Corrected pointer operations for pvPrivateData.

This commit is contained in:
David Anderson 2004-02-25 20:38:39 +00:00
parent dc9533b1c8
commit c286d7d0f5

View File

@ -74,7 +74,7 @@ static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params) // cs_set_
}
// Give money
(int)*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2];
*((int *)pPlayer->pvPrivateData + OFFSET_CSMONEY) = params[2];
// Update display
MESSAGE_BEGIN(MSG_ONE, GET_USER_MSG_ID(PLID, "Money", NULL), NULL, pPlayer);
@ -133,7 +133,7 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
}
// Set deaths
(int)*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2];
*((int *)pPlayer->pvPrivateData + OFFSET_CSDEATHS) = params[2];
return 1;
}
@ -185,7 +185,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_silenced(AMX *amx, cell *params) // cs
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = &(int)*((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) {
case CSW_M4A1:
if (*silencemode == M4A1_SILENCED)
@ -222,7 +222,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_silenced(AMX *amx, cell *params) // cs
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int *silencemode = &(int)*((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
int *silencemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) {
case CSW_M4A1:
@ -267,7 +267,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_burstmode(AMX *amx, cell *params) // c
}
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = &(int)*((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
switch (weapontype) {
case CSW_GLOCK18:
if (*firemode == GLOCK_BURSTMODE)
@ -305,7 +305,7 @@ static cell AMX_NATIVE_CALL cs_set_weapon_burstmode(AMX *amx, cell *params) // c
int weapontype = (int)*((int *)pWeapon->pvPrivateData + OFFSET_WEAPONTYPE);
int* firemode = &(int)*((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
int* firemode = ((int *)pWeapon->pvPrivateData + OFFSET_SILENCER_FIREMODE);
int previousMode = *firemode;
switch (weapontype) {
@ -389,7 +389,7 @@ static cell AMX_NATIVE_CALL cs_get_user_vip(AMX *amx, cell *params) // cs_get_us
return 0;
}
if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_VIP) == PLAYER_IS_VIP)
if ((int)((int *)pPlayer->pvPrivateData + OFFSET_VIP) == PLAYER_IS_VIP)
return 1;
return 0;
@ -418,9 +418,9 @@ static cell AMX_NATIVE_CALL cs_set_user_vip(AMX *amx, cell *params) // cs_set_us
}
if (params[2])
(int)*((int *)pPlayer->pvPrivateData + OFFSET_VIP) = PLAYER_IS_VIP;
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) = PLAYER_IS_VIP;
else
(int)*((int *)pPlayer->pvPrivateData + OFFSET_VIP) = PLAYER_IS_NOT_VIP;
*((int *)pPlayer->pvPrivateData + OFFSET_VIP) = PLAYER_IS_NOT_VIP;
return 1;
}
@ -472,7 +472,7 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
}
// Just set team. Removed check of 1-2-3, because maybe scripters want to create new teams, 4, 5 etc?
(int)*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
/*switch (params[2]) {
case TEAM_T:
@ -563,7 +563,7 @@ static cell AMX_NATIVE_CALL cs_set_user_plant(AMX *amx, cell *params) // cs_set_
return 0;
}
int* plantskill = &(int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
int* plantskill = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
if (params[2]) {
*plantskill = CAN_PLANT_BOMB;
@ -652,7 +652,7 @@ static cell AMX_NATIVE_CALL cs_set_user_defusekit(AMX *amx, cell *params) // cs_
return 0;
}
int* defusekit = &(int)*((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
int* defusekit = ((int *)pPlayer->pvPrivateData + OFFSET_DEFUSE_PLANT);
if (params[2]) {
int colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B};
@ -883,7 +883,7 @@ static cell AMX_NATIVE_CALL cs_set_user_backpackammo(AMX *amx, cell *params) //
return 0;
}
(int)*((int *)pPlayer->pvPrivateData + offset) = params[3];
*((int *)pPlayer->pvPrivateData + offset) = params[3];
return 1;
}
@ -979,4 +979,4 @@ C_DLLEXPORT int AMX_Attach(pfnamx_engine_g* amxeng,pfnmodule_engine_g* meng) {
C_DLLEXPORT int AMX_Detach() {
return(1);
}
}