Reverse condition for clarity and to make Nextra happy!

This commit is contained in:
Arkshine 2014-08-19 18:25:00 +02:00
parent 68aec7eec0
commit bf23890a34

View File

@ -2261,7 +2261,7 @@ static cell AMX_NATIVE_CALL get_players(AMX *amx, cell *params) /* 4 param */
for (int i = 1; i <= gpGlobals->maxClients; ++i) for (int i = 1; i <= gpGlobals->maxClients; ++i)
{ {
CPlayer* pPlayer = GET_PLAYER_POINTER_I(i); CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
if (((flags & 256) && pPlayer->initialized) || pPlayer->ingame) if (pPlayer->ingame || ((flags & 256) && pPlayer->initialized))
{ {
if (pPlayer->IsAlive() ? (flags & 2) : (flags & 1)) if (pPlayer->IsAlive() ? (flags & 2) : (flags & 1))
continue; continue;
@ -2317,7 +2317,7 @@ static cell AMX_NATIVE_CALL find_player(AMX *amx, cell *params) /* 1 param */
{ {
CPlayer* pPlayer = GET_PLAYER_POINTER_I(i); CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
if (((flags & 4096) && pPlayer->initialized) || pPlayer->ingame) if (pPlayer->ingame || ((flags & 4096) && pPlayer->initialized))
{ {
if (pPlayer->IsAlive() ? (flags & 64) : (flags & 32)) if (pPlayer->IsAlive() ? (flags & 64) : (flags & 32))
continue; continue;