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https://github.com/alliedmodders/amxmodx.git
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Experimentally changed back to old g_initialized method
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569ef4d494
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@ -87,6 +87,7 @@ float g_game_restarting;
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float g_game_timeleft;
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float g_game_timeleft;
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float g_task_time;
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float g_task_time;
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float g_auth_time;
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float g_auth_time;
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bool g_initialized = false;
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#ifdef MEMORY_TEST
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#ifdef MEMORY_TEST
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float g_next_memreport_time;
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float g_next_memreport_time;
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@ -200,6 +201,9 @@ const char* get_localinfo( const char* name , const char* def )
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// Initialize AMX stuff and load it's plugins from plugins.ini list
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// Initialize AMX stuff and load it's plugins from plugins.ini list
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// Call precache forward function from plugins
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// Call precache forward function from plugins
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int C_Spawn( edict_t *pent ) {
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int C_Spawn( edict_t *pent ) {
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if (g_initialized)
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RETURN_META_VALUE(MRES_IGNORED, 0);
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g_initialized = true;
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g_forcedmodules = false;
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g_forcedmodules = false;
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g_forcedsounds = false;
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g_forcedsounds = false;
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@ -297,9 +301,6 @@ int C_Spawn( edict_t *pent ) {
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}
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}
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// HACKHACK:
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// Make sure this function wont be called anymore
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g_FakeMeta.m_Plugins.begin()->GetDllFuncTable().pfnSpawn = NULL;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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}
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@ -441,11 +442,6 @@ void C_ServerDeactivate() {
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// However leave AMX modules which are loaded only once
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// However leave AMX modules which are loaded only once
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void C_ServerDeactivate_Post() {
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void C_ServerDeactivate_Post() {
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// HACKHACK:
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// Make sure the spawn function will be called again
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// pft that's not really a hack
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g_FakeMeta.m_Plugins.begin()->GetDllFuncTable().pfnSpawn = C_Spawn;
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detachReloadModules();
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detachReloadModules();
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g_auth.clear();
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g_auth.clear();
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g_forwards.clear();
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g_forwards.clear();
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@ -524,6 +520,7 @@ void C_ServerDeactivate_Post() {
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}
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}
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#endif // MEMORY_TEST
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#endif // MEMORY_TEST
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g_initialized = false;
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RETURN_META(MRES_IGNORED);
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RETURN_META(MRES_IGNORED);
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}
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}
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