Null tabled some forwards

Removed pfnUse hook (pointless)
Changed a couple native names
This commit is contained in:
Steve Dudenhoeffer 2004-08-11 12:17:39 +00:00
parent 2a1ee3fd37
commit c9a0a3f9be
7 changed files with 169 additions and 1368 deletions

View File

@ -1,5 +1,7 @@
#include "engine.h"
BOOL CheckForPublic(const char *publicname);
int AmxStringToEngine(AMX *amx, cell param, int &len)
{
char *szString = MF_GetAmxString(amx, param, 0, &len);
@ -29,20 +31,71 @@ void OnAmxxAttach()
void OnPluginsLoaded()
{
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE);
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE);
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE);
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE);
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE);
DispatchKeyForward = MF_RegisterForward("Dispatch_KeyVal", ET_STOP, FP_CELL, FP_DONE);
PlaybackForward = MF_RegisterForward("PlaybackEvent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
ChangelevelForward = MF_RegisterForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE);
SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE);
DispatchUseForward = MF_RegisterForward("pfn_use", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE);
g_CameraCount=0;
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done
DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done
PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done
SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE); // done
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done
VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done
// Reset all standard engine callbacks
// These will be reset through native calls, if need be
g_pFunctionTable->pfnAddToFullPack=NULL;
g_pFunctionTable->pfnKeyValue=NULL;
if (CheckForPublic("pfn_keyvalue"))
g_pFunctionTable->pfnKeyValue=KeyValue;
g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
if (CheckForPublic("pfn_playbackevent"))
g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent;
g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
if (CheckForPublic("client_PreThink"))
g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink;
g_pFunctionTable->pfnPlayerPostThink=NULL; // "client_PostThink"
if (CheckForPublic("client_PostThink"))
g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
if (CheckForPublic("pfn_spawn"))
g_pFunctionTable->pfnSpawn=Spawn;
g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
if (CheckForPublic("client_kill"))
g_pFunctionTable->pfnClientKill=ClientKill;
g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
if (CheckForPublic("client_impulse"))
g_pFunctionTable->pfnCmdStart=CmdStart;
g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
if (CheckForPublic("pfn_think"))
g_pFunctionTable->pfnThink=Think;
g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
if (CheckForPublic("server_frame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
if (CheckForPublic("ServerFrame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
if (CheckForPublic("pfn_touch"))
g_pFunctionTable->pfnTouch=pfnTouch;
if (CheckForPublic("vexd_pfntouch"))
g_pFunctionTable->pfnTouch=pfnTouch;
}
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
@ -67,6 +120,7 @@ qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
sprintf("%s called\n",__FUNCTION__);
if(ent == host) {
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
@ -91,6 +145,15 @@ void ClientDisconnect(edict_t *pEntity)
{
int id = ENTINDEX(pEntity);
if (plinfo[ENTINDEX(pEntity)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
{
g_CameraCount--;
if (g_CameraCount < 0)
g_CameraCount=0;
if (g_CameraCount==0)
g_pFunctionTable->pfnAddToFullPack=AddToFullPack;
}
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].iRenderMode = 0;
@ -152,3 +215,24 @@ void LightStyle(int style, char *val) {
RETURN_META(MRES_IGNORED);
}
BOOL CheckForPublic(const char *publicname)
{
AMX* amx;
char blah[64];
strncpy(blah,publicname,63);
int iFunctionIndex;
int i=0;
// Loop through all running scripts
while((amx=MF_GetScriptAmx(i++))!=NULL)
{
// Scan for public
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
{
// Public was found.
return TRUE;
}
}
return FALSE; // no public found in any loaded script
}

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@ -32,6 +32,8 @@
* Description: AMX Mod X Module Interface Functions
*/
#include <string.h>
#include <new>
#include <stdarg.h>
@ -45,6 +47,13 @@
enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
DLL_FUNCTIONS *g_pFunctionTable;
DLL_FUNCTIONS *g_pFunctionTable_Post;
enginefuncs_t *g_pengfuncsTable;
enginefuncs_t *g_pengfuncsTable_Post;
// GetEntityAPI2 functions
static DLL_FUNCTIONS g_EntityAPI_Table =
{
@ -2114,6 +2123,7 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
return(FALSE);
}
memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS));
g_pFunctionTable=pFunctionTable;
return(TRUE);
}
@ -2131,7 +2141,7 @@ C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interface
return(FALSE);
}
memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) );
g_pFunctionTable_Post=pFunctionTable;
return(TRUE);
}
@ -2154,6 +2164,7 @@ C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *inte
return(FALSE);
}
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t));
g_pengfuncsTable=pengfuncsFromEngine;
return TRUE;
}
@ -2171,6 +2182,7 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
return(FALSE);
}
memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t));
g_pengfuncsTable_Post=pengfuncsFromEngine;
return TRUE;
}

File diff suppressed because it is too large Load Diff

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@ -20,6 +20,11 @@
#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; }
extern DLL_FUNCTIONS *g_pFunctionTable;
extern DLL_FUNCTIONS *g_pFunctionTable_Post;
extern enginefuncs_t *g_pengfuncsTable;
extern enginefuncs_t *g_pengfuncsTable_Post;
extern int SpawnForward;
extern int ChangelevelForward;
extern int PlaybackForward;
@ -79,134 +84,6 @@ enum
};
enum {
EngFunc_PrecacheModel, // int ) (char* s);
EngFunc_PrecacheSound, // int ) (char* s);
EngFunc_SetModel, // void ) (edict_t *e, const char *m);
EngFunc_ModelIndex, // int ) (const char *m);
EngFunc_ModelFrames, // int ) (int modelIndex);
EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
EngFunc_ChangeLevel, // void ) (char* s1, char* s2);
EngFunc_VecToYaw, // float) (const float *rgflVector);
EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut);
EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
EngFunc_ChangeYaw, // void ) (edict_t* ent);
EngFunc_ChangePitch, // void ) (edict_t* ent);
EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
EngFunc_GetEntityIllum, // int ) (edict_t* pEnt);
EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
EngFunc_FindClientInPVS, // edict) (edict_t *pEdict);
EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer);
EngFunc_MakeVectors, // void ) (const float *rgflVector);
EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up);
EngFunc_CreateEntity, // edict) (void);
EngFunc_RemoveEntity, // void ) (edict_t* e);
EngFunc_CreateNamedEntity, // edict) (int className);
EngFunc_MakeStatic, // void ) (edict_t *ent);
EngFunc_EntIsOnFloor, // int ) (edict_t *e);
EngFunc_DropToFloor, // int ) (edict_t* e);
EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode);
EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin);
EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn);
EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count);
EngFunc_LightStyle, // void ) (int style, char* val);
EngFunc_DecalIndex, // int ) (const char *name);
EngFunc_PointContents, // int ) (const float *rgflVector);
EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict);
EngFunc_SzFromIndex, // const char * ) (int iString);
EngFunc_AllocString, // int ) (const char *szValue);
EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize);
EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime);
EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent );
EngFunc_Time, // float) ( void );
EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw);
EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed);
EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created
EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
EngFunc_NumberOfEntities, // int ) (void);
EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
EngFunc_PrecacheGeneric, // int ) (char* s);
EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key );
EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value );
EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient );
EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz );
EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
EngFunc_GetCurrentPlayer, //) ( void );
EngFunc_CanSkipPlayer, //) ( const edict_t *player );
EngFunc_SetGroupMask, //) ( int mask, int op );
EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
EngFunc_WriteCoord, // void (float)
EngFunc_WriteAngle, // void (float)
EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
};
enum
{
DLLFunc_GameInit, // void) ( void );
DLLFunc_Spawn, // int ) ( edict_t *pent );
DLLFunc_Think, // void ) ( edict_t *pent );
DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
DLLFunc_ServerDeactivate, // void) ( void );
DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
DLLFunc_GetGameDescription, // const char * )( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) ( const char *error_string );
DLLFunc_PM_FindTextureType, // char )( char *name );
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstancedBaselines, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int )( void );
// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
};
// Used by the traceresult() native.
enum
{
@ -289,6 +166,8 @@ int is_ent_valid(int iEnt);
int AmxStringToEngine(AMX *amx, cell param, int &len);
edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius);
extern int g_CameraCount;
extern bool g_inKeyValue;
extern KeyValueData *g_pkvd;
extern bool incmd;
@ -298,7 +177,6 @@ extern struct GlobalInfo glinfo;
extern AMX_NATIVE_INFO engine_Natives[];
extern CVector<Impulse *> Impulses;
extern CVector<EntClass *> Thinks;
extern CVector<EntClass *> Uses;
extern CVector<Touch *> Touches;
#endif //_ENGINE_INCLUDE_H

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@ -19,6 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;c:\Documents and Settings\Steve\My Documents\include\metamod&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\common&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\engine&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\dlls&quot;;&quot;c:\Documents and Settings\Steve\My Documents\include\HLSDKMP\pm_shared&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"

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@ -17,7 +17,6 @@ int VexdTouchForward = 0;
int VexdServerForward = 0;
CVector<Impulse *> Impulses;
CVector<EntClass *> Thinks;
CVector<EntClass *> Uses;
CVector<Touch *> Touches;
KeyValueData *g_pkvd;
bool g_inKeyValue=false;
@ -37,20 +36,7 @@ int fstrcmp(const char *s1, const char *s2)
return 1;
}
void DispatchUse(edict_t *pentUsed, edict_t *pentOther)
{
if (DispatchUseForward) {
int retVal = 0;
int used = ENTINDEX(pentUsed);
int user = ENTINDEX(pentOther);
retVal = MF_ExecuteForward(DispatchUseForward, user, used);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
int DispatchSpawn(edict_t *pEntity) {
int Spawn(edict_t *pEntity) {
if (SpawnForward) {
int retVal = 0;
int id = ENTINDEX(pEntity);
@ -116,7 +102,7 @@ void KeyValue(edict_t *pEntity, KeyValueData *pkvd)
RETURN_META(MRES_HANDLED);
}
void StartFrame_Post()
void StartFrame()
{
if (glinfo.bCheckLights) {
if (!FStrEq((const char*)glinfo.szLastLights, "")) {
@ -176,13 +162,11 @@ void ClientKill(edict_t *pEntity)
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post(edict_t *pEntity)
void PlayerPreThink(edict_t *pEntity)
{
MF_ExecuteForward(PlayerPreThinkForward, ENTINDEX(pEntity));
RETURN_META(MRES_IGNORED);
}
void PlayerPostThink_Post(edict_t *pEntity)
{
if(plinfo[ENTINDEX(pEntity)].pViewEnt) {
@ -222,12 +206,16 @@ void PlayerPostThink_Post(edict_t *pEntity)
}
}
MF_ExecuteForward(PlayerPostThinkForward, ENTINDEX(pEntity));
if (PlayerPostThinkForward)
{
if (MF_ExecuteForward(PlayerPostThinkForward, ENTINDEX(pEntity)))
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void DispatchTouch(edict_t *pToucher, edict_t *pTouched)
void pfnTouch(edict_t *pToucher, edict_t *pTouched)
{
unsigned int i = 0;
int retVal = 0;
@ -282,7 +270,7 @@ void DispatchTouch(edict_t *pToucher, edict_t *pTouched)
RETURN_META(MRES_IGNORED);
}
void DispatchThink_Post(edict_t *pent)
void Think(edict_t *pent)
{
unsigned int i = 0;
const char *cls = STRING(pent->v.classname);

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@ -54,12 +54,12 @@
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
//#define FN_DispatchThink DispatchThink /* pfnThink() */
#define FN_DispatchUse DispatchUse /* pfnUse() */
#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
#define FN_DispatchSpawn Spawn /* pfnSpawn() */
#define FN_DispatchThink Think /* pfnThink() */
// #define FN_DispatchUse Use /* pfnUse() */
#define FN_DispatchTouch pfnTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
//#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
@ -76,9 +76,9 @@
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
//#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
//#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
//#define FN_StartFrame StartFrame /* pfnStartFrame() */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
#define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
@ -107,7 +107,7 @@
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
#define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
@ -128,9 +128,9 @@
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
#define FN_PlayerPostThink_Post PlayerPostThink_Post
#define FN_StartFrame_Post StartFrame_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
@ -163,7 +163,7 @@
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
#define FN_ChangeLevel ChangeLevel
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw