Add missing stats sounds, sounds precaching and fix few bugs in miscstats plugin (bug 5810, r=arkshine)

This commit is contained in:
connorr 2013-08-10 11:46:02 +02:00
parent 34ab529d53
commit beca0030e4
3 changed files with 686 additions and 173 deletions

26
configs/miscstats.ini Normal file
View File

@ -0,0 +1,26 @@
; To disable a sound, disable it from amxmodmenu (stats settings) or from command amx_statscfgmenu
; Sound name length mustn't exceed 54 characters (without sound/ and without .wav extension)
; Otherwise plugin won't take it in account because fast download wouldn't be supported
FirstBloodSound misc/firstblood
LastManVsOthersSound misc/oneandonly
LastManDuelSound misc/maytheforce
HeadShotKillSoundKiller misc/headshot
HeadShotKillSoundVictim fvox/flatline
KnifeKillSound misc/humiliation
DoubleKillSound misc/doublekill
RoundCounterSound misc/prepare
GrenadeKillSound djeyl/grenade
GrenadeSuicideSound djeyl/witch
BombPlantedSound djeyl/c4powa
BombDefusedSound djeyl/laugh
BombFailedSound djeyl/witch
; KillingStreak and MultiKill Sounds
MultiKillSound misc/multikill
UltraKillSound misc/ultrakill
KillingSpreeSound misc/killingspree
RampageSound misc/rampage
UnstopableSound misc/unstoppable
MonsterKillSound misc/monsterkill
GodLike misc/godlike

View File

@ -33,8 +33,12 @@
*/
#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <cstrike>
#define AMXMODX_NOAUTOLOAD
#include <engine>
#include <fakemeta>
public MultiKill
public MultiKillSound
@ -66,6 +70,17 @@ public DoubleKillSound
public PlayerName
public FirstBloodSound
public BombPlantedSound
public BombDefusedSound
public BombFailedSound
public BombCountHUD
public LastManSound
public GrenadeKillSound
public GrenadeSuicideSound
const SOUNDFILE_PATH_MAXLEN = 64
const SOUND_SHORTPATH_MAXLEN = SOUNDFILE_PATH_MAXLEN - 10 // 64 (sound/ [ 54 ] .wav) critical value for fast dl
new g_streakKills[33][2]
new g_multiKills[33][2]
new g_C4Timer
@ -85,6 +100,18 @@ new g_left_sync
new g_bottom_sync
new g_he_sync
new g_pcvar_mp_c4timer, g_c4timer_value
const TASK_BOMB_TIMER = 8038
const TASK_DELAYED_NEW_ROUND = 98038
const TEAM_T = 1
const TEAM_CT = 2
new g_connected[33]
new g_bIsBombMap = false
new g_MultiKillMsg[7][] =
{
"Multi-Kill! %s^n%L %d %L (%d %L)",
@ -96,16 +123,31 @@ new g_MultiKillMsg[7][] =
"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
}
new g_Sounds[7][] =
new g_Sounds[7][SOUND_SHORTPATH_MAXLEN] =
{
"multikill",
"ultrakill",
"killingspree",
"rampage",
"unstoppable",
"monsterkill",
"godlike"
"misc/multikill",
"misc/ultrakill",
"misc/killingspree",
"misc/rampage",
"misc/unstoppable",
"misc/monsterkill",
"misc/godlike"
}
new g_firstbloodsound[SOUND_SHORTPATH_MAXLEN] = "misc/firstblood"
new g_lastmansound_1vsothers[SOUND_SHORTPATH_MAXLEN] = "misc/oneandonly"
new g_lastmansound_duel[SOUND_SHORTPATH_MAXLEN] = "misc/maytheforce"
new g_hssound_killer[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_hssound_victim[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_knifekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/humiliation"
new g_doublekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/doublekill"
new g_roundcountersound[SOUND_SHORTPATH_MAXLEN] = "misc/prepare"
new g_grenadekillsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/grenade"
new g_grenadesuicidesound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"
new g_bombplantedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/c4powa"
new g_bombdefusedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/laugh"
new g_bombfailedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"
new g_KillingMsg[7][] =
{
"%s: Multi-Kill!",
@ -174,24 +216,30 @@ public plugin_init()
register_dictionary("miscstats.txt")
register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
register_event("RoundTime", "eNewRound", "bc")
register_event("StatusValue", "setTeam", "be", "1=1")
register_event("StatusValue", "showStatus", "be", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")
register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") // cache c4 timer value
register_logevent("LogEvent_Round_Start", 2, "1=Round_Start") // replaces ugly register_event("RoundTime", "eNewRound", "bc")
register_event("StatusValue", "setTeam", "bef", "1=1")
register_event("StatusValue", "showStatus", "bef", "1=2", "2!0")
register_event("StatusValue", "hideStatus", "bef", "1=1", "2=0")
new mapname[32]
get_mapname(mapname, 31)
if (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
new mapname[32], n = get_mapname(mapname, charsmax(mapname))
new CLASSNAME[] = "classname", INFO_BOMB_TARGET[] = "info_bomb_target", FUNC_BOMB_TARGET[] = "func_bomb_target"
if( ( LibraryExists("engine", LibType_Library) && ( find_ent_by_class(0, INFO_BOMB_TARGET) > 0 || find_ent_by_class(0, FUNC_BOMB_TARGET) > 0 ) )
|| ( LibraryExists("fakemeta", LibType_Library) && ( engfunc(EngFunc_FindEntityByString, 0, CLASSNAME, INFO_BOMB_TARGET) > 0 || engfunc(EngFunc_FindEntityByString, 0, CLASSNAME, FUNC_BOMB_TARGET) > 0 ) )
|| (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5)) )
{
g_bIsBombMap = true
register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
register_event("BarTime", "eStopDefuse", "b", "1=0")
}
else if (equali(mapname, "cs_italy"))
else if (equali(mapname, "cs_italy") || equali(mapname, "cs_italy_cz"))
{
register_event("23", "chickenKill", "a", "1=108", /*"12=106", */ "15=4")
register_event("23", "radioKill", "a", "1=108", /*"12=294", */ "15=2")
register_event("23", "chickenKill", "a", "1=108", "15=4")
register_event("23", "radioKill", "a", "1=108", n == 8 ? "15=2" : "15=8") // cz radio is wood
}
g_center1_sync = CreateHudSyncObj()
@ -200,6 +248,207 @@ public plugin_init()
g_left_sync = CreateHudSyncObj()
g_bottom_sync = CreateHudSyncObj()
g_he_sync = CreateHudSyncObj()
g_pcvar_mp_c4timer = get_cvar_pointer("mp_c4timer")
g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )
}
public plugin_precache()
{
// parse sounds and precache them
new szConfigsDir[64], szCfgFile[64]
get_configsdir(szConfigsDir, charsmax(szConfigsDir))
formatex(szCfgFile, charsmax(szCfgFile), "%s/stats.ini", szConfigsDir)
new buffer[256]
// initialize xvars so we can know later if sounds have to be precached or not.
// xvars gonna be initialized again in statscfg.amxx plugin_init, this is ok.
new fp = fopen(szCfgFile, "rt")
if( fp )
{
new xvarname[32], xvarid
while( !feof(fp) )
{
fgets(fp, buffer, charsmax(buffer))
trim(buffer)
if( buffer[0] != ';' )
{
parse(buffer, xvarname, charsmax(xvarname))
if ((xvarid = get_xvar_id(xvarname)) != -1)
{
set_xvar_num(xvarid, 1)
}
}
}
fclose(fp)
}
formatex(szCfgFile, charsmax(szCfgFile), "%s/miscstats.ini", szConfigsDir)
fp = fopen(szCfgFile, "rt")
if( fp )
{
new szSoundKey[32], szSoundFile[SOUNDFILE_PATH_MAXLEN]
while( !feof(fp) )
{
fgets(fp, buffer, charsmax(buffer))
trim(buffer)
if( buffer[0] != ';' && parse(buffer, szSoundKey, charsmax(szSoundKey), szSoundFile, charsmax(szSoundFile)) == 2 )
{
if( equal(szSoundKey, "FirstBloodSound") )
{
copy_sound(g_firstbloodsound, charsmax(g_firstbloodsound), szSoundFile)
if( FirstBloodSound ) precache_sound_custom(g_firstbloodsound)
}
else if( equal(szSoundKey, "LastManVsOthersSound") )
{
copy_sound(g_lastmansound_1vsothers, charsmax(g_lastmansound_1vsothers), szSoundFile)
if( LastManSound ) precache_sound_custom(g_lastmansound_1vsothers)
}
else if( equal(szSoundKey, "LastManDuelSound") )
{
copy_sound(g_lastmansound_duel, charsmax(g_lastmansound_duel), szSoundFile)
if( LastManSound ) precache_sound_custom(g_lastmansound_duel)
}
else if( equal(szSoundKey, "HeadShotKillSoundKiller") )
{
copy_sound(g_hssound_killer, charsmax(g_hssound_killer), szSoundFile)
if( HeadShotKillSound ) precache_sound_custom(g_hssound_killer)
}
else if( equal(szSoundKey, "HeadShotKillSoundVictim") )
{
copy_sound(g_hssound_victim, charsmax(g_hssound_victim), szSoundFile)
if( HeadShotKillSound ) precache_sound_custom(g_hssound_victim)
}
else if( equal(szSoundKey, "KnifeKillSound") )
{
copy_sound(g_knifekillsound, charsmax(g_knifekillsound), szSoundFile)
if( KnifeKillSound ) precache_sound_custom(g_knifekillsound)
}
else if( equal(szSoundKey, "DoubleKillSound") )
{
copy_sound(g_doublekillsound, charsmax(g_doublekillsound), szSoundFile)
if( DoubleKillSound ) precache_sound_custom(g_doublekillsound)
}
else if( equal(szSoundKey, "RoundCounterSound") )
{
copy_sound(g_roundcountersound, charsmax(g_roundcountersound), szSoundFile)
if( RoundCounterSound ) precache_sound_custom(g_roundcountersound)
}
else if( equal(szSoundKey, "GrenadeKillSound") )
{
copy_sound(g_grenadekillsound, charsmax(g_grenadekillsound), szSoundFile)
if( GrenadeKillSound ) precache_sound_custom(g_grenadekillsound)
}
else if( equal(szSoundKey, "GrenadeSuicideSound") )
{
copy_sound(g_grenadesuicidesound, charsmax(g_grenadesuicidesound), szSoundFile)
if( GrenadeSuicideSound ) precache_sound_custom(g_grenadesuicidesound)
}
else if( equal(szSoundKey, "BombPlantedSound") )
{
copy_sound(g_bombplantedsound, charsmax(g_bombplantedsound), szSoundFile)
if( BombPlantedSound ) precache_sound_custom(g_bombplantedsound)
}
else if( equal(szSoundKey, "BombDefusedSound") )
{
copy_sound(g_bombdefusedsound, charsmax(g_bombdefusedsound), szSoundFile)
if( BombDefusedSound ) precache_sound_custom(g_bombdefusedsound)
}
else if( equal(szSoundKey, "BombFailedSound") )
{
copy_sound(g_bombfailedsound, charsmax(g_bombfailedsound), szSoundFile)
if( BombFailedSound ) precache_sound_custom(g_bombfailedsound)
}
else
{
// KillingStreakSound and MultiKillSound
if( equal(szSoundKey, "MultiKillSound") )
{
copy_sound(g_Sounds[0], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[0])
}
else if( equal(szSoundKey, "UltraKillSound") )
{
copy_sound(g_Sounds[1], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[1])
}
else if( equal(szSoundKey, "KillingSpreeSound") )
{
copy_sound(g_Sounds[2], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[2])
}
else if( equal(szSoundKey, "RampageSound") )
{
copy_sound(g_Sounds[3], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[3])
}
else if( equal(szSoundKey, "UnstopableSound") )
{
copy_sound(g_Sounds[4], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[4])
}
else if( equal(szSoundKey, "MonsterKillSound") )
{
copy_sound(g_Sounds[5], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[5])
}
else if( equal(szSoundKey, "GodLike") )
{
copy_sound(g_Sounds[6], charsmax(g_Sounds[]), szSoundFile)
if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[6])
}
}
}
}
fclose(fp)
}
}
precache_sound_custom( const sound[] )
{
new fullpathsound[SOUNDFILE_PATH_MAXLEN]
formatex(fullpathsound, charsmax(fullpathsound), "sound/%s.wav", sound)
if( file_exists(fullpathsound) )
{
precache_sound(fullpathsound[6])
}
else
{
log_amx("Could not locate <%s> file", fullpathsound)
}
}
copy_sound(dest[], len, src[])
{
new n = copy(dest, len, src[ 6 * equali(src, "sound/", 6) ])
if( n > 4 && equal(dest[n-4], ".wav") )
{
dest[n-4] = EOS
}
}
public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}
public module_filter(const module[])
{
if (equali(module, "engine")
|| equali(module, "fakemeta"))
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public native_filter(const name[], index, trap)
{
if (!trap)
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public plugin_cfg()
@ -211,19 +460,26 @@ public plugin_cfg()
server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
server_cmd(g_addStast, "ST_BOMB_PLANTED_SOUND", "BombPlantedSound")
server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
server_cmd(g_addStast, "ST_BOMB_DEF_SUCC_SOUND", "BombDefusedSound")
server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
server_cmd(g_addStast, "ST_BOMB_DEF_FAIL_SOUND", "BombFailedSound")
server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
server_cmd(g_addStast, "ST_BOMB_CD_HUD", "BombCountHUD")
server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound")
server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
server_cmd(g_addStast, "ST_HE_KILL_SOUND", "GrenadeKillSound")
server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
server_cmd(g_addStast, "ST_HE_SUICIDE_SOUND", "GrenadeSuicideSound")
server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
@ -241,6 +497,12 @@ public client_putinserver(id)
{
g_multiKills[id] = {0, 0}
g_streakKills[id] = {0, 0}
g_connected[id] = true
}
public client_disconnect(id)
{
g_connected[id] = false
}
public client_death(killer, victim, wpnindex, hitplace, TK)
@ -251,11 +513,13 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
new headshot = (hitplace == HIT_HEAD) ? 1 : 0
new selfkill = (killer == victim) ? 1 : 0
new victim_alive = is_user_alive(victim) // happens on ClientKill
if (g_firstBlood)
{
g_firstBlood = 0
if (FirstBloodSound)
play_sound("misc/firstblood")
play_sound(g_firstbloodsound)
}
if ((KillingStreak || KillingStreakSound) && !TK)
@ -273,7 +537,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
if ((a > -1) && !(a % 2))
{
new name[32]
get_user_name(killer, name, 31)
get_user_name(killer, name, charsmax(name))
if ((a >>= 1) > 6)
a = 6
@ -286,10 +550,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
if (KillingStreakSound)
{
new file[32]
format(file, 31, "misc/%s", g_Sounds[a])
play_sound(file)
play_sound(g_Sounds[a])
}
}
}
@ -306,36 +567,27 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
param[0] = killer
param[1] = g_multiKills[killer][0]
set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)
set_task(4.0 + float(param[1]), "checkKills", killer, param, 2)
}
}
new team = get_user_team(victim)
if (EnemyRemaining && is_user_connected(victim))
{
new ppl[32], pplnum = 0, maxplayers = get_maxplayers()
new epplnum = 0
new CsTeams:team = cs_get_user_team(victim)
new CsTeams:other_team
new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT : CS_TEAM_T
if (team == CS_TEAM_T || team == CS_TEAM_CT)
if( TEAM_T <= team <= TEAM_CT )
{
for (new i=1; i<=maxplayers; i++)
new ppl[32], pplnum, epplnum, a
get_players(ppl, epplnum, "ae", team == TEAM_T ? "CT" : "TERRORIST")
get_players(ppl, pplnum, "ae", team == TEAM_T ? "TERRORIST" : "CT")
if( victim_alive )
{
if (!is_user_connected(i))
for(a=0; a<pplnum; a++)
{
continue
}
if (i == victim)
{
continue
}
other_team = cs_get_user_team(i)
if (other_team == team && is_user_alive(i))
{
epplnum++
} else if (other_team == enemy_team) {
ppl[pplnum++] = i
if( ppl[a] == victim )
{
ppl[a] = ppl[--pplnum]
break
}
}
}
@ -347,55 +599,75 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
/* This is a pretty stupid thing to translate, but whatever */
new _teamname[32]
if (team == CS_TEAM_T)
if (team == TEAM_T)
{
format(_teamname, 31, "TERRORIST%s", (epplnum == 1) ? "" : "S")
} else if (team == CS_TEAM_CT) {
format(_teamname, 31, "CT%s", (epplnum == 1) ? "" : "S")
formatex(_teamname, charsmax(_teamname), "TERRORIST%s", (epplnum == 1) ? "" : "S")
} else {
formatex(_teamname, charsmax(_teamname), "CT%s", (epplnum == 1) ? "" : "S")
}
for (new a = 0; a < pplnum; ++a)
new id
for (a = 0; a < pplnum; ++a)
{
format(team_name, 31, "%L", ppl[a], _teamname)
format(message, 127, "%L", ppl[a], "REMAINING", epplnum, team_name)
ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
id = ppl[a]
formatex(team_name, charsmax(team_name), "%L", id, _teamname)
formatex(message, charsmax(message), "%L", id, "REMAINING", epplnum, team_name)
ShowSyncHudMsg(id, g_bottom_sync, "%s", message)
}
}
}
}
if (LastMan)
if (LastMan || LastManSound)
{
new cts[32], ts[32], ctsnum, tsnum
new maxplayers = get_maxplayers()
new CsTeams:team
new cts[32], ts[32], ctsnum, tsnum, b
get_players(cts, ctsnum, "ae", "CT")
get_players(ts, tsnum, "ae", "TERRORIST")
for (new i=1; i<=maxplayers; i++)
if( victim_alive )
{
if (!is_user_connected(i) || !is_user_alive(i))
switch( team )
{
continue
}
team = cs_get_user_team(i)
if (team == CS_TEAM_T)
{
ts[tsnum++] = i
} else if (team == CS_TEAM_CT) {
cts[ctsnum++] = i
case TEAM_T:
{
for(b=0; b<tsnum; b++)
{
if( ts[b] == victim )
{
ts[b] = ts[--tsnum]
break
}
}
}
case TEAM_CT:
{
for(b=0; b<ctsnum; b++)
{
if( cts[b] == victim )
{
cts[b] = cts[--ctsnum]
break
}
}
}
}
}
if (ctsnum == 1 && tsnum == 1)
{
new ctname[32], tname[32]
if( LastMan )
{
new ctname[32], tname[32]
get_user_name(cts[0], ctname, charsmax(ctname))
get_user_name(ts[0], tname, charsmax(tname))
set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
}
get_user_name(cts[0], ctname, 31)
get_user_name(ts[0], tname, 31)
set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
play_sound("misc/maytheforce")
if( LastManSound )
play_sound(g_lastmansound_duel)
}
else if (!g_LastAnnounce)
{
@ -416,16 +688,18 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
if (g_LastAnnounce)
{
new name[32]
get_user_name(g_LastAnnounce, name, 31)
set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
if (!is_user_connecting(g_LastAnnounce))
if( LastMan )
{
client_cmd(g_LastAnnounce, "spk misc/oneandonly")
new name[32]
get_user_name(g_LastAnnounce, name, charsmax(name))
set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
}
if ( LastManSound && g_connected[g_LastAnnounce] )
{
client_cmd(g_LastAnnounce, "spk %s", g_lastmansound_1vsothers)
}
}
}
@ -437,63 +711,74 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
{
new killer_name[32], victim_name[32]
get_user_name(killer, killer_name, 31)
get_user_name(victim, victim_name, 31)
get_user_name(killer, killer_name, charsmax(killer_name))
get_user_name(victim, victim_name, charsmax(victim_name))
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
}
if (KnifeKillSound)
play_sound("misc/humiliation")
play_sound(g_knifekillsound)
}
if (wpnindex == CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
if (wpnindex == CSW_HEGRENADE)
{
new killer_name[32], victim_name[32]
get_user_name(killer, killer_name, 31)
get_user_name(victim, victim_name, 31)
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
if( GrenadeKill || GrenadeSuicide )
{
get_user_name(killer, killer_name, charsmax(killer_name))
get_user_name(victim, victim_name, charsmax(victim_name))
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
}
if (!selfkill)
{
if (GrenadeKill)
ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
if (GrenadeKillSound)
play_sound(g_grenadekillsound)
}
else
{
if (GrenadeSuicide)
ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
if (GrenadeSuicideSound)
play_sound(g_grenadesuicidesound)
}
else if (GrenadeSuicide)
ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
}
if (headshot && (HeadShotKill || HeadShotKillSound))
{
if (HeadShotKill && wpnindex)
{
new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum
new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum, plr
xmod_get_wpnname(wpnindex, weapon_name, 31)
get_user_name(killer, killer_name, 31)
get_user_name(victim, victim_name, 31)
get_players(players, pnum, "c")
xmod_get_wpnname(wpnindex, weapon_name, charsmax(weapon_name))
get_user_name(killer, killer_name, charsmax(killer_name))
get_user_name(victim, victim_name, charsmax(victim_name))
get_players(players, pnum, "ch")
for (new i = 0; i < pnum; i++)
{
format(message, sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)])
plr = players[i]
formatex(message, charsmax(message), "%L", plr, g_HeadShots[random_num(0, 6)])
replace(message, sizeof(message)-1, "$vn", victim_name)
replace(message, sizeof(message)-1, "$wn", weapon_name)
replace(message, sizeof(message)-1, "$kn", killer_name)
replace(message, charsmax(message), "$vn", victim_name)
replace(message, charsmax(message), "$wn", weapon_name)
replace(message, charsmax(message), "$kn", killer_name)
set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
ShowSyncHudMsg(plr, g_announce_sync, "%s", message)
}
}
if (HeadShotKillSound)
{
client_cmd(killer, "spk misc/headshot")
client_cmd(victim, "spk misc/headshot")
client_cmd(victim, "spk %s", g_hssound_victim)
if( victim != killer )
client_cmd(killer, "spk %s", g_hssound_killer)
}
}
@ -507,14 +792,14 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
{
new name[32]
get_user_name(killer, name, 31)
get_user_name(killer, name, charsmax(name))
set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
}
if (DoubleKillSound)
play_sound("misc/doublekill")
play_sound(g_doublekillsound)
}
g_doubleKill = nowtime
@ -535,25 +820,25 @@ public setTeam(id)
public showStatus(id)
{
if(!is_user_bot(id) && is_user_connected(id) && PlayerName)
if( PlayerName)
{
new name[32], pid = read_data(2)
get_user_name(pid, name, 31)
get_user_name(pid, name, charsmax(name))
new color1 = 0, color2 = 0
if (get_user_team(pid) == 1)
if (get_user_team(pid) == TEAM_T)
color1 = 255
else
color2 = 255
if (g_friend[id] == 1) // friend
{
new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo)
new wpnid = get_user_weapon(pid)
new wpnname[32]
if (wpnid)
xmod_get_wpnname(wpnid, wpnname, 31)
xmod_get_wpnname(wpnid, wpnname, charsmax(wpnname))
set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
@ -564,37 +849,43 @@ public showStatus(id)
}
}
public eNewRound()
public Event_HLTV_New_Round()
{
if (read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))
g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )
++g_roundCount
g_firstBlood = 1
g_C4Timer = 0
if (RoundCounterSound)
play_sound(g_roundcountersound)
if (RoundCounter)
{
g_firstBlood = 1
g_C4Timer = 0
++g_roundCount
set_task(0.2, "Delayed_New_Round", TASK_DELAYED_NEW_ROUND)
}
}
public Delayed_New_Round()
{
set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}
public LogEvent_Round_Start()
{
if (KillingStreak)
{
new appl[32], ppl, i
get_players(appl, ppl, "ac")
if (RoundCounter)
for (new a = 0; a < ppl; ++a)
{
set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}
if (RoundCounterSound)
play_sound("misc/prepare")
if (KillingStreak)
{
new appl[32], ppl, i
get_players(appl, ppl, "ac")
i = appl[a]
for (new a = 0; a < ppl; ++a)
{
i = appl[a]
if (g_streakKills[i][0] >= 2)
client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
else if (g_streakKills[i][1] >= 2)
client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
}
if (g_streakKills[i][0] >= 2)
client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
else if (g_streakKills[i][1] >= 2)
client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
}
}
}
@ -610,7 +901,7 @@ public eEndRound()
{
g_C4Timer = -2
g_LastOmg = 0.0
remove_task(8038)
remove_task(TASK_BOMB_TIMER)
g_LastAnnounce = 0
}
@ -634,7 +925,7 @@ public checkKills(param[])
{
new name[32]
get_user_name(id, name, 31)
get_user_name(id, name, charsmax(name))
set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
@ -642,9 +933,7 @@ public checkKills(param[])
if (MultiKillSound)
{
new sound[24]
format(sound, 23, "misc/%s", g_Sounds[a])
play_sound(sound)
play_sound(g_Sounds[a])
}
}
g_multiKills[id] = {0, 0}
@ -667,7 +956,7 @@ announceEvent(id, message[])
{
new name[32]
get_user_name(id, name, 31)
get_user_name(id, name, charsmax(name))
set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}
@ -699,30 +988,54 @@ public bombTimer()
{
if (--g_C4Timer > 0)
{
if( BombCountHUD )
{
new r, g
if( g_C4Timer < 10 )
{
r = 255, g = 0
}
else
{
r = (((max(g_c4timer_value - g_C4Timer - 10,0)) * 255000) / (g_c4timer_value - 10)) / 1000
g = 255 - r
}
set_hudmessage(r, g, 0, -1.0, 0.75, g_C4Timer <= 10 ? 1 : 0, 0.01, 1.1, 0.001, 0.001, .channel = -1)
show_hudmessage(0, "C4: %ds", g_C4Timer)
}
if (BombCountVoice)
{
if (g_C4Timer == 30 || g_C4Timer == 20)
{
new temp[64]
num_to_word(g_C4Timer, temp, 63)
format(temp, 63, "^"vox/%s seconds until explosion^"", temp)
num_to_word(g_C4Timer, temp, charsmax(temp))
format(temp, charsmax(temp), "^"vox/%s seconds until explosion^"", temp)
play_sound(temp)
}
else if (g_C4Timer < 11)
{
new temp[64]
num_to_word(g_C4Timer, temp, 63)
format(temp, 63, "^"vox/%s^"", temp)
num_to_word(g_C4Timer, temp, charsmax(temp))
format(temp, charsmax(temp), "^"vox/%s^"", temp)
play_sound(temp)
}
}
if (BombCountDef && g_Defusing)
if (BombCountDef && g_Defusing && is_user_alive(g_Defusing))
client_print(g_Defusing, print_center, "%d", g_C4Timer)
}
else
remove_task(8038)
remove_task(TASK_BOMB_TIMER)
}
public eStopDefuse(id)
{
if( id == g_Defusing )
{
g_Defusing = 0
}
}
public bomb_planted(planter)
@ -731,13 +1044,28 @@ public bomb_planted(planter)
if (BombPlanted)
announceEvent(planter, "SET_UP_BOMB")
if (BombPlantedSound)
play_sound(g_bombplantedsound)
g_C4Timer = get_cvar_num("mp_c4timer")
set_task(1.0, "bombTimer", 8038, "", 0, "b")
g_C4Timer = g_c4timer_value + 1
bombTimer()
set_task(1.0, "bombTimer", TASK_BOMB_TIMER, "", 0, "b")
}
public bomb_planting(planter)
{
// obviously we are on a bomb map and detection (engine and fakemeta are not loaded) failed
// register now missing event, better than nothing
if( !g_bIsBombMap )
{
g_bIsBombMap = true
register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
register_event("BarTime", "eStopDefuse", "b", "1=0")
}
if (BombPlanting)
announceEvent(planter, "PLANT_BOMB")
}
@ -754,25 +1082,30 @@ public bomb_defused(defuser)
{
if (BombDefused)
announceEvent(defuser, "DEFUSED_BOMB")
if (BombDefusedSound)
play_sound(g_bombdefusedsound)
}
public bomb_explode(planter, defuser)
{
if (BombFailed && defuser)
announceEvent(defuser, "FAILED_DEFU")
}
public play_sound(sound[])
{
new players[32], pnum
get_players(players, pnum, "c")
new i
for (i = 0; i < pnum; i++)
if( defuser )
{
if (is_user_connecting(players[i]))
continue
client_cmd(players[i], "spk %s", sound)
if (BombFailed)
announceEvent(defuser, "FAILED_DEFU")
if (BombFailedSound)
play_sound(g_bombfailedsound)
}
}
play_sound(sound[])
{
new players[32], pnum, id
get_players(players, pnum, "ch")
for(--pnum; pnum>=0; pnum--)
{
id = players[pnum]
if ( g_connected[id] )
client_cmd(id, "spk %s", sound)
}
}

View File

@ -72,6 +72,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[de]
NO_OPTION = Finde keine Optionen mit dieser Variable (Name "%s")
@ -147,6 +154,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rang Info
ST_BOMB_PLANTED_SOUND = Bombe platziert Sound
ST_BOMB_DEF_SUCC_SOUND = Bombe entschaerfen erf. Sound
ST_BOMB_DEF_FAIL_SOUND = Bombe entschaerfen fehl. Sound
ST_BOMB_CD_HUD = Bomben Countdown Hud
ST_LAST_MAN_SOUND = Letzter Mann Sound
ST_HE_KILL_SOUND = Granaten Kill Sound
ST_HE_SUICIDE_SOUND = Granaten Selbstmord Sound
[sr]
NO_OPTION = Nepostoji optcija(e) sa tom promenljivom (ime "%s")
@ -222,6 +236,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[tr]
NO_OPTION = O isimde aranan secenek(ler) bulunamadi (isim "%s")
@ -297,6 +318,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[fr]
NO_OPTION = Option(s) introuvable(s) avec cette variable (nom ^"%s^")
@ -372,6 +400,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Info Rang Spectateur
ST_BOMB_PLANTED_SOUND = Son Bombe Amorcee
ST_BOMB_DEF_SUCC_SOUND = Son Bombe Desamorcee
ST_BOMB_DEF_FAIL_SOUND = Son Bombe Non Desamorcee
ST_BOMB_CD_HUD = Compte a Rebours Bombe Visuel
ST_LAST_MAN_SOUND = Son Dernier en Vie
ST_HE_KILL_SOUND = Son Frag a la Grenade
ST_HE_SUICIDE_SOUND = Son Suicide a la Grenade
[sv]
NO_OPTION = Kunde inte hitta val(en) med en dylik variabel (namn "%s")
@ -448,6 +483,13 @@ ST_SAY_TOP15 = Say /top15
ST_SAY_FLOP15 = Say /flop15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[da]
NO_OPTION = Kunne ikke finde mulighed(er)med en saadan variabel (name "%s")
@ -523,6 +565,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[pl]
NO_OPTION = Nie mozna znalesc opcji z podana zmienna (nazwa "%s")
@ -598,6 +647,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Rankingi w obserwatorze
ST_BOMB_PLANTED_SOUND = Bomba podlozona - dzwiek
ST_BOMB_DEF_SUCC_SOUND = Bomba rozbrojona - dzwiek
ST_BOMB_DEF_FAIL_SOUND = Bomba - nieudane rozbrajanie - dzwiek
ST_BOMB_CD_HUD = Bomba - odliczanie - Hud
ST_LAST_MAN_SOUND = Ostatni gracz - dzwiek
ST_HE_KILL_SOUND = Zabicie granatem - dzwiek
ST_HE_SUICIDE_SOUND = Samobojstwo granatem - dzwiek
[nl]
NO_OPTION = Kon opties met zo'n variabele niet vinden (naam "%s")
@ -673,6 +729,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[es]
NO_OPTION = No se encontraron opcion(es) con dicha variable (nombre "%s")
@ -748,6 +811,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[bp]
NO_OPTION = Nao pode achar opcao(oes) com tal(is) variavel(is) (nome "%s")
@ -823,6 +893,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Info de Rank para Espectador
ST_BOMB_PLANTED_SOUND = Som de Bomba Plantada
ST_BOMB_DEF_SUCC_SOUND = Som de Bomba Defusada
ST_BOMB_DEF_FAIL_SOUND = Som de Falha ao Defusar a Bomba
ST_BOMB_CD_HUD = Contagem da Bomba (Hud)
ST_LAST_MAN_SOUND = Som de Ultimo Homem
ST_HE_KILL_SOUND = Som de Frag de Granada
ST_HE_SUICIDE_SOUND = Som de Suicidio de Granada
[cz]
NO_OPTION = Nemuzu najit volbu s takovou promennou (jmeno "%s")
@ -898,6 +975,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[fi]
NO_OPTION = Ei loydetty asetuksia tuolla muuttujan nimella (nimi "%s")
@ -972,6 +1056,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[ls]
NO_OPTION = C0|_|ld|\|'t f!|\|d 0pt!0|\|(s) w!th s|_|(h v4r!4bl3 (|\|4m3 "%s")
@ -1047,6 +1138,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[bg]
NO_OPTION = Neuspe6no namerena opcia(i) s takav variable (ime "%s")
@ -1122,6 +1220,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[ro]
NO_OPTION = Couldn't find option(s) with such variable (name "%s")
@ -1197,6 +1302,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[hu]
NO_OPTION = Nem talalhato Funkcio a megadott nevvel (nev "%s")
@ -1272,6 +1384,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[lt]
NO_OPTION = Negali surasti tokios optijos su tokiu kintamuoju (vardas "%s")
@ -1347,6 +1466,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[sk]
NO_OPTION = Nemozem najst volbu s takouto premennou (meno "%s")
@ -1422,6 +1548,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[mk]
NO_OPTION = Ne postoi opcija so takva vrednost (ime "%s")
@ -1497,6 +1630,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[hr]
NO_OPTION = Nepostoji opcija(e) sa tom promjenljivom (ime "%s")
@ -1572,6 +1712,13 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Info
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound
[bs]
NO_OPTION = Nepostoji opcija(e) sa tom promijenjivom (ime "%s")
@ -1647,4 +1794,11 @@ ST_SAY_SCORE = Say /score
ST_SAY_TOP15 = Say /top15
ST_SAY_STATS = Say /stats
ST_SPEC_RANK = Spec. Rank Inf
ST_BOMB_PLANTED_SOUND = Bomb Planted Sound
ST_BOMB_DEF_SUCC_SOUND = Bomb Defuse Succ. Sound
ST_BOMB_DEF_FAIL_SOUND = Bomb Def. Failure Sound
ST_BOMB_CD_HUD = Bomb Countdown Hud
ST_LAST_MAN_SOUND = Last Man Sound
ST_HE_KILL_SOUND = Grenade Kill Sound
ST_HE_SUICIDE_SOUND = Grenade Suicide Sound