc_Time, returnValue);
|
||||||
|
|
||||||
stock EF_CrosshairAngle(const CLIENT, Float:pitch, Float:yaw)
|
stock EF_CrosshairAngle(const CLIENT, Float:pitch, Float:yaw)
|
||||||
return engfunc(EngFunc_CrosshairAngle, CLIENT, pitch, yaw)
|
return engfunc(EngFunc_CrosshairAngle, CLIENT, pitch, yaw);
|
||||||
stock EF_FadeClientVolume(const ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
|
stock EF_FadeClientVolume(const ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
|
||||||
return engfunc(EngFunc_FadeClientVolume, ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
|
return engfunc(EngFunc_FadeClientVolume, ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds);
|
||||||
stock EF_SetClientMaxspeed(const ENTITY, Float:newMaxspeed)
|
stock EF_SetClientMaxspeed(const ENTITY, Float:newMaxspeed)
|
||||||
return engfunc(EngFunc_SetClientMaxspeed, ENTITY, newMaxspeed)
|
return engfunc(EngFunc_SetClientMaxspeed, ENTITY, newMaxspeed);
|
||||||
stock EF_CreateFakeClient(const NETNAME[])
|
stock EF_CreateFakeClient(const NETNAME[])
|
||||||
return engfunc(EngFunc_CreateFakeClient, NETNAME)
|
return engfunc(EngFunc_CreateFakeClient, NETNAME);
|
||||||
stock EF_RunPlayerMove(const FAKECLIENT, const Float:VIEWANGLES[3], Float:forwardmove, Float:sidemove, Float:upmove, buttons, impulse, msec)
|
stock EF_RunPlayerMove(const FAKECLIENT, const Float:VIEWANGLES[3], Float:forwardmove, Float:sidemove, Float:upmove, buttons, impulse, msec)
|
||||||
return engfunc(EngFunc_RunPlayerMove, FAKECLIENT, VIEWANGLES, forwardmove, sidemove, upmove, buttons, impulse, msec)
|
return engfunc(EngFunc_RunPlayerMove, FAKECLIENT, VIEWANGLES, forwardmove, sidemove, upmove, buttons, impulse, msec);
|
||||||
|
|
||||||
stock EF_NumberOfEntities()
|
stock EF_NumberOfEntities()
|
||||||
return engfunc(EngFunc_NumberOfEntities)
|
return engfunc(EngFunc_NumberOfEntities);
|
||||||
stock EF_StaticDecal(const Float:ORIGIN[3], decalIndex, entityIndex, modelIndex)
|
stock EF_StaticDecal(const Float:ORIGIN[3], decalIndex, entityIndex, modelIndex)
|
||||||
return engfunc(EngFunc_StaticDecal, ORIGIN, decalIndex, entityIndex, modelIndex)
|
return engfunc(EngFunc_StaticDecal, ORIGIN, decalIndex, entityIndex, modelIndex);
|
||||||
stock EF_PrecacheGeneric(const STRING[])
|
stock EF_PrecacheGeneric(const STRING[])
|
||||||
return engfunc(EngFunc_PrecacheGeneric, STRING)
|
return engfunc(EngFunc_PrecacheGeneric, STRING);
|
||||||
stock EF_BuildSoundMSG(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED)
|
stock EF_BuildSoundMSG(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED)
|
||||||
return engfunc(EngFunc_BuildSoundMsg, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch, msg_dest, msg_type, ORIGIN, ED)
|
return engfunc(EngFunc_BuildSoundMsg, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch, msg_dest, msg_type, ORIGIN, ED);
|
||||||
stock EF_GetPhysicsKeyValue(const CLIENT, const KEY[])
|
stock EF_GetPhysicsKeyValue(const CLIENT, const KEY[])
|
||||||
return engfunc(EngFunc_GetPhysicsKeyValue, CLIENT, KEY)
|
return engfunc(EngFunc_GetPhysicsKeyValue, CLIENT, KEY);
|
||||||
|
|
||||||
stock EF_SetPhysicsKeyValue(const CLIENT, const KEY[], const VALUE[])
|
stock EF_SetPhysicsKeyValue(const CLIENT, const KEY[], const VALUE[])
|
||||||
return engfunc(EngFunc_SetPhysicsKeyValue, CLIENT, KEY, VALUE)
|
return engfunc(EngFunc_SetPhysicsKeyValue, CLIENT, KEY, VALUE);
|
||||||
stock EF_GetPhysicsInfoString(const CLIENT, returnString[], maxLength)
|
stock EF_GetPhysicsInfoString(const CLIENT, returnString[], maxLength)
|
||||||
return engfunc(EngFunc_GetPhysicsInfoString, CLIENT, returnString, maxLength)
|
return engfunc(EngFunc_GetPhysicsInfoString, CLIENT, returnString, maxLength);
|
||||||
stock EF_PrecacheEvent(type, const STRING[])
|
stock EF_PrecacheEvent(type, const STRING[])
|
||||||
return engfunc(EngFunc_PrecacheEvent, type, STRING)
|
return engfunc(EngFunc_PrecacheEvent, type, STRING);
|
||||||
stock EF_PlaybackEvent(flags, const INVOKER, eventindex, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2)
|
stock EF_PlaybackEvent(flags, const INVOKER, eventindex, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2)
|
||||||
return engfunc(EngFunc_PlaybackEvent, flags, INVOKER, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2)
|
return engfunc(EngFunc_PlaybackEvent, flags, INVOKER, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
|
||||||
stock EF_CheckVisibility(const ENTITY, set)
|
stock EF_CheckVisibility(const ENTITY, set)
|
||||||
return engfunc(EngFunc_CheckVisibility, ENTITY, set)
|
return engfunc(EngFunc_CheckVisibility, ENTITY, set);
|
||||||
|
|
||||||
stock EF_GetCurrentPlayer()
|
stock EF_GetCurrentPlayer()
|
||||||
return engfunc(EngFunc_GetCurrentPlayer)
|
return engfunc(EngFunc_GetCurrentPlayer);
|
||||||
stock EF_CanSkipPlayer(const PLAYER)
|
stock EF_CanSkipPlayer(const PLAYER)
|
||||||
return engfunc(EngFunc_CanSkipPlayer, PLAYER)
|
return engfunc(EngFunc_CanSkipPlayer, PLAYER);
|
||||||
stock EF_SetGroupMask(mask, op)
|
stock EF_SetGroupMask(mask, op)
|
||||||
return engfunc(EngFunc_SetGroupMask, mask, op)
|
return engfunc(EngFunc_SetGroupMask, mask, op);
|
||||||
stock EF_GetClientListening(receiver, sender)
|
stock EF_GetClientListening(receiver, sender)
|
||||||
return engfunc(EngFunc_GetClientListening, receiver, sender);
|
return engfunc(EngFunc_GetClientListening, receiver, sender);
|
||||||
stock EF_SetClientListening(receiver, sender, bool:listen)
|
stock EF_SetClientListening(receiver, sender, bool:listen)
|
||||||
return engfunc(EngFunc_SetClientListening, receiver, sender, listen);
|
return engfunc(EngFunc_SetClientListening, receiver, sender, listen);
|
||||||
|
|
||||||
stock EF_MessageBegin(msg_dest, msg_type, const Float:ORIGIN[3], const ED)
|
stock EF_MessageBegin(msg_dest, msg_type, const Float:ORIGIN[3], const ED)
|
||||||
return engfunc(EngFunc_MessageBegin, msg_dest, msg_type, ORIGIN, ED)
|
return engfunc(EngFunc_MessageBegin, msg_dest, msg_type, ORIGIN, ED);
|
||||||
stock EF_WriteCoord(Float:value)
|
stock EF_WriteCoord(Float:value)
|
||||||
return engfunc(EngFunc_WriteCoord, value)
|
return engfunc(EngFunc_WriteCoord, value);
|
||||||
stock EF_WriteAngle(Float:value)
|
stock EF_WriteAngle(Float:value)
|
||||||
return engfunc(EngFunc_WriteAngle, value)
|
return engfunc(EngFunc_WriteAngle, value);
|
||||||
stock EF_InfoKeyValue(const INFOBUFFER, const KEY[], returnValue[], maxLength)
|
stock EF_InfoKeyValue(const INFOBUFFER, const KEY[], returnValue[], maxLength)
|
||||||
return engfunc(EngFunc_InfoKeyValue, INFOBUFFER, KEY, returnValue, maxLength)
|
return engfunc(EngFunc_InfoKeyValue, INFOBUFFER, KEY, returnValue, maxLength);
|
||||||
stock EF_SetKeyValue(const INFOBUFFER, const KEY[], const VALUE[])
|
stock EF_SetKeyValue(const INFOBUFFER, const KEY[], const VALUE[])
|
||||||
return engfunc(EngFunc_SetKeyValue, INFOBUFFER, KEY, VALUE)
|
return engfunc(EngFunc_SetKeyValue, INFOBUFFER, KEY, VALUE);
|
||||||
|
|
||||||
stock EF_SetClientKeyValue(const ID, const INFOBUFFER, const KEY[], const VALUE[])
|
stock EF_SetClientKeyValue(const ID, const INFOBUFFER, const KEY[], const VALUE[])
|
||||||
return engfunc(EngFunc_SetClientKeyValue, ID, INFOBUFFER, KEY, VALUE)
|
return engfunc(EngFunc_SetClientKeyValue, ID, INFOBUFFER, KEY, VALUE);
|
||||||
|
|
||||||
stock EF_CreateInstBaseline(CLASSNAME, baseline)
|
stock EF_CreateInstBaseline(CLASSNAME, baseline)
|
||||||
return engfunc(EngFunc_CreateInstBaseline, CLASSNAME, baseline)
|
return engfunc(EngFunc_CreateInstBaseline, CLASSNAME, baseline);
|
||||||
|
|
||||||
// Returns pointer to info buffer that can be used with the INFOBUFFER param
|
// Returns pointer to info buffer that can be used with the INFOBUFFER param
|
||||||
// of EF_InfoKeyValue, EF_SetKeyValue, and EF_SetClientKeyValue
|
// of EF_InfoKeyValue, EF_SetKeyValue, and EF_SetClientKeyValue
|
||||||
stock EF_GetInfoKeyBuffer(const ENTITY)
|
stock EF_GetInfoKeyBuffer(const ENTITY)
|
||||||
return engfunc(EngFunc_GetInfoKeyBuffer, ENTITY)
|
return engfunc(EngFunc_GetInfoKeyBuffer, ENTITY);
|
||||||
stock EF_ClientPrintf(const ENTITY, const printType, const MESSAGE[])
|
stock EF_ClientPrintf(const ENTITY, const printType, const MESSAGE[])
|
||||||
return engfunc(EngFunc_ClientPrintf, ENTITY, printType, MESSAGE)
|
return engfunc(EngFunc_ClientPrintf, ENTITY, printType, MESSAGE);
|
||||||
|
|
||||||
// DLLFuncs
|
// DLLFuncs
|
||||||
stock DF_GameInit()
|
stock DF_GameInit()
|
||||||
return dllfunc(DLLFunc_GameInit)
|
return dllfunc(DLLFunc_GameInit);
|
||||||
stock DF_Spawn(const ENTITY)
|
stock DF_Spawn(const ENTITY)
|
||||||
return dllfunc(DLLFunc_Spawn, ENTITY)
|
return dllfunc(DLLFunc_Spawn, ENTITY);
|
||||||
stock DF_Think(const ENTITY)
|
stock DF_Think(const ENTITY)
|
||||||
return dllfunc(DLLFunc_Think, ENTITY)
|
return dllfunc(DLLFunc_Think, ENTITY);
|
||||||
stock DF_Use(const ENT_Used, const ENT_User)
|
stock DF_Use(const ENT_Used, const ENT_User)
|
||||||
return dllfunc(DLLFunc_Use, ENT_Used, ENT_User)
|
return dllfunc(DLLFunc_Use, ENT_Used, ENT_User);
|
||||||
stock DF_Touch(const ENT_Touched, const ENT_Toucher)
|
stock DF_Touch(const ENT_Touched, const ENT_Toucher)
|
||||||
return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Toucher)
|
return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Toucher);
|
||||||
|
|
||||||
stock DF_Blocked(const ENT_Blocked, const ENT_Other)
|
stock DF_Blocked(const ENT_Blocked, const ENT_Other)
|
||||||
return dllfunc(DLLFunc_Blocked, ENT_Blocked, ENT_Other)
|
return dllfunc(DLLFunc_Blocked, ENT_Blocked, ENT_Other);
|
||||||
stock DF_SetAbsBox(const ENTITY)
|
stock DF_SetAbsBox(const ENTITY)
|
||||||
return dllfunc(DLLFunc_SetAbsBox, ENTITY)
|
return dllfunc(DLLFunc_SetAbsBox, ENTITY);
|
||||||
stock DF_ClientConnect(const ENTITY, const NAME[], const ADDRESS[], RejectReason[128])
|
stock DF_ClientConnect(const ENTITY, const NAME[], const ADDRESS[], RejectReason[128])
|
||||||
return dllfunc(DLLFunc_ClientConnect, ENTITY, NAME, ADDRESS, RejectReason)
|
return dllfunc(DLLFunc_ClientConnect, ENTITY, NAME, ADDRESS, RejectReason);
|
||||||
stock DF_ClientDisconnect(const ENTITY)
|
stock DF_ClientDisconnect(const ENTITY)
|
||||||
return dllfunc(DLLFunc_ClientDisconnect, ENTITY)
|
return dllfunc(DLLFunc_ClientDisconnect, ENTITY);
|
||||||
stock DF_ClientKill(const ENTITY)
|
stock DF_ClientKill(const ENTITY)
|
||||||
return dllfunc(DLLFunc_ClientKill, ENTITY)
|
return dllfunc(DLLFunc_ClientKill, ENTITY);
|
||||||
|
|
||||||
stock DF_ClientPutInServer(const ENTITY)
|
stock DF_ClientPutInServer(const ENTITY)
|
||||||
return dllfunc(DLLFunc_ClientPutInServer, ENTITY)
|
return dllfunc(DLLFunc_ClientPutInServer, ENTITY);
|
||||||
stock DF_ClientCommand(const ENTITY)
|
stock DF_ClientCommand(const ENTITY)
|
||||||
return dllfunc(DLLFunc_ClientCommand, ENTITY)
|
return dllfunc(DLLFunc_ClientCommand, ENTITY);
|
||||||
stock DF_ServerDeactivate()
|
stock DF_ServerDeactivate()
|
||||||
return dllfunc(DLLFunc_ServerDeactivate)
|
return dllfunc(DLLFunc_ServerDeactivate);
|
||||||
stock DF_PlayerPreThink(const ENTITY)
|
stock DF_PlayerPreThink(const ENTITY)
|
||||||
return dllfunc(DLLFunc_PlayerPreThink, ENTITY)
|
return dllfunc(DLLFunc_PlayerPreThink, ENTITY);
|
||||||
stock DF_PlayerPostThink(const ENTITY)
|
stock DF_PlayerPostThink(const ENTITY)
|
||||||
return dllfunc(DLLFunc_PlayerPostThink, ENTITY)
|
return dllfunc(DLLFunc_PlayerPostThink, ENTITY);
|
||||||
|
|
||||||
stock DF_StartFrame()
|
stock DF_StartFrame()
|
||||||
return dllfunc(DLLFunc_StartFrame)
|
return dllfunc(DLLFunc_StartFrame);
|
||||||
stock DF_ParmsNewLevel()
|
stock DF_ParmsNewLevel()
|
||||||
return dllfunc(DLLFunc_ParmsNewLevel)
|
return dllfunc(DLLFunc_ParmsNewLevel);
|
||||||
stock DF_ParmsChangeLevel()
|
stock DF_ParmsChangeLevel()
|
||||||
return dllfunc(DLLFunc_ParmsChangeLevel)
|
return dllfunc(DLLFunc_ParmsChangeLevel);
|
||||||
stock DF_GetGameDescription()
|
stock DF_GetGameDescription()
|
||||||
return dllfunc(DLLFunc_GetGameDescription)
|
return dllfunc(DLLFunc_GetGameDescription);
|
||||||
stock DF_SpectatorConnect(const ENTITY)
|
stock DF_SpectatorConnect(const ENTITY)
|
||||||
return dllfunc(DLLFunc_SpectatorConnect, ENTITY)
|
return dllfunc(DLLFunc_SpectatorConnect, ENTITY);
|
||||||
|
|
||||||
stock DF_SpectatorDisconnect(const ENTITY)
|
stock DF_SpectatorDisconnect(const ENTITY)
|
||||||
return dllfunc(DLLFunc_SpectatorDisconnect, ENTITY)
|
return dllfunc(DLLFunc_SpectatorDisconnect, ENTITY);
|
||||||
stock DF_SpectatorThink(const ENTITY)
|
stock DF_SpectatorThink(const ENTITY)
|
||||||
return dllfunc(DLLFunc_SpectatorThink, ENTITY)
|
return dllfunc(DLLFunc_SpectatorThink, ENTITY);
|
||||||
stock DF_Sys_Error(const ERROR_STRING[])
|
stock DF_Sys_Error(const ERROR_STRING[])
|
||||||
return dllfunc(DLLFunc_Sys_Error, ERROR_STRING)
|
return dllfunc(DLLFunc_Sys_Error, ERROR_STRING);
|
||||||
stock DF_PM_FindTextureType(name[])
|
stock DF_PM_FindTextureType(name[])
|
||||||
return dllfunc(DLLFunc_PM_FindTextureType, name)
|
return dllfunc(DLLFunc_PM_FindTextureType, name);
|
||||||
stock DF_RegisterEncoders()
|
stock DF_RegisterEncoders()
|
||||||
return dllfunc(DLLFunc_RegisterEncoders)
|
return dllfunc(DLLFunc_RegisterEncoders);
|
||||||
|
|
||||||
stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
|
stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
|
||||||
return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
|
return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs);
|
||||||
stock DF_CreateInstBaselines()
|
stock DF_CreateInstBaselines()
|
||||||
return dllfunc(DLLFunc_CreateInstBaselines)
|
return dllfunc(DLLFunc_CreateInstBaselines);
|
||||||
stock DF_pfnAllowLagCompensation()
|
stock DF_pfnAllowLagCompensation()
|
||||||
return dllfunc(DLLFunc_pfnAllowLagCompensation)
|
return dllfunc(DLLFunc_pfnAllowLagCompensation);
|
||||||
stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
|
stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
|
||||||
return dllfunc(MetaFunc_CallGameEntity, STRING, ENTITY)
|
return dllfunc(MetaFunc_CallGameEntity, STRING, ENTITY);
|
||||||
stock DF_ClientUserInfoChanged(const IDPLAYER)
|
stock DF_ClientUserInfoChanged(const IDPLAYER)
|
||||||
return dllfunc(DLLFunc_ClientUserInfoChanged, IDPLAYER)
|
return dllfunc(DLLFunc_ClientUserInfoChanged, IDPLAYER);
|
||||||
|
|
||||||
stock DF_UpdateClientData(const ENTITY, sendweapons, const cd = 0)
|
stock DF_UpdateClientData(const ENTITY, sendweapons, const cd/* = 0*/)
|
||||||
return dllfunc(DLLFunc_UpdateClientData, ENTITY, sendweapons, cd)
|
return dllfunc(DLLFunc_UpdateClientData, ENTITY, sendweapons, cd);
|
||||||
stock DF_AddToFullPack(const STATE = 0, e, ENT, HOST, hostflags, player, set)
|
stock DF_AddToFullPack(const STATE/* = 0*/, e, ENT, HOST, hostflags, player, set)
|
||||||
return dllfunc(DLLFunc_AddToFullPack, STATE, e, ENT, HOST, hostflags, player, set)
|
return dllfunc(DLLFunc_AddToFullPack, STATE, e, ENT, HOST, hostflags, player, set);
|
||||||
stock DF_CmdStart(const PLAYER, const CMD = 0, randomSeed)
|
stock DF_CmdStart(const PLAYER, const CMD/* = 0*/, randomSeed)
|
||||||
return dllfunc(DLLFunc_CmdStart, PLAYER, CMD, randomSeed)
|
return dllfunc(DLLFunc_CmdStart, PLAYER, CMD, randomSeed);
|
||||||
stock DF_CmdEnd(const PLAYER)
|
stock DF_CmdEnd(const PLAYER)
|
||||||
return dllfunc(DLLFunc_CmdEnd, PLAYER)
|
return dllfunc(DLLFunc_CmdEnd, PLAYER);
|
||||||
stock DF_CreateBaseline(PLAYER, eIndex, baseline, playerModelIndex, Float:playerMins[3], Float:playerMaxs[3])
|
stock DF_CreateBaseline(PLAYER, eIndex, baseline, playerModelIndex, Float:playerMins[3], Float:playerMaxs[3])
|
||||||
return dllfunc(DLLFunc_CreateBaseline, PLAYER, eIndex, baseline, playerModelIndex, playerMins, playerMaxs)
|
return dllfunc(DLLFunc_CreateBaseline, PLAYER, eIndex, baseline, playerModelIndex, playerMins, playerMaxs);
|
||||||
|
@ -32,7 +32,7 @@ forward client_built(idPlayer,idStructure,type,impulse);
|
|||||||
native ns_is_combat();
|
native ns_is_combat();
|
||||||
|
|
||||||
/* Sends a popup to a player. Set target to 0 to send to everybody. Message length is 180 characters. The last parameter, if set to 1, will only display when the player has cl_autohelp set to 1. */
|
/* Sends a popup to a player. Set target to 0 to send to everybody. Message length is 180 characters. The last parameter, if set to 1, will only display when the player has cl_autohelp set to 1. */
|
||||||
native ns_popup(target,const szMsg[180],ah=0)
|
native ns_popup(target,const szMsg[180],ah=0);
|
||||||
|
|
||||||
/* Sets a player model. Omit the second parameter to return to default.
|
/* Sets a player model. Omit the second parameter to return to default.
|
||||||
Note: This does *not* change back on death, team switch, gestations, etc. */
|
Note: This does *not* change back on death, team switch, gestations, etc. */
|
||||||
|
@ -15,249 +15,251 @@
|
|||||||
#include <ns> // ns specifics
|
#include <ns> // ns specifics
|
||||||
|
|
||||||
stock is_entity(id)
|
stock is_entity(id)
|
||||||
return is_valid_ent(id)
|
return is_valid_ent(id);
|
||||||
|
|
||||||
/* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */
|
/* The end of the native is buffered incase the plugin is including an NS_VERSION (no longer supported), ignore it */
|
||||||
stock get_build(classname[], value, number=0,{Float,Sql,Result,_}:...)
|
stock get_build(classname[], value, number=0,{Float,Sql,Result,_}:...)
|
||||||
return ns_get_build(classname, value, number)
|
return ns_get_build(classname, value, number);
|
||||||
|
|
||||||
stock get_private_i(index, offset, linuxdiff=5)
|
stock get_private_i(index, offset, linuxdiff=5)
|
||||||
return get_pdata_int(index, offset, linuxdiff)
|
return get_pdata_int(index, offset, linuxdiff);
|
||||||
|
|
||||||
stock set_private_i(index, offset, value, linuxdiff=5)
|
stock set_private_i(index, offset, value, linuxdiff=5)
|
||||||
{
|
{
|
||||||
return set_pdata_int(index, offset, value, linuxdiff)
|
return set_pdata_int(index, offset, value, linuxdiff);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock Float:get_private_f(index, offset, linuxdiff=5)
|
stock Float:get_private_f(index, offset, linuxdiff=5)
|
||||||
{
|
{
|
||||||
return get_pdata_float(index, offset, linuxdiff)
|
return get_pdata_float(index, offset, linuxdiff);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock set_private_f(index, offset, Float:value, linuxdiff=5)
|
stock set_private_f(index, offset, Float:value, linuxdiff=5)
|
||||||
{
|
{
|
||||||
return set_pdata_float(index, offset, value, linuxdiff)
|
return set_pdata_float(index, offset, value, linuxdiff);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock make_string(value[])
|
stock make_string(value[])
|
||||||
return engfunc(EngFunc_AllocString,value)
|
return engfunc(EngFunc_AllocString,value);
|
||||||
|
|
||||||
stock string(value, ret[])
|
stock string(value, ret[])
|
||||||
{
|
{
|
||||||
new szString[128] // gah...
|
new szString[128];
|
||||||
engfunc(EngFunc_SzFromIndex,value,szString,127)
|
engfunc(EngFunc_SzFromIndex,value,szString,127);
|
||||||
copy(ret,szString,127)
|
copy(ret,127,szString);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock gpgobals_time()
|
stock gpgobals_time()
|
||||||
return halflife_time()
|
return floatround(halflife_time());
|
||||||
|
|
||||||
stock Float:get_range(ida, idb)
|
stock Float:get_range(ida, idb)
|
||||||
return entity_range(ida, idb)
|
return entity_range(ida, idb);
|
||||||
|
|
||||||
stock supercede()
|
stock supercede()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock register_clientkill()
|
stock register_clientkill()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock register_changelvl()
|
stock register_changelvl()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock register_msgblock(msgName[])
|
stock register_msgblock(msgName[])
|
||||||
return set_msg_block(get_user_msgid(msgName), BLOCK_SET)
|
return set_msg_block(get_user_msgid(msgName), BLOCK_SET);
|
||||||
|
|
||||||
stock register_msgedit(msgName[], cmd[])
|
stock register_msgedit(msgName[], cmd[])
|
||||||
return register_message(get_user_msgid(msgName), cmd)
|
return register_message(get_user_msgid(msgName), cmd);
|
||||||
|
|
||||||
stock register_playback(event, cmd[])
|
stock register_playback(event, cmd[])
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock get_spawn(type, number=0, Float:ret[3])
|
stock get_spawn(type, number=0, Float:ret[3])
|
||||||
return ns_get_spawn(type, number, ret)
|
return ns_get_spawn(type, number, ret);
|
||||||
|
|
||||||
stock has_weapon(index, weapon, setweapon=-1)
|
stock has_weapon(index, weapon, setweapon=-1)
|
||||||
return ns_has_weapon(index, weapon, setweapon)
|
return ns_has_weapon(index, weapon, setweapon);
|
||||||
|
|
||||||
stock gpglobals_v(type, Float:ret[3])
|
stock gpglobals_v(type, Float:ret[3])
|
||||||
{
|
{
|
||||||
new v_type=0
|
new v_type=0;
|
||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
v_type = GL_v_forward
|
v_type = GL_v_forward;
|
||||||
case 2:
|
case 2:
|
||||||
v_type = GL_v_right
|
v_type = GL_v_right;
|
||||||
case 3:
|
case 3:
|
||||||
v_type = GL_v_up
|
v_type = GL_v_up;
|
||||||
}
|
}
|
||||||
if (!v_type)
|
if (!v_type)
|
||||||
return 0
|
return 0;
|
||||||
return get_global_vector(v_type, ret)
|
return get_global_vector(v_type, ret);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock pev_i(_index,_field)
|
stock pev_i(_index,_field)
|
||||||
return pev(_index,_field)
|
return pev(_index,_field);
|
||||||
|
|
||||||
stock set_pev_i(_index, _field, _val)
|
stock set_pev_i(_index, _field, _val)
|
||||||
return set_pev(_index,_field,_val)
|
return set_pev(_index,_field,_val);
|
||||||
|
|
||||||
stock Float:pev_f(_index,_field)
|
stock Float:pev_f(_index,_field)
|
||||||
{
|
{
|
||||||
new Float:f
|
new Float:f;
|
||||||
pev(_index,_field,f)
|
pev(_index,_field,f);
|
||||||
return f
|
return f;
|
||||||
}
|
}
|
||||||
stock set_pev_f(_index,_field,Float:_val)
|
stock set_pev_f(_index,_field,Float:_val)
|
||||||
return set_pev(_index,_field,_val)
|
return set_pev(_index,_field,_val);
|
||||||
|
|
||||||
|
|
||||||
stock msg_args()
|
stock msg_args()
|
||||||
return get_msg_args()
|
return get_msg_args();
|
||||||
|
|
||||||
stock Float:msg_loc(vec)
|
stock Float:msg_loc(vec)
|
||||||
{
|
{
|
||||||
new Float:Ret[3]
|
new Float:Ret[3];
|
||||||
get_msg_origin(Ret)
|
get_msg_origin(Ret);
|
||||||
if (vec < 0 || vec > 3)
|
if (vec < 0 || vec > 3)
|
||||||
return float(0)
|
return float(0);
|
||||||
else
|
else
|
||||||
return Ret[vec]
|
return Ret[vec];
|
||||||
|
|
||||||
|
return 0.0; // make compiler happy!
|
||||||
}
|
}
|
||||||
|
|
||||||
stock msg_dest()
|
stock msg_dest()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock msg_type()
|
stock msg_type()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock msg_name()
|
stock msg_name()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock msg_set_s(number, value[])
|
stock msg_set_s(number, value[])
|
||||||
return set_msg_arg_string(number, value)
|
return set_msg_arg_string(number, value);
|
||||||
|
|
||||||
stock msg_set_f(number, Float:value)
|
stock msg_set_f(number, Float:value)
|
||||||
return set_msg_arg_float(number, get_msg_argtype(number), value)
|
return set_msg_arg_float(number, get_msg_argtype(number), value);
|
||||||
|
|
||||||
stock msg_set_i(number, value)
|
stock msg_set_i(number, value)
|
||||||
return set_msg_arg_int(number, get_msg_argtype(number), value)
|
return set_msg_arg_int(number, get_msg_argtype(number), value);
|
||||||
|
|
||||||
stock msg_data_type(value)
|
stock msg_data_type(value)
|
||||||
return get_msg_arg_type(value)
|
return get_msg_argtype(value);
|
||||||
|
|
||||||
stock msg_strdata(value)
|
stock msg_strdata(value)
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock msg_data(value, ...)
|
stock msg_data(value, ...)
|
||||||
{
|
{
|
||||||
return (0*value)
|
return (0*value);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock get_filename(szFile[], len=-1)
|
stock get_filename(szFile[], len=-1)
|
||||||
{
|
{
|
||||||
new name[16], version[16], author[16], status[16]
|
new name[16], version[16], author[16], status[16];
|
||||||
new res = get_plugin(0, szFile, len, name, 16, version, 16, author, 16, status, 16)
|
new res = get_plugin(0, szFile, len, name, 16, version, 16, author, 16, status, 16);
|
||||||
return res
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock get_speedchange(id)
|
stock get_speedchange(id)
|
||||||
return ns_get_speedchange(id)
|
return ns_get_speedchange(id);
|
||||||
|
|
||||||
stock set_speedchange(id, speed)
|
stock set_speedchange(id, speed)
|
||||||
return ns_set_speedchange(id,speed)
|
return ns_set_speedchange(id,speed);
|
||||||
|
|
||||||
stock get_maxspeed(id)
|
stock get_maxspeed(id)
|
||||||
return ns_get_maxspeed(id)
|
return ns_get_maxspeed(id);
|
||||||
|
|
||||||
stock set_player_model(id, model[]="")
|
stock set_player_model(id, model[]="")
|
||||||
return ns_set_player_model(id, model)
|
return ns_set_player_model(id, model);
|
||||||
|
|
||||||
stock set_player_skin(id, skin=-1)
|
stock set_player_skin(id, skin=-1)
|
||||||
return ns_set_player_skin(id, skin)
|
return ns_set_player_skin(id, skin);
|
||||||
|
|
||||||
stock set_player_body(id, body=-1)
|
stock set_player_body(id, body=-1)
|
||||||
return ns_set_player_body(id, body)
|
return ns_set_player_body(id, body);
|
||||||
|
|
||||||
stock ns2amx_version()
|
stock ns2amx_version()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock set_kvhandled()
|
stock set_kvhandled()
|
||||||
return 0
|
return 0;
|
||||||
|
|
||||||
stock ns2amx_getammo(id,Weapon)
|
stock ns2amx_getammo(id,Weapon)
|
||||||
return ns_get_weap_reserve(id, Weapon)
|
return ns_get_weap_reserve(id, Weapon);
|
||||||
|
|
||||||
stock ns2amx_setammo(id,Weapon,Value)
|
stock ns2amx_setammo(id,Weapon,Value)
|
||||||
return ns_set_weap_reserve(id, Weapon, Value)
|
return ns_set_weap_reserve(id, Weapon, Value);
|
||||||
|
|
||||||
stock ns2amx_giveitem(id,svClassname[])
|
stock ns2amx_giveitem(id,svClassname[])
|
||||||
return ns_give_item(id, svClassname)
|
return ns_give_item(id, svClassname);
|
||||||
|
|
||||||
stock ns2amx_moveto(idMoved,idDest)
|
stock ns2amx_moveto(idMoved,idDest)
|
||||||
{
|
{
|
||||||
new Float:origin[3]
|
new Float:origin[3];
|
||||||
entity_get_vector(idDest, EV_VEC_origin,origin)
|
entity_get_vector(idDest, EV_VEC_origin,origin);
|
||||||
entity_set_origin(idMoved, origin)
|
entity_set_origin(idMoved, origin);
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
/* Returns whether or not the player has the MASK_DIGESTING flag set. */
|
/* Returns whether or not the player has the MASK_DIGESTING flag set. */
|
||||||
stock ns2amx_isdigesting(id)
|
stock ns2amx_isdigesting(id)
|
||||||
return ns_get_mask(id,MASK_DIGESTING)
|
return ns_get_mask(id,MASK_DIGESTING);
|
||||||
|
|
||||||
/* Returns total # of active hives. */
|
/* Returns total # of active hives. */
|
||||||
stock ns2amx_gethives()
|
stock ns2amx_gethives()
|
||||||
return ns_get_build("team_hive",1)
|
return ns_get_build("team_hive",1);
|
||||||
|
|
||||||
/* Returns 1 if the two entities are within the given range. */
|
/* Returns 1 if the two entities are within the given range. */
|
||||||
stock ns2amx_inrange(ida,idb,range)
|
stock ns2amx_inrange(ida,idb,range)
|
||||||
{
|
{
|
||||||
if (entity_range(ida,idb) <= range)
|
if (entity_range(ida,idb) <= range)
|
||||||
return 1
|
return 1;
|
||||||
return 0
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock ns2amx_nspopup(id,svMessage[190]) {
|
stock ns2amx_nspopup(id,svMessage[190]) {
|
||||||
new szMessage[180]
|
new szMessage[180];
|
||||||
copy(szMessage,179,svMessage)
|
copy(szMessage,179,svMessage);
|
||||||
return ns_popup(id, szMessage)
|
return ns_popup(id, szMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
stock ns2amx_setres(id,value)
|
stock ns2amx_setres(id,value)
|
||||||
return ns_set_res(id, float(value))
|
return ns_set_res(id, float(value));
|
||||||
|
|
||||||
stock ns2amx_getenergy(id)
|
stock ns2amx_getenergy(id)
|
||||||
return floatround(ns_get_energy(id))
|
return floatround(ns_get_energy(id));
|
||||||
|
|
||||||
stock ns2amx_setenergy(id,energy)
|
stock ns2amx_setenergy(id,energy)
|
||||||
return ns_set_energy(id, float(energy))
|
return ns_set_energy(id, float(energy));
|
||||||
|
|
||||||
stock ns2amx_getjpfuel(id)
|
stock ns2amx_getjpfuel(id)
|
||||||
return floatround(ns_get_jpfuel(id))
|
return floatround(ns_get_jpfuel(id));
|
||||||
|
|
||||||
stock ns2amx_setjpfuel(id,fuel)
|
stock ns2amx_setjpfuel(id,fuel)
|
||||||
return ns_set_jpfuel(id, float(fuel))
|
return ns_set_jpfuel(id, float(fuel));
|
||||||
|
|
||||||
stock get_mask(id,mask)
|
stock get_mask(id,mask)
|
||||||
return ns_get_mask(id, mask)
|
return ns_get_mask(id, mask);
|
||||||
|
|
||||||
stock set_mask(id,mask,value)
|
stock set_mask(id,mask,value)
|
||||||
return ns_set_mask(id,mask,value)
|
return ns_set_mask(id,mask,value);
|
||||||
|
|
||||||
stock get_special(id,mask)
|
stock get_special(id,mask)
|
||||||
{
|
{
|
||||||
if (pev(id,pev_iuser4) & mask)
|
if (pev(id,pev_iuser4) & mask)
|
||||||
return 1
|
return 1;
|
||||||
return 0
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock get_res(id)
|
stock get_res(id)
|
||||||
return floatround(ns_get_res(id))
|
return floatround(ns_get_res(id));
|
||||||
|
|
||||||
stock get_class(id)
|
stock get_class(id)
|
||||||
return ns_get_class(id)
|
return ns_get_class(id);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
stock is_combat()
|
stock is_combat()
|
||||||
return ns_is_combat()
|
return ns_is_combat();
|
||||||
|
@ -34,7 +34,7 @@ native nvault_get(vault, const key[], ...);
|
|||||||
/* Looks up a vault value for full information
|
/* Looks up a vault value for full information
|
||||||
* Returns 0 if the entry is not found
|
* Returns 0 if the entry is not found
|
||||||
*/
|
*/
|
||||||
native nvault_lookup(vault, const key[], value[], maxlen, ×tamp)
|
native nvault_lookup(vault, const key[], value[], maxlen, ×tamp);
|
||||||
|
|
||||||
/* Sets a vault value (with current timestamp) */
|
/* Sets a vault value (with current timestamp) */
|
||||||
native nvault_set(vault, const key[], const value[]);
|
native nvault_set(vault, const key[], const value[]);
|
||||||
|
@ -245,15 +245,15 @@ stock SQL_SimpleQuery(Handle:db, const query[], error[]="", maxlength=0, &rows=0
|
|||||||
if (!SQL_Execute(hQuery))
|
if (!SQL_Execute(hQuery))
|
||||||
{
|
{
|
||||||
SQL_QueryError(hQuery, error, maxlength);
|
SQL_QueryError(hQuery, error, maxlength);
|
||||||
SQL_FreeHandle(hQuery)
|
SQL_FreeHandle(hQuery);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
rows = SQL_NumResults(hQuery)
|
rows = SQL_NumResults(hQuery);
|
||||||
|
|
||||||
SQL_FreeHandle(hQuery);
|
SQL_FreeHandle(hQuery);
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -263,22 +263,22 @@ stock SQL_SimpleQuery(Handle:db, const query[], error[]="", maxlength=0, &rows=0
|
|||||||
stock SQL_SimpleQueryFmt(Handle:db, error[]="", maxlength=0, &rows=0, const fmt[], ...)
|
stock SQL_SimpleQueryFmt(Handle:db, error[]="", maxlength=0, &rows=0, const fmt[], ...)
|
||||||
{
|
{
|
||||||
static query_buf[2048];
|
static query_buf[2048];
|
||||||
vformat(query_buf, 2047, fmt, 6)
|
vformat(query_buf, 2047, fmt, 6);
|
||||||
|
|
||||||
new Handle:hQuery = SQL_PrepareQuery(db, "%s", query_buf);
|
new Handle:hQuery = SQL_PrepareQuery(db, "%s", query_buf);
|
||||||
|
|
||||||
if (!SQL_Execute(hQuery))
|
if (!SQL_Execute(hQuery))
|
||||||
{
|
{
|
||||||
SQL_QueryError(hQuery, error, maxlength);
|
SQL_QueryError(hQuery, error, maxlength);
|
||||||
SQL_FreeHandle(hQuery)
|
SQL_FreeHandle(hQuery);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
rows = SQL_NumResults(hQuery)
|
rows = SQL_NumResults(hQuery);
|
||||||
|
|
||||||
SQL_FreeHandle(hQuery);
|
SQL_FreeHandle(hQuery);
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -287,46 +287,46 @@ stock SQL_SimpleQueryFmt(Handle:db, error[]="", maxlength=0, &rows=0, const fmt[
|
|||||||
*/
|
*/
|
||||||
stock SQL_QueryAndIgnore(Handle:db, const queryfmt[], {Float,_}:...)
|
stock SQL_QueryAndIgnore(Handle:db, const queryfmt[], {Float,_}:...)
|
||||||
{
|
{
|
||||||
static query[4096]
|
static query[4096];
|
||||||
new Handle:hQuery
|
new Handle:hQuery;
|
||||||
new ret
|
new ret;
|
||||||
|
|
||||||
vformat(query, sizeof(query)-1, queryfmt, 3)
|
vformat(query, sizeof(query)-1, queryfmt, 3);
|
||||||
|
|
||||||
hQuery = SQL_PrepareQuery(db, "%s", query);
|
hQuery = SQL_PrepareQuery(db, "%s", query);
|
||||||
|
|
||||||
if (SQL_Execute(hQuery))
|
if (SQL_Execute(hQuery))
|
||||||
{
|
{
|
||||||
ret = SQL_AffectedRows(hQuery)
|
ret = SQL_AffectedRows(hQuery);
|
||||||
} else {
|
} else {
|
||||||
ret = -1
|
ret = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
SQL_FreeHandle(hQuery)
|
SQL_FreeHandle(hQuery);
|
||||||
|
|
||||||
return ret
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock Handle:SQL_MakeStdTuple()
|
stock Handle:SQL_MakeStdTuple()
|
||||||
{
|
{
|
||||||
static host[64], user[32], pass[32], db[128]
|
static host[64], user[32], pass[32], db[128];
|
||||||
static get_type[12], set_type[12]
|
static get_type[12], set_type[12];
|
||||||
|
|
||||||
get_cvar_string("amx_sql_host", host, 63)
|
get_cvar_string("amx_sql_host", host, 63);
|
||||||
get_cvar_string("amx_sql_user", user, 31)
|
get_cvar_string("amx_sql_user", user, 31);
|
||||||
get_cvar_string("amx_sql_pass", pass, 31)
|
get_cvar_string("amx_sql_pass", pass, 31);
|
||||||
get_cvar_string("amx_sql_type", set_type, 11)
|
get_cvar_string("amx_sql_type", set_type, 11);
|
||||||
get_cvar_string("amx_sql_db", db, 127)
|
get_cvar_string("amx_sql_db", db, 127);
|
||||||
|
|
||||||
SQL_GetAffinity(get_type, 12)
|
SQL_GetAffinity(get_type, 12);
|
||||||
|
|
||||||
if (!equali(get_type, set_type))
|
if (!equali(get_type, set_type))
|
||||||
{
|
{
|
||||||
if (!SQL_SetAffinity(set_type))
|
if (!SQL_SetAffinity(set_type))
|
||||||
{
|
{
|
||||||
log_amx("Failed to set affinity from %s to %s.", get_type, set_type)
|
log_amx("Failed to set affinity from %s to %s.", get_type, set_type);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return SQL_MakeDbTuple(host, user, pass, db)
|
return SQL_MakeDbTuple(host, user, pass, db);
|
||||||
}
|
}
|
||||||
|
@ -232,7 +232,7 @@ stock replace_all(string[], len, const what[], const with[])
|
|||||||
new with_len = strlen(with);
|
new with_len = strlen(with);
|
||||||
new diff = strlen(what) - with_len;
|
new diff = strlen(what) - with_len;
|
||||||
new total_len = strlen(string);
|
new total_len = strlen(string);
|
||||||
new temp_pos = 0
|
new temp_pos = 0;
|
||||||
|
|
||||||
while (replace(string[pos], len - pos, what, with) != 0)
|
while (replace(string[pos], len - pos, what, with) != 0)
|
||||||
{
|
{
|
||||||
|
@ -66,7 +66,7 @@ native ts_setusercash( index, money );
|
|||||||
native ts_getuserslots( index );
|
native ts_getuserslots( index );
|
||||||
native ts_setuserslots( index, slots );
|
native ts_setuserslots( index, slots );
|
||||||
|
|
||||||
native ts_getuserstate( index )
|
native ts_getuserstate( index );
|
||||||
native ts_getuserwpn( index,&clip,&ammo,&mode,&extra );
|
native ts_getuserwpn( index,&clip,&ammo,&mode,&extra );
|
||||||
native ts_getuserspace( index );
|
native ts_getuserspace( index );
|
||||||
|
|
||||||
@ -98,30 +98,30 @@ native ts_setpddata( knifeoffset );
|
|||||||
// native ts_set_fuattack(id,Float:time,Float:damage); //!
|
// native ts_set_fuattack(id,Float:time,Float:damage); //!
|
||||||
|
|
||||||
// Changes board message
|
// Changes board message
|
||||||
native ts_set_message(id,message)
|
native ts_set_message(id,message);
|
||||||
|
|
||||||
// Gets the message board message
|
// Gets the message board message
|
||||||
native ts_get_message(id)
|
native ts_get_message(id);
|
||||||
|
|
||||||
stock ts_is_normal(id)
|
stock ts_is_normal(id)
|
||||||
{
|
{
|
||||||
new msg = ts_get_message(id)
|
new msg = ts_get_message(id);
|
||||||
if( (msg > 11) || (msg > 6 && msg < 10) ) return 1;
|
if( (msg > 11) || (msg > 6 && msg < 10) ) return 1;
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING)
|
stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING);
|
||||||
stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD)
|
stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD);
|
||||||
stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER)
|
stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER);
|
||||||
stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION)
|
stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION);
|
||||||
stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST)
|
stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST);
|
||||||
stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE)
|
stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE);
|
||||||
stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE)
|
stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE);
|
||||||
|
|
||||||
// Return one on true, 0 on false
|
// Return one on true, 0 on false
|
||||||
// UNAVAILABLE IN 1.70
|
// UNAVAILABLE IN 1.70
|
||||||
native ts_has_superjump(id); //!
|
native ts_has_superjump(id); //!
|
||||||
native ts_has_fupowerup(id); //!
|
native ts_has_fupowerup(id); //!
|
||||||
native ts_is_in_slowmo(id)
|
native ts_is_in_slowmo(id);
|
||||||
|
|
||||||
// Get and set consecutive frags
|
// Get and set consecutive frags
|
||||||
//UNAVAILABLE IN 1.70
|
//UNAVAILABLE IN 1.70
|
||||||
@ -132,23 +132,23 @@ native ts_is_in_slowmo(id)
|
|||||||
native ts_set_bullettrail(id,yesorno);
|
native ts_set_bullettrail(id,yesorno);
|
||||||
|
|
||||||
// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options.
|
// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options.
|
||||||
native ts_set_fakeslowmo(id,Float:time)
|
native ts_set_fakeslowmo(id,Float:time);
|
||||||
native ts_set_fakeslowpause(id,Float:time)
|
native ts_set_fakeslowpause(id,Float:time);
|
||||||
|
|
||||||
/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower
|
/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower
|
||||||
* and put in higher numbers for higher speeds. Aura is how far things around you are effected
|
* and put in higher numbers for higher speeds. Aura is how far things around you are effected
|
||||||
* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */
|
* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */
|
||||||
|
|
||||||
native ts_set_speed(id,Float:speed,Float:auradist,Float:time)
|
native ts_set_speed(id,Float:speed,Float:auradist,Float:time);
|
||||||
|
|
||||||
/* Sets physics speed artificially. Things like sparks and sounds will be effected.
|
/* Sets physics speed artificially. Things like sparks and sounds will be effected.
|
||||||
* Any negative number will render all physics paused. */
|
* Any negative number will render all physics paused. */
|
||||||
native ts_set_physics_speed(id,Float:speed)
|
native ts_set_physics_speed(id,Float:speed);
|
||||||
|
|
||||||
// Returns 0 if no powerup is running. Returns the powerup type otherwise.
|
// Returns 0 if no powerup is running. Returns the powerup type otherwise.
|
||||||
native ts_is_running_powerup(id)
|
native ts_is_running_powerup(id);
|
||||||
|
|
||||||
// Highly experimental command which overrides powerup types.
|
// Highly experimental command which overrides powerup types.
|
||||||
// Use if a powerup is already running, or if a powerup is not running.
|
// Use if a powerup is already running, or if a powerup is not running.
|
||||||
// Safe to use in powerup forward.
|
// Safe to use in powerup forward.
|
||||||
native ts_force_run_powerup(id,PWUP_TYPE)
|
native ts_force_run_powerup(id,PWUP_TYPE);
|
||||||
|
@ -41,19 +41,19 @@ native Float:vector_distance(const Float:vVector[3], const Float:vVector2[3]);
|
|||||||
*/
|
*/
|
||||||
stock IVecFVec(const IVec[3], Float:FVec[3])
|
stock IVecFVec(const IVec[3], Float:FVec[3])
|
||||||
{
|
{
|
||||||
FVec[0] = float(IVec[0])
|
FVec[0] = float(IVec[0]);
|
||||||
FVec[1] = float(IVec[1])
|
FVec[1] = float(IVec[1]);
|
||||||
FVec[2] = float(IVec[2])
|
FVec[2] = float(IVec[2]);
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Changes a float vec to an integer vec */
|
/* Changes a float vec to an integer vec */
|
||||||
stock FVecIVec(const Float:FVec[3], IVec[3])
|
stock FVecIVec(const Float:FVec[3], IVec[3])
|
||||||
{
|
{
|
||||||
IVec[0] = floatround(FVec[0])
|
IVec[0] = floatround(FVec[0]);
|
||||||
IVec[1] = floatround(FVec[1])
|
IVec[1] = floatround(FVec[1]);
|
||||||
IVec[2] = floatround(FVec[2])
|
IVec[2] = floatround(FVec[2]);
|
||||||
|
|
||||||
return 1
|
return 1;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user