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Add_SVC_Messages
add svc messages id to use hardcode (dont relize, only for alliedmodders dev team view)
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@ -35,61 +35,150 @@
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*
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* @note Look at the actual HLSDK for details
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*/
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#define SVC_NOP 1
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#define SVC_DISCONNECT 2
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#define SVC_EVENT 3
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#define SVC_VERSION 4
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#define SVC_SETVIEW 5
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#define SVC_SOUND 6
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#define SVC_TIME 7
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#define SVC_PRINT 8
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#define SVC_STUFFTEXT 9
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#define SVC_SETANGLE 10
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#define SVC_SERVERINFO 11
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#define SVC_LIGHTSTYLE 12
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#define SVC_UPDATEUSERINFO 13
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#define SVC_BAD 0
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#define SVC_NOP 1
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#define SVC_DISCONNECT 2
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#define SVC_EVENT 3
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#define SVC_VERSION 4
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#define SVC_SETVIEW 5
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#define SVC_SOUND 6
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#define SVC_TIME 7
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#define SVC_PRINT 8
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#define SVC_STUFFTEXT 9
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#define SVC_SETANGLE 10
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#define SVC_SERVERINFO 11
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#define SVC_LIGHTSTYLE 12
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#define SVC_UPDATEUSERINFO 13
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#define SVC_DELTADESCRIPTION 14
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#define SVC_CLIENTDATA 15
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#define SVC_STOPSOUND 16
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#define SVC_PINGS 17
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#define SVC_PARTICLE 18
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#define SVC_DAMAGE 19
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#define SVC_SPAWNSTATIC 20
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#define SVC_EVENT_RELIABLE 21
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#define SVC_SPAWNBASELINE 22
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#define SVC_TEMPENTITY 23
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#define SVC_SETPAUSE 24
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#define SVC_SIGNONNUM 25
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#define SVC_CENTERPRINT 26
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#define SVC_KILLEDMONSTER 27
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#define SVC_FOUNDSECRET 28
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#define SVC_CLIENTDATA 15
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#define SVC_STOPSOUND 16
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#define SVC_PINGS 17
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#define SVC_PARTICLE 18
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#define SVC_DAMAGE 19
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#define SVC_SPAWNSTATIC 20
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#define SVC_EVENT_RELIABLE 21
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#define SVC_SPAWNBASELINE 22
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#define SVC_TEMPENTITY 23
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#define SVC_SETPAUSE 24
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#define SVC_SIGNONNUM 25
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#define SVC_CENTERPRINT 26
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#define SVC_KILLEDMONSTER 27
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#define SVC_FOUNDSECRET 28
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#define SVC_SPAWNSTATICSOUND 29
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#define SVC_INTERMISSION 30
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#define SVC_FINALE 31
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#define SVC_CDTRACK 32
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#define SVC_RESTORE 33
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#define SVC_CUTSCENE 34
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#define SVC_WEAPONANIM 35
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#define SVC_DECALNAME 36
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#define SVC_ROOMTYPE 37
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#define SVC_ADDANGLE 38
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#define SVC_NEWUSERMSG 39
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#define SVC_PACKETENTITIES 40
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#define SVC_INTERMISSION 30
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#define SVC_FINALE 31
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#define SVC_CDTRACK 32
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#define SVC_RESTORE 33
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#define SVC_CUTSCENE 34
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#define SVC_WEAPONANIM 35
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#define SVC_DECALNAME 36
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#define SVC_ROOMTYPE 37
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#define SVC_ADDANGLE 38
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#define SVC_NEWUSERMSG 39
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#define SVC_PACKETENTITIES 40
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#define SVC_DELTAPACKETENTITIES 41
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#define SVC_CHOKE 42
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#define SVC_RESOURCELIST 43
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#define SVC_NEWMOVEVARS 44
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#define SVC_RESOURCEREQUEST 45
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#define SVC_CUSTOMIZATION 46
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#define SVC_CROSSHAIRANGLE 47
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#define SVC_SOUNDFADE 48
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#define SVC_FILETXFERFAILED 49
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#define SVC_HLTV 50
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#define SVC_DIRECTOR 51
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#define SVC_VOICEINIT 52
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#define SVC_VOICEDATA 53
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#define SVC_SENDEXTRAINFO 54
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#define SVC_TIMESCALE 55
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#define SVC_CHOKE 42
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#define SVC_RESOURCELIST 43
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#define SVC_NEWMOVEVARS 44
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#define SVC_RESOURCEREQUEST 45
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#define SVC_CUSTOMIZATION 46
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#define SVC_CROSSHAIRANGLE 47
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#define SVC_SOUNDFADE 48
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#define SVC_FILETXFERFAILED 49
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#define SVC_HLTV 50
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#define SVC_DIRECTOR 51
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#define SVC_VOICEINIT 52
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#define SVC_VOICEDATA 53
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#define SVC_SENDEXTRAINFO 54
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#define SVC_TIMESCALE 55
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#define SVC_RESOURCELOCATION 56
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#define SVC_SENDCVARVALUE 57
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#define SVC_SENDCVARVALUE2 58
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// 59-63 not used? And how to dereference nereididae events? And maybe we should add information on Kaida, from 0 to the last?
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#define gmsg_VoiceMask 64
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#define gmsg_ReqState 65
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#define gmsg_CurWeapon 66
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#define gmsg_Geiger 67
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#define gmsg_Flashlight 68
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#define gmsg_FlashBat 69
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#define gmsg_Health 70
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#define gmsg_Damage 71
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#define gmsg_Battery 72
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#define gmsg_Train 73
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#define gmsg_HudTextPro 74
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#define gmsg_HudText 75
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#define gmsg_SayText 76
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#define gmsg_TextMsg 77
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#define gmsg_WeaponList 78
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#define gmsg_ResetHUD 79
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#define gmsg_InitHUD 80
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#define gmsg_ViewMode 81
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#define gmsg_GameTitle 82
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#define gmsg_DeathMsg 83
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#define gmsg_ScoreAttrib 84
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#define gmsg_ScoreInfo 85
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#define gmsg_TeamInfo 86
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#define gmsg_TeamScore 87
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#define gmsg_GameMode 88
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#define gmsg_MOTD 89
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#define gmsg_ServerName 90
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#define gmsg_AmmoPickup 91
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#define gmsg_WeapPickup 92
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#define gmsg_ItemPickup 93
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#define gmsg_HideWeapon 94
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#define gmsg_SetFOV 95
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#define gmsg_ShowMenu 96
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#define gmsg_ScreenShake 97
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#define gmsg_ScreenFade 98
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#define gmsg_AmmoX 99
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#define gmsg_SendAudio 100
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#define gmsg_RoundTime 101
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#define gmsg_Money 102
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#define gmsg_ArmorType 103
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#define gmsg_BlinkAcct 104
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#define gmsg_StatusValue 105
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#define gmsg_StatusText 106
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#define gmsg_StatusIcon 107
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#define gmsg_BarTime 108
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#define gmsg_ReloadSound 109
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#define gmsg_Crosshair 110
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#define gmsg_NVGToggle 111
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#define gmsg_Radar 112
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#define gmsg_Spectator 113
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#define gmsg_VGUIMenu 114
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#define gmsg_TutorText 115
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#define gmsg_TutorLine 116
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#define gmsg_TutorState 117
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#define gmsg_TutorClose 118
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#define gmsg_AllowSpec 119
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#define gmsg_BombDrop 120
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#define gmsg_BombPickup 121
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#define gmsg_ClCorpse 122
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#define gmsg_HostagePos 123
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#define gmsg_HostageK 124
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#define gmsg_HLTV 125
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#define gmsg_SpecHealth 126
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#define gmsg_ForceCam 127
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#define gmsg_ADStop 128
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#define gmsg_ReceiveW 129
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#define gmsg_CZCareer 130
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#define gmsg_CZCareerHUD 131
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#define gmsg_ShadowIdx 132
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#define gmsg_TaskTime 133
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#define gmsg_Scenario 134
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#define gmsg_BotVoice 135
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#define gmsg_BuyClose 136
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#define gmsg_SpecHealth2 137
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#define gmsg_BarTime2 138
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#define gmsg_ItemStatus 139
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#define gmsg_Location 140
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#define gmsg_BotProgress 141
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#define gmsg_Brass 142
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#define gmsg_Fog 143
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#define gmsg_ShowTimer 144
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#define gmsg_HudTextArgs 145
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/**
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* Flags for set_msg_block()
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