diff --git a/plugins/cstrike/statsx.sma b/plugins/cstrike/statsx.sma index 8102dd7d..210c07fb 100755 --- a/plugins/cstrike/statsx.sma +++ b/plugins/cstrike/statsx.sma @@ -36,6 +36,7 @@ #include #include #include +#include //-------------------------------- // Uncomment to activate log debug messages. @@ -195,7 +196,7 @@ public plugin_init() // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") - register_event("ResetHUD", "eventResetHud", "be") + RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1) register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") @@ -1309,7 +1310,7 @@ public eventStartRound() { new iTeam, id, i - new Float:roundtime = get_pcvar_float(g_pRoundTime); + new Float:roundtime = get_pcvar_float(g_pRoundTime) if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it { #if defined STATSX_DEBUG @@ -1375,27 +1376,27 @@ public eventStartRound() } // Reset killer info on round restart. -public eventResetHud(id) +public eventSpawn(id) { new args[1] args[0] = id if (g_iPluginMode & MODE_HUD_DELAY) - set_task(0.01, "delay_resethud", 200 + id, args, 1) + set_task(0.01, "delay_spawn", 200 + id, args, 1) else - delay_resethud(args) + delay_spawn(args) - return PLUGIN_CONTINUE + return HAM_IGNORED } -public delay_resethud(args[]) +public delay_spawn(args[]) { new id = args[0] new Float:fGameTime - // Show user and score round stats after HUD-reset + // Show user and score round stats after spawn #if defined STATSX_DEBUG - log_amx("Reset HUD for #%d", id) + log_amx("Spawn for #%d", id) #endif fGameTime = get_gametime() show_user_hudstats(id, fGameTime)