MSVC8 Project Files + SDK Update

This commit is contained in:
Scott Ehlert 2006-04-07 08:48:01 +00:00
parent 795e23dd09
commit c1edaa83bd
13 changed files with 1197 additions and 3228 deletions

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@ -1,9 +1,7 @@
#include "stdafx.h"
//#include "amxxmodule.h"
#include "CRank.h"
#include <stdio.h>
//#include "rank.h"
// *****************************************************
// class Stats
@ -55,7 +53,7 @@ RankSystem::RankStats::~RankStats() {
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
namelen = (short)strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
@ -65,7 +63,7 @@ void RankSystem::RankStats::setName( const char* nn ) {
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
uniquelen = (short)strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );

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@ -1,53 +0,0 @@
========================================================================
WIN32 APPLICATION : WinCSX Project Overview
========================================================================
AppWizard has created this WinCSX application for you.
This file contains a summary of what you will find in each of the files that
make up your WinCSX application.
WinCSX.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
WinCSX.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
AppWizard has created the following resources:
WinCSX.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
WinCSX.ico
This is an icon file, which is used as the application's icon (32x32).
This icon is included by the main resource file WinCSX.rc.
small.ico
This is an icon file, which contains a smaller version (16x16)
of the application's icon. This icon is included by the main resource
file WinCSX.rc.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named WinCSX.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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@ -116,7 +116,7 @@ CAPTION "About"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,109,68,50,14
LTEXT "WinCSX 0.3",IDC_STATIC,18,20,66,8
LTEXT "WinCSX 0.4",IDC_STATIC,18,20,66,8
LTEXT "By JGHG",IDC_STATIC,18,28,66,8
LTEXT "2005",IDC_STATIC,18,36,66,8
LTEXT "http://www.amxmodx.org/",IDC_STATIC,18,44,88,8

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@ -4,6 +4,7 @@
Version="7.10"
Name="WinCSX"
ProjectGUID="{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
RootNamespace="WinCSX"
Keyword="Win32Proj">
<Platforms>
<Platform
@ -162,9 +163,6 @@
<Filter
Name="Dependencies"
Filter="">
<File
RelativePath=".\amxxmodule.cpp">
</File>
<File
RelativePath=".\amxxmodule.h">
</File>
@ -178,9 +176,6 @@
RelativePath=".\moduleconfig.h">
</File>
</Filter>
<File
RelativePath=".\ReadMe.txt">
</File>
</Files>
<Globals>
</Globals>

File diff suppressed because it is too large Load Diff

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@ -31,8 +31,10 @@
// ***** AMXX stuff *****
// module interface version is 1
#define AMXX_INTERFACE_VERSION 1
// module interface version was 1
// 2 - added logtag to struct (amxx1.1-rc1)
// 3 - added new tagAMX structure (amxx1.5)
#define AMXX_INTERFACE_VERSION 3
// amxx module info
struct amxx_module_info_s
@ -41,10 +43,9 @@ struct amxx_module_info_s
const char *author;
const char *version;
int reload; // reload on mapchange when nonzero
const char *logtag; // added in version 2
};
// return values from functions called by amxx
#define AMXX_OK 0 /* no error */
#define AMXX_IFVERS 1 /* interface version */
@ -53,38 +54,55 @@ struct amxx_module_info_s
// *** Small stuff ***
// The next section is copied from the amx.h file
// Copyright (c) ITB CompuPhase, 1997-2004
// Copyright (c) ITB CompuPhase, 1997-2005
#if defined __LCC__ || defined __DMC__ || defined __linux__ || defined __GNUC__
#if defined HAVE_STDINT_H
#include <stdint.h>
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got
* here, these types are probably undefined.
*/
#if defined __FreeBSD__
#include <inttypes.h>
#else
typedef short int int16_t;
typedef unsigned short int uint16_t;
#if defined SN_TARGET_PS2
typedef int int32_t;
typedef unsigned int uint32_t;
#else
#if defined __LCC__ || defined __DMC__ || defined LINUX
#if defined HAVE_INTTYPES_H
#include <inttypes.h>
#else
typedef long int int32_t;
typedef unsigned long int uint32_t;
#include <stdint.h>
#endif
#if defined __WIN32__ || defined _WIN32 || defined WIN32
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#define HAVE_I64
#elif defined __GNUC__
typedef long long int64_t;
typedef unsigned long long uint64_t;
#define HAVE_I64
#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L
/* The ISO C99 defines the int16_t and int_32t types. If the compiler got
* here, these types are probably undefined.
*/
#if defined __MACH__
#include <ppc/types.h>
typedef unsigned short int uint16_t;
typedef unsigned long int uint32_t;
#elif defined __FreeBSD__
#include <inttypes.h>
#else
typedef short int int16_t;
typedef unsigned short int uint16_t;
#if defined SN_TARGET_PS2
typedef int int32_t;
typedef unsigned int uint32_t;
#else
typedef long int int32_t;
typedef unsigned long int uint32_t;
#endif
#if defined __WIN32__ || defined _WIN32 || defined WIN32
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#define HAVE_I64
#elif defined __GNUC__
typedef long long int64_t;
typedef unsigned long long uint64_t;
#define HAVE_I64
#endif
#endif
#endif
#define HAVE_STDINT_H
#endif
#if defined _LP64 || defined WIN64 || defined _WIN64
#if !defined __64BIT__
#define __64BIT__
#endif
#endif
/* calling convention for native functions */
#if !defined AMX_NATIVE_CALL
@ -104,24 +122,26 @@ struct amxx_module_info_s
#define AMXEXPORT
#endif
#if !defined SMALL_CELL_SIZE
#define SMALL_CELL_SIZE 32 /* by default, use 32-bit cells */
#if !defined PAWN_CELL_SIZE
#define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells */
#endif
#if SMALL_CELL_SIZE==32
#if PAWN_CELL_SIZE==16
typedef uint16_t ucell;
typedef int16_t cell;
#elif PAWN_CELL_SIZE==32
typedef uint32_t ucell;
typedef int32_t cell;
typedef float REAL;
#elif SMALL_CELL_SIZE==64
#define REAL float
#elif PAWN_CELL_SIZE==64
typedef uint64_t ucell;
typedef int64_t cell;
typedef double REAL;
#define REAL double
#else
#error Unsupported cell size (SMALL_CELL_SIZE)
#error Unsupported cell size (PAWN_CELL_SIZE)
#endif
#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1)
#define UNLIMITED (~1u >> 1)
struct tagAMX;
typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params);
@ -133,27 +153,158 @@ typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx);
#endif
#if defined _MSC_VER
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#if _MSC_VER >= 1400
#if !defined NO_MSVC8_AUTO_COMPAT
/* Disable deprecation warnings concerning unsafe CRT functions */
#if !defined _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif
/* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */
#define access _access
#define cabs _cabs
#define cgets _cgets
#define chdir _chdir
#define chmod _chmod
#define chsize _chsize
#define close _close
#define cprintf _cprintf
#define cputs _cputts
#define creat _creat
#define cscanf _cscanf
#define cwait _cwait
#define dup _dup
#define dup2 _dup2
#define ecvt _ecvt
#define eof _eof
#define execl _execl
#define execle _execle
#define execlp _execlp
#define execlpe _execlpe
#define execv _execv
#define execve _execv
#define execvp _execvp
#define execvpe _execvpe
#define fcloseall _fcloseall
#define fcvt _fcvt
#define fdopen _fdopen
#define fgetchar _fgetchar
#define filelength _filelength
#define fileno _fileno
#define flushall _flushall
#define fputchar _fputchar
#define gcvt _gcvt
#define getch _getch
#define getche _getche
#define getcwd _getcwd
#define getpid _getpid
#define getw _getw
#define hypot _hypot
#define inp _inp
#define inpw _inpw
#define isascii __isascii
#define isatty _isatty
#define iscsym __iscsym
#define iscsymf __iscsymf
#define itoa _itoa
#define j0 _j0
#define j1 _j1
#define jn _jn
#define kbhit _kbhit
#define lfind _lfind
#define locking _locking
#define lsearch _lsearch
#define lseek _lseek
#define ltoa _ltoa
#define memccpy _memccpy
#define memicmp _memicmp
#define mkdir _mkdir
#define mktemp _mktemp
#define open _open
#define outp _outp
#define outpw _outpw
#define putch _putch
#define putenv _putenv
#define putw _putw
#define read _read
#define rmdir _rmdir
#define rmtmp _rmtmp
#define setmode _setmode
#define sopen _sopen
#define spawnl _spawnl
#define spawnle _spawnle
#define spawnlp _spawnlp
#define spawnlpe _spawnlpe
#define spawnv _spawnv
#define spawnve _spawnve
#define spawnvp _spawnvp
#define spawnvpe _spawnvpe
#define strcmpi _strcmpi
#define strdup _strdup
#define stricmp _stricmp
#define strlwr _strlwr
#define strnicmp _strnicmp
#define strnset _strnset
#define strrev _strrev
#define strset _strset
#define strupr _strupr
#define swab _swab
#define tell _tell
#define tempnam _tempnam
#define toascii __toascii
#define tzset _tzset
#define ultoa _ultoa
#define umask _umask
#define ungetch _ungetch
#define unlink _unlink
#define wcsdup _wcsdup
#define wcsicmp _wcsicmp
#define wcsicoll _wcsicoll
#define wcslwr _wcslwr
#define wcsnicmp _wcsnicmp
#define wcsnset _wcsnset
#define wcsrev _wcsrev
#define wcsset _wcsset
#define wcsupr _wcsupr
#define write _write
#define y0 _y0
#define y1 _y1
#define yn _yn
/* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant
* functions above are deprecated. */
#pragma warning (disable:4996)
#endif
#else
#define vsnprintf _vsnprintf
#endif
#endif
#if defined SN_TARGET_PS2 || defined __GNUC__
/* Some compilers do not support the #pragma align, which should be fine. Some
* compilers give a warning on unknown #pragmas, which is not so fine...
*/
#if (defined SN_TARGET_PS2 || defined __GNUC__) && !defined AMX_NO_ALIGN
#define AMX_NO_ALIGN
#endif
#if defined __GNUC__
#define PACKED __attribute__((packed))
#else
#define PACKED
#endif
#if !defined AMX_NO_ALIGN
#if defined __linux__
#if defined LINUX || defined __FreeBSD__
#pragma pack(1) /* structures must be packed (byte-aligned) */
#elif defined MACOS && defined __MWERKS__
#pragma options align=mac68k
#else
#pragma pack(push)
#pragma pack(1) /* structures must be packed (byte-aligned) */
@ -174,7 +325,7 @@ typedef struct {
* fields are valid at all times; many fields are cached in local variables.
*/
typedef struct tagAMX {
unsigned char _FAR *base PACKED; /* points to the AMX header ("amxhdr") plus the code, optionally also the data */
unsigned char _FAR *base PACKED; /* points to the AMX header plus the code, optionally also the data */
unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */
AMX_CALLBACK callback PACKED;
AMX_DEBUG debug PACKED; /* debug callback */
@ -186,28 +337,25 @@ typedef struct tagAMX {
cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */
cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */
int flags PACKED; /* current status, see amx_Flags() */
/* for assertions and debug hook */
cell curline PACKED;
cell curfile PACKED;
int dbgcode PACKED;
cell dbgaddr PACKED;
cell dbgparam PACKED;
char _FAR *dbgname PACKED;
/* user data */
long usertags[AMX_USERNUM] PACKED;
//okay userdata[3] in AMX Mod X is for the CPlugin * pointer
//we're also gonna set userdata[2] to a special debug structure
void _FAR *userdata[AMX_USERNUM] PACKED;
/* native functions can raise an error */
int error PACKED;
/* passing parameters requires a "count" field */
int paramcount;
/* the sleep opcode needs to store the full AMX status */
cell pri PACKED;
cell alt PACKED;
cell reset_stk PACKED;
cell reset_hea PACKED;
cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */
/* support variables for the JIT */
int reloc_size PACKED; /* required temporary buffer for relocations */
long code_size PACKED; /* estimated memory footprint of the native code */
} AMX;
/* support variables for the JIT */
int reloc_size PACKED; /* required temporary buffer for relocations */
long code_size PACKED; /* estimated memory footprint of the native code */
} PACKED AMX;
enum {
AMX_ERR_NONE,
@ -224,6 +372,7 @@ enum {
AMX_ERR_NATIVE, /* native function failed */
AMX_ERR_DIVIDE, /* divide by zero */
AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */
AMX_ERR_INVSTATE, /* invalid state for this access */
AMX_ERR_MEMORY = 16, /* out of memory */
AMX_ERR_FORMAT, /* invalid file format */
@ -1883,6 +2032,9 @@ void FN_AMXX_DETACH(void);
void FN_AMXX_PLUGINSLOADED(void);
#endif // FN_AMXX_PLUGINSLOADED
// *** Types ***
typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/);
// ***** Module funcs stuff *****
enum ForwardExecType
{
@ -1903,9 +2055,34 @@ enum ForwardParam
FP_ARRAY, // array; use the return value of prepareArray.
};
enum PlayerProp
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
};
typedef void (*AUTHORIZEFUNC)(int player, const char *authstring);
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...);
typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/);
typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...);
typedef const char * (*PFN_GET_MODNAME) (void);
@ -1953,14 +2130,17 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#else
typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#endif
typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
#ifdef MEMORY_TEST
typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
const unsigned int /*type*/, const size_t /*size*/);
typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ );
typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
const unsigned int /*type*/, const void* /*addr*/ );
typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, ... /*params*/);
#endif
typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/);
typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/);
typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/);
typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/);
@ -1974,9 +2154,15 @@ typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*f
typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/);
typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */);
typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC);
typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC);
extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
extern PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR;
extern PFN_GET_AMXADDR g_fn_GetAmxAddr;
extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole;
extern PFN_GET_MODNAME g_fn_GetModname;
@ -2018,7 +2204,6 @@ extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV;
extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor;
extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth;
extern PFN_AMX_EXEC g_fn_AmxExec;
extern PFN_AMX_EXECV g_fn_AmxExecv;
extern PFN_AMX_ALLOT g_fn_AmxAllot;
extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
@ -2034,12 +2219,20 @@ extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags;
extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict;
extern PFN_FORMAT g_fn_Format;
extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
extern PFN_REQ_FNPTR g_fn_RequestFunction;
extern PFN_AMX_PUSH g_fn_AmxPush;
extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc;
extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED
int MF_AddNatives (const AMX_NATIVE_INFO *list) { }
char * MF_BuildPathname (const char * format, ...) { }
char * MF_BuildPathnameR (char *buffer, size_t maxlen, const char *fmt, ...) { }
cell * MF_GetAmxAddr (AMX * amx, cell offset) { }
void MF_PrintSrvConsole (char * format, ...) { }
const char * MF_GetModname (void) { }
@ -2089,10 +2282,19 @@ void MF_UnregisterSPForward (int id) { }
int MF_GetPlayerFlags (int id) { }
edict_t* MF_GetPlayerEdict (int id) { }
const char * MF_Format (const char *fmt, ...) { }
void MF_RegisterFunction (void *pfn, const char *description) { }
void * MF_RequestFunction (const char *description) { }
int MF_AmxPush (AMX *amx, cell *params) { }
int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
void * MF_PlayerPropAddr (int id, int prop) { }
void MF_RegAuthFunc (AUTHORIZEFUNC fn) { }
void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
#define MF_BuildPathname g_fn_BuildPathname
#define MF_BuildPathnameR g_fn_BuildPathnameR
#define MF_FormatAmxString g_fn_FormatAmxString
#define MF_GetAmxAddr g_fn_GetAmxAddr
#define MF_PrintSrvConsole g_fn_PrintSrvConsole
@ -2150,7 +2352,15 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_GetPlayerFlags g_fn_GetPlayerFlags
#define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format
#define MF_RegisterFunction g_fn_RegisterFunction
#define MF_RequestFunction g_fn_RequestFunction
#define MF_AmxPush g_fn_AmxPush
#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
#define MF_PlayerPropAddr g_fn_PlayerPropAddr
#define MF_RegAuthFunc g_fn_RegAuthFunc
#define MF_UnregAuthFunc g_fn_UnregAuthFunc
#ifdef MEMORY_TEST
/*** Memory ***/
void *operator new(size_t reportedSize);
void *operator new[](size_t reportedSize);
@ -2194,4 +2404,6 @@ void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, cons
#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr)
#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr)
#endif //MEMORY_TEST
#endif // #ifndef __AMXXMODULE_H__

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@ -5,7 +5,7 @@
// Module info
#define MODULE_NAME "CSX"
#define MODULE_VERSION "1.00"
#define MODULE_VERSION "1.71"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org/"
#define MODULE_LOGTAG "CSX"
@ -21,6 +21,19 @@
// metamod plugin?
//#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
@ -69,13 +82,13 @@
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
//#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
//#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
@ -120,17 +133,17 @@
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
//#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
//#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
//#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
//#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
//#define FN_StartFrame_Post StartFrame_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
@ -305,7 +318,7 @@
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
//#define FN_SetModel_Post SetModel_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
@ -332,9 +345,9 @@
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
//#define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
//#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
@ -349,16 +362,16 @@
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
//#define FN_MessageBegin_Post MessageBegin_Post
//#define FN_MessageEnd_Post MessageEnd_Post
//#define FN_WriteByte_Post WriteByte_Post
//#define FN_WriteChar_Post WriteChar_Post
//#define FN_WriteShort_Post WriteShort_Post
//#define FN_WriteLong_Post WriteLong_Post
//#define FN_WriteAngle_Post WriteAngle_Post
//#define FN_WriteCoord_Post WriteCoord_Post
//#define FN_WriteString_Post WriteString_Post
//#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
@ -378,7 +391,7 @@
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
//#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
@ -459,4 +472,4 @@
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,265 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="WinCSX"
ProjectGUID="{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
RootNamespace="WinCSX"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/WinCSX.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/WinCSX.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/WinCSX.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\WinCSX.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\Resource.h"
>
</File>
<File
RelativePath="..\stdafx.h"
>
</File>
<File
RelativePath="..\WinCSX.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\small.ico"
>
</File>
<File
RelativePath="..\WinCSX.ico"
>
</File>
<File
RelativePath="..\WinCSX.rc"
>
</File>
</Filter>
<Filter
Name="Dependencies"
>
<File
RelativePath="..\amxxmodule.h"
>
</File>
<File
RelativePath="..\CRank.cpp"
>
</File>
<File
RelativePath="..\CRank.h"
>
</File>
<File
RelativePath="..\moduleconfig.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -2504,6 +2504,8 @@ PFN_REQ_FNPTR g_fn_RequestFunction;
PFN_AMX_PUSH g_fn_AmxPush;
PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
PFN_REG_AUTH_FUNC g_fn_RegAuthFunc;
PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc;
// *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
@ -2615,6 +2617,8 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
REQFUNC("RegAuthFunc", g_fn_RegAuthFunc, PFN_REG_AUTH_FUNC);
REQFUNC("UnregAuthFunc", g_fn_UnregAuthFunc, PFN_UNREG_AUTH_FUNC);
#ifdef MEMORY_TEST
// Memory
@ -2653,11 +2657,10 @@ C_DLLEXPORT int AMXX_PluginsLoaded()
// Advanced MF functions
void MF_Log(const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
vsnprintf(msg, sizeof(msg) - 1, fmt, arglst);
va_end(arglst);
g_fn_Log("[%s] %s", MODULE_LOGTAG, msg);
@ -2665,11 +2668,10 @@ void MF_Log(const char *fmt, ...)
void MF_LogError(AMX *amx, int err, const char *fmt, ...)
{
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
va_start(arglst, fmt);
vsprintf(msg, fmt, arglst);
vsnprintf(msg, sizeof(msg) - 1, fmt, arglst);
va_end(arglst);
g_fn_LogErrorFunc(amx, err, "[%s] %s", MODULE_LOGTAG, msg);
@ -2739,6 +2741,8 @@ void ValidateMacros_DontCallThis_Smiley()
MF_RegisterFunction(NULL, "");
MF_SetPlayerTeamInfo(0, 0, "");
MF_PlayerPropAddr(0, 0);
MF_RegAuthFunc(NULL);
MF_UnregAuthFunc(NULL);
}
#endif

View File

@ -153,9 +153,137 @@ typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx);
#endif
#if defined _MSC_VER
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#pragma warning(disable:4103) /* disable warning message 4103 that complains
* about pragma pack in a header file */
#pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */
#if _MSC_VER >= 1400
#if !defined NO_MSVC8_AUTO_COMPAT
/* Disable deprecation warnings concerning unsafe CRT functions */
#if !defined _CRT_SECURE_NO_DEPRECATE
#define _CRT_SECURE_NO_DEPRECATE
#endif
/* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */
#define access _access
#define cabs _cabs
#define cgets _cgets
#define chdir _chdir
#define chmod _chmod
#define chsize _chsize
#define close _close
#define cprintf _cprintf
#define cputs _cputts
#define creat _creat
#define cscanf _cscanf
#define cwait _cwait
#define dup _dup
#define dup2 _dup2
#define ecvt _ecvt
#define eof _eof
#define execl _execl
#define execle _execle
#define execlp _execlp
#define execlpe _execlpe
#define execv _execv
#define execve _execv
#define execvp _execvp
#define execvpe _execvpe
#define fcloseall _fcloseall
#define fcvt _fcvt
#define fdopen _fdopen
#define fgetchar _fgetchar
#define filelength _filelength
#define fileno _fileno
#define flushall _flushall
#define fputchar _fputchar
#define gcvt _gcvt
#define getch _getch
#define getche _getche
#define getcwd _getcwd
#define getpid _getpid
#define getw _getw
#define hypot _hypot
#define inp _inp
#define inpw _inpw
#define isascii __isascii
#define isatty _isatty
#define iscsym __iscsym
#define iscsymf __iscsymf
#define itoa _itoa
#define j0 _j0
#define j1 _j1
#define jn _jn
#define kbhit _kbhit
#define lfind _lfind
#define locking _locking
#define lsearch _lsearch
#define lseek _lseek
#define ltoa _ltoa
#define memccpy _memccpy
#define memicmp _memicmp
#define mkdir _mkdir
#define mktemp _mktemp
#define open _open
#define outp _outp
#define outpw _outpw
#define putch _putch
#define putenv _putenv
#define putw _putw
#define read _read
#define rmdir _rmdir
#define rmtmp _rmtmp
#define setmode _setmode
#define sopen _sopen
#define spawnl _spawnl
#define spawnle _spawnle
#define spawnlp _spawnlp
#define spawnlpe _spawnlpe
#define spawnv _spawnv
#define spawnve _spawnve
#define spawnvp _spawnvp
#define spawnvpe _spawnvpe
#define strcmpi _strcmpi
#define strdup _strdup
#define stricmp _stricmp
#define strlwr _strlwr
#define strnicmp _strnicmp
#define strnset _strnset
#define strrev _strrev
#define strset _strset
#define strupr _strupr
#define swab _swab
#define tell _tell
#define tempnam _tempnam
#define toascii __toascii
#define tzset _tzset
#define ultoa _ultoa
#define umask _umask
#define ungetch _ungetch
#define unlink _unlink
#define wcsdup _wcsdup
#define wcsicmp _wcsicmp
#define wcsicoll _wcsicoll
#define wcslwr _wcslwr
#define wcsnicmp _wcsnicmp
#define wcsnset _wcsnset
#define wcsrev _wcsrev
#define wcsset _wcsset
#define wcsupr _wcsupr
#define write _write
#define y0 _y0
#define y1 _y1
#define yn _yn
/* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant
* functions above are deprecated. */
#pragma warning (disable:4996)
#endif
#else
#define vsnprintf _vsnprintf
#endif
#endif
@ -1950,6 +2078,8 @@ enum PlayerProp
Player_NewmenuPage, //int
};
typedef void (*AUTHORIZEFUNC)(int player, const char *authstring);
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...);
@ -2026,7 +2156,9 @@ typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char */*name */);
typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */);
typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC);
typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC);
extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
@ -2092,6 +2224,8 @@ extern PFN_REQ_FNPTR g_fn_RequestFunction;
extern PFN_AMX_PUSH g_fn_AmxPush;
extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc;
extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
@ -2154,6 +2288,8 @@ int MF_AmxPush (AMX *amx, cell *params) { }
int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
void * MF_PlayerPropAddr (int id, int prop) { }
void MF_RegAuthFunc (AUTHORIZEFUNC fn) { }
void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
@ -2217,10 +2353,12 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_GetPlayerEdict g_fn_GetPlayerEdict
#define MF_Format g_fn_Format
#define MF_RegisterFunction g_fn_RegisterFunction
#define MF_RequestFunction g_fn_RequestFunction;
#define MF_RequestFunction g_fn_RequestFunction
#define MF_AmxPush g_fn_AmxPush
#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
#define MF_PlayerPropAddr g_fn_PlayerPropAddr
#define MF_RegAuthFunc g_fn_RegAuthFunc
#define MF_UnregAuthFunc g_fn_UnregAuthFunc
#ifdef MEMORY_TEST
/*** Memory ***/

View File

@ -21,6 +21,19 @@
// metamod plugin?
#define USE_METAMOD
// use memory manager/tester?
// note that if you use this, you cannot construct/allocate
// anything before the module attached (OnAmxxAttach).
// be careful of default constructors using new/malloc!
// #define MEMORY_TEST
// Unless you use STL or exceptions, keep this commented.
// It allows you to compile without libstdc++.so as a dependency
// #define NO_ALLOC_OVERRIDES
// Uncomment this if you are using MSVC8 or greater and want to fix some of the compatibility issues yourself
// #define NO_MSVC8_AUTO_COMPAT
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
@ -69,13 +82,13 @@
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
@ -120,17 +133,17 @@
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
#define FN_ClientConnect_Post ClientConnect_Post
#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
#define FN_StartFrame_Post StartFrame_Post
#define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
@ -332,9 +345,9 @@
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
#define FN_EmitSound_Post EmitSound_Post
#define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
#define FN_TraceLine_Post TraceLine_Post
#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
@ -350,15 +363,15 @@
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
@ -378,7 +391,7 @@
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
@ -460,4 +473,3 @@
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

View File

@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csx", "csx.vcproj", "{1DC4A99A-F23F-4AAE-881C-79D157C91155}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WinCSX", "..\WinCSX\msvc8\WinCSX.vcproj", "{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Debug|Win32.ActiveCfg = Debug|Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Debug|Win32.Build.0 = Debug|Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Release|Win32.ActiveCfg = Release|Win32
{1DC4A99A-F23F-4AAE-881C-79D157C91155}.Release|Win32.Build.0 = Release|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug|Win32.ActiveCfg = Debug|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Debug|Win32.Build.0 = Debug|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release|Win32.ActiveCfg = Release|Win32
{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,408 @@
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